White Cipher Ring

white cipher ring elden ring wiki guide 200px
Type Reusable
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 72 elden ring wiki guide 44px When invaded, request the aid of a hunter

White Cipher Ring is a Multiplayer Item in Elden Ring. Multiplayer Items allow players to interact with each other in various ways, including leaving messages for other players to read, co-operative gameplay and competitive gameplay like PVP.

 

Item for online play.
(Can also be used from the Multiplayer menu.)

Allows you to automatically request for a hunter from another world to come to your rescue when your world is invaded. (Summoning is not always possible.)

One of the lost mystic codes said to have been bestowed by the Two Fingers.

 

White Cipher Ring Location in Elden Ring

Where to find White Cipher Ring:

  

Elden Ring White Cipher Ring Guide

  • Allows you to automatically send out requests for a hunter from another world to rescue you when you've been invaded by a Bloody Finger.
  • You can also use this after being invaded to summon a hunter for help. (Summoning rescuers may not always be possible.)

 




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    • Anonymous

      Ah yes, the magical ring that causes strange big blue men to spawn 10 miles away from your location, and arrive to your location as soon as either you or the invader die.

      • Anonymous

        Host: I hate invaders! I just want to play with my friends!!

        Invader: Oh you scared of the big bad red man? You're a baby!

        Host uses item

        Invader: That is a scrub item!

        Blue: Is the Invader afraid of the big blue man?

        Invader: You're just here cause you wanna play hero but you're only interested in ganking!

        Elden Ring PvP

        • Anonymous

          "um... mr bwue... i.. i exploring with my fwiends, and... evil scawy mister RED come to kill me!!!! me an my normal bullgoat dual lances co-cop partner... just playing the game... pwease hewp me, im just hewpwes rivers of bwood build :3"

          • Anonymous

            In ER your reward for killing a phantom is not a chance to have a co invader but to have endelss blues come in and if you kill one hunter your reward is to have another hunter come in with no cooldown.Sounds fun no?
            Until ER I tried to leave the host for last always, but now I'm nuking that guy first chance I get

            • Anonymous

              If they're going to keep it as hyperactive as it is, the host should be divested of some resource, like FP or runes, or penalized in some way for letting a hunter die

              • Anonymous

                If they're going to keep it as hyperactive as it is, the host should be divested of some resource, like FP or runes, or penalized in some way for letting a hunter die

                • Anonymous

                  I tried invading, and i think this summons blue people a little too frequently, a 1 minute cooldown or something would be nice.
                  I know it's not supposed to be a fair fight, but it gets kinda frustrating when the host ends up with more blues than regular coopers.

                  • Anonymous

                    I have no idea why they cut the dialogue where yura gives you this. just goes to show how gutted the blues are in this game.

                    • Anonymous

                      Imagine using this with taunter tongue, imagine calling the popo on the invader you literally ASKED TO SHOW UP

                      • Anonymous

                        In my opinion, this item should be automatically opened by default because not many people know the existence of this item (most of them are new to souls game) and they don't know they can request help to deal with invaders. Also, as there're not many people use this item, blue guys have to wait like 10 minutes to get summoned, but most situations they've encountered are getting summoned to a fight club, not an ordinary playthrough world.

                        • Anonymous

                          It's so weird to me that they gutted covenants from the game, which is honestly fine by me, but decided to keep a lot of their mechanics intact. Sunbros and invaders make perfect sense, even if their generic rewards for success are useless after the 5th invasion/assist. But blues? Why are blues in this game? Their lore is nearly non-existent. Their role, killing reds, would make sense if reds were a serious problem for hosts, but 99 times out of 100, blues are just there to contribute to a gank where the host stands back and lets an army of blue phantoms get killed by a red guy. I like invading, and I enjoy fighting 3 on 1, but not when there's no possibility of actually finishing off the host because they can summon new guys to protect them endlessly just by turning on an item in the menu. I guess this counts as salt, so I'm just adding fuel to the fire, but I've had plenty of invasions that would have been fun if they'd ended when I killed the two guys protecting the host and got to actually DM them. At least with gold phantoms the host has to run back to a grace or summoning pool to find new signs. There's not even a reward for killing a red as a blue! You could remove the cipher rings from the game and it would be only better for it.

