Spirit Glaive

spirit glaive elden ring shadow of the erdtree dlc wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 121
Mag 36
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 47
Mag 38
Fire 33
Ligt 33
Holy 33
Boost 39
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex D
Int D
attributes required elden ring wiki guide 18Requires
Str 14
Dex 17
Int 16
Halberd SlashPierce
Rancor Slash FP 12
Wgt. 6.5 passive effects elden ring wiki guide 18Passive -

Spirit Glaive is a Halberd in Elden Ring. It is a brand-new Halberd in the Shadow of the Erdtree DLC. The Spirit Glaive scales primarily with StrengthDexterity, and Intelligence and is a good Weapon for INT players, and is related to the Spirit Sword, sharing the same Skill, which is the Rancor Slash. 

 

Sharp blade sculpted into a twisted shape. A glaive that has seen many years of use in the gravesite.

Said to serve as a medium for communion with spirits.

 

Where to Find Spirit Glaive in Elden Ring

The Spirit Glaive weapon can be found at the following location:

  • Start at the Charo's Hidden Grave site of grace and walk through the arch to the northwest, turn right directly after and take the path that ramps up north, follow it to where it meets the edge of the Gravesite Plains and it will be on a grave. [See Shadow of the Erdtree Map]

 

Elden Ring Spirit Glaive Notes & Tips

 

Moveset & Videos in Elden Ring for Spirit Glaive

  • Videos for the Spirit Glaive Coming Soon

  

Spirit Glaive Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Spirit Glaive Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 121 36 - - - 59 D D D - - - 47 38 33 33 33 39 14
Standard +1 138 41 - - - 64 D D D - - - 47 38 33 33 33 39.39 14
Standard +2 156 46 - - - 70 D D D - - - 47 38 33 33 33 39.78 14
Standard +3 173 51 - - - 76 D D D - - - 47 38 33 33 33 40.17 14
Standard +4 191 56 - - - 82 D C D - - - 47 38 33 33 33 40.56 14
Standard +5 208 62 - - - 88 D C D - - - 47 38 33 33 33 40.95 14
Standard +6 226 67 - - - 94 D C D - - - 47 38 33 33 33 41.34 14
Standard +7 243 72 - - - 100 D C D - - - 47 38 33 33 33 41.73 14
Standard +8 261 77 - - - 106 D C D - - - 47 38 33 33 33 42.12 14
Standard +9 278 82 - - - 112 D C D - - - 47 38 33 33 33 42.51 14
Standard +10 296 88 - - - 118 D C D - - - 47 38 33 33 33 42.9 14

 

 

 




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    • Anonymous

      They really goofed with all the spirit weapons and rancor/ghost flame weapons. It could have been a really fun alternative way to play int builds but they're so under powered they're just not worth using. Maybe if they had made a talisman to boost ghost flame it would have been viable.

      • Anonymous

        These could have been so much more. These could have been Faith/Int scaling weapons for Necromancer builds. Instead, they're just mediocre as hell and serve no purpose other than having cool-looking L2s. Sad.

        • Anonymous

          Death sorcery deserves a dlc addition of its own to make up for all the mistakes in the base and sote game in regards to the magic and weapons. Can’t even make a decent death build without being rl380 to invest in the stats to make up for the lack of damage and accuracy.

          • Anonymous

            So why should I use this instead of, say, regular glaive with Black Flame Tornado, which I could also afford?

            • Anonymous

              I was so excited that we were getting a death rancor weapon and wow, this is absolute garbage. It has no faith scaling, and its int scaling might as well not even exist. This is primarily a dex weapon, more dex would get you the most damage, unbelievable

              • Anonymous

                Why not just make rancor slash a magic ash of war instead of making a shite weapon with crap scaling? What is from thinking?

