Flails are a type of Weapon in Elden Ring. Flails have long reach and can inflict single powerful strikes against hostile characters, but they are rather slow. 

Flails cannot be parried. However, unlike Whips, it can be used to perform critical attacks.

Flails have a unique sweetspot mechanic, where hitting with the ball of the weapon deals more damage than the stick part of the weapon.

Flails can be modified by a number of Ashes of War to change their Skills or Damage Type, so play around with them and see what you like as you acquire more.

The default Art of War on most flails, Spinning Chain, is not available as a separate Ash of War as of Patch 1.03. This means you cannot change the damage affinity of these flails without overwriting Spinning Chain.

 

NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased, and the recovery time has been reduced. (Only when dual-wielding)

NOTE: As of Patch 1.08, The speed of guard counters, attack speed, and two-hand poise attacks has increased. Additionally, the attack recovery time has also decreased

Elden Ring Whip Range Comparison

flails weapon range data elden ring wiki guide 600px

Weapon Range Data for Flails in Elden Ring. Credits to user Kaj

All Elden Ring Flails Guide

 

Flails Showcase

 

Elden Ring Flails

 

standard base affinity elden ring wiki guide 60px
standard max affinity elden ring wiki guide 60px
heavy max affinity elden ring wiki guide 60px
keen max affinity elden ring wiki guide 60px
quality max affinity elden ring wiki guide 60px
fire max affinity elden ring wiki guide 60px
flame max affinity elden ring wiki guide 60px
lightning max affinity elden ring wiki guide 60px
holy max affinity elden ring wiki guide 60px
magic max affinity elden ring wiki guide 60px
cold max affinity elden ring wiki guide 60px
poison max affinity elden ring wiki guide 60px
blood max affinity elden ring wiki guide 60px
occult max affinity elden ring wiki guide 60px

Elden Ring Flails Base Values

Quick Search of All Weapons

 

Name
Phy Mag Fire Ligh Holy Crit
Boost
Str Dex Int Fai Arc Wgt Skill
flail weapon elden ring wiki guide 200px
Flail

109

36

-

24

-

24

-

24

-

24

100

20

10

D

18

D

-

-

-

-

-

-

5.0

8 (8 10)

Spinning Chain

nightrider flail weapon elden ring wiki guide 200px
Nightrider Flail

112

37

-

25

-

25

-

25

-

25

100

21

10

E

24

C

-

-

-

-

-

-

 6.0

8 ( 8 10)

Spinning Chain

chainlink flail weapon elden ring wiki guide 200px
Chainlink Flail

109

43

-

28

-

28

-

28

-

28

 100

24

 18

C

 12

E

-

-

-

-

-

-

8

8 ( 8 10)

Spinning Chain

family heads weapon elden ring wiki guide 200px
Family Heads

87

37

56

36

-

26

-

26

-

26

100

20

8

E

18

C

16

E

-

-

-

-

5.5

25

Familial Rancor

bastards stars weapon elden ring wiki guide 200px
Bastard's Stars

65

32

78

48

-

24

-

24

-

24

100

20

8

E

22

D

22

C

-

-

-

-

5.5

25

Nebula

Elden Ring Flails Max Standard Values

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Bastard's Stars 166 198 - - - 100 106 E C A - - - 32 48 24 24 24 22 15 5.5
Chainlink Flail 274 - - - - 100 122 B E - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 28.8 18 8
Family Heads 220 142 - - - 100 106 D A D - - - 37 36 26 26 26 22 15 5.5
Flail 274 - - - - 100 112 D C - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 24 15 5
Nightrider Flail 281 - - - - 100 116 D B - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 25.2 15 6

Elden Ring Flails Max Heavy Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 235 - - - - 100 134 S - - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 26.4 18 8
Flail 251 - - - - 100 112 B - - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 22 15 5
Nightrider Flail 258 - - - - 100 116 B - - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 23.1 15 6

Elden Ring Flails Max Keen Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 251 - - - - 100 122 E A - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 26.4 18 8
Flail 251 - - - - 100 112 E A - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 22 15 5
Nightrider Flail 242 - - - - 100 127 E A - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 23.1 15 6

