Gargoyle's Black Halberd

gargoyles black halberd halberd weapon elden ring wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 103
Mag 0
Fire 0
Ligt 0
Holy 123
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 54
Mag 36
Fire 36
Ligt 36
Holy 72
Boost 50
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex E
Fai D
attributes required elden ring wiki guide 18Requires
Str 26
Dex 10
Fai 22
Halberd Standard/Pierce
Spinning Slash FP 6 ( -12)
Wgt. 12.0 passive effects elden ring wiki guide 18Passive -

Gargoyle's Black Halberd is a Halberd in Elden Ring. The Gargoyle's Black Halberd scales primarily with Strength, Dexterity and Faith.   

 

Bronze halberd wielded by Valiant Gargoyles, mended with blackened corpse wax.
Deals holy damage.

Such is the mark of those who serve Maliketh, the Black Blade.

 

Where to Find Gargoyle's Black Halberd in Elden Ring

The Gargoyle's Black Halberd weapon can be found at the following location:

 

Elden Ring Gargoyle's Black Halberd Notes & Tips

  • Weapon Skill: Spinning Slash
  • This weapon cannot use Ash of War
  • Cannot be buffed with magic or consumables
  • Gargoyle's Black Halberd can be upgraded by using Somber Smithing Stones.
  • Sell Value:  er runes 13 200
  • NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below.
  • Other notes and player tips go here

 

Moveset & Videos in Elden Ring for Gargoyle's Black Halberd

 

Gargoyle's Black Halberd PvP Poise Damage Values in Elden Ring

Patch 1.10 adjusted PVP Poise Damage of all Weapons including some Spells and Incantations. Please take note that these adjustments are exclusive to PVP.

One-Handed Attacks

  • 1H R1 (1/2/3/4 Attacks): 175.75/87.875/87.875/95
  • 1H R2 (1/2 Attacks): 285/285
  • 1H Charged R2 (1/2 Attacks): 855/855
  • 1H R1 Jumping: 175.75
  • 1h R2 Jumping: 570

Two-Handed Attacks

  • 2H R1 (1/2/3/4 Attacks): 228/114/114/123.5
  • 2H R2 (1/2 Attacks): 313.5/313.5
  • 2H Charged R2 (1/2 Attacks): 940.5/940.5
  • 2H R1 Jumping: 228
  • 2h R2 Jumping: 627

 

Gargoyle's Black Halberd Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Gargoyle's Black Halberd Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 103 - - - 123 76 D E - D - - 54 36 36 36 72 50 18
Standard +1 117 - - - 140 83 D E - D - - 54 36 36 36 72 50.5 18
Standard +2 132 - - - 158 91 D E - D - - 54 36 36 36 72 51 18
Standard +3 147 - - - 176 98 D E - D - - 54 36 36 36 72 51.5 18
Standard +4 162 - - - 194 106 C E - D - - 54 36 36 36 72 52 18
Standard +5 177 - - - 212 114 C E - D - - 54 36 36 36 72 52.5 18
Standard +6 192 - - - 230 121 C E - D - - 54 36 36 36 72 53 18
Standard +7 207 - - - 247 129 C E - D - - 54 36 36 36 72 53.5 18
Standard +8 222 - - - 265 136 C E - D - - 54 36 36 36 72 54 18
Standard +9 237 - - - 283 144 C D - D - - 54 36 36 36 72 54.5 18
Standard +10 252 - - - 301 152 C D - D - - 54 36 36 36 72 55 18

 

 




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    • Anonymous

      It'd be cool with two improvements, some kind of unique skill using the destined death effect and a range longer than my forearm

      • Anonymous

        Decent weapon. At least if you're not a virgin that needs every weapon to have a unique skill to be happy

        • Anonymous

          All they have to do is copy paste the black flame tornado aow but give it the color of the attack the gargoyles use.

          Probably the most disappointing weapons in the game are the gargoyle ones.

          • Anonymous

            Look, anything black flame wouldn’t make sense on this, they’re disciples of Maliketh. The black flame is the godskins thing, a death flame aow would make sense though.

            • Anonymous

              I really like the weapon’s design so it’s the weapon that I hope most gets buffed. All I want is for it to have a more unique ash, as other commenters have mentioned. I’d also like for Holy damage to become more useful but that isn’t only inherent to this weapon

              • Anonymous

                fromsoft ran out of time designing these and called it good after making the black gargoyle greatsword weapon art

                • Anonymous

                  At 50 fth and 30 str this only has 21 more damage than a sacred or flame art nightrider glaive, meanwhile the nightrider glaive has much more reach than this. Very sad when somber weapons get completely outclassed by their normal counterparts with their respective infusions. SMH.

