Magma Sorceries or Lava Sorceries are a group of Sorceries in Elden Ring that share a specific type of buff criteria. Magma Sorceries draw upon the power of molten lava from Mt Gelmir. There are a total of 4 Magma Sorceries available for players. Magma Sorceries can be boosted by the Gelmir Glintstone Staff

 

 

 

Magma Sorceries info

Obtaining Magma Sorceries

  • Magma Sorceries don't have an associated Scroll to be found, nor have an associated Merchant.
  • Check their individual pages to learn about their locations.

Magma Sorceries Requirements

Boosting Magma Sorceries

 

All Magma Sorceries

 

 

 




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    • Anonymous

      I like using these on INT builds to add a lil bit of damage variety. For some reason I find sorcery way more entertaining then incantations so these are a godsend.

      • Anonymous

        I LOVE MAGMA SPELLS
        I WANT TO KEEP ENEMIES FROM RECOVERING STANCE AND HAVE COMPLETE CONTROL OF THE BATTLEFIELD

        • Anonymous

          How you gonna make a whole subclass of sorceries that deal in area denial and setting traps with lava covering the floor and then you make the lava do like 20 damage per hit?

          • Anonymous

            For int/fth to cast fire, the x2 gelmir staff with magma has very good scaling + bonus at meta levels. That is just math.
            It gives these spells a clear purpose.

            • Anonymous

              How is anybody supposed to use these when the Faith versions are so much better. We've got all the staple incantations on a Faith build. Fire pillars. Exploding fire bombs. Fire spewing everywhere. You name it. Even on a Fth/Int build you are better off using the Golden Order Seal and just using Incantations!

              I don't mean to sound ungrateful. I mean it's cool that they put these in the game even though they can be ineffective and hard to make use of.

              I'm going to make a build around them because that's something I haven't done yet. But for 99% of gamers there is literally no reason for the educated to use these. That really shouldn't be the case!

              • Anonymous

                The lingering magma should be buffed. If it's gonna cover such a (generally) meagre amount of ground, it should:
                1) Slow down enemies/players moving through it (it is thick)
                2) Cause lingering DOT after an enemy leaves the pool (you are on fire due to dipping yer toes into MAGMA))
                3) Last a bit longer, current duration is pitiful (lasts about as long as YOU do in bed)
                So in summary, the magma should be "sticky". As in, it slows you, sticks to your body, and sticks around longer than 2 seconds.

                • Anonymous

                  The lava that falls from these sorceries is bad, to the point that in all spells (except magma shot) it doesn’t even scatter well enough to hit something and deal decent damage. Plus it lasts only 3 seconds

                  • Anonymous

                    its kinda funny on how boring magic is when it comes to practical use

                    the primeval spells are very much mid for how cool they look the requirement in faith to do fire damage is annoying but its why i like the pyromancy flame because it requires both int/faith and low requirements on both front to do so

                    the vast majority of spells arent very usable late game without spirt summons because of how agressive the bosses get and the fact that magic and faith users need to level mind, int/faith depending on what there using, and cant forget you need high dex for improved casting speeds or at least 20 dex for radagon icon to feel like a difference plus needing to balance both flasks

                    buts its the fact that the best magic is very simple swift glintstone shard, night comet, and some others im probably forgetting well incantations have a wide range of damage types with stuff that looks cool like the light rings or bestial incantations

                    incantations just look cooler and so do the weapons that scale with faith moon veil is just a magic beam and the darkmoon great sword is also just a beam with a little buff at the start ya they do good damage but they look so lack luster and boring.

                    adula's moon blade, and gavel of hamia look dope and have a great amount of use due to status or stance breaking and so do the full moon spells but you mostly see them confined into melee magic builds which just feels like im hitting stuff with a sword or a massive hammer and if i wanted that id go strength

                    in the dlc i hope they give magic some cool stuff thats just as viable as incantations across the board and also give both faith/int users a staff and catalyst thats as decent as caitha's chime as well as give ashes of war to seals and staves