 

 

Elden Ring Flails Max Quality Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 219 - - - - 100 122 B B - - - hemorrhage status effect elden ring wiki guide 25px(50) 43 28 28 28 28 26.4 18 8
Flail 219 - - - - 100 112 B B - - - hemorrhage status effect elden ring wiki guide 25px(50) 36 24 24 24 24 22 15 5
Nightrider Flail 225 - - - - 100 116 B B - - - hemorrhage status effect elden ring wiki guide 25px(50) 37 25 25 25 25 23.1 15 6

 

Elden Ring Flails Max Fire Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 181 - 181 - - 100 122 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 26.6 35 32.2 26.6 24 17.1 8
Flail 181 - 181 - - 100 112 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 22.8 30 27.6 22.8 20 14.25 5
Nightrider Flail 187 - 187 - - 100 116 C E - - - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 23.75 31.25 28.75 23.75 21 14.25 6

Elden Ring Flails Max Flame Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 214 - 214 - - 100 122 D E - B - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 26.6 35 32.2 26.6 24 17.1 8
Flail 214 - 214 - - 100 112 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 22.8 30 27.6 22.8 20 14.25 5
Nightrider Flail 220 - 220 - - 100 116 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 23.75 31.25 28.75 23.75 21 14.25 6

Elden Ring Flails Max Lightning Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 186 - - 186 - 100 122 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 26.6 32.2 35 26.6 24 17.1 8
Flail 186 - - 186 - 100 112 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 22.8 27.6 30 22.8 20 14.25 5
Nightrider Flail 191 - - 191 - 100 116 E C - - - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 23.75 28.75 31.25 23.75 21 14.25 6

Elden Ring Flails Max Sacred Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 214 - - - 214 100 122 D E - B - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 32.2 26.6 26.6 35 24 17.1 8
Flail 214 - - - 214 100 112 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 27.6 22.8 22.8 30 20 14.25 5
Nightrider Flail 220 - - - 220 100 116 E E - B - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 28.75 23.75 23.75 31.25 21 14.25 6

Elden Ring Flails Max Magic Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 214 214 - - - 100 122 D E B - - hemorrhage status effect elden ring wiki guide 25px(50) 40.85 35 26.6 26.6 32.2 24 17.1 8
Flail 214 214 - - - 100 112 E E B - - hemorrhage status effect elden ring wiki guide 25px(50) 34.2 30 22.8 22.8 27.6 20 14.25 5
Nightrider Flail 220 220 - - - 100 116 E E B - - hemorrhage status effect elden ring wiki guide 25px(50) 35.15 31.25 23.75 23.75 28.75 21 14.25 6

Elden Ring Flails Max Cold Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 192 154 - - - 100 122 B E C - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(45) 40.85 32.2 26.6 26.6 26.6 24 17.1 8
Flail 192 154 - - - 100 112 D C C - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(45) 34.2 27.6 22.8 22.8 22.8 20 14.25 5
Nightrider Flail 198 158 - - - 100 116 D B C - - frostbite status effect elden ring wiki guide 25px(105)hemorrhage status effect elden ring wiki guide 25px(45) 35.15 28.75 23.75 23.75 23.75 21 14.25 6

Elden Ring Flails Max Poison Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 230 - - - - 100 122 A E - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(45) 40.85 26.6 26.6 26.6 26.6 24 18 8
Flail 230 - - - - 100 112 C B - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(45) 34.2 22.8 22.8 22.8 22.8 20 15 5
Nightrider Flail 236 - - - - 100 116 D B - - D poison status effect elden ring wiki guide 25px(95)hemorrhage status effect elden ring wiki guide 25px(45) 35.15 23.75 23.75 23.75 23.75 21 15 6

Elden Ring Flails Max Blood Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 230 - - - - 100 122 A E - - D hemorrhage status effect elden ring wiki guide 25px(82) 40.85 26.6 26.6 26.6 26.6 24 17.1 8
Flail 230 - - - - 100 112 C B - - D hemorrhage status effect elden ring wiki guide 25px(82) 34.2 22.8 22.8 22.8 22.8 20 14.25 5
Nightrider Flail 236 - - - - 100 116 D B - - D hemorrhage status effect elden ring wiki guide 25px(82) 35.15 23.75 23.75 23.75 23.75 21 14.25 6

