CERULEAN HIDDEN TEAR

cerulean hidden tear elden ring wiki guide 200px
Type Crystal Tear
item effects icon elden ring wiki guide 55px 18pxEffect
 Eliminates all FP consumption in mixed physick

Cerulean Hidden Tear is a Crystal Tear in Elden Ring. Crystal Tears can be mixed in the Flask of Wondrous Physick to determine its effect.

 

A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground.

Can be mixed in the Flask of Wondrous Physick.
The resulting concoction removes all FP consumption.

However, this effect is only brief and will quickly expire.

 

CERULEAN HIDDEN TEAR LOCATION IN ELDEN RING

Mt. Gelmir: Drops from the Ulcerated Tree Spirit at the Minor Erdtree, east of the Road of Iniquity site of grace. [Map link]

 

Cerulean Hidden Tear Notes & Tips

 

 

 




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    • Anonymous

      Tired of dealing with that yucky 47 FP cost on Golden Vow? Introducing Cerulean Hidden Tear! With Cerulean Hidden Tear, you can buff yourself while saving a flask! 700+ damage on straight swords absolutely free!

      • Anonymous

        Using this to summon Cleanrot Knight Finlay on an otherwise low-mind Cleanrot Knight semi-RP character I'm playing as (with Commander's Standard, not usually considered a Cleanrot weapon but it matches pretty nicely visually with the set).

        • Anonymous

          another glitch. if your FP is completely depleted, you can't use weapon arts using this tear. spells still work, though. tested it with moonveil, glinstone kris, and the scepter of all-knowing. the skill name on the left side of the screen stops being grayed out, but the skills don't actually work.

          • This is good for low mind builds that want to use high fp summons like tiche and finlay without leveling up mind or wasting a estus flask on mimic tear.

            • Anonymous

              This is dumb, why not just make this give you an X amount of free FP to spend relative to your current FP. With no time limit, this would make it more useful for cheap spells and less useful the more expensive the spell. Now this tear is just pigfeed for boss cheesers

              • Anonymous

                No idea why people in the comments say like the change was intentional. Also not sure why the wiki page change the text were it said the 7 seconds part was unintentional change. The patch notes for 1.04 clearly stated it was unintentional change that was going to be reverter in an upcoming update. And now their update said 1.04 it was reverted.

                Went to test it and it does in fact lasts 15 seconds again.

                • Anonymous

                  As of patch 1.07 just released today, Cerulean Hidden Tear has now been fixed and is back to its 15 sec duration. As a pure sorcery build I'm happy. XD

                  • Anonymous

                    A nice reword would be for the timer to start when your fp is first used as opposed to when the flask is drunk. Then 7-10 seconds might be a good balance

                    • Anonymous

                      I got the tear for my sorcerer build JUST AS the patch nerfed it by accident lol.
                      That said I've never felt super pressed on FP by around 35 Mind and 6 blue flasks, but maybe that's just because I never used it prior to the patch and I don't really like using Azur's comet because it's too slow and requires more precise openings.

                      • Anonymous

                        7 seconds in PvP is fine, but I hope they put it back up to 15 for PvE. One guy with comet azur shouldn't ruin it for everyone else.

                        • Anonymous

                          I think they should keep the duration at 10 seconds. That seems like a good middle ground between the new duration and the old one

                          • Anonymous

                            on my fourth playthrough I decided to be a mage and see how it feels to nuke a boss with this... I drink the flask, animation of drinking takes about 1 second, I start channeling meteorites or any long channeling spell, after one second mana already starts being consumed. Basically this is useless now and can be removed from the game after the patch unless they actually revert it

                            • Anonymous

                              does anything else in the game give the dark blue effect around the player? I like this effect a lot more than the turquoise of the magic boosting and intelligence boosting tears...

                              • Anonymous

                                does anything else in the game give the dark blue effect around the player? I like this effect a lot more than the turquoise of the magic boosting and intelligence boosting tears...

                                • Anonymous

                                  Accidental nerf absolutely ruins this item. Cant even get more than one spell in before it ends, and thats if you have everything else ready. If you have to swap weapons, or use a spell with a long charge time you get nothing. Glad its only temporary.

                                  • Anonymous

                                    Should it be nerfed? A bit, perhaps. A more than 50% reduction? That was definitely way too much of a nerf. Literally get about 2 seconds of Comet cast time with that kind of nerf, leaves it essentially useless. Make it more like a 10 or 11 second duration, that way the duration isn't wasted on the cast animation and can actually do some work.

                                    • Anonymous

                                      Duration reduction to around 7 seconds in patch 1.04 was unintentional and should be reverted.

                                      Quote from patch notes:
                                      "Please note: This patch mistakenly included an update to the duration of the Cerulean Hidden Tear, shortening it. This unintentional change will be reverted with a minor patch in the near future. Our apologies for any inconvenience this may have caused."

                                      • Anonymous

                                        Unironically like it at 7-8 seconds with the new patch. It feels more fair. You can use the window to buff up big or fire off 1-2 fat spells. Certainly beats 15 seconds of Stars of Ruin spamming.

                                        • Anonymous

                                          Duration reduction in 1.04 confirmed to be a bug and will be fixed in future patch.

                                          "Please note: This patch mistakenly included an update to the duration of the Cerulean Hidden Tear, shortening it. This unintentional change will be reverted with a minor patch in the near future. Our apologies for any inconvenience this may have caused."

