Sword of Night and Flame is a Straight Sword in Elden Ring. The Sword of Night and Flame scales primarily with Strength, Dexterity, Intelligence, and Faith and has a powerful Unique Skill, Night-and-Flame Stance, which allows the user to hold the sword level and follow up with a normal attack to cast the Comet Azur sorcery or a strong attack to sweep forward with a burst of flame causing Fire Damage.
Storied sword and treasure of Caria Manor.
One of the legendary armaments.
Astrologers, who preceded the sorcerers, established themselves in mountaintops that nearly touched the sky, and considered the Fire Giants their neighbors.
Sword of Night and Flame Location in Elden Ring
The Sword of Night and Flame weapon can be found in Caria Manor in a locked room behind the gardens in the east side of the manor.
Begin at the Manor Lower Level site of grace and proceed east across the rooftops, being wary of any spirit soldiers that may appear. From the first intersection, head north and continue down the pathway until the next junction is reached.
At this next junction, face north and continue for a few steps.
Looking down over the edge of the walkway (around halfway through to the next junction), you should see a platform containing a ladder. This is your goal -- see image below. You can jump from the walkway down onto the upper roof, then down again to reach the platform where the ladder is.
Once you've descended the ladder, there will be a chest containing the sword next to a chair near the center of the room.
[Elden Ring Map here] Video Location
Elden Ring Sword of Night and Flame Notes & Tips
- Weapon Skill: Night-and-Flame Stance
- This weapon cannot be infused with Ashes of War
- Cannot be enchanted with Magic nor boosted by Consumables.
- Sword of Night and Flame can be upgraded by using Somber Smithing Stones.
- This weapon utilizes Thrusting R2s when one-handed, and Slashing R2s when two-handed. Due to the very low STR scaling, and the superior thrusting moveset, one-handing this weapon is advised in most scenarios
- The Comet (L2+R1) weapon skill does not count as a sorcery but does inflict magic damage; its damage is affected by the INT portion of the weapon's scaling and weapon level. The night beam is also buffed by the Spellblade Set.
- The Flame Burst (L2+R2) weapon skill is affected by the FTH portion of the weapon scaling and weapon level.
- Although damage from the two weapon art attacks scale with INT or FTH, they do so at a relatively low level, and are still very effective even at minimum stat requirements.
- Sell Value: 1000
- Due to its inherently high FP cost, it's highly recommended to either have high Mind or the Carian Filigreed Crest.
- One of the few weapons that can make good use of the Greathood, a very unique piece of armor that provides +2 to INT and FTH.
- When utilized with a high Intelligence build, even the damage from the L2+R1 can be substantial. However, the L2+R2 suffers from a long cast time and is most useful when sneaking up on large packs of enemies.
- The Confessor starting class starts with exactly 12 Strength and 12 Dexterity, which already meets the minimum Strength and Dexterity requirements of the weapon, allowing one to only invest on Intelligence and Faith for the weapon with the said class.
- The Astrologer starting class starts with 8 Strength and 12 Dexterity, which meets the Dexterity requirements of the weapon. While requiring 4 more Strength to meet the Strength requirement, can also be used for creating a dedicated SoNaF build without any excessive Strength or Dexterity stat.
- Although this weapon deals fire damage, the regular attack damage does not remove the buildup of frostbite (at least in some cases). While this might seem to limit its function when paired with Frostbite, it actually improves it quite a bit. Frost procs will reduce enemy defenses, which most of the time is not that useful compared to the large burst damage, however, the SoNaF splits damage between 3 different types, and so is particularly weak against enemies with high defenses. Attacking into frostbitten enemies will deal significantly more damage than with other weapons.
- It may be that there are instances where the fire damage from the SoNaF does re-set frostbite, but more testing would be needed to know for sure.
- One of the 9 Legendary Armaments.
- NOTE: As of Patch 1.08, Straight Swords poise damage has been reduced only on PVP.
- NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, the running attack speed, first attack speed and speed of guard counter of straight sword has increased. The attack recovery time has also decreased.
- Other notes and player tips go here.
