Death Knight's Longhaft Axe is a Greataxe in Elden Ring. It is a brand new Greataxe in the Shadow of the Erdtree DLC. The Death Knight's Longhaft Axe scales primarily with Strength, Dexterity and Faith and is a good Weapon for __goodfor__.
A long-hafted golden axe wielded by the Death Knight. Bears a representation of a decayed golden ring. Crackles with lightning, the power of the capital's ancient dragon cult. The knight, once the personal guard of Godwyn, was also the protector of the Prince of Death's cadaver surrogate.
Where to Find Death Knight's Longhaft Axe in Elden Ring
The Death Knight's Longhaft Axe weapon can be found at the following location:
- The weapon is obtained as a reward for defeating the Death Knight boss located at the Scorpion River Catacombs. [See Shadow of the Erdtree Map] [Video Link]
Elden Ring Death Knight's Longhaft Axe Notes & Tips
- Weapon Skill: Blinkbolt: Long-hafted Axe
- This weapon cannot be infused with Ashes of War
- Death Knight's Longhaft Axe can be upgraded by using Somber Smithing Stones
- Other notes and player tips go here
Moveset & Videos in Elden Ring for Death Knight's Longhaft Axe
Death Knight Video Guide
Death Knight's Longhaft Axe Upgrades in Elden Ring
Please see the Upgrades page to understand the weapon bolstering process.
Requires regular reinforcement with Somber Smithing Stones
This upgrade can be enchanted with Magic or boosted with Consumables.
Attack Power | Stat Scaling | Passive Effects | Damage Reduction (%) | ||||||||||||||||
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Death Knight's Longhaft Axe | Phy | Mag | Fir | Lit | Hol | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst |
Standard | 113 | - | - | 73 | - | 82 | D | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 43 | 20 |
Standard +1 | 129 | - | - | 83 | - | 90 | D | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 43.43 | 20