 

Elden Ring Flails Max Occult Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt
Chainlink Flail 240 - - - - 100 122 D E - - B hemorrhage status effect elden ring wiki guide 25px(45) 43 28 28 28 28 26.4 18 8
Flail 240 - - - - 100 112 E D - - B hemorrhage status effect elden ring wiki guide 25px(45) 36 24 24 24 24 22 15 5
Nightrider Flail 247 - - - - 100 116 E D - - B hemorrhage status effect elden ring wiki guide 25px(45) 37 25 25 25 25 23.1 15 6

 




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    • Anonymous

      Flails are great for PvE. Rock them with a great shield and a solid ash like flaming strike, and you will find move of the game trivialized with it's great guard counter, innate bleed, and decent poise damage.

      However, if you are interested in running into PvP with these, it can work, but while you're up on mt. effortest trying your best, a good player with most other weapons will be all the way down at the bottom in comparison, chilling at meta mc donalds while outranging, outdamaging, and outtrading you most of the time.

      TLDR; Case example of "If you want to hate your build, play PvP"

      • Anonymous

        Flails are trendy now but for the wrong reasons thanks to that infamous chainsaw glitch. I wish From would have given these weapons the same moveset of the kusarigamas that the Vulgar Militia use, hell, I wish we could get that kusarigama too and turn this game into Nioh...

        • Anonymous

          Step 1, only use this as a dex build. Step 2, use the nightrider flail. Step 3, either give it an elemental buff if your int/faith is high or use bloodflame or the frequently forgoten, bleed grease (40 bleed instantly instead of over 4 sec). Step 4, use 1 handed when playing defensively (to use shield/spells) and 2 handed when agressively (to benefit from hyperarmor when going on the offensive)....Step 5, try to play like it's a spear, aiming to hit with the furthest hitbox to deal bonus damage. Step 6, don't only use a flail. switch to other weapons so you have other options in combat. Step 7, switch to flails/whips when meeting an opponent always parrying you or if they are weak to strike damage...Step 8, only do heavy attacks on opponents blocking or to stance break them (only PvE)

          • Anonymous

            I rush towards anyone using infusable flails in arena until I’m sure they aren’t trying to chainsaw me. If they bow or don’t block then backstep to start chainsaw glitch then I just bring out an off meta weapon. Sorry any flail users in arena but I’ve been chainsawed way too many times there.

            Note for those who don’t know what chainsaw is: It’s a glitch where you use the ghiza’s wheel ash on serpent hunter with Rykard fight range. This can be done with a frame perfect input while switching between a spinning chain flail and serpent hunter. That is why I’m always a bit scared seeing two handed flail in arena.

            • Anonymous

              Prolly the worst weapon class now that 1.10 exists. Passive poise is gone yet people consistently passive poise my flail (glitch?) and so many weapons now have hyper armor that gets bonus defense against your triple headed flail. A naked man was poising my flail through hyper armor. Oh and the damage was never great even before hyper armor was made obnoxious. I do more damage with a dagger.

              • Anonymous

                Innate bleed, extra damage for free via sweet-spot, moderate reach, good stagger damage, S strength for Chainlink, and A dexterity for all non-somber. AoW's are kinda bad though. Kinda slept on.

                • Anonymous

                  Yea they kinda suck. Even with sweetspot mechanic (+12.5% dmg) they are meh. Also they deal slightly less poise dmg than hammers. You're usually better off using morning star or spiked club, or if you're fine without bleed stone club is pretty good, on both dex or str builds

                  • Anonymous

                    Flails seemed to be intended primarily as a way to give Dex characters access to a source of strike damage, what makes this funny is that even in this role they are outclassed by hammers.
                    A keen morning Star at 80 Dex is only slightly worse than a keen night rider flail, and a lightning morning Star is straight up better. And that's just comparing a hammer with innate bleed, as for some reason the Stone Club gets a really impressive ar when Keen.

                    I am glad Flails were added, but sad they are so underwhelming with almost no identity.

