Aberrant Sorceries or Thorn Sorceries are a group of Sorceries in Elden Ring that share a specific type of buff criteria. Aberrant Sorceries revolve around the ability to summon thorns to deal damage. There are a total of 2 Aberrant Sorceries available for players. Aberrant Sorceries can be boosted by the Staff of the Guilty  and Alberich's Set.

 

 

 

Aberrant Sorceries info

Obtaining Aberrant Sorceries

Aberrant Sorceries Requirements

  • As is the case with all Sorceries, you must have a Glintstone Staff equipped in order to be able to cast Aberrant Sorceries.
  • Aberrant Sorceries require Faith to use.

Boosting Aberrant Sorceries

 

All Aberrant Sorceries

 




Register to EDIT the Wiki!
    • Anonymous

      Just came up with a spell idea for this . I decided to call it briars of inhibition , it would summon one of those wooden poles that are near fire monk camps , but smaller , and it would act as basically vow of silence.

      • A nice little use these have is low level coop. Double staff of guilty, takers cameo and alberich set, and you oneshot most mobs from a mile away for measly fp and no hp cost while looking very cool. Bleed is nice addition too since many early game people have bleed too, good synergy

        • Anonymous

          I wish these were the INT/ARC spells of Elden Ring instead, INT/ARC is so underdeveloped compared to FTH/ARC.
          Give this 3 or 4 more spells, make it INT/ARC and it would have been perfect

          • Anonymous

            Alberich Set + Staff of the Guilty + Frenzyflame Stone(s) + Aberrant Sorcery + Terra Magica = Cookie Cutter Build

            • Anonymous

              I would forgive everything about the lacklustre implementation of this school of spells if they had just bothered to put the cool thorn whip spell that the sorcerers use.

              • Anonymous

                I think these sorceries could be REALLY cool if they were just fixed. These would be my suggestions:
                - Remove the health loss, but keep the bleed build up. It encourages you to not spam spells, which is so clever.
                - Convert the faith requirement to INT/ARC or just ARC. I understand the lore reason about the Blood Star... but can't just a Tarnished instead draw the power from the Outer God since they're using a staff? Arcane is a synonym for willpower, after all.
                - Give back our combo casting. It encourages to weave attacks together, and it made combat so much dynamic. I still don't understand why it was removed.

                • Anonymous

                  I understand the lore behind the faith requirement, but that makes them impractical to use.

                  Using them on a faith build? You'll have to use both a seal and a staff. No. Just no. 21/24 faith is no small amount. That is a significant contribution.
                  You'll also have to invest into intelligence to use the Albinauric Staff. Thus rendering your build poorly optimized. Yuck.
                  - Sure you can use the Staff of the Guilty but bleed buildup is the primary reason for using these spells. They do very low damage and if you are investing enough into Faith to get good damage you will likely be casting incantations as well. It is very awkward to use both a staff and a seal.

                  If these had low or no Faith requirement it would be very easy to fit them into the neglected Int/Arc build. A nice contrast from the bubble spells.

                  • Anonymous

                    Here my recommend build for no int investment since i love these spells.
                    Faith: 25 (minimum to cast golden vow)
                    Int: 10 (for albi staff)

                    Staff: albinaric staff (main hand), guilty staff( offhand)
                    Physisk: int knot + magic crack
                    Talisman: radagon icon+ 2 mass talisman + magic scopion charm(or lord of blood ex if not prefer extra damage taken)
                    Spell buff: golden vow, terra magica, flame gain me strength.
                    Armor: full aberrant set

                    Even though albi staff not producing high AR like other staff, but with all the buff, you can still do around 1k1 to 1k3 per cast of each spell and on top of high bleed proc in 2 -3 hit on boss.

                    • Anonymous

                      Had an idea for a new spell for this school. "Flogging Briar", basically a "magic" whip. Drains the users HP to conjure a briar whip to lash out against enemies. Quick casting results in a sort of thrust attack, similar to the Urumi's R2. Charge casting results in a large sweep, perfect for crowds. Can be chain casted aslong as stamina and FP (and HP, I suppose) is available. Charged and uncharged casts can be combo'd together.