                          • Anonymous

                            Invaders who complain about this ring will always be hilarious to me. You come into MY world. You interrupt MY jolly cooperation. You come at me full strength with your meta build while I'm just trying to beat a dungeon with my homie. If you want a fair fight, go back to duels, otherwise you better believe I'll use any tool in the game to get rid of you

                            • Anonymous

                              A hunter dying should open the host up for another invader slot if there were already 2 phantoms/hunters in the world prior. It would incentivize hunters not play like wet noodles, as well as reward invaders for playing their cards right.

                              • Anonymous

                                I like doing taunter tongue runs and I normally refrain from using this, but when I'm fighting some light roll physick full bullgoat dual RKR lance guy at level 15 i kinda have no choice.

                                • Anonymous

                                  Very fair and balanced. Invaders are usually Soulsborne veterans who have been playing since Demons Souls and can hardswap in -0.001 seconds while reverse-backstep jumping-running L4 and also simultaneously using perfectly optimized anti-PvP gear with every buff imaginable and min-maxed stats.

                                  • Anonymous

                                    I think it's fine, If you want a crisp tasty 1v1 you can always duel (Duelist finger and effigy are found outside limgrave collosseum) this prevents blues and furled fingers from being in the mix and your host will be prepped for player on player battle, It's quite fun if you don't get summoned to a meta user, most popular place to duel is the main academy gate in Raya Lucaria and level 140-160 are pretty great mostly non-toxic players. But anyway blue players are to prevent pve or noobling hosts from being easy kills for invaders since that just wouldn't be fun

                                    • Anonymous

                                      Since these are tools of the two fingers, and they are tools of the greater will, does that mean that Iji's and the Nox's mirror helm's counter this with it's warding effect?

                                      • Anonymous

                                        god forbid someone choose to use mechanics given to the player to use in a game.

                                        i mean, it's not like they were put in the game on purpose with the intent to be used or something, y'know. clearly any player that invades or any player that chooses to summon other players through whatever means is absolutely horrendous and should be hit by a moving truck! elden ring is obviously the codex of all of life's morality both inside and outside of the game, right? all of life is governed by activities in elden ring, of course, so clearly red/blue man is a sign of being absolutely miserable in your life and deserving to be vanquished to the dark realm for the rest of eternity.

                                        get a grip, jesus christ, it's just a damn game

                                        • Anonymous

                                          I love that this item exists even though I exclusively play offline. Anything that makes invaders' lives even just a bit more miserable is always welcome, in game and in life in general.

                                          • Anonymous

                                            This comment section really proves that elden ring is the most toxic and cancerous souls community. Bloodborne and ds2 fanbase dosent seem so annoying anymore.

                                            • Anonymous

                                              As an invader, my stance on the white/blue cipher ring?

                                              Why should I care about it- it's an in-game mechanic, and as such, is innately intended. I'm skilled enough to handle it. Of course, I don't take out every blue, every phantom, every host, but my experience keeps me from dying instantly. And, to be honest, once you can breach that "dying instantly" barrier, the game as a whole becomes more fun.

                                              If miyazaki wants it in the game, who am I to whine about it? My only complaint is the general lack of online spice. Of course, you fight seperate builds a lot, but I wish there was a moundmaker for every recusant out there.

                                              • Anonymous

                                                To ppl saying "i just want to coop", i gotta say the track record dark souls 3 has with gankers is enough to call bullsht on that. NO ONE summons a phantom with pve gear.

                                                • shouldn't function if you use a Taunter's Tongue, simple as that. I play all across the invader/host/hunter spectrum and i could care less about balance since it will never exist no matter how many times they try to tweak things

                                                  What I have an issue with is the trend of afk hosts sitting in inaccessible spots using the tongue and the ring to summon a steady stream of invaders and hunters and I don't see any way to fix that other than making the two items not function together.

                                                  Yes there are ways to deal with them and yes to some degree the invaders and hunters still enjoy killing each other but they enjoy it more when everyone plays by the same rules.

                                                  • Anonymous

                                                    I use this when hosting fight clubs to keep things spicy between summons. Unfortunately blues havent changed much since the souls games. They are still bumbling incompetent rune fodder, spawn very far away or are straight up afk on arrival. As always in invasions the biggest threat is the high level phantoms with end game gear they frequently have around.