                    • Anonymous

                      Tried powerstancing, I used war cry because the charged R2 is so ass. Also the planets flail is top tier drip.

                      • Fun fact, apparently these weapons have a sweetspot mechanic around the ball of the weapon

                        Quite funny how these small weapons have a sweetspot mechanic (which makes sense in a way?), but spears, halberds, and greatspears always do the full amount of damage regardless of which part is hitting

                        So if you notice your flail's damage being inconsistent sometimes, try hitting from further away

                        Have fun with this knowledge :)

                        • Anonymous

                          This is the ultimate troll on new players. "Oh my god I got this awesome new weapon! I'll pump my dex to use it! It's going to be amazing" followed by: "This thing f'ing sucks! I should have picked mage build. Now I will level Int and keep my vigor at 10 because I'm dying anyway!"

                          • Anonymous

                            Why do 3 out of the 5 flails (which are bludgeoning strike weapons) inflict bleed, when the many of the slashing swords don't?

                            • Anonymous

                              this weapon class charged r2 has really a really big damage modifier compared to hammers (closest weapon class out there), sadly charge time is super long and there's no hyper armor, when the quicker mace's charged r2 has it.

                              knwoing this weapon class's huge stance damages, maybe there's something to do with endure and assassin's crimson dagger to simulate an hyperarmor and just heal back after you crit.

                              The big pro about it is just that it looks dope

                              • Anonymous

                                The dual-wielded running attack is so slow that you can punish it with a colossal sword by just rolling once and poking.

                                • Anonymous

                                  At this point I would be satistied if From at least give this class a considerable faster charged attack, since expecting a larger range and hitboxes feels delusional. It's a joke than even colossal hammers (Great Club, Prelate's) charged R2 come faster than flails. Another fix could be to give the R2's some hyperarmor and reduced damage while charging.

                                  • Anonymous

                                    I don't remember if they used to spin indefinitely, when you charge a mounted attack, but they don't anymore (maybe I didn't test both R1 and R2??) - BUT!! I feel like this is still the most reliable weapon to farm wildlife animals, if you're the type that has a compulsion to stock up on homemade arrows and golden feet in every playthrough, like me.
                                    A perfect and very productive way to endure that obligatory monthly phonecall from your mother :D

                                    • Anonymous

                                      The whole point of adding a chain was to get more powerful strikes. So why the hell does these do less damage than hammers? Was being unparriable such an advantage that these needed to be slow, short and weak?

                                      • Anonymous

                                        A full dual-wielded r1 chain couldnt stagger a person wearing the bullgoat chestpiece. These truly suck ass.

                                        • Anonymous

                                          These are appearantly longer than the longest hammers.

                                          Source: https://www.youtube.com/watch?v=lTQILtI-Y6o

                                          • Anonymous

                                            the charged heavy attack has a weird mechanic where it ramps up in damage with every spin of the chain. not like its remotely useful, but its cool

                                            • Anonymous

                                              so strange that you can't keep the spinning chain ash of war if you want an infusion, especially when other weapon arts would be better on other weapons for slow continuous attacks, like wild strikes or spinning strikes

                                              • Long time Souls player and I do love seeing something new. I always felt that flails are a good PVE weapon, not so great for PVP... Unless you like doing a lot of jumping R2's, rolling R1's, and sprinting R2's. Best to use the Storm Caller Ash of War, to stun lock foes, proc bleed and toss them on the ground for hilarious effect. Which is also a good way to handle minor bosses as well.
                                                Excellent for mounted combat... you can ride under a dragon proc bleed, ride back out to bait an attack, ride back and proc bleed, rinse, repeat, ect....
                                                I honestly don't feel they deserve the hate they get. They aren't a strength weapon, which the community has always preferred. They have a high stat requirement which is annoying. They could be lighter, faster, do more damage.. sure, sure... but you can finish the game with any weapon so big deal! I like them:P

                                                • Anonymous

                                                  Anyone else find it weird that in a weapon class with 5 weapons, the two unique ones are both Int weapons? It's not as bad as Reapers being 50% Faith weapons, but still, it's a strange choice.