Moveset & Videos in Elden Ring for the Sword of Night and Flame
One-handed moveset:
- Light Attack is a 5-hit combo of diagonal and horizontal strikes, ending in a diagonal downwards slash from right to left
- Strong Attack is a thrust, followed by an uppercut slash on the second input
- Charge Attack is identical to Strong Attack
- Running Light Attack is a horizontal slash from left to right
- Running Strong Attack is a downward slam
- Backstep Light Attack is a diagonal slash from left to right
- Rolling Attack is a thrust
- Jumping Light Attack is a horizontal slash from right to left
- Jumping Strong Attack is a downward slam
Two-handed moveset:
- Light Attack is a 5-hit combo of diagonal and vertical strikes, ending in a diagonal downwards slash from right to left
- Strong Attack is a horizontal slash from right to left, followed by a diagonal uppercut slash from left to right on the second input
- Charge Attack is identical to Strong Attack
- Running Light Attack is a downwards slash
- Running Strong Attack is a slash from right to left
- Backstep Light Attack is an uppercut slash
- Rolling Attack is a thrust
- Jumping Light Attack is a horizontal slash from right to left
- Jumping Strong Attack is a downward slam
Left-handed and power-stance moveset:
- Left-handed Light Attack is a 5-hit combo, ending in a downwards slash
- No rolling, backstep, running, or jumping attacks exist in the left-handed moveset
- Power-stance Light Attack is a cross slash with both weapons, followed by a dual horizontal slash, followed by two staggered thrusts, ending with a diagonal downward slash from left to right
- Power-stance Running Attack is a thrust with the left weapon, followed by a slash with the right weapon
- Power-stance Backstep Attack is a thrust with both weapons
- Power-stance Rolling Attack is a horizontal sweep from left to right with both weapons
- Power-stance Jumping Attack is a cross slash with both weapons
Mounted moveset:
- Light Attack is a three-hit combo of up-and-down slashes
- Strong Attack is a single uppercut slash
- Charge Attack holds the sword close to the ground, dealing continuous damage, and ends with an uppercut slash.
Sword of Night and Flame Buffs
Sword of Night and Flame | Buff Description | Notes |
Spellblade Set | 2% attack power per piece. | Affects only the night beam. |
Magic Scorpion Charm | +12% Attack Power on magic damage | Increases physical damage taken by 10%. |
Fire Scorpion Charm | +12% Attack Power on fire damage | Increases physical damage taken by 10%. |
Flame-Shrouded Cracked Tear | +20% Attack Power (+15% PvP) | Lasts 3 minutes. |
Magic-Shrouded Cracked Tear | +20% Attack Power (+15% PvP) | Lasts 3 minutes. |
Terra Magica | +35% Attack Power on magic damage | Lasts 30 seconds |
Alexander's Shard | +15% Attack Power | Affects the magic beam and fire swipe. |
Warrior Jar Shard | +10% Attack Power | Affects the magic beam and fire swipe. |
Flame, Grant Me Strength | +20% Attack Power on fire damage and physical damage | Lasts 30 seconds |
Sword of Night and Flame PvP Poise Damage in Elden Ring
Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.
One-Handed Attacks
- 1H R1 (1/2/3/4/5 Attacks): 5/5/5/5/10
- 1H R2 (1/2 Attacks): 10/10
- 1H Charged R2 (1/2 Attacks): 30/30
- 1H R1 Jumping: 7.5
- 1H R2 Jumping: 20
Two-Handed Attacks
- 2H R1 (1/2/3/4/5 Attacks): 6.5/6.5/6.5/6.5/13
- 2H R2 (1/2 Attacks): 11/11
- 2H Charged R2 (1/2 Attacks): 33/33
- 2H R1 Jumping: 9.75
- 2h R2 Jumping: 22
Sword of Night and Flame Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sword of Night and Flame | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 87 | 56 | 56 | - | - | 47 | E | E | D | D | - | - | 36 | 42 | 42 | 26 | 26 | 31 | 15 |
Standard +1 | 99 | 64 | 64 | - | - | 51 | E | E | D | D | - | - | 36 | 42 | 42 | 26 | 26 | 31.31 | 15 |
Standard +2 | 112 | 72 | 72 | - | - | 56 | E | E | D | D | - | - | 36 | 42 | 42 | 26 | 26 | 31.62 | 15 |
Standard +3 | 124 | 80 | 80 | - | - | 61 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 31.93 | 15 |
Standard +4 | 137 | 88 | 88 | - | - | 65 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 32.24 | 15 |
Standard +5 | 150 | 96 | 96 | - | - | 70 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 32.55 | 15 |
Standard +6 | 162 | 104 | 104 | - | - | 75 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 32.86 | 15 |
Standard +7 | 175 | 112 | 112 | - | - | 79 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 33.17 | 15 |
Standard +8 | 187 | 120 | 120 | - | - | 84 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 33.48 | 15 |
Standard +9 | 200 | 129 | 129 | - | - | 89 | E | E | C | C | - | - | 36 | 42 | 42 | 26 | 26 | 33.79 | 15 |
Standard +10 | 213 | 137 | 137 | - | - | 94 | D | D | B | B | - | - | 36 | 42 | 42 | 26 | 26 | 34.1 | 15 |
- Anonymous
If you are going for this then ask yourself why would you use this over something say moonlight greatsword, moonveil, death's poker. This used to be good then it got nerfed into irrelevance.
