Rellana's Twin Blades is a Light Greatsword in Elden Ring. It is a brand new Light Greatsword in the Shadow of the Erdtree DLC. The Rellana's Twin Blades scales primarily with Strength, Dexterity, Intelligence and Faith and is a good Weapon for for Int/Faith Builds.
Carian light greatsword embedded with blue glintstone. Weapon of Rellana, the Twin Moon Knight. Two swords as a single armament. When two-handing, a straight sword engraved with golden flame will be carried in the left hand. Here, and here alone, were moon and fire ever together.
Where to Find Rellana's Twin Blades in Elden Ring
The Rellana's Twin Blades weapon can be found at the following location:
- Trade Remembrance of the Twin Moon Knight with Enia at the Roundtable Hold, to receive this weapon.
Elden Ring Rellana's Twin Blades Notes & Tips
- Weapon Skill: Moon-and-Fire Stance
- This weapon cannot be infused with Ashes of War
- Rellana's Twin Blades can be upgraded by using Somber Smithing Stones
- This is a paired weapon, meaning you only need to have one copy in order to dual wield it.
- The sword used depends on the hand it is wielded in; this allows dedicated Int or Faith builds to use only the sword which suits their build and potentially pair it with an appropriately-infused Milady in the other hand. However, this also means that it cannot be dual wielded to use a pair of the Int swords, the left hand weapon will always be the Fire (Faith) blade, even if two sets of Rellana's Twin Blades are equipped.
Moveset & Videos in Elden Ring for Rellana's Twin Blades
Rellana's Twin Blades Stats & Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Rellana's Twin Blades Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
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Rellana's Twin Blades | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 103 | 66 | 66 | - | - | 57 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 35 | 21 |
Standard +1 | 117 | 75 | 75 | - | - | 62 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 35.35 | 21 |
Standard +2 | 132 | 85 | 85 | - | - | 68 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 35.7 | 21 |
Standard +3 | 147 | 94 | 94 | - | - | 74 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 36.05 | 21 |
Standard +4 | 162 | 104 | 104 | - | - | 79 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 36.4 | 21 |
Standard +5 | 177 | 113 | 113 | - | - | 85 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 36.75 | 21 |
Standard +6 | 192 | 123 | 123 | - | - | 91 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 37.1 | 21 |
Standard +7 | 207 | 132 | 132 | - | - | 96 | D | D | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 37.45 | 21 |
Standard +8 | 222 | 142 | 142 | - | - | 102 | C | C | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 37.8 | 21 |
Standard +9 | 237 | 152 | 152 | - | - | 108 | C | C | D | D | - | - | 66 | 47 | 29 | 47 | 26 | 38.15 | 21 |
Standard +10 | 252 | 161 | 161 | - | - | 114 | C | C | C | C | - | - | 66 | 47 | 29 | 47 | 26 | 38.5 | 21 |
- Anonymous
If they ever give us a Golden Order infusion for all weapons, where it scales with faith and intelligence and splits damage equally between holy and physical, I might consider making a build centered around this weapon
- Anonymous
Should've allowed us to use at least one AoW part if you don't meet another requirement.
At 150lvl 80int where fth is just dumped, I feel a bit of disappointment.
Like why not make it have 4 AoWs for each stat and 5th one if you meet all requirements?
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Quality weapon that people are desperately trying to put in the sword of night and flame box.
- Anonymous
I absolutely love this weapon, it's quick hitting R1 when dual wielding is great. But the AoW is incredible for my build, 80 INT and 55/55 STR/DEX. The magic AoW is simply great, and the delayed last part of it has hit (and killed) quite a few bosses after they dodged several of the previous waves. This weapon has carried me against all the major bosses after getting it from Rellana.
One thing negative thing is that dual wielding the twin blades is useless against enemies with lots of poise. On the other hand the counter attack when blocking is great (for example against Fire Knights). One other thing, the AoW uses a lot of stamina, so using a Green Turtle Talisman is recommended.
- Anonymous
don't let the scaling scare you, this weap has huge damage no matter what. with 80 dex 40 fth and only the reqs in int and str, i get 838 AR - only about 5 less than if i had 40 str and dex. just keep in mind that the stance's two attacks (fire and magic) scale with fth and int respectively, so one might be weaker than the other
- Anonymous
Do you have unique moveset on it tho or is it the same as basic Light GS / dual Light GS?