                                                  • Anonymous

                                                    These were bad before but they are average now. Pretty decent pve weapon especially if you decide to build around sweet spot. My only problem with then is the charged attack having to reason to take this long.

                                                    • Anonymous

                                                      Literally worst than its real life version where its handle is as long as spear. If they insist making it short, the swing speed should atleast as fast as nunchucks.

                                                      • Anonymous

                                                        Very slow. I don't really like to **** on weapons in general but this class just has slow combo and slow charged attacks.

                                                        • Anonymous

                                                          If you're going to make a weapon class have low ar, poor reach, and no hyper armor, at least make it a little faster.

                                                          I'm not about wait until the dlc drops for my heavy attack to come out and do a whopping 200 damage. That's just not right, Michael Zaki.

                                                          • Anonymous

                                                            They should have just dropped the L for a more accurate description of the weapon class. You are gonna get a lot of L's anyway if you try to pvp with them.

                                                            • Anonymous

                                                              Flails appear to have some sweet spot thing going on. They do more damage on most basic attacks than hammers with the same AR unless you hit with the very end of animation. I tested this on both dual wielded and one handed light attacks and jump attacks. This mechanic would explain why they made the base AR lower than similar weapons.

                                                              • Anonymous

                                                                4 of these have innate bleed build up, plus a multi-hitting weapon art at base, plus the ability to re-infuse, and they still suck.
                                                                Well it's a good lesson that every factor is important in a situation.

                                                                • Anonymous

                                                                  What I would do for this weapon class is improve the 1 handed light attacks and reduce the weight of all flails, to make them a good choice for lightweight builds or as a sidearm to accompany other weapons

                                                                  • Anonymous

                                                                    hammers but worse in every way. its redeeming quality is its ash of war, which you can't even take advantage of fully because on no infusions

                                                                    • Anonymous

                                                                      Judging by how over half of these are found in limgrave i think its safe to assume these were implemented early on and then completely forgotten about

                                                                      • Anonymous

                                                                        slow? check. low AR? check. poor range? check. bad moveset? check. yup, this is one of the elden ring weapon classes of all time

                                                                        • Anonymous

                                                                          The power stance is alright now but the 1h and 2h lights and heavy lack range and speed for their damage. I get they can't be parried but only like 250 dmg on someone with around 30% damage negation just feels bad man when they don't even attack that quickily.

                                                                          • I am seriously baffled that they didn't buff flails in 1.08. Both hammers and axes got speed and range buffs, yet flails were untouched.

                                                                            (Yes I am aware the dual moveset was buffed)

                                                                            • Anonymous

                                                                              Dual flails are actually fairly strong now. I like having stamp upwards cut on the main hand for some pocket poise.

                                                                              • Anonymous

                                                                                This weapon was literally designed to wrap around shields. Why doesn't it chip through shields like the shotel???

                                                                                • Horseback heavy attack is my favorite attack in the game. Just hold r2 and it hits them with every spin on the wind up, and nearly guarantees a stance break once the big swing comes in at the end, if they even live through it. Great for damage on crowds of mobs too, just gallop through them spinning your flail like an idiot and you'll hit all of them.

                                                                                  • Anonymous

                                                                                    Flails are bad for many reasons and needs more than a buff to make them even on par with other weapons.

                                                                                    1. Lack of dexterity shields, forcing players to invest into strength when there can be dexterity shields.

                                                                                    2. Out of 5 flails there's only ONE that uses strength, Chainlink Flail, which is behind a rare drop making which makes point 1 much more annoying. Outshined by Morning star.

                                                                                    3. Flails are outshined by the mace's moveset which is nothing to brag about since it's one of the worst in the game unfortuantly. Morning star will beat flails anytime because it can thrust forward as well as hit horizontally, giving it a much more diverse moveset. It's heavy is also faster to use AND the strength requirement for Morning star allows anyone to get a 100 % blocking shield as long as you have the required stats for Morning star.

                                                                                    4. Bad moveset, it doesn't even try to hit enemies' heads even though most flails were made to do so, except for when you do a guard attack. But the horse combat reflects just that and considering people enjoy the horse combat with makes me suspect were supposed to be able to use horses in Co-op AND in some boss fights allowing flails to actually be useful.