                      • Anonymous

                        as one of the less developed schools of sorcery, I hope this gets some love when the eventual DLC comes out

                        • Anonymous

                          Alright so i was thinking “it’s only two spells they probably suck” but I used the albinauric staff to cast and the staff of the guilty in my other hand and holy moly it slaps (in PvE).
                          It has such good range too and can be cast repeatedly indefinitely unless you run out of stamina or fp.
                          I recommend lowering streght and dexterity for faith and arcane. Actually pretty good. Solid 9/10 in my book.

                          • Anonymous

                            These should be incantations that scale with Fatih and Arcane like bleed incantations. Whilst at it, they should make FTH/ARC weapons, ashes of war, and affinity (like thorn/serrated whetblade). Hope the expansion will resolve this. #copiumpepe

                            • Anonymous

                              they're cool, but they're incredibly impractical unless you spec your whole build to them, and at that point any other spell is gonna perform better in the damage department, and any blood infused weapon is gonna perform better in the blood loss department.

                              • Anonymous

                                Spell Idea
                                Thorned Shield

                                Entangles your Shield with Red thornes which apply bleed built up on contact
                                This also applies to the wearer... for a lesser extend.

                                Requieres some HP to cast.

                                • Anonymous

                                  Would have been nice if there were more tools for an int arc build as I like that combo there just aren't allot of tools that make sense for that the way dragon incantations make int faith make sense

                                  • Anonymous

                                    I always want to like a build with these spells because they seem cool to me but by the time I get enough faith to use these and enough arcane to make them effective the dragon incantations seem so much better with the same stats distribution that I end up using those and thus derailing the abberant build altogether

                                    • Anonymous

                                      Would've been nice to have a couple more spells to flesh out this class. Maybe a blood glintstone pebble or the funny spike explosion that red albinaurics do.

                                      • Anonymous

                                        I heavily reccomend using endure on your main wep to anyone looking to try these out in pvp. Briars of sin especially.

                                        • Anonymous

                                          Just discovered today that these spells can actually be chain cast out of their recovery animations with any other spell. Cast punishment and immediately follow it up with ranged spells; the delay with punishment makes it harder to dodge with other spells and hit surprisingly often in PVP. Use sin when enemies are approaching; since the animation is the same people don't usually expect it to be sin after casting punishment the whole match and often get caught in the thorns. The spells are slow and awful on their own, but hit way more when mixed up with other spells and are actually viable. It would be nice if you could chain cast INTO these spells as well though.

                                          • Anonymous

                                            Did FROMSOFT forget to take their medicine ? ? ? like how could they possible make Death, Darkness, BLOOD, spells and the best pvp star type attacks specifically for FAITH USERS (WARNING: dislikes from Faith users incoming -_-)

                                            • Anonymous

                                              If the elemer armour boosted this we could at least have a cool looking build, but as it stands there is nothing of substance here
                                              2 *sorceries* that inexplicably scale on faith
                                              They are based around bleed build up, but again, inexplicably scale on faith
                                              Even with a maxed albinauric staff in one hand, staff of the guilty in the other these spells do under 500 damage, they almost do more damage to the caster than the target
                                              As the other user mentioned, the enemies that use these spells have a wide sweeping attack with their staves to protect themselves from up close attacks, despite being in the game, having sound, animations, hit boxes, damage algorithms all done, we do not get that, so we need to find a weapon that is faith/arcane for when enemies get close, but spoiler alert, there are zero weapons that scale on both, the closest we can get is the woeful erdsteel dagger with an occult AoW

                                              I am 100% convinced that fromsoft built the game around katanas and magic and only put some other stuff in to give an illusion of variety and build customization, Because those 2 things are inarguably broken and everything else evidently got no effort, thought and evidently no play testing at all

                                              • Anonymous

                                                How come there is only two aberrant sorceries when clearly the Thorn Sorcerer who uses all these attacks have additional attacks?

