Claws of Night

claws of night unique elden ring shadow of the erdtree dlc wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 79
Mag 51
Fire 0
Ligt 0
Holy 0
Crit 110
guarded damage negation elden ring wiki guide 18Guard
Phy 33.0
Mag 31.0
Fire 18.0
Ligt 18.0
Holy 18.0
Boost 21
attribute scaling elden ring wiki guide 18Scaling
Dex C
attributes required elden ring wiki guide 18Requires
Str 8
Dex 20
Claw SlashPierce
Scattershot Throw FP 11
Wgt. 3.0 passive effects elden ring wiki guide 18Passive hemorrhage status effect elden ring wiki guide 25px(45)

Claws of Night is a Claw in Elden Ring. It is a brand new Claw in the Shadow of the Erdtree DLC. The Claws of Night only scales with Dexterity and is therefore a good Weapon for dexterity builds. 

 

Claws of a bottomless black from which no light can escape. Wielded by Anna, Swordhand of Night. Engraved with a smithscript enabling strong attack to launch all three claws at a target. The blades are only semicorporeal, and cannot be fully guarded against.

 

Where to Find Claws of Night in Elden Ring

The Claws of Night weapon can be found at the following location:

 

Elden Ring Claws of Night Notes & Tips

 

Moveset & Videos in Elden Ring for Claws of Night

  • Videos for the Claws of Night Coming Soon

 

 

Claws of Night Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Claws of Night Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 79 51 - - - 34 - C - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 21 10
Standard +1 90 58 - - - 37 - C - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 21.21 10
Standard +2 101 65 - - - 40 - C - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 21.42 10
Standard +3 113 73 - - - 44 - C - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 21.63 10
Standard +4 124 80 - - - 47 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 21.84 10
Standard +5 136 87 - - - 51 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 22.05 10
Standard +6 147 95 - - - 54 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 22.26 10
Standard +7 159 102 - - - 57 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 22.47 10
Standard +8 170 110 - - - 61 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 22.68 10
Standard +9 182 117 - - - 64 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 22.89 10
Standard +10 193 124 - - - 68 - B - - - hemorrhage status effect elden ring wiki guide 25px(45) 33 31 18 18 18 23.1 10

 

 

Elden Ring Claws
Bloodhound Claws  â™¦  Hookclaws  â™¦  Raptor Talons  â™¦  Venomous Fang

 




Tired of anon posting? Register!
    • Anonymous

      Maybe not the best claws objectively but MAN they're fun. Ride torrent under a basegame dragon, lock onto the head, and just spam heavy attacks and you'll MELT their health with the thrown daggers.

      • Anonymous

        these should scale with arcane or int change my mind. arcane would be best like the new greatsword. maybe a little bleed scaling and the magic damage scaling with int or arc would be nice

        • Anonymous

          These things deal an unexpectedly high amount of damage. At 70 Dex, and when testing against the same enemy (Large Omen in Leyndell Sewers/Hornsent Warrior next to Stagefront Grace in dlc) these claws did more damage per hit than Backhand Blades (both Keen and Lightning) while ALSO attacking faster AND having natural bleed infliction. The ash also does good damage and bleed build up.

          The only real downside of this weapon is that it is very poor at stance breaking, due to all heavy attacks having the Throwing Knives moveset; however this also offsets the range downside that claw/fist weapons usually have. A good option for when you're unsure whether to commit to an attack is to simply being a charged heavy. If the enemy does not initiate an attack then you get a free charged heavy, if the enemy begins an attack then pressing backstep will cancel the charged heavy into a backstep throw which still does decent damage.

          One thing to note (as with all the new throwing weapon options) that past about 80% of the throw projectiles max range the damage decreases enormously. If you're testing damage make sure you're not throwing attacks from max range.

          • Anonymous

            This also inherits the guard counter from the throwing dagger class, which is super nice because that guard counter has a backstep. So if you use a shield or deflecting tear, you can guard counter in the middle of combos if you know you'll backstep out of range of the next hit

            • Anonymous

              Visually my favorite weapon added in the DLC, love how the disappear and reappear when you throw them, like you're conjuring them out of shadow itself.

              • Anonymous

                Someone needs to change the category for these. They're listed as beast claws on the website when in game They're part of the regular claw category.

                • Anonymous

                  absolutely beautiful for co-op. fast moveset w/ bleed and the crow quill throw on the running heavy lets you pull aggro off of hosts from across the arena

                  • Anonymous

                    Idk if a talisman would work on a AoW like this would be affected, but does anyone know if the Smithing Talisman works with this?

                    • Anonymous

                      Just respecced for these, they are insane. Unlike throwing daggers these stagger normally and do actual poise damage which is good damage, bleed build up is good too, the ash of war is good just empowered hits, did 2 random coloseums and won both with ease. Jump throw seems to catch people offguard.

                      Also you can still use them as claws not just throw them.

                      • Anonymous

                        These Weapons scale only with Dexterity

                        Also they absolutely shred when Dual wielded do Good Poise but sadly the Weapon art is really bad and barely does anything.

                        • Anonymous

                          btw these things proc tier 3 stun over 7 distance and they proc bleed too,use them before they get nerfed

                        Load more
                        ⇈ ⇈