                                                    • Anonymous

                                                      Going solo with this + Taunter's Tongue in the middle of various bumhole nowhere locations has been surprisingly fun for instant chaos, it starts off 1v1(any dueling action is merely incidental) but then it's like some wrestling drama as random blue or red phantoms run in from backstage to gank me or the invader often leading up to a 2v2 if the fight goes on long enough.

                                                      • Anonymous

                                                        Going solo with this + Taunter's Tongue in the middle of various bumhole nowhere locations has been surprisingly fun for instant chaos, it starts off 1v1(any dueling action is merely incidental) but then it's like some wrestling drama as random blue or red phantoms run in from backstage to gank me or the invader often leading up to a 2v2 if the fight goes on long enough.

                                                        • Anonymous

                                                          People need to start acknowledging invasions as part of the game. Hosts that say that it's the invaders' fault for invading their game are missing the mark so hard it's painful. This isn't a coop game; this is a single player game where you can summon friends at the cost of increased difficulty. This increased difficulty comes in the form of invaders. I have no clue how that's so hard to understand. No side has a right to complain because you BOTH opt into the system. Invaders need to realize that it's an uphill battle and hosts need to realize that they're playing a souls game, there is no difficulty setting, and the game will always be difficult.

                                                          • Anonymous

                                                            Invaders are geared and ready for pvp, the invaded are probably covered head to toe in pve gear and are half dead when invaded.

                                                            Not to mention the invader has the entire world on their side.

                                                            There should be a way to toggle off invaders completely. Maybe offer some nice benefit for keeping it on too, but damn I'm tired of being invaded while helping a friend out.

                                                            • Anonymous

                                                              if you have a multiplayer password as a group of 2 or 3 players and lets say 2 of your friends are playing coop and you all have the same group password and multiplayer password and you have the blue ring on, and the host has the white ring, will you be summoned first as you are in the same password group?

                                                              • Anonymous

                                                                1. Play with your stupid friend
                                                                2. Get invaded
                                                                3. Call another coop player
                                                                4. Get ****ed 3v1
                                                                5. When they riposte you tap alt+F4
                                                                6. Be proud of yourself and do the fortnite dance

                                                                • Anonymous

                                                                  I like how people who participate in a pastime literally called "INVADING" whine about features like this.

                                                                  At what point ever, in history, has an invading force deserved to be treated fairly?

                                                                  • Anonymous

                                                                    Thank god something like this exists. 3v1 an invader to get his annoying *** out of the game so you can continue to play coop with a friend. Praise this item!

                                                                    • Anonymous

                                                                      Honestly it's not that much of a disadvantage to Invaders. You can actually get items that let you mask your appearance as a cooperator, mimic objects in the environment, and (typically) the Invaders are higher tier players who have little if not anything at risk if they lose. So as much as some people complain about this item, it's literally just evening the playing field since the Invaded player is always at a disadvantage when the Invader can take as much time beforehand as they want to prepare. Plus the Invader (unless smooth-brained) will always be the one kitted out for PVP and will likely catch someone like myself (doing a tanky guard-counter build for bosses) off-guard and unable to respond unless I rapidly flip open my inventory and start swapping gear/weapons.

                                                                      • Anonymous

                                                                        This is just pathetic. So 2v1 alone is not easy enough huh?
                                                                        You REALLY need to also include this as well which has its righteous foundations in the 1v1 invasions of its DS predecessors ...
                                                                        WoW ...
                                                                        Care-Bear-Noob-Protection at it again.
                                                                        There is a limit of how much invaders are willing to put up with before they simply WON'T INVADE ENOUGH ANYMORE!
                                                                        And as much as the Care-Bears like bashing them, THESE INVADERS are the lifeblood of this genre ...
                                                                        There are COUNTLESS other pretty single-player/Co-Op games that rival AND surpass Elden Ring, Mortal Shell ... just to name one example.
                                                                        Decent PvP in COMBINATON with that is the crown-jewel that makes the Souls-Series great ...
                                                                        This PvP will just be plain sad ...

                                                                        • Anonymous

                                                                          so let me get this straight, not only you are 2v1 a solo invader but you can also call the police with this thing.
                                                                          way to bend invaders over to always fight against 3v1

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