Two Fingers Incantations are a group of Incantations  in Elden Ring that share a specific type of buff criteria. Two Fingers Incantations revolve around the influence the Two-Fingers inflict on the habitants of the Lands Between. There are a total of 14 Two Fingers Incantations available for players. Two Fingers Incantations are NOT boosted by the Finger Seal.

 

 

 

Two Fingers Incantations info

Obtaining Two Fingers Incantations

Two Fingers Incantations Requirements

  • As is the case with all Incantations, you must have a Sacred Seal equipped in order to be able to cast Two Fingers Incantations.
  • Two Fingers Incantations require Faith to use.

Boosting Two Fingers Incantations

  • There is no Sacred Seal that provides a boost in effectiveness for all Two Fingers Incantations.
  • Radagon Icon shortens spell casting time, allowing you to cast more quickly.

 

All Two Fingers Incantations

 

 

 




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    • Anonymous

      If anyone's interested:

      14 = Full Flask charges

      810 x 14 = 11340 total HP healed with 14 Crimson Flasks, for reference
      Crimson Flasks are non-replenishable, except through grace,
      which does not apply to in-battle testing

      220 x 14 = 3082 total possible FP healed with max flasks
      3082 + 450 = 3532 total FP flask heal plus starting max FP

      *574 FP with Radahn Great Rune and Cerulean Medallion +2
      3082 + 574 = 3656

      ~Primal Glintstone numbers only factored for Great Heal,
      as this is the most efficient heal incant per FP

      *~Radahn, Cerulean +2, and Primal all equipped

      Testing results with GO +10 seal, 99FTH/INT at 418 incant scaling:

      erdtree 1528 HP
      cost 65
      6 (*8) uses per fp bar
      3532 / 65 = 54 total uses
      *3656 / 65 = 56
      1528 x 54 = 82512 total hp efficiency
      *1528 x 56 = 85568

      ----------------
      lord 1087 HP
      cost 55
      8 (*10) uses per fp bar
      3532 / 55 = 64 total uses
      *3656 / 55 = 66
      1087 x 64 = 69568 total hp efficiency
      *1087 x 66 = 71742

      ----------------
      great 942 HP
      cost 45 (~34)
      10 (*12) (~13) (*~16) uses per fp bar
      3532 / 45 = 78 total uses
      ~3532 / 34 = 103
      *3656 / 45 = 81
      *~3656 / 34 = 107
      942 x 78 = 73476 total hp efficiency
      *942 x 81 = 76302
      ~942 x 103 = 97026
      *~942 x 107 = 100,794

      ----------------
      heal 595 HP
      cost 32
      14 (*17) uses per fp bar
      3532 / 32 = 110 total uses
      *3656 / 32 = 114
      595 x 110 = 65450 total hp efficiency
      *595 x 114 = 67830

      ----------------
      urgent 297 HP
      cost 16
      28 (*35) uses per fp bar
      3532 / 16 = 220 total uses
      *3656 / 16 = 228
      297 x 220 = 65340 total hp efficiency
      *297 x 228 = 67716

      If I've made any mistakes or if anyone would like to add anything please feel free to do so.

      • Anonymous

        I do not understand people saying:
        This incantation is weak,this incantation is useless.
        Every incantation is useful in its one way(sorceries are no exception), why cant you just enjoy incantations as normal people?

        • Anonymous

          for non-casters, it can still be good to keep basic utilities like bestial vitality, magic fortification, and a basic heal. all these can be used with any weightless seal and the two fingers talismans.

          • Anonymous

            why wont they let us heal fellow invaders while invading? i get we can attack them and stuff but still. would help even the odds vs hell ganks

            • Anonymous

              Does 2 fingers fortification spells work the same as their stronger counterpath in PvP? or does the effect get nerfed like their talismans counterpath, if it's the latter, i will invest points into faith until i reach 25 instead of 15 on my STR build, since i realize invesring to 80 str is waste anyway since i mostly two handing my weapon, and the dmg i get for that extra str from two handing is not that much, so i prefer to have something like fortification and buff spell, so i can get both extra defense and attack, 15 point into fai is good since i can get flame grant me strength and from info i got it stack with rallying, and 25 fai seems a bit excessive not to mention golden vow does not stack with rallying, hmmm what to do

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