                    also cant forget how useful fire damage is across the board, holy damage is mid at best, slash damage is in the same boat as holy damage, strike is basically the fire damage of physical damage, lighting damage is just as limited as magic when it comes to uniqueness of its incantations.
                    and lastly why the hell are the quest lines confusing im at the mountain tops and i dont even know who bok is or where sellen went like millicent you can just find her by roaming or revisiting an area and you can hear axlendar and know what his general location is but my god rannis question line how am i supposed to find a random coffin in lake of rot to fight a boss to find her or to get to death root basin you need to fight a random pair of statues and reload an area im not asking anyone to hold my hand i just wanna be pointed in a direction like finding the secret medallion has someone tell you its location for the second half and millicent tells you the first half is in some castle on the mountain tops

                    tldr: if you arent using spirt summons most of the aggressive bosses have you using the same spells rather then stuff thats unique or cool and its just disappointing unlike incantations which have a fair amount of choice and that questlines are about as clear as mud sometimes

                    • Anonymous

                      I think a 'burn' status would help these stand out from fire incants. Maybe cause a heavy stagger on application plus some minor damage over time, nothing game-changing. It'd just make the magma pools a little less decorative & give the school some real area control with each cast.

                      • Anonymous

                        These plus gravity sorceries can pair well together well with flame grant me strength as it boosts physical and fire and requires less faith than these sorceries (plus can stack eith golden vow for a very buffed mage with a little faith investment, that build also works well wth getting base req int/fth then pumping arcane and using albinurac staff and dragon seal, both over 300 spellbuff with 30int/30fth/45 arcane plus gives you physical damage scaling and status effect boosts, offhand meteor staff or gelmirs for a rock blasting fire druid build

                        • Anonymous

                          These spells are actually really good. If only int build could have any weapon with other damage than magic -.-

                          • Anonymous

                            A fire weapon buff would've fit really well here. Maybe coating your armament in lava, causing it to deal damage over a brief time? (Not %-based like Black Flame Blade, but scaling with your sorcery number.)

                            • Anonymous

                              I love these so much, but its actually criminal theres only 4 of these and the remembrance one is mid as ****. Int/fth got shafted in this game, really hope we get more of these. Half of em are locked behind a missable questline, and their staff is a rare drop from one ****in guy at the end of a long area. I want gelmir glintstone placed on the map somewhere, not to grind for it, and id like a diverse range rather than just, roiling and gelmir’s fury, maybe rancor if im fighting slowpokes or crowds.

                              • Anonymous

                                Str/fth/int is a lot of fun, especially for invading at 137. Cast ancient death rancor and then free aim blasphemous blade L2 to cut off their roll spam. Magma time bombs near ledges and Gelmirs fury for any wake ups. Black flame protection and bestial vitality still fit in the death theme (there’s a godskin at volcano manor!) and these synergize further with royal remains armor on blue feather talisman in duels. What started as a meme with the worst spell school and an over used noob sword turned into a very powerful build and magma sorceries are under rated.

                                • Anonymous

                                  So, let me get this straight...
                                  These are fire based sorceries, that produce lava, that are referred to as hexes in game, and are boosted by a staff that scales off of int/fth?

                                  WE'VE FINALLY FOUND THEM! THE WITCH OF IZALITH'S FIRE SORCERIES!

                                  • Anonymous

                                    Really liked the them of these, and have been rocking a build kind of a magma spell sword now theres a few ways to play this build its 150 but do-able mid to late and I’ve been using it on NG+

                                    Vigor 55, mind 26, endurance 22, strength 22, dex 15, int 40 faith 40 arc 9 and I started with astrologer

                                    Radahn redmane helm, fire monk armor, clean rot gloves and greaves,
                                    If you equip the great sword I switch the gloves for preceptors gloves

                                    I have a gel or glinstone staff to boost the lava sorcery

                                    Talismans are graven-mass, shard of Alexander, fire scorpion charm and the 3rd is your wild card depending on the style of play you pick

                                    My physic is fire crack tear and the other is up to you

                                    Note I usually use all the magma sorceries some targets I put the roiling magmas down first.. before I charge in with my magmashot combos and thats fun.. or in bosses I’ll maybe do a rykards rancor first and Ash of war them.. if you don’t care about rykards rancor you can go 30 INT instead and 30+ faith to put points else where for stronger weapons or equipment

                                    So the first way to play..
                                    Lordsworns straight sword with Double slash..

