Wild Strikes

skill wild strikes elden ring wiki 480px
Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack.

Wild Strikes is a Skill in Elden Ring. Wild Strikes is a damaging skill which temporarily allows wild swinging, affecting foes within range. Updated to Patch 1.07.

 

How to get Wild Strikes

 

Elden Ring Wild Strikes Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Wild Strikes.
  • FP Cost: 2 (10 15)
  • This Skill is not Chargeable
  • This Skill can be Parried
  • Upon activation, the user swings around their armament (weapon) to the front with wide overhead strikes.
    • This consumes the stated 2 FP.
    • Deals 5-6.5 stance dmg per swing depending on weapon type
    • The player must hold the skill button to keep swinging. Maintaining this keeps consuming FP.
    • Stamina consumption depends of the armament, but remains low overall.
    • This skill resets most of the Poise the player has when used, allowing them to refresh it quickly.
    • The swings do not receive status buildup penalty when hitting an enemy. Can be used for quick buildup on opening windows.
  • Pressing Light Attack during the swinging animation will cause the user to transition into a wide sweeping strike to the front.
    • This can be aimed in any direction
    • This consumes the stated 10 FP.
    • The final blow deals 20-28 Stance damage
  • Pressing Heavy Attack during the swinging animation will cause the user to transition into a heavy overhead blow
    • This consumes the stated 15 FP.
    • The final blow deals 30-42 Stance damage
  • This skill is particularly useful on weapons with a innate status buildup like the Morning Star.
    • Because the skill carries no penalties on buildup when used, the player can opt to use greases to their weapons to apply things like Rot, Freeze, Poison and Bleed.
  • Against enemies with long stance-break animations (like Dragons) it can often be more effective to spam Wild Strikes instead of going for the critical hit, provided they have FP remaining.
    • This becomes specially true when applying status effects to the enemies.
  • Stance damage for each part of the Skill is as follows:
  Swings Light Finisher Heavy Finisher
Curved Swords, Axes 5 20 30
Greatswords, Curved Greatswords, Greataxes 5 22 30
Flails 6 24 36
Hammers 6.5 26 39
Great Hammers 6.3 28 42
  • If used without FP:
    • Loses most of its damage on the swings.
  • NOTE: This Skill was changed with Patch 1.07 as follows:
    • Time between various actions and activation of skills have been shortened.
    • Attack Power has been slightly increased.
 
 
 
 
 
 
 
 
 

Wild Strikes Demonstration

 

 

 

 

Elden Ring Skills
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    • Anonymous

      How fast does this use stamina, particularly compared to FP (is that 2FP per second or per hit or what? and what are the 10 and 15?). Am I going to need twice as much of one as the other to be able to keep going as long as possible? I want to be able to plan for where my stats are going to end up and how they should be proportionally throughout the character’s development.

      • Anonymous

        Does it's speed depends on the weapon? Like, faster swings on curved swords, slower swings on great hammers?

        • Anonymous

          I enjoyed this Ash of War so much in PvP, because so many strength users expected to be able to trade with it. But now patch 1.10 ruined this fun for me. Now a simple greatsword light attack stuns me out of it, I am so sad :(

          • Anonymous

            If you break lock and spin your character around as fast as you can, the animation for every 2nd swing will go around you. Haven't tried it on enemies this way yet, but it looks like you could hit everyone when surround that way.

            • Anonymous

              Protip, you can skip Godrick’s second phase entirely with Frost infused Morning Star or Great Stars with this AoW.

              • This is such as incredible PvE skill. If you want to use an off-meta weapon for the looks, like the Mace or Shotel, this alone will make it viable. Massive damage, massive stagger, massive style. Love it.

                • Anonymous

                  i have this on a blood infused rotten battle hammer and it legitimately prevents malenia from hitting you in her 1st phase

                  • Anonymous

                    This is such a nicely designed skill, it's sort of like a moveset expander that's similar to boss's movesets and they way they have multiple followup options. You can just hold the button do wild strikes, and then transition out of wild strikes into the light followup or the heavy followup as a finisher, but you can also just start off holding the special button AND either the light attack or the heavy attack in order to just go straight into those moves, so it's more like a "stance" (like Square Off) where the stance itself is also an attack, or a stance with three different attack options instead of two. The Claymore already has a versatile moveset, so sticking this three-move stance on it really makes your moveset feel broad.