- Anonymous
I gotta ask, has it's range been nerfednat some point, cause I can't use it Aow nearly as far as I expected. It just looks farther in the videos I've watched, unless I'm somehow doing something wrong
- Anonymous
How does the damage hold up for the normal moveset? The wiki goes always on and on about flat damage reduction being a problem even in PvE but never provides any values for enemies and bosses ...
- Anonymous
I randomly stumbled upon this and didn't know how strong is was.
- Anonymous
> “cast the sorcery Night Comet”
> look inside
> casts Comet Azur
One of the most beautiful swords I have ever seen. I'm afraid of how much money I would spend if I could buy a real life replica.
- Anonymous
although this deals fire damage, it does not seem to trigger "on fire damage" effects like detonating fire jars or igniting miranda flowers (unless you do the L2R2 of course)
- Anonymous
Is this still good or, more importantly, fun to use after the nerfs? Was thinking about doing a whole playthrough with it because it looks cool.
- Anonymous
to the untrained eye, this looks like a sword. it is actually a magic wand that can cast two different spells
- Anonymous
- Anonymous
Well, it is fun in pve.
Useful in a lot of situations, albeight being not optimal.
Paired with a faith build, the fire ability is just good with waves and even with single targets, while the comet is good when you have to get a single target or the enemy is simply weak to magic damage.
I used the marika's scarseal amulet at lowers levels to meet requirements, and that plus in mind gave me more mana (And this weapon is kinda mana-hungry) and at the same time enough arcane to access dragon's spells (Being mine a faith build, the logical one imho with this weapon).
Another piece of "Sorcery and Incantations are the same thing but from different perspectives" lore, but ironically from a different perspective from Radagon. This sword realizes that the fire of giants and magic of the stars are perhaps not completely unrelated, whereas Radagon takes it a step further and thinks they are two halves of the same whole. I hope we get more Golden Order spells in the DLC that expand upon this idea, an example of which would be Morgott's Golden Hammer.
- Anonymous
This should've had 12 fth and 12 int reqs, to make it accessible
- Anonymous
- Anonymous
The instructions on how to get it are just wrong. At the second junction, you need to head east until you get to the end of the path, then the ledge is to the north.
- Anonymous
- Anonymous
Still a fun weapon. Despite the nerfs. I had a whole lot of fun using that thing when ER came out. We mockingly named it the welding lance. I think I have used the fire attack like once to try it but never again. Only the comet azure^^
- Anonymous
I wish the flame part of the skill was an Ash of War of it's own
- Anonymous
one of my favorite weapon cuz it deals magic damage, fire damge, and slice damage. but stats u need to get it its strange
- Anonymous
- Anonymous
The dual fire/night nature of this weapon aligns perfectly with the odd duality of Melina and Ranni. Both are the only two characters in the game who acknowledge Torrent. Both have a single eye always closed. Melina's purpose is to be a sacrifice for the giant's fire, while Ranni's purpose is for the night to rule The Lands Between.
- Anonymous
How much damage would this sword do in a dual wield if you maxed all of the four stats?
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This with a magic lance with waves of darkness in the offhand is my jam, damage goes crazy with fire and magic in my physik
- Anonymous
Dodge forward for the fire and to the side for the beam, congratulations you have beaten 99% of people who use this sword.
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Why do I hear and read "Night Comet" when it is actually "Comet Azur"? It makes no sense. Also being that, historically, this sword was made before Sorcerer Azur was even born.