- Anonymous
You can't fool me, I know pontiff's dual greatswords when I see em
- Anonymous
This weapon was the biggest disappointment in the DLC for me. I built a character around the Sword of Night and Flame and was really excited when I got this, thinking it as an upgrade. The AoW feels useless most of the time and for whatever reason in most fights regular SoNaF deals more damage per hit than this thing
- Anonymous
Just in case anyone is curious at rl 1 using both sore seals and millicents prothsties. Having the weapon at +10 nets you 698 damage
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running this at 150 and ng+ on my int/faith build. run winged/milicent prothesis, the moveset is more than rapid enough to get massive ramp up, and the R2s will immediately start ramping up the damage. Further, if you use the godskin swaddling cloth, the R2s proc it even uncharged. Add in the stamina regen cracked tear, and the consecutive attacks one, and bam - ur now playing bloodborne, enjoy. The damage is great on this setup and the AoW rules. Finally, note that this weapon has softcaps at 55, not 50 like most weapons. I recommend 27/27/55/16 or 25/20/42/35 depending on your casting preferences (scarlet aeonia my beloved)
not everything in this game is about scaling. this weapon has very high base damage so even if the scaling is bad the damage will still be good. the weapon art is still bad tho
- Anonymous
The strength and Dex scaling is 50% higher than int and faith.
- Anonymous
First Weapon i would replace Dark Moon Greatsword with for pure INT build. Great Moveset, good damage and Awesome AoW. I Love everything about this weapon so far !
- Anonymous
I wonder what the upper limit on this thing's AR is in ultra long campaigns like NG+7. I bet it shreds at 80 in all of str/dex/int/faith. Benefits a little bit from flame grant me strength, oil pots, terra magica, and scepter of the all knowing. Surely not practical at all, but a fun idea to think just how much you could torque it out.
- Anonymous
Today I thought "Huh, I wonder what the pvp scene is like after the dlc? Wonder what people are doing."
Now I think I may have judged moonveil too harshly
- Anonymous
If you're focused on AR, this is a STR/DEX quality weapon with just a minimum amount of Int/Fth investment (e.g. 16/16 or 20/20) until you hit str/dex caps. Ultimately, this weapon is happiest if you're crazily overleveled enough to pump all your stats. Also, this weapon has some weird properties to explore. Like, its dual-wield L1 is a longsword R1 string, so, nice quick wide slashes. Useful. And it has a unique jumping R2 (when dual-wielding), a single stab (that can be followed up with a quick X slash R1). Also it has a really nice backstep attack (rushing forward into an X slash) which might be good with the Fine Crucible Feather Talisman (a talisman that gives your backstep a ton of iframes).
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FYI, for some not so secret sauce, charged heavies while wielding both swords has very good poise dmg - no they dont do much dmg, however. Like equal to square off poise dmg. (e.g. 2 charged heavies stuns trolls, I think 4 for dragons etc).
- Anonymous
another dead on arrival weapon that could be really cool, but just like Dancer's curved swords, split stats kill it.
- Anonymous
The "You shall not see anything on your screen!" ash of war. Still nice though <3
- Anonymous
Nice pair of swords, got them to +10 and have 30 str, 30 dex, 20 int and 80 faith. AP is 809, gonna try getting int to 30 at least. They don't quite have to stagger power of geatswords but fun to use.
- Anonymous
Moonveil still shits on this weapon. Skill has larger preparation time compared to moonveil, first two waves of R1 barely deal any poise damage so good luck surviving that, even regular mobs can reach you. R2 has terrible range, better cast ice storm.
At the same time moonveil’s L2+R2 can be executed really fast, it makes enemies flinch and recovery time is a lot shorter.
Looks cool though and moveset is so satisfying
- Anonymous
Definitely feels like weapons that want something more dedicated Dex, with a bit of Faith and Int.
Start as Vagabond.
Go 60 vigor, 20 mind, 20-25ish Endurance, 13 Strength, 53-58 Dex, 25 Int and 25 Faith.
Level 150.
Might be something I'll be trying out! Sounds fun!
- Anonymous
It was painful to level faith up to 17 on my int build (1 more point for seal), but it paid off big time with this amazing weapon and some incantations that melted ghostflame dragons
- Anonymous
How to actually you this weapon for max effect:
1. 80 INT+min requirements in faith and str. 60 vigor, 20-30mind, anything spare into Dex
2. Just one hand this weapon, use staff or shield in offhand.
3. magic scorpion charm and magic damage physick for max effect, rotten winged sword insignia
4. Now you have single handed, very cool magic sword with nice ranged option, which deals insane meele damage with L2-R1 if you are in meele range with enemy and both your sword and beam hits. I mean the efficiency of this compared is unparalled compared to trying to maximize both swords and ashes, you deal like twice the damage this way.