                                                                                    5. Heavy attack is way too slow, bad range and not usable at all against anything that is moving away from you

                                                                                    6. The unique flail called Bastard's Stars is outshined by Wing of Astel and for some reason does not have a special heavy attack like Wing of Astel do. Only good thing it has is it deals strike damage.

                                                                                    7. Flails cannot swing their weapons at the same time as blocking.

                                                                                    Ya know what a flail can do but what a mace cannot do as easily? Swing the weapon around your head simultanously as you are guarding with your shield to scare away foes since it will give a free headshot to enemy, basically killing them most likely instantly. This alone would make it justifiable for the flail to use dexterity since it would require dexterious hands to do both at the same time without hitting yourself in the face.

                                                                                    But as right now I don't find flails to be dexterous except for when you're on the horse. If flails = dexterous according to Fromsoftware by spinning the weapon on the side of your body giving any enemy a free opening on you is dexterous idk what the hell they were thinking.

                                                                                    Make Flails great defensive tools and Maces great offensive tools!





                                                                                    • Anonymous

                                                                                      If you can get around 50 dex and either 50 int or 50 Faith with the regular flail or nightrider flail, you can use electrify armament or scholars armament with magic/lightning physic tears to make its ar go over 700 without infusing the. This allows you to use its unique ash of war and it not suck so much.

                                                                                      • Anonymous

                                                                                        When Dual-wielding two flails, I enjoy the extra effort the character puts into the swings, like he's REALLY angry.

                                                                                        • Anonymous

                                                                                          Is it just me or do these things look comically tiny? Idk if it's just because i'm too used to using bigger weapons, but the flails look ridiculously small in your hands.

                                                                                          • Anonymous

                                                                                            having trouble with parry spammers? you have a life and therefore no time for training "perfect timing skills" and "how to mash 10 different buttons at once without taking your eyes off the screen" all of that while becoming a 500 pound blob? well my friend, here's the perfect R1 R1 R1 solution for you, now you can have a life AND a chance of winning a lot of battles as well. enjoy ;)

                                                                                            • Anonymous

                                                                                              I actually don’t feel like flails are in a horrible spot, although I know that others do. The main buff I want them to get is better range, particularly to make their guard counter attack hit smaller enemies more consistently. One of the selling points of flails is that their guard counters do increased damage/poise damage and swing pretty quickly, but that’s negated if it’s just whiffing. To me, increasing their overall range and/or making the guard counter attack hit more consistently would almost feel like more of a patch fix than a buff and I think it’s well deserved.

                                                                                              • Anonymous

                                                                                                Literally just Dex hammers that can’t be parried. Hell, even their powerstance animations are just taken from hammers.

                                                                                                • Anonymous

                                                                                                  of all the weapon classes, these probably need the most buffing. sure they can't be parried, but that is the extent of the pros they have.

                                                                                                  • Anonymous

                                                                                                    Spinning Weapon is actually a fantastic substitute for Spinning Chain. It can even keep Malenia staggered indefinitely if you hit her with it.

                                                                                                    • Anonymous

                                                                                                      Damn i wish spinning chain could be used on infusions -.- Literally the only thing that separates flails from hammers is this skill

                                                                                                      • Anonymous

                                                                                                        These are underrated weapons. The scaling isn’t too high and the AR never gets crazy but the guard counter, poise damage, bleed build up, and Ash of war make up for it. The guard counters do solid damage and high poise damage and spinning chain can deal massive amounts of damage. One stagger and spinning chain can knock off half a bosses health bar. It’s mounted horseback heavy attack may also be the best in the game. Don’t sleep on flails, hit for hit they arent amazing but with all aspects combined they can be a very strong weapon.

                                                                                                        • Anonymous

                                                                                                          Wish flails had a more unqiue, spinning move set that takes advantage of their weird design rather than just the basic axe/hammer move set.

                                                                                                          • Anonymous

                                                                                                            I just had a neat idea for a flail. Nunchaku! Just keep the normal flail R1s, maybe give it a unique R2 and charged R2 and a unique stance ash of war that works like Square Off so you can have two different attacks. It could definitely work.

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