Twinblade Talisman

twinblade talisman talisman elden ring wiki guide 200px
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status effect 125 elden ring wiki guide 44px Increases damage of final hit in attack chain by 45%

Twinblade Talisman is a Talisman in Elden Ring. Twinblade Talisman increases the damage of the final hit in an attack chain by 45%. Players can use talismans in Elden Ring to boost a variety of Stats.

 

A talisman depicting a twinblade and a confessor.
Enhances the final hit ending a chain of attacks.

The twinblade technique is a tradition of the confessors, who closely guard the secret of how they preserve the momentum of their attacks. Thus is the final strike of their onslaught all the more deadly.

 

Twinblade Talisman Effect in Elden Ring

Twinblade Talisman increases the damage of the final hit in an attack chain by 45%.

 

Twinblade Talisman Location in Elden Ring

  • Castle Morne: From the Behind the Castle Site of Grace, drop down to the western end of the castle and follow the path along the outer walls. There is a tower section of the walls in the westernmost corner. Climb up the ladder and go around the tower to find a chest where the talisman can be found. [Map link] [Video location]

 Twinblade Talisman Effective Damage Increase

 While the Talisman does increase the final hit damage by 45%. If Motion values are taken into consideration the effective damage increase in most weapons is Actually 55%, with the exceptions being:

Elden Ring Twinblade Talisman Notes & Tips

  • Sell value: runes currency elden ring wiki guide 18 500
  • Despite the name "Twinblade Talisman" it is quite uneffective on Twinblades and other weapons with long R1 combos. However it is very useful with larger weapons with very short R1 combos (IE Colossal WeaponsColossal Swords and Great Spears)
  • Works very effectively with both the L1 attack combos of dual Spears and dual Great Spears.
  • On a 3 hit light attack combo, the dmg bonus increase of the total combo is about 13.6%. Or ~15.4% if calculating with Motion values
  • You can start with a heavy attack, replacing the first attack in a light attack combo, and still proc the final hit. This seems good for 3 hit combo weapons giving you a Heavy + Light + Light attack combo.
  • Does not work with heavy attack combos or Ashes of war combos.
  • Patch 1.09: Effect increased from 20% to 45%.

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon's Soreseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia



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    • Anonymous

      “Does not work work with heavy attack combos or ashes of war” Rip to my plan for a Rogier’s rapier with blood tax. This talisman sounds built for that build.

      • Anonymous

        been playing since demon's souls but i'm also a bit of a tard, what does motion value mean when it refers to this? all i know so far is that it makes weapons with low r1 strings do more damage on the final hit but other than that i'm completely lost

        • I think something a lot of people are missing is that the latter hits of attack chains for all weapons actually have innately higher Motion Values, so this talisman is actually a bit more effective than at first glance (if you can land all the hits that is). For example, Colossal Swords have a 3 hit attack chain which is ideal for this talisman, but the motion values are 100, 102, and 108. That 108 motion value attack is the one getting boosted by 45%, so it's dealing a beefy 56% more damage than a normal R1. The article mentions the increase being about 13.6% overall for 3 hit chains, but it's actually about 15.4%: (100+102+156)/3 = 358, relative to a normal (100+102+108)/3 = 310.

          • Anonymous

            I really wish this worked with the combo style ash of wars like Double Slash or Sword Dance... But nooo From want it to work in a really weird small niche way. I wonder how many people who use this actually know how often it's been useless for them...

            • Anonymous

              Love this on zweihander, makes that last hit an absolute juicer. It’s not very good on small weapons with low damage, no stagger and no hyperarmor though

              • Anonymous

                So, does it work with charged r2s on colossal weapons? Since the first attack can be chained into a second one, but not into a third one.

                • On a Keen Rotten Greataxe+24 R1 string with 20Str 80Dex, the dmg went from 2552 to 2956 on an underground omen. That's about a 13.6% dmg increase to the combo string. Pretty good. But it's a long sequence of attacks I'm not going to want to do.

                  Additionally, I've discovered that a R2 + R1 + R1 string also proc the talisman. With this in mind, wonder if there are any 1 step R2 + R1 combos. If not, one can at least used the charged heavy talisman and in combination with this for a strong 3 hit string.

                  • On a Keep Rotten Greataxe+24 R1 string with 20Sre 80Dex, the dmg went from 2552 to 2956 on an underground omen. That's about a 13.6% dmg increase to the combo string. Pretty good. But it's a long sequence of attacks I'm not going to want to do.