- Anonymous
Why is this not a Magic and Cold pairing?
Everything about this boss is Ranni and Renalla, she even uses both their big spells.
But then... fire sword. For Ranni's half of the equation.
Magic and Cold would've been pretty dope and thematic.
- Anonymous
I have 70 in INT/FAI and 50 in STR/DEX. The weapon is really fun to play and good its just not broken "turn your brain off and win" like some other weapons of this dlc.
I always played the sword of night and flame and from this I can advice that you don't need mind blowing stats like me. Invest in either Fai or Int and go in that direction and remember don' play something bc its strong. Play things that you enjoy and want to build around! :)
(Only remorse is that we can't keep the weapon.."infused" for normal attack like Rellana)
- Anonymous
I was honestly pretty surprised by these swords. I saw the stats and scaling and said oh boy, DS3 Dancers Swords again. But no, these things are actually usable and fun imo. Was running 60 Dex 42 Str 40 Fth and like 19 Int? Are there better weapons? Sure. I didn't use them for the final boss but used them for a good chunk of the DLC. The Int based weapon art is very meh, mainly thanks to my low Int, but even then just very underwhelming. The fire based weapon is very solid and was putting in some good damage in the gank fight towards the end of the game.
- Anonymous
Tip for powerstancing with Milady (if you want to use two light greatswords but also use wing stance or another ash of war and/or buff Milady with incantations) - you don't actually need intelligence since the left sword scales only from faith for fire damage and str + dex for physical. You won't be able to use the Rellana's stance AOW and the right sword will have very little magic damage, but it's not a problem if you've only got Milady or the faith LG in your right hand.
- Anonymous
The Spellblade's gear seems to buff the magic sword's weapon skill. If all the projectiles hit, it does very comparable damage to the Sword of Night and Flame's magic skill, and even more damage in melee range if the blade itself hits the target as well. The big downside is that it's much slower to get out and doesn't knock enemies down. .... so it's rendered kindof moot if you have the Sword of Night and Flame.
- Anonymous
Very bizarre bug I've discovered with the weapon arts L1. Using certain weapon arts in the left hand prior, convert the final hit into a completely different move. Like I used Storm Assault on the Carian Thrusting Shield and it turned the final hit into Reduvia's blood slash? Even stranger the weapon also seems affect it, cause using storm assault with Guardians Swordspear changed the last hit to a Greatsword R2 instead. Fortunately most work normally but something worth checking if you plan using offhand ashes with this weapon.
- Anonymous
This is the only dual wield weapon where L1 isnt a block and instead is a default light attack, THIS is how all dual weapons should work instead of trying to block with an useless perfume bottle
- Anonymous
Most paired weapons get a heavy attack that uses both weapons in-hands. Sadly, this one seems to lack that feature, only having the same exact light attack that a milady would also have. At the same speed. For nothing extra. Actually, less than extra since it doesn't include your fire damage like that. What, this weapon was too unique with the stance? cmon now
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For those specialising in INT or FTH, but not the other - dual wield with Milady, and use these in the right hand for the INT sword or in the off-hand for the FTH sword only.
- Anonymous
Minmaxers in shambles, overleveled quality builds are eating good with dancer's swords mk.II
- Anonymous
Not sure if Int/Fth worth it, the right hand sword scales with Int has Ok skill dmg and decent range. Left hand sword scales with Fth, Its Fire skill is pretty useful with good dmg and could stun some enemies (even fire knight), I also notice that it has decent stance dmg. However, the melee dmg is not so good. I do think the skill need some magic buff.
Str/Fth build is much more reliable, Milady on right hand and the Fire sword on the left. Dealing good dmg while having access to high lvl incantations.
Dex/Fth build is quite similar to Str/Fth, but having faster incantations cast speed.
This weapon scales most with Str and Dex, so Str/Dex build with some Fth support would be the best for low lvl. Else gonna 50 everything to unlock its full potential.
- Anonymous
Guys, weak up: this is NOT a str/dex weapon. If you want this blades, you want to use the weapons art,
that scales on int (waves) or faith (fire). So , having high faith and int is the first thing. If you don’t rely on the weapon art, why should you use this weapons? Get Milady instead. Of course if you’re planning to go higher than 150, you can put points in dex and str too.