                    • Is it just me or is this AoW crazy busted in PvE. The FP cost is very low, the damage is insane especially when slotted into a great weapon, and the hyper armor you get is very reliable. I absolutely melted the Runebears in Limgrave with this at level 25 or something.

                      • Anonymous

                        There seems to be a potential glitch that during the end animation of both heavy and light attacks, piercing damage negation is set to 00.001

                        • Anonymous

                          Took out ng 7 malenia with this on a +25 occult great stars last night with no summons. Absolutely awesome ash of war

                          • Anonymous

                            Legitimately a great stat against npc invaders at low levels.

                            Lure them near a wall so that they don’t get pushed away and stunlock them to death.

                            • Anonymous

                              I don't see anyone talking about the crazy stance damage the follow-up R2 attack does. The speed and hyperarmor of the L2 chain is what everyone focuses on, and its legit awesome. But after a couple of those, follow up with the R2 slam for big big damage and a high chance to stagger even some very tough enemies. Against malenia, I found that the R2 of wild strikes, though a bit harder to land, had about the same chance to stagger her as flame of the redmanes.

                              • Anonymous

                                "I'm just gonna start swinging my weapon wildly and walking in your direction, and if you let it hit you, it's not my fault."

                                • Anonymous

                                  Slap this on a huge battle hammer and poise wreck bosses and armored opponents. This takes out any Crystalian boss in 5 seconds.

                                  • Anonymous

                                    I didn't realize how good this art was until I saw how fast the swings were. It makes heavy weapons swing faster while using the art which is just gross

                                    • Anonymous

                                      I think FS really underestimated how good this art could be, started my second playthrough with the battle axe and it still outdoes other weapons all the way into Leyndell.

                                      • Anonymous

                                        Dark Souls 1 poise, baby.

                                        I have been using this AoW literally EVERY run in some way or another. It's just that ****ing good.

                                        • Anonymous

                                          This thing can output absolutely stupid amounts of damage on the right weapon if you *don't* transition to a light or strong attack, just keep swinging. And the FP cost is tiny.

                                          • Anonymous

                                            I keep trying different weapons and ashes, but always come back to this ash on my cold Claymore when there's a problem to be solved. It really helps to get off frostbite procs quickly, and with the greatsword it's really good at staggering enemies plus it lets you poise though quite a lot of attacks. And the finishing move is great too and can be used to evade a counterattack.

                                            • Anonymous

                                              This Ash of War is also found as the default on Celebrant's Cleaver according to it's page on this site. I'm not sure if it can be removed from the weapon, though.

                                              • Anonymous

                                                As a result of the experiment, it is more effective to apply it to small weapons. When applied to large weapons, even after applying Alexander's Fragment, the attack power of the first hit is lower than that of a two-handed first hit, and the second hit is not very high too. When used on small weapons, about 40% damage increase is continuously applied, which makes every attack is charged heavy.

                                                • Anonymous

                                                  Gives a lot of hyper-armor. Goes well on my Great Stars; you can take repeated hits without staggering while dealing out bleed quickly with highly staggering hits.

                                                  • Anonymous

                                                    This is particularly amazing on a flail with the cold affinity on top.

                                                    First couple strikes frosts them, then you get extra damage on the follow ups and eventually finish with a big bleed proc.

                                                    It’s so dirty

                                                    • Anonymous

                                                      Amazing boss killer.
                                                      Wait for a opening, than start to rack some real damage, 3-4 swings can give some gevastating reslts while using a Giant weapon, like a Great Axe. You can even body Margit on Melee if you can make some basic dodges and attack at the right time, just need a +2-3 big weapon, easy win!

                                                      • Anonymous

                                                        Love this weapon art. They always think they can stagger me out of the attack, but all they do is to run straight into the blender.

                                                        • Anonymous

                                                          I use this with a spiked club (bleed) on a tanky boi. Shreds everything that can't fly away. Destroys red phantoms, bosses, lions, golems.

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