                  • Anonymous

                    The charged heavy lets it do the bread and butter 360 spin slash without the Art of War. This is really useful for clearing out mobs easily, especially hordes of skeletons. Golden Halberd only has an overhead slam for its charged heavy. If you've ever played Bloodborne, you'll know how reliable a 360 charged attack is compared to an overhead, especially when you are surrounded.

                    • Anonymous

                      It's really disappointing how all black blade kindred weapons other than the greats word are just stick with basic ashes of war with no real unique qualities to them, like couldn't they have atleast have done something like give the Halberd a unique destined death buffed version of Spinning Slash? It really seems like these were just really hastily/lazily designed to the point that they couldn't even be bothered to do something as simple as that for every one of them other than the
                      greatsword.

                      • Anonymous

                        when the gargoyle uses it it has red fire slashes, and yet when we use it its completely ordinary. so disappointing

                        • Anonymous

                          Who puts up this crap under the hints and tips "inferior to the Gargoyle Halberd in many ways"

                          I mean not ****, that's weapon differences for you, that can change it's ash of war, this has much better ar. What's funny is this has a decent use, best weapon to jumping power stance with golden halberd in a strength faith build. The gargoyle halberd is outclassed in it's use a a normal halberd by Nightrider Glaive.

                          • Anonymous

                            Want some spinning slash with your spinning slash? There are 8 katanas and 4 of them have unique ashes + another if you count twinblade katana eleonora's which also gets the only unique skill out of all the twinblades, so 5/9, and give em bleed and unique animations that differ between 1& 2h lol.
                            There are 16 Halberds and 1 of them has a unique ash (rallying cry gotem) + another if you count colossal golem halberd which also has no unique ash so 1/17 and lets just reuse same animations between 1& 2h. I appreciate there are many but it means little when they are unfinished, I demand justice for Halberd!

                            • Anonymous

                              They really should have given it a unique weapon art like the Gargoyles use, where it acts like a fast Stormcaller with only two swings followed by an overhead strike. Also give it the black flame effect like the Black Blade Kindred. That could have made it a very fun weapon to use. It just bugs me how Formsoftware gives even the weakest mob a crap ton of movesets but don't care to give many of the player weapons a single unique attacks or skills. Too many weapons with cool concepts end up being so mediocre.

                              • Anonymous

                                They really should have given it a unique weapon art like the Gargoyles use, where it acts like a fast Stormcaller with only two swings followed by an overhead strike. Also give it the black flame effect like the Black Blade Kindred. That could have made it a very fun weapon to use. It just bugs me how Formsoftware gives even the weakest mob a crap ton of movesets but don't care to give many of the player weapons a single unique attacks or skills. Too many weapons with cool concepts end up being so mediocre.

                                • Anonymous

                                  Inferior to the regular Gargoyle Halberd in many ways. Spinning Slash as an AoW is OK in pvp and pve, but the real letdown is not being able to infuse. The default scaling is pretty bad with C/D/D, implying a quality/faith spread, which is waste of stat points if you're trying to hit damage softcaps as efficiently as possible.

                                  Regular Gargoyle Halberd notably gets the rare S scaling when Heavy Infused, which in of itself already makes it superior to the Black Halberd version. Heavy Infusions also reach their damage softcaps much easier and sooner due to the nature of strength and two-handing. Furthermore you get the added benefit of being able to slap on much better AoWs like Phantom Slash, Sword Dance, Royal Knights Resolve, etc.

                                  For even more salt on the wound, it also has split damage, and one of the split damage types is holy, which a vast majority of late game enemies and bosses have very high resistance to.

                                  This feels like one of those weapons that suffered due to time constraints when they were trying to release the full game. It feels odd that the Black Gargoyle Greatsword is the only Black Gargoyle themed weapon with the unique Black Blade HP DoT effect on its Skill, but the rest of the Black Gargoyle weapons get boring standard AoWs as a holdover.

                                  My educated guess is that all the Black Gargoyle weapons were supposed to have unique red-tinged modified AoWs, to mirror the skills the gargoyle bosses themselves use. But they ran out of time/money and we got standard AoWs instead.