                                    Magmashot if it doesn’t kill it kinda stuns them in place and you get a double slash in there

                                    This style looks the coolest but NG+ whew the royal omens (where I test the builds) have high poise so expect to dance around this build it is challenging and fun

                                    The 2nd is with the Iron Cleaver with flaming strike

                                    This style is super fun you cast magmashot and as soon as you let it off you hold for a charged heavy and the unique R2 of this weapon usually poise breaks anything and if it doesn’t if you buff with your physic and flame grant me strength and golden vow you got an AR of this axe over 1000 so you magma shot, Charged R2 dead or throw a flaming strike at the end and then they’re dead.. its menacing and its really really fun


                                    The Best way, but I don’t like it because its almost to easy is using
                                    Sword of Night and flame..and this ones a bit more FP consuming

                                    You throw a magmashot, L2, R2.. then gelmirs fury spell.. or any other , or just run in to attack.. this weapon is very strong and gives you verity, I personally try not to use such common weapons but if thats your gig go for it, it goes great with this build..


                                    3rd way..
                                    Lance, with Piecing fang ash of war
                                    This is pretty fun usually magmashot which gives them a slight stun.. then piecing fang does a good 2-3k damage and then back step then running R2 I had fun with this strat.. its a bit FP draining but if you do this NG, most things will just be dead and you can do this build fairly early

                                    4th way with giants red braid
                                    This one.. .. you’re definitely dancing.. you are spacing you’re throwing out the magmashot and spamming the Ash of war as a follow-up.. the damage is ok.. but if anything poises out of your magmashot and they catch you in your ash of war ur gonna be pissed :D, when you get it.. its fun tho!

                                    5th my 3rd favorite over-all is
                                    Any great sword (knights greatsword ) with Eruption
                                    Now this has synergy, usually you throw a magma shot.. then Ash of war It does pretty good damage however, the recovery time for the ash of war is a bit of a problem.. and your still a bit close so if you didn’t kill what you opened with expect to take a lil damage.. but hold this build for the last play style I add

                                    There is an extra build tbh this one was my favorite but to keep it 120-150 I really can’t see it being done but I could be wrong.. and thats using
                                    Golems Halberd with Eruption Ash of war..man.. this staggers.. this hits Im not gonna say its insane damage but the synergy and the way it looks is just dope. But the stat spread for not only having this weapon.. but the endurance you need just to have it.. and the strength you need just to use it.. but NG+ and your leveling beyond 150 try it out.. its fun as hell

                                    • Anonymous

                                      Kinda annoying how there’s not one magma or Volcano manor themed weapon that scales with intelligence(except gelmir staff) and how high the int requirements are for half of these sorceries. I honestly don’t know how to make a decent magma themed build without going full caster route or ditching all the fire/magma damage weapons for magic/normal ones. Ig a str/int build with minimum faith? But since every magma weapon and it’s skills scale strictly/partially with faith I would be missing out on a good amount of damage for said weapons/skills. I guess this is just an idea that’ll work in NG+, pretty disappointed.

                                      • Anonymous

                                        I have no idea what they'd do but I really wish they had more of these sorceries because these are some of my favorite in the game, despite not being *amazing* like other sorceries I still find them really fun to use and they're still really good for things such as resetting frostbite/in PVP acting as a sorta 'Haha, panic' for Rykard's rancor, like how Elden stars is for faith users

                                        I think for more magma sorceries they could have something like a 'magma armament' where it'll deal some fire damage and maybe ignore a portion of blocking from shields? or a cool effect like it would only last 10 seconds but heavy attacks you do will fling some magma onto the ground around you, something else could be a 'burning air' where it's like the frozen mist but it deals a small amount of fire damage when standing inside of it, or a neat one could be a constant stream of magma you spit out like that flamethrower incantation that lasts till you're out of FP/Stamina, either way I'd be happy if they just expanded on a couple of the 'lesser' schools of sorceries such as the bubble and briar ones by adding like 2-3 extra for each of those

                                        • Anonymous

                                          Gelmir staff boosts these sorceries by 15%. Holding one in each hand will boost them by 15% twice, multiplicatively. I believe this would be 32.25%.

                                          • Anonymous

                                            Great to hear. I was starting to feel like the fire incantations were not cutting it. Glad to know a full fire build is still viable

                                            • Anonymous

                                              Yeah just got staggered and full health oneshot at 55 vigor level 152 in some hefty armor by a magma shot or perhaps roiling. Super cancer.

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