                    • Anonymous

                      Would be more useful if it sped up the animation slightly for every hit in a combo that lands. Even if its 1% per attack and immediately falls of at the final hit of a combo. It wouldnt be busted in PvP since comboing R1s just isnt something you do ever and it's not overpowered in PvE either since most all bosses necessitate a dodge after you get 2-3 attack in anyways.
                      Increasing damage would just be a Winged Sword rip off. It would also make it work best on the namesake weapon of Twinblades

                      • Anonymous

                        Effectiveness increased as of today, with patch 1.09. Hopefully someone will do some testing to figure out what it entails, but hopefully it makes it possible to trigger off of heavy attacks too

                        • Anonymous

                          Is it only R1 combos that get affected by this? Do charged R2s from AoWs that change them to multi-hits be affected? i.e. barbaric roar, braggart's roar, etc.

                          • Anonymous

                            By 'attack chain' I assume it means consecutively, such abilities like Sword Dance, Double Slash, Thunderstorm or even throwing daggers? Can anyone confirm this?

                            • Anonymous

                              Worthy talisman for 2H Greatsword brawlers. Fun with Blood Grease + Quickstep. Combo from behind and proc Blood Loss on 3rd hit.

                              • Anonymous

                                More often than not you are not going to get a full chain. Either in PvE, trash mobs will die first and bosses will.poise through it, or in PvP. I kind of with this worked like the winged sword talismans. +3% on second hit in the chain, +7 on third on up, based on how many hits your weapon has in the chain.

                                Then it would be viable

                                • Anonymous

                                  Pretty niche talisman. It's pretty useless on fast, or light weapons with lots of attacks in their chain, but IMO it's very strong with "great" weapons (Greataxes and such) as well as colossal weapons.

                                  • Anonymous

                                    I wonder if this counts the funky attack from the ornamental paired swords attack... Gotta find a willing test subject I guess.

                                    • Anonymous

                                      This would work better if the damage of the final hit was increased by the amount of attacks in the chain. 3 hit chain is 15% extra damage. 6 hit chain is 30% and so on

                                      • Anonymous

                                        For those who are curious, YES this works with Dual Wielding. I tested and confirmed that the final hit of the chain (Unupgraded Lordsworn Straightswords, 10 Strength, 18 Dexterity) would go from 134 Damage to 161.

                                        This only works with Light Attacks (R1/RB/LMB), or again with Dual Wielded Attacks, as such as most comments state, this is amazing for Greatswords, Ultra Greatswords, or Weapons with Very Short Paired Combos. I heavily recommend this for Dual Wielding Whips or the like, as their combo is 3 hits, with Longrange Sweeps and ending with a Forward Lash.
                                        I will also state, Rolling, Running and Jumping do not count as an "Attack Chain," and as such do not benefit from the "Final Hit" increase (Nor Backstep for that matter).

                                        • Anonymous

                                          Might be decent with Godslayer’s Greatsword since it has faster 3 hit combo than other Colossal Swords.

                                          • Anonymous

                                            of all the weapons i've tried out so far, this probably works best with a dual whip build, as they have a 3 hit combo chain and a good enough stagger that you'll use the final attack fairly often

                                            • Anonymous

                                              Collosal weapons and great spears have 3 hit chains and high damage/stagger so they would benefit a lot from this. Twin blades would not. For small weapons you’re better off hitting r2 at random points in the chain to reset it and keep momentum... And having frost/bleed since they cancel poise along with damage.

                                              • Anonymous

                                                since giant crusher doesnt chain with its heavy attacks, would those count as a chain thats only one attack long? thatd give it an unconditional 20% boost to heavy attacks which sounds bonkers.

                                                • Anonymous

                                                  Im wondering if the second R2 counts as a chain-finisher; you could then add the Axe talisman and get a major boost in damage at the cost of standing still for a year and a half

                                                  • Anonymous

                                                    This is a PvE talisman mainly oriented towards colossal weapons (not fast weapons , as the description mistakenly recommends).

                                                    Colossal weapons have a 3hit r1 chain with high damage per hit, which is exactly were percentage based single hit buffs shine. Combine that with the high stun potential of colossal weapons and you've got a powerful set-up against ennemies and bosses with low poise.

                                                    It also shines against big bosses you can immobilise for a time or that find themselves locked in long, safe, animations (both omens, all dragons, Maliketh, the Fire Giant...).