                                  For now, this weapon is not worth your time, especially when there are far superior choices within the Halberd weapon class. I hope this weapon gets at least a buff in scaling, maybe bump that Str scaling up to an A or B.

                                  • I find it kind of sad that this weapon just has the normal spinning slash. I have tested it just now, and for now, the only thing special it does is that it has a small black and red visual effect that it does on hit, which I'm pretty sure is just the game showing that you did the holy damage. The spinning slash is the normal skill, and the halberd itself does not allow you to switch the skill on it. The worst part is that they already have a different weapon that has the "spinning slash" skill that uses a different variation on it, with the dragon halberd, although they maybe should switch what the dragon halberd says it's skill is.

                                    • Anonymous

                                      Half assed weapon yet again, so many are just missing unique weapon arts and are stuck with basic ones with nothing new.

                                      • Anonymous

                                        This in the left hand, Golden Halberd in the right. Mfw faith + str talismans, faith + holy dmg flask of physick, holy vow, flame give me strength powerstance big BONK

                                        • Anonymous

                                          There seems to be a little red flare on the ennemies you hit. Is that anything special or just for the lols ?

                                          • Anonymous

                                            Is the moveset like BKG? Because the stats and the Ash don't justify it's use...on paper at least, I'll have to test it and reply to this comment.

                                            • Anonymous

                                              Pro Tips for everyone trying to beat the boss legitimately (no disrespect to those who aren't).

                                              Strike and roll over and over. You'll basically want to stay right at his feet. Take the time to learn the timing of his attacks. Roll towards him in most scenarios after his current attack chain then strike and roll out. Depending on your weapon in most cases you can get one or two hits in safely. Slow and steady wins the race on this one don't get greedy with attacks.

                                              Halberd weapon is easier to dodge then sword imo. Sword has an annoying thrust and a flurry of attacks that's harder to dodge.

                                              Avoid red tornado looking ability and the red fissure slam. Red tornado is a 3 chain. First two are around the boss the 3rd is at your feet within range. Red fissure is an easy dodge just watch the timing and roll left or right. There are really the only two abilities I found I couldn't consistently roll towards the boss under his feet.

                                              • Anonymous

                                                Why does this thing have spinning slash? For an ultra late game boss weapon it has an entry level ash of war that you can't change? Seems odd, rather disappointing IMO. The sword has a cool move at least.

                                                • Anonymous

                                                  Easy, get azur comet, drink the tear that removes the fp consumption, get on top of the stone cup thing on the small wall next to the stairs, use terra magicus and determination to boost your damage and boom dead.

                                                  • Anonymous

                                                    gravity works,
                                                    bait it on the left side and tank it with your back to the wall. it will end up jumping back and falling to its death

                                                    • Anonymous

                                                      Huge disappointment on the weapon art. Kindred has this big flashy spinning halberd move, yet all we get is plain Soinning Slash? Come on

                                                      • Anonymous

                                                        Spent some time trying to lure him off the cliffs on either side of the sanctum. Neither seems to work. No gravity cheese for this guy :(

                                                        Also, fair warning if you are going to try to chip him down - he seems to disappear after some time and then respawn at his original location, even if you have been actively doing damage to him. Guess From really didn't want this guy to go down easy.

                                                        • Anonymous

                                                          +10 upgrade has following stats.

                                                          Damage:
                                                          - 252 Physical
                                                          - 301 Holy
                                                          Scaling:
                                                          STR: C
                                                          DEX: D
                                                          FAI: D

                                                          Looks like compared the golden halberd, it does less physical damage, but more holy damage. It also has worse STR scaling

                                                          • Anonymous

                                                            If you have faith and black fireball spell, stand in front of door (don't go outside) aim camera so head is aligned with door first lateral bar (from bottom) and throw spell. It'll hit 100% of the time with training and you can cheese him from security

                                                            • Anonymous

                                                              You get it by beating the gargoyle "black blade avenger or something like that" outside the bestial sanctum. which is located at the northern most tip of the Caelid region. Fighting the gargoyle make the beast priest npc go hostile tho

                                                              • drops from gargoyle outside of bestial sanctum, deals split holy/physical. The other plain gargoyles halberd dropped for me from a gargoyle in Leyndell, and does pure physical.

                                                                • Anonymous

                                                                  Pretty sure gfvasdbjnhm is right, I'll try to beat him tonight to confirm if someone else doesn't beat me to it

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