- Anonymous
Intelligence/magic users should magic infuse the Milady and use that in your left hand with an ash of war such as Chilling Mist with the magic sword from this in the right. You can still switch to the fire one for dealing with enemies weak to fire such as the hands.
At minimum strength and faith requirements and 28 DEX/78 INT, the damage comes out heavy and FAST. The magic move from the Ash of War is fun and deals good damage. The Faith/fire part of the Ash of War doesn't do crazy damage but staggers enemies well and is great for dealing with crowds. Finally found weapons to replace Helphen's Steeple.
Everyone acting like these are trash or you need to spec really far into stats and be level 400 for these to be viable is being dramatic. I'm doing the DLC on NG+ at level 139 and am level 6 as far as the Scadutree upgrades go. Learn the moveset and mess stuff up with this and Milady
- Anonymous
Damage being reduced 3 times by being split and low scaling. Weapon art is fancy yea but damage is pathetic.
- Anonymous
I think i'll just go 16 faith, full int and just use it with casting tool. That physical damage looks like it was meant for quality build, but its physical AR of 2 swords combined, so the right hande one os magic dominant anyway.
Keep in mind light greatswords have quite low AR anyway, dont expect it to be "press the weapon skill buttton to instantly win"
- Anonymous
at lvl 150 the weapon art is just useless, i tried like 3 different builds and the damage is still bad no matter what
- Anonymous
I just wish the swords were (or could be) split. Because both swords are cool and would do well on different builds but them being together makes it a bit awkward to use them since you can’t get the most out of them till very high levels where you can have upwards of 50 in all 4 damage stats.
- Anonymous
As someone who use this weapon for almost entirely first playthrough of DLC, I have something to share.
Actually, its Physical and Elemental damage is not that much different. The reason that Physical seems to be way higher in number is because both of them deals physical damage. So, what you guys see is Right Hand dmg + Left Hand dmg not a damage from a single weapon. But elemental part is not the same. Because right hand one deals physical + magic while left hand deals physical + fire damage. If we use the stats from this table for reference, the actual damages for each of them are actually something like 121(physical)+161(Magic) for right hand and 121(Physical)+161(Fire) for left hand at +10.
So, whether you do STR/DEX Quality or INT/FAI Quality, the actual damage when attacking should be almost same. But INT/FAI is slightly better due to its Weapon Art.
- Anonymous
I’m lvl 200 and I put 42 in strength, dex, and faith, and int works quite well for me
- Anonymous
Been using this as an off hand in a dex/faith build (fire off-hand scales with faith) with milady on main hand,have to say, pretty satisfied with the result. As other comment said, if you want to exclusively use both of these, you have to evenly spread between all 4 skills, but if you use one or the other with milady in the other hand, it's really noice tbh.
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For some reason, the last input of light stance triggers the last/second to last hit of storm caller
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I genuinely don't understand the complaints. No dumbass you don't have to put 70 levels in both strength and dex to use it. It's a quality weapon. Don't like the int/fth? Ok, just invest in one of them. The ash of war takes only one of the two stats for it's attacks, so if you don't like having to put fth, you don't have to. Just dump everything into int and l1 r1 is gonna hit hard, or l1 r2 in case you prefer the faith part. Saying you need to max 4 stats for this weapon is like saying you need to have both dex and str maxed out to properly use bloodhound fang, please turn your brains on
- Anonymous
sadly useless with mouse and keyboard as you can't use the ice attack
- Anonymous
The obvious comparison is the Pontiff’s twin swords, but the fire sword of this duo with its downturned guard and its slim frame reminds me of Raime’s Fume sword which was also a dual sword in combination with FUGS.
- Anonymous
this weapon scales alot more with strenght and dex than with int or faith
the recommended way to use it, is just using dex and strenght, and having either faith or int as support
I'm using faith as I can run buffs with incantations, and the AoW on faith does alot of stagger to some of the knights
- Anonymous
Honestly the scaling isn't that bad, though more of an int faith lean would be better. My real problem with this weapon is that for some dumbass reason it's L1 when dual wielding is the useless generic straight sword attack instead of a block like every other dlc dual weapon >:( I wanna be able to parry with this in dual wield using the sekiro tear
- Anonymous
Really fun weapon to use but the LB attacks do literally zero poise damage, plus the AoW LB is lackluster in range and damage.