                                                    Do not sleep on that talisman and colossal weapons, when used in conjunction with other dps based buffs (thorny cracked tear, winged sword and prosthesis talisman) it can prove to be extremely useful.

                                                    (PS : If anybody wants to publish that on the wiki page they can)

                                                    • Anonymous

                                                      Generally, not very useful as there will be very few times in the game where you will complete an attack chain. Even if you somehow find a weapon that can utilize it, it's only 20% on a single attack. So, if you do 100 damage per hit and you have to complete a 5 hit combo you are looking at 520 damage instead of 500. Which comes out to be less than 5% overall damage increase IF you manage to complete the combo. It might be a bit more if the final attack hits harder than normal.

                                                      • Anonymous

                                                        Worthless talisman. Who is even using R1 in this game, let alone full R1 combos? You barely have time to use a single R1 against a boss.

                                                        • Anonymous

                                                          This doesn't work on heavy attacks. At least not the ones of collosal weapons. I tested this with the golem's halberd

                                                          • Anonymous

                                                            There are a lot of big weapons with R2 attacks that only have a 2-hit combo. Even so, merely 20% extra damage is just 10% per swing and in no way counteracts the fact that you have to stay put and do two heavy attacks in a row. Thus leaving you open for a counter attack. It is a worthless talisman. The bonus would have to be 50% before I would even consider it.

                                                            • Anonymous

                                                              Use for daggers and pair with the winged sword insignia- It comes in handy for my twinblade,but mainly benefits the daggers

                                                              • Anonymous

                                                                This is a terrible talisman for twinblades because they have so many hits in their chains. You'll rarely get all the way to the final hit. This works better for heavy hitting weapons with few attacks in their chains like colossal weapons. The way Fromsoft could make it work with twinblades is to have each attack done in a chain add an amount to a percentage. On the final hit of the chain the damage is increased by that percentage. If you stop your chain the percentage resets. It would increase the risk/reward effect of this talisman.

                                                                • Anonymous

                                                                  say i have 2 scimitar (one in each hand) and use the L1 combo, does that talisman works with this combination ?

                                                                  • Anonymous

                                                                    Does this work with bloodhound fangs follow up attack with the weapon art jump? (The R1/R bumper after the L2/L trigger) cause that would be great since you can get both very early in the game

                                                                    • Anonymous

                                                                      Good for colossal weapons/swords with high poise, esp with the attack speed and recovery time buffs to said weapon classes.

                                                                      • Anonymous

                                                                        seems like it should increase it by 20% for every hit previously in the chain. otherwise it's a massive, easily preventable investment for nothing lol.

                                                                        • Anonymous

                                                                          This seems like it would be bad for twinblades and good for heavy weapons with short combos.
                                                                          But I'm basing this on guesswork and could be entirely wrong.

                                                                          • Anonymous

                                                                            if youre gonna use this, use this with an ugs, or powerstanced greatswords/ugs. its the most efficient taking into consideration they only have 3 attacks in their chain and they have high damage output to begin with so you get more out of the % based increase.

                                                                            • Anonymous

                                                                              I feel like it works with weapons that naturally have dual-weild properties like claws, fists, and the oramental straight swords, but im not sure.

                                                                              • Anonymous

                                                                                In case anyone was wondering, this does nothing to boost the damage of double thrusts from charge attacks with short spear/treespear.

                                                                                • Anonymous

                                                                                  Did 1.03 patch break this? I can't seem to get any extra damage with this talisman using any weapon, even two handing a twinblade and spamming the full R1 combo.

                                                                                  • Effectiveness highly depends on how many attacks are in your weapon's combo chain, and what the damage of that final attack is. For example when using Hookclaws my 8 hit attack chain did 1561 damage without the talisman and 1601 with. The final attack in fact did about 20% more damage, but averaged out on a per hit basis it only granted me 2.5% more damage overall on sustained DPS. The fewer attacks are in your weapon's combo the better this becomes, but even a 4 hit combo it only averages to 5% extra damage. Doesn't seem worth it for 90% of builds.

                                                                                    • Anonymous

                                                                                      Looks like about 20% damage, which if you're powerstancing greatswords it ain't actually bad since you're probably out of stamina anyways. Makes a 250 damage hit turn in to 300 finisher...

                                                                                      • Anonymous

                                                                                        after some testing, it doesn't increase the damage of your R1 or R2 attack combo strings, or its weapon art. maybe it increases stagger ability on the final hit? doesn't seem to do what it implies at least.

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