If it actually blasted out "Night Comet" that would be beautiful.
- Anonymous
How do you get the magic weapon art on this to trigger? I can see it at youtube but all I get is the flame one
- Anonymous
Nothing like getting smacked by this by an over leveled phantom good times… not…
- Anonymous
If we judged weapons by drip alone this would easily be the most broken thing in the game.
- Anonymous
- Anonymous
Guys the night comet on this thing absolutely destroys the fire giant. It took just three beams to the ankle to get to phase two and then it made for an awesome experience, just blasting him in the eye (which does extra damage I found out) with the beam felt like a really brilliant way to defeat a giant
- Anonymous
Running this on a level 150 "Spell-Master" INT/FTH build and it's fun and effective as hell. Here it is if anyone's interested:
Class: Astrologer
Vigor - 50 + 5* (1886 HP)
Mind - 35 (200 FP)
Endurance - 12 + 5* (118 STM)
Strength - 8 + 5*
Dexterity - 35 + 5*
Intelligence - 40
Faith - 40
Arcane - 9
Talismans:
Erdtree's Favor +2
Radagon Icon
Radagon's Soreseal*
Shard of Alexander (both weapon arts will be doing stupid damage numbers)
Physick: Faith-knot Crystal Tear, Intelligence-knot Crystal Tear (combo buffs damage for ALL sources**)
Great Rune: Godrick's (optional of course)
RH: Sword of Night and Flame - AR 690 (723**)
LH: Golden Order Seal - Incant Scaling 317 (345**), Gelmir Glintstone Staff - Sorcery Scaling 264 (285**)
Armor (aesthetic focus, not optimized):
Carian Knight Armor
Carian Knight Greaves
Carian Knight Gauntlets
Aristocrat Headband
Sorceries/Incants:
Rykard's Rancor, Adula's Moonblade, Zamor Ice storm, Gelmir's Fury, Frozen Lightning Spear, A.D. Lightning Strike, Wrath of Gold, Stone of Gurranq, Golden Vow
(gives you all 4 elemental damage types + 1 physical, layering utility, frostbite procc/reset utility and a damn good body buff)
Can be a pain in the butt at times to switch between the staff and seal in the heat of combat but once you master it oh man it's a riot.
- Anonymous
The last thought a boss has before dying to this sword: "wait that's not night co-"
- Anonymous
Int/Faith, the class that has access to every spell in the game and exactly ONE weapon
- Anonymous
12 dex/strengty, 23 faith, and go as hard as you want on int. Buff youself with faith tear, and magic damage tear, golden vow, shabriries woe and put terra magica down. With jar shard, magic scorpion, sacred sword yould get azure comets that deal over 4k damage with a build lower than lvl 84. Literally easy mode
- Anonymous
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PvE-wise I'd say this weapon has a bit of a high skill ceiling and that's exclusively because of how long it takes to cast it's ash of war.
I'm on my first playthrough with it and I can't even tell you how many times I've been knocked out of the animation because it's so GD slow. I'm having to rethink every encounter and not just find a window, but a friggin open barn door. lol
Poise is a must.
You're gonna trade.
- Anonymous
Surprisingly very good for PVE, but for PVP...its skill may hit hard, but it's obviously easy to dodge too.
- Anonymous
POV you're about to have the easiest fight in your life (PVP)
- Anonymous
They could nerf this into the ground and I would still use it. Coolest of the legendary armaments.
- Anonymous
sucks there's only 1 real fth int weapon but at least it's insanely cool
- Anonymous
its weird to me how this doesn't have a unique sheathe, you just strap it to your leg like a generic straight sword
- Anonymous
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Night and flame, you've better better stay
You've better better begin the prayer to play
Night and flame, come over over me
Come over over the top you've never been here
- Anonymous
It took 3 azurs plus a reposte to kill radagon with full spellblade set, warrior jar shard (Not even alexander tailsman), and magic tear. Broken still
- Anonymous
The damage output on this thing is nuts!
At 80 Int/Fth - and 80 Str/Dex. This has an AR of 818!! Go into NG+ and power stance these you'll be hitting with 1636 damage every 2 hits!
Attack Power
Phys: 213 + 96
Magic: 137 + 117
Fire: 137 + 117
Obviously going past the str/dex requirements isn't ideal since you only an additional 96 AR. but not bad at all.