                                          Source: https://en.bandainamcoent.eu/elden-ring/news/elden-ring-patch-notes-104

                                          • Anonymous

                                            Urg, it has been reduced to 6-7 seconds after the new patch....I was wondering why my duration was cut short significantly while fighting radagon....

                                            • Anonymous

                                              Bamco has confirmed the nerf to duration for this tear was unintended, here's hoping they push the hotfix sooner rather than later.

                                              • Anonymous

                                                Was unintentionally nerfed in 1.04 (duration was halved) and will be fixed with a minor patch in the near future according to the official Elden Ring Twitter.

                                                • Anonymous

                                                  "unintentionally" nerfed, meaning they actually wanted to nerf it but then backed down but forgot to increase it back to 15 secs

                                                  • Anonymous

                                                    Additional information on the nerf from the patch notes on the official site:

                                                    Please note: This patch mistakenly included an update to the duration of the Cerulean Hidden Tear, shortening it. This unintentional change will be reverted with a minor patch in the near future. Our apologies for any inconvenience this may have caused.

                                                    • Anonymous

                                                      Unintentionally nerfed in 1.04, will be reverted.

                                                      Source: https://twitter.com/ELDENRING/status/1516420042799333381

                                                      • Anonymous

                                                        The nerf was not intended. https://twitter.com/fromsoftware_pr/status/1516383336339423237?s=21&t=re1hK0vV9WMfrf-4lXkFGQ

                                                        • Anonymous

                                                          Was mentioned by the official Twitter account for Elden Ring that the halved duration was an unintentional change and will be changed back to 15 seconds in the next patch. I'd link to the post but that seems to be against this site's rules? as my comment didn't pass moderation.

                                                          • Anonymous

                                                            The duration was halved (7.5 ish now) in the latest patch even though it's not in the patch notes. Perhaps unintentional like Radahn nerf?

                                                            • Anonymous

                                                              Broken but broken can be fun, and cheese Azur Comet in PvP is useless so if people want to obliterate bosses with a nuke let them have fun. It's balanced enough to not affect PvP.

                                                              • Anonymous

                                                                I know this is obviously an incredibly powerful tear that everyone is using. But in case anyone running low mind didn't know, this also allows you summon ANY spirit ashes regardless of FP cost. Meaning at 60 max FP you can still summon the most powerful and broken spirits like Tiche, Lhutel the Headless, Omenkiller Rollo, and the Banished Knights, which all cost 100+ FP to cast normally. I know there a lot of powerful crystal tears for melee builds, but trust me, none of them are equivalent to having Tiche on your side, I used this exclusively for the Malenia because she can burn in hell. Though I am thinking of using this for my new bleed build to get Omenkiller Rollo without a bunch of points into mind.

                                                                • Anonymous

                                                                  what does this thing eve exist? sorceries are already dumb. but yeah let's give sorceries ways to one shot endgame bosses lol.

                                                                  • Anonymous

                                                                    Amazing for pretty much every build. Infinite dragon breath spam for fth/arc, infinite degenerate bleed spam for dex, infinite spam for int, and infinite lightning for fth

                                                                    • Anonymous

                                                                      It is very useful for getting around Winged Scythe's Ashes of War in PvP. They both last the same duration and it prevents what could potentially be a 15-second silence on casters.

                                                                      • Anonymous

                                                                        It is very useful for getting around Winged Scythe's Ashes of War in PvP. They both last the same duration and it prevents what could potentially be a 15-second silence on casters.

                                                                        • Anonymous

                                                                          Potentially the best of the tears to put in your physick in my opinion. I like to pair it with the opaline bubbletear that negates physical damage. Allows you to really spam your FP away recklessly and if you get hit doing it, the opaline bubble will prevent any consequence coming from it.

                                                                          • Anonymous

                                                                            Pair this with Maliketh's Blade Blade WA, and you have a nice piece of boss-melting bullshittery on your hands. Enjoy, fellow Tarnished.

                                                                            • Anonymous

                                                                              The location they are talking about is the seethewater cave next to volcano manor but the cerulean hidden tear and the leaden hard tear are not here. The cerulean crystal tear is here and another one I can't remember. The cerulean hidden tear is possibly in the giants mountaintop catacombs

                                                                              • Anonymous

                                                                                This negates the FP cost of Spirit ashes, tested with skeletal bandit, can be used to bypass FP cost if you do not have enough FP to summon said spirit ash.

                                                                                • Anonymous

                                                                                  As previously mentioned, effect lasts 15 seconds not 10. Also just great opener, cast summon and any chain-cast/held spell and have all your FP left? Yes please.

                                                                                  • Anonymous

                                                                                    Oh so this is basically a FREE use any incantation/draconic/spell/art you want, kewlll had it like for a long time now and never bothered to use it lmao

                                                                                    • Anonymous

                                                                                      this is actually super good, even if you have only 60 max fp you can use any spirit with this, no matter the cost

                                                                                      • Anonymous

                                                                                        Disappointing that this has no real use with Unendurable Frenzy, as your meter builds up far too quickly to gain any real use out of this, unless there is a tear which allows the user to negate/reduce Madness buildup for some time. Aside from that though, this Crystal Tear is absolutely bonkers.

                                                                                        • Anonymous

                                                                                          For PvE the combo to destroy most bosses is Flask = Magic Shrouding Tear + Cerulean Hidden Tear - Casting Order -> Terra Magicus -> Comet Azur = Omega Levels of Damage. Cast combo with Stone Digger Staff to enhance the Sorcery of bot TM and CA as they are both StoneDigger Sorceries which will take it to it's maximum potential.

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