                                                There's one spell clearly missing and it's similiar to Carian Greatsword attack except you transform your staff into some sort of blood staff which deals extremely high damage. There's also one attack where the staff can hit vertically down which would have been useful.

                                                I'd also argue I'm disappointed that they made Alberich Armor Set the only Thorn sorcery boosting armor when they could have added a rare drop from Thorn Sorcerers which would have added their beauthiful redish armor.

                                                I also wanna copy a comment from Blood Incantations that says this for those wondering why this is not arcane based:

                                                "Something of note is that the stuff that takes the most faith in these spells is more so just relying on the blood mother to give you her flame while the two that require the most arcane is you stealing her power, which together with dragon communion hints at arcane just stealing another gods power".

                                                The Formless Mother (Blood Mother) is not related to this magic which is why is why it does not scale with arcane. This sorcery is related to something called "The Blood Star" which is quoted here "The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star."

                                                This can be further emphasized by the blood incantation Bloodboon which states:

                                                "The mother of truth craves wounds. When Mohg stood before
                                                her, deep underground, his accursed blood erupted with fire, and
                                                besotted with the defilement that he was born into."

                                                Which means The Blood Star and Formless Mother are either different gods or the same god depicting itself differently, but most likely they are two different gods. What's interesting is it says Mohg has stood before the Formless Mother which means she might not be as formless as the name suggests, meaning we might be able to slay her one day or meet her.

                                                • Anonymous

                                                  Why the actual HELL is F A I T H related to blood ? ? ? and not arcane, seems counterintuitive if you ask literally everyone. LIKE WHY THE ACTUAL HELL. FROMSOFT are "obsessed" with FAITH so much that it's toxic to arc/int

                                                  • Anonymous

                                                    This is a spell for low level invasions and that's about it. I dont get half these comments, maybe its not the spells that are bad, but the people using them like they are any other spell to spam cast.
                                                    use Sin as a turn and burn, in tight spaces or as a Area of denial to get a heal in OR break up a 3 man gank, most phantoms and hosts die to two casts of sin. Use Punishment to chase down a lone host trying to heal or on bridges/tight corridors.
                                                    Pair this with bloodflame blade or a weapon with natural bleed for ranged and CQC stat proc. This isnt a spell to bleed someone with, its a spell to be aggressive/defensive with the damage output can hit 500+ at RL30
                                                    +5 fth talisman, faith knot, prophet class, raise fth to around 24/25, add talismans, drink the funny drink, cause bloody chaos. you can pair this with the Alberichs set for more damage output of tank up with poise to take more hits when casting Briars of sin. Crimson Bubbletear will save you

                                                    • Anonymous

                                                      QUESTION: WHY ARE 99.99999% OF SORCERIES SUPER EASY TO DODGE AND LAUGHABLY EASY COUNTERABLE ???
                                                      ANSWER: FROMSOFT JUST WILL NEVER LIKE INTELLIGENCE !
                                                      FACTS: ELDEN STARS AND WAVE OF GOOD (northern lights) IS FAITH : (

                                                      • Anonymous

                                                        Just using these, I’m doing way, way too much “self-inflicted damage” whistle to even hitting a pvp opponent. And in the 1% chance that it dies hit, it’s never going to be good ‘cause it has non-existent hyper armour. To make these viable, “FROM” has no choice but to dramatically / exponentially increase hyper armour for BRIARS OF SIN, and incredibly increase its AOE, and buff its damage a little more. While for BRIARS OF PUNISHMENT, I feel like I’m being punished for using it, lol… legit needs improved tracking, damage, casting speed… Honesty making these cost more of fp / hp to FIX these would be a good start, but a spell that is Horribly Weak which drains your own health is never good, as it’s always decreasing your survivability…….