- Anonymous
I like to dual-wield this with Golden Epitaph. Cast GE's art, Last Rites, and now you've got a Sword of Night and Flame that has added Holy attack damage and +100% damage vs. undead, as well as every individual type of SoNaF damage (phys, fire, magic, and now holy) buffed by 10% (5% pvp). Extremely useful for melting deathbirds, mariners, and other undeads.
- Anonymous
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Despite what people say you don’t need an int faith build for this. You can just get the minimum stats in one category and max out the other and use the corresponding weapon art
- Anonymous
This sword is great, makes me wish there were more melee weapons that scale with faith + int. Maybe a pure energy weapon like the coded sword? Or a sister sword that does frost and lightning? Hoping the dlc will give us something like that
- Anonymous
So, people who used this a long time ago will remember it was absolutely nuts. Fromsoft nerfed it pretty hard (compared to it's previous self) in patch 1.03, where it was traded out in favour of weapons like Moonveil / Blasphemous blade, however it was patched in 1.07 to bring it back to a pretty close example of it's pre 1.03 self.
With pretty minimal stats, but optimal buffs, this thing can hit like a brick wall, and where Blasphemous Blade or Moonveil can crush enemies with appropriate resistances, Sword of Night and Flame has versatility that they don't with its ability to deal magic or fire damage.
It scales elegantly from early game with its wild attack damage from Night-and-Flame stance, until late game/ng+, where the damage is still crazy but you'll likely have 80/80 int/faith, which turns you into an ultra-wide range hybrid int-faith caster.
This weapon deserves more love, because while it might not be an outright posterchild like Moonveil/Blasphemous blade, it's up there with the greats -- just far quieter.
- Anonymous
- Anonymous
That sword is quite decent. At 80int/24 faith, it outdamages a +25 magic longsword.
There's a super versatile build to make with this, Prince of Death's Staff and Golden Order Seal. Badass sword + all sorceries + all incantation.
- Anonymous
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For anyone scared about making a build for this, don’t worry. This weapon is completely viable, I had 60 int and only 30 faith, and both weapon arts still shred most bosses.
- Anonymous
Making a build with this and with the Gelmir Staff not only synergizes skill-wise, but also drips together so damn hard.
- Anonymous
Look guys stop complaining about low damage ok? The entire gimmick of this sword is that you need to make a dedicated build for it to reap the rewards. If you try to shoehorn it into whatever stats you happen to have on you of course it’ll be a pool noodle
- Anonymous
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I read comments from people who used this Thing on fth or int builds.
Dont use it. ITS and int+fth weapon. With 45 int + 45 fth IT hast 684 ar. With 24 int + 70 fth you have only 670 ar. Same goes With 70 int and 24 fth. ITS a difference. Even My grave scythe With fth scaling (black Flame Tornado ashes of war) has Higher ar than this sword in a fth build ( 200 ar more) dont waist your points unless your are going for a int+fth build. U will Miss alot of DMG.
- Anonymous
Should point out that, from my experience, the fire damage this sword deals does not stun fingercreepers like other fire damage would normally do to it.
- Anonymous
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I am dual wielding these after applying frostbite (they don't remove frostbite status for some reason) and they just melt everything. I run shield and Warhawk Cold Talon for the double hitting cross slash style heavy attack (even when uncharged) to apply frostbite, then swap to dual SoNaF, it's been making solo play very easy. I think this weapon just has weird interactions because of it's 3 way split damage, I don't think any other weapon has this innately, but am unsure.
- Anonymous
The perfect weapon for a Golden Order Fundamentalist build. Just completed NG7 with this and it is massively viable with 75/80 int faith. Fast becoming my favourite weapon.
- Anonymous
The game was honestly more fun before the nerfs, now it's kinda boring. I understand the need to balance the game but it's sorta "balanced". You can still win or lose in 2 hits with 60 vigor.
- Anonymous
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It's an obvious choice for a golden order incantation character, you can get it right at the start of the game too.
- Anonymous
this is the only weapon to justify the confessor starting class, and still it's tied with the astrologer for optimisation.
I play as a knight and leveled int and faith just to use this and helphen's steeple,and at +9 it does 580 at the bare minimum int and faith requirements,so it's completely viable even if you're not a magic build and just want a good straight sword
I mean,it's a sword that sets stuff on fire and can shoot magic death lasers,what more do you want?