- Anonymous
The left-hand fire blade counts as a primarily fire weapon, so it will quickly and easily reset frostbite if you like to reset for proc damage.
- Anonymous
One-handed, the flaming short blade is wielded by default if used in left-hand slot, long magic blade if used in right. Short blade uses normal longsword attacks
Curiously, if you use it in your left-hand slot, the dual blades will combo into a double cross-slash after the fire weapon skill, but won't combo if used in the right hand, simply doing the first attack of its combo after a short delay. The cross-slash is distinctly better than the initial attack in the combo, so off-slotting is probably a good idea.
- Anonymous
the flame AoW is great against bosses, the Magic one is alright, can be good against certain enemies and the range and the cancel-ability of it is nice too.
- Anonymous
At Level 126 with no new game + and the twin blades at +10, i’ve allocated my stats something like this:
43 Dex
36 Int
18 Faith
Because of the demanding stat investment in this weapon, the trick is to use talismans and clothing buffs to compensate for a lack of damage in certain areas. I’m using the Dexterity Mask, Talisman to boost fire damage, aswell as a flask boost and flame grant me strength. The damage output is coming out evenly on each AoW (actually more with fire) and i even have enough dex to weild a +10 milady with a infused AoW (i chose the flying wings crucible)
I wanted to keep my character level around this amount but it seems i may push for 150 with these weapons.
- Anonymous
Using this after backhand blades, flame AOW stunlocks some enemies, magic doesn't do anything of worth at all
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dual wield this with a magic Milady in left hand and keep the fire sword on your back, put chilling mist on Milady for extra damage <3
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Fun fact, if you equip it in left hand, you'll use the fire sword.
I guess it's pretty neat if you want to focus more on faith and have it as your off hand with another faith weapon in right hand, then two hand it for the ash of war.
The scaling is overall pretty bad, outside of physical, this seems more of a weapon on which you focus on two stats and have the other two as backups (either quality build, or dex/int or dex/faith, or faith/int for example). I honestly didn't notice much difference in the damages between different stat spreads, since it strikes so fast anyway.
- Anonymous
Mimic tear, I need you to hold these two swords and become purple right now.
- Anonymous
The magic AoW is really not good, the range is terrible, and it easily get block by the smallest obstacle possible, the flame one is pretty good tho
4 way scaling, no ****ing way. This would've been usable if it only scaled with dex/int/faith but noooooo, the coolest weapons have to have the shittiest stats it's a tradition!
- Anonymous
Literally the Dancer's Enchanted Swords from DS3. Fun moveset and cool animations but **** all useful unless you're a RL 600 who can max out all four stats. Int/FTH bros stay losing with this DLC it seems.
- Anonymous
The L1 attack is cool to have, but you can't combo it with the R1 or R2, and the attack of course is worse than both other options. So instead, if with the L1 we could cast magic like she does, we could roleplay as her
But I have to say, the moveset of this weapon is very similar to the boss moveset
- Anonymous
i feel this are like the dancer swords from ds3, cool weapons but not worth the stat investment
- Anonymous
50str/50dex 16int/16faith will get you the best AR, use Rotten Winged Sword Insignia for best output, can still meet your 60 vigor at 159, but you will need to sacrifice some endurance OR level to 165 for 60vig 30end 60 str/dex 16faith/int
- Anonymous
Idk why people complaining the sword is goated with its insane speed and combos. It’s either skill issue or the old blood users
- Anonymous
Idk why people complaining the sword is goated with its insane speed and combos. It’s either skill issue or the old blood users
- Anonymous
the scaling on these is so dumb. god forbid us faith/int builds want a weapon other than sonaf. i dont understand who these are for
- Anonymous
Intelligence Buffs only the mainhand Magicdamage and Light AoW.
Faith Buffs only the offhand Firedamage and Heavy AoW.
That means Mainhand is a Str/Dex/Int Weapon and offhand a Str/Dex/Faith Weapon.
- Anonymous
Cool weapon but like the royal Greatsword, fromsoft give it passive frost already please, I'm putting em in a corner for now until I think of something cool to do with em
- Anonymous
Perhaps it’s due to me being in NG+ my first run through the DLC, but I picked these up (after dying to Rellana for a few hours) thinking they were gonna be my new main. Dumped somber stones into them to +10, respecced stats to 40/40/25/25 (their soft-caps) and the damage felt… lackluster. Not terrible but nothing that makes you say “Wow!”
Again I’m in NG+ and I respecced from a STR/FTH holy build and I was doing really well with it up until Rellana. I was at Scadutree level 6 but still felt my Sacred Troll’s Golden Sword on my previous build hit harder at the same level.
Beautiful weapon design, moveset is incredible. Magic weapon art comes out quick but a bit short on range, fire weapon art is great AoE but would benefit from hyper armor.
Will have to run it again on a new NG file eventually and gauge the difference
- Anonymous
i can't dual wield this weapon for some reason, it doesn't matter if i have seal in the left hand or not, my character just refuses to dual wield this weapon, can someone help?
- Anonymous
What would be the optimal stat distribution for this at RL 150? 60 Vig in mind btw
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SPLIT DAMAGE 3 WAYS SCALING WITH 4 SKILLS HAVE WE LEARNED NOTHING FROM DANCERS ENCHANTED SWORDS
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The moveset and abilities mirror the namesake boss so much, it's very neat. Somewhat unrelated, but it's a reminder of how much of a disappointment Godfrey's Axe turned out to be because that weapon's moveset is nothing like the boss.
- Anonymous
I think the (very understable) mistake folks are making is going 1 - 1 with SoN&F, but these weapons, much like their user, are martial first.
They are a set of 8.0 wt dual light great swords with incredible scaling, with ashes that are niche but strong in a more limited capacity that their illustrious base game sibling.
That said, the magic one could sure do with a pinch of extra range though!
These things seem to be for those of us going into the DLC lvl 300+. C scaling across the board at +10 and with 50ish points in each stat (Str, Dex, Int, Faith) these things are hitting like trucks. Not to mention Light GS may be my favorite move set of the new weapon classes. Poise damage leaves a bit to be desired but other than that they absolutely melt, and the Weapon Art is one of the coolest in the whole game. If you’re high enough level to pump a lot of points into 4 different stats definitely give them a shot.
- Anonymous
Want this to make this a bit more viable in both pve and pvp? Invest your stats in strength and dexterity because that's where it scales the most, then put a teeny bit in faith so you can use the Golden Vow, then the rest in intelligence so you can use it. Then you're gonna wanna use Milicent's Prosthesis and the Rotten Winged Sword talismans for extra combo damage, Shard of Alexander, and the fourth talisman you can use whatever you want. Then lastly use the stonebarb cracked tear (for poise damage) and thorny cracked tear for more combo damage. Even if it doesn't always break poise, you're still gonna be able to put in some decent combo damage. Overall, despite this being a fun paired greatswords to use, I do agree with some comments that this needs a poise damage buff, not OP, just enough so it's usable. Otherwise, I'm gonna keep using it anyway because it's so much fun to use!
- Anonymous
Use this with 70 DEX while merely meeting base requirements for Int and Faith. You're welcome.
- Anonymous
This sword was mad for mundane builds. Builds where you have points spread out equally. For my main build which I like to use to do testing for other builds, it's hitting harder than any greatsword and its only at +9. Stats are spread 50 points across the board. Having the possibility to have scaling in 4 different stats is amazing for a mundane build. Pretty sure these swords are for playing who have max level builds to do the most damage even if poise sucks right now. I wouldn't be surprised if they have a future patch that increases poise after hearing all the complaints about poise damage so as a mundane build, I can't wait :)
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One thing I want to add against this weapon is that I find the strong attacks of light greatswords to be their greatest strength, you get two fast strikes in one input that is good at hitting strafing targets, with way better stagger potential than the R1. So it feels kinda pointless to dual wield these when it seems to much more effective to R2 most of the time.
- Anonymous
Since I'm primarily dex/int I'm dual stancing this with a magic infused milady instead of the included left hand weapon which produces way better results. Might invest more in faith as I don't really care about level cap for my current character. I love the moveset for light gswords, it works so well with Millicent's prosthetic charm.
- Anonymous
These are so awesome but I had to switch off of them because they're laughably bad at level 150, too little damage spread across too many damage types
- Anonymous
Getting a poise break with this weapon is a bit difficult, you could do a charged R2, but that's pretty lame. The cooler way is doing the flame spiral, it deals some decent poise damage and in some cases (black knight) you can completely destroy them by spamming R1while they're stunned from the flame pillar.
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Would much rather have just the blue sword as a single weapon. The one sword in the game that looks like a true longsword and you're forced to dual wield.
so how exactly do you block with this? it says this has guard stats but the button i usually use to block is just a light attack now
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