                                                        • Anonymous

                                                          Probably one of the worst schools of magic in the entire game, sorcery or incantation. Not only are they hard to use effectively, they also inflict damage upon the caster. I understand why for lore reasons, but when incantations have an entire school of blood incantations that don't damage the caster and also cause bleed, it's just baffling to me why anyone would willingly choose these sorceries. Also, if you are looking for bleed as a caster, there's always the Meteorite Ore blade or Moonveil, as common as they are, and don't require investment in faith while both being VERY strong weapons in their own right.

                                                          Here's hoping any potential DLC adds more aberrant sorceries to make this school actually worthwhile because this just isn't worth it, and if you're a sorcerer that also has a considerable amount of faith, both Magma sorceries and Death sorceries will generally serve you better.

                                                          • Anonymous

                                                            They missed an opportunity to make the thorn whip, that the fire followers make from their staff, into a sorcery

                                                            • Anonymous

                                                              If they had removed the self damage and made them faster, but kept the bleed build up, then they could have been a fun sorcery type based around high-risk high-reward, as they stand now, they have too much risk for too little reward

                                                              • Anonymous

                                                                Fromsoft realllly missed on not making these arcane sorceries. Not only does it make sense lorewise with these being literally "bloodthorns", but in terms of gameplay it makes niche int/arc builds more viable, whereas the faith scaling magma sorceries alone make "faith mages" considerably overpowered. But nope, arcane mages just have to stick with shitty oracle bubbles.

                                                                • I tried, I *really* tried to make these work. They have cast speed similar to comet azur with seemingly no hyperarmor so you can easily get stunned out of it (despite one requiring enemies to be close to hit them) they have deceptively small hitboxes that miss most of the time, they deal self-damage, and they don't even have good bleed build-up which is wierd because they're bloody thorns made from your own cursed blood. On a build tailored for using them (10int/50fth/36arc, albinauric staff, full Alberich set which I later switched for some poise armor so I could actually finish the casts) I saw very poor results in both PvE and duels. You could have used these in the past via chain-casting but not anymore.

                                                                  • Anonymous

                                                                    All the different bosses that have used blood based moves and spells and the best they could come up with was one incantation and two sorceries. I main gravity and moan at the small selection but rip blood and frost bros they did you dirty

                                                                    • Anonymous

                                                                      Metamancers can stick to their oneshot spells; personally I'm having a blast using these two in PvP. People keep getting caught up in the combos you can do with these, partially because nobody ever sees them in use.

                                                                      • Anonymous

                                                                        These should've scaled with arcane, not only they betray the theme of bleed=arcane but also there's no support for int/arc builds, could've been a nice niche filler...

                                                                        • Anonymous

                                                                          Do I need Something like Rennala's staff to pull a decent damage out of these? Using the staff of guilty alone with 50 faith and full alberich's set and they hit for something like 500-600, which is pitiful...

                                                                          • Anonymous

                                                                            I like the changes but why nerf the albiraunic or atleast only nerf it to have the same bleed dmg as before the patch with 50 arcane.

                                                                            • Anonymous

                                                                              I think these are pretty good imo, out of all the hexes these are probably the best. BoP seems to prevent enemy ai from dodging, and can hit enemies hiding behind shields. BoS just has good hyperarmor, and surrounds the whole area around the caster. Lastly, it seems like they can be chained into each other. But glintblade and gavel kind of do the same things, so their use is still pretty subjective

                                                                              • Anonymous

                                                                                Why does the wiki refer to these as aberrant sorceries when all in-game items refer to them as thorn sorceries (i.e. the staff of the guilty and Alberich's set)???

                                                                                • Anonymous

                                                                                  I really hope more of these show up in DLC; having an entire armor set and staff devoted to it while the Blood incantations get jack is pretty disappointing.

                                                                                  • Anonymous

                                                                                    Alberlch's set is a boosts these category, which is pretty sad given there is only two and they are questionable at best.

                                                                                  Load more
                                                                                  ⇈ ⇈