                • This weapon is so utterly dogshit I use it just out of spite. They could've at least added a bit frostbite buildup. And wtf is this split damage? This is basically a dex weapon with a bit of magical dmg, like Death Poker, and yet Poker gets frostbite and actual scaling with unique moveset and Int - scaling AoW to justify Int investment, while this is... What it is. Necromancer's life is hard in Lands Between

                  • Anonymous

                    When I found this I was simultaneously hopeful and disappointed. It looked so cool in an unassuming way - like I knew it wouldn't be a big paradigm shift in buildmaking but I thought it could be fun. But as a death weapon with horrendous scalings I was certain it would actually be terrible. And it sort of is. Not exactly top meta in PvP and is seldom more effective than a cold Glaive with sword dance. But landing the full L2 does feel good. Just bear in mind that spirit slash costs much more FP than sword dance, so, spam at your own peril. I can't really explain or justify my fondness for this weapon but it's nice.

                    • Anonymous

                      The AoW can true combo if used in close range, Gigasthiccas confirmed it in his recent stream reviewing the patch notes

                      • Anonymous

                        What they should've done was add a new death infusion type that removes Str/Dex scaling and adds Int+Fth scaling

                        • My suggestion: Imbue the weapon with ghostflame (frost buildup) after using the AoW for 30 seconds. Then it'll at least have a niche

                          • Anonymous

                            How is the strength and int scaling both D at 0.54 and I see literally +1 returns for every int investment but I'm seeing +2/+3 for each strength investment. They need to fix this weapon.

                            • Anonymous

                              So many cool death themed weapons that are either weak af or have zero scaling synergy with each other, at least this one's a halberd ig

                              • Anonymous

                                Was excited at first, used it, no longer excited.
                                Has the spin charged heavy and the rancors from the L2 disappear before doing anything most of the time, not that they do much when hitting though.

                                • Anonymous

                                  It's look great but has surprisingly low damage. I hoped that perhaps the AoW would therefore be a bit better to compensate but... nah its just been a waste of Somber stones. With a +9 at 70 int, 45 dex I don't even reach 700 AR, while something faster like a moonveil gets close to 900 at +9 with much better WA on top. It's a scam. Use the curved sword version instead and pair it with a Wing of Astel or something.

                                  • Anonymous

                                    What's the point of making it, if nobody will ever use it due to such a low dmg and inconveniet requirements and scaling?

                                    298+88 AR and D C D
                                    Meanwhile the Halberd - the most standard, average weapon in the game, available even with a starting class, on magic infusion:
                                    240+240 AR and B scaling in int.
                                    266+266 and C - swordspear

                                    but hey, I can cast 5 very slow and weak skulls with it, so it balances 350 less AR

                                    • Anonymous

                                      how am i supposed to use any of the death/rancor weapons in a rancor build when all of the weapons are INT only and all the spells are INT/FAI?

                                      • Really should’ve either had frostbite, a unique follow up on the AoW (which is just Sword Dance with Rancor Spirits) or a unique heavy attack. As it stands the AoW is fine since Sword Dance is a good AoW anyway but, it’s a little sad it’s just recycled with no useful uniqueness. All the rancor spirits do is add a little flair.

                                        • Anonymous

                                          Start at the Charo’s Hidden Grave SoG and walk through the arch to the northwest, turn right directly after and take the path that ramps up north, follow it to where it meets the edge of the Gravesite Plains and it will be on a grave

                                          • Anonymous

                                            After playing around with this, it has become one of my new favorite weapons. It has the Nightrider Glaive moveset, but I think it has a different (but mechanically similar) R2. It scales mostly with DEX it seems, and the AOW is actually pretty decent despite what other people are saying. It's like a slightly faster Double Slash with projectiles that further increase poise damage on big guys, and allows for you to use it to deal with crowds.

                                            If I wanted another frostbite machine I'd just use the ones we have in the base game.

                                            • Anonymous

                                              More of a dex weapon than an intelligence one. When fully upgraded with 50 int it has less than 150 magical damage in total. Maybe the ash of war exclusively scales with it or something though

                                              • Anonymous

                                                At +10, Str and Int stay D while Dex goes up to C...Which is very close to Death Poker, but with a worse Ash of War.
                                                But since we have the ash of war from death's poker that we can move around, all of these death weapons seem inferior to just infusing. Such a shame.

                                                • Anonymous

                                                  The death stuff in SotE is so disappointing. Copy & Paste Death's Poker skill as an AoW, two weapons with the same generic rancorcall weapon art, and only one spell that matches the ghostflame aesthetic.

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