I leveled int and faith just to use this and helphen's steeple,and even with the bare bones basic requirements and at +9 it does 580,so it's viable even if you're not a magic user and just want a good straight sword
- Anonymous
Boy they should reduce the int faith scaling to D and make increase dex and raw to B.
- Anonymous
DUAL WIELD!! Great with another straight sword; currently have the Rotten Crystal sword in the off hand. Frost also good
- Anonymous
This is truly a weapon for int/fth hybrids. it doesn't really perform on a pure fth or pure int build that well.
- Anonymous
Sword is good, people in this thread just don't know how to make a build that isn't just 99 int and 9 vigor
- Anonymous
Hope they buff this weapons base attack damaged it looks amazing and has really cool lore so it’s underwhelming damage is really sad, you’d think they’d learn from the dancers twin blades how not to make a bad split scaling weapon
- Anonymous
I dont understand this sentence: "This weapon utilizes Thrusting R2s when one-handed, and Slashing R2s when two-handed. Due to the very low STR scaling, and the superior thrusting moveset, one-handing this weapon is advised in most scenarios"
I am in a NG+ so if I want to use two of these swords powerstanced and have a build with high INT+FAI would that somehow be weaker than having just one sword? Is there a difference between "thrusting" and "slashing" in terms of scaling? I thought it was only visually?
- Anonymous
The good: it looks cool and has fun AoW
The bad: does crap damage and costs way too much FP.
Of all the legendary weapons in this game, this one requires way too much skill investment for very little return. Takes 6 swings to kill one low level soldier enemy? Boooooring. Might as well be using a wet noodle.
- Anonymous
Pretty sure that the damage from regular attacks with this weapon just doesn't count as fire damage for interactions with anything else. Doesn't affect fingercreepers or flowers.
- Anonymous
The basic attacks are weaker than a broadsword. The AOW is okay, but costs a ton of FP and is outclassed by a glintstone kris, moonveil, darkmoon greatsword or a frost spear. Bad weapon with high stat requirements.
If you're a caster of either faith or intel, you can stop looking for weapons after this one tbh unless you want something else stylistically. AoW acts as two spells that free up memory slots, and even on a hybrid intell/faith build they hit pretty hard if your enemy isn't resistant to magic or fire. Going full faith or full intell will still give you at least one nasty ability that'll hit like a freight train. The Comet portion also has a nasty habit of guard breaking or outright toppling over many human sized if you get a full beam, which isn't too difficult as the AI doesn't tend to want to bother to dodge it. The Flame Burst decimates crowds and staggers them briefly to SORTA make up for the very slow cast time; be careful, the wave can and will get you killed if you aren't careful with your timing.
- Anonymous
I dont feel like reading essays, could somebody tell me this sword good or bad for pve?
- Anonymous
I can't stop reading the abbreviation of this weapon's name as "SonOfA" haha.
- Anonymous
- Anonymous
there is no way that this animation isn't a reference to fire emblem 6's roy attack animation
- Anonymous
sword is worthless in late-game, do not waste time maining it like I did.
- Anonymous
This weapon just SCREAMS pairing it with death sorceries since raising faith and int effects both the sorceries and the weapon the most out of anything. Using this weapon along side these sorceries makes it so you can SPECIFICALLY focus on boosting int and faith (with some vitality of course but you get what i mean). making becoming optimal with the sorceries and the weapon alot easier to achieve in a first run
- Anonymous
So did the 1.07 update change this one at all, or does the nerf remain?
- Anonymous
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Make that split int and faith build... Do it... You've already made all the others... Do it.. Don't one state favor a 2 stat weapon... Theirs other option for your dedicated one stat builds... You've already made all the other builds....... Be the orderly death mage of night and flame.... DO ...... IT ....
- Anonymous
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It's recommended to focus on boosting the magic beam by only getting the minimum faith for utility incatations (like golden vow) and using most of your levels on intelligence.
You should only be raising INT and FTH evenly if you're dual wielding two of these.
If you don't like either of those options, I suppose you could also focus on golden order spells and just use this on anything that resists holy.
I haven't seen it posted here but it will act as holy damage for Those That Love In Death. Final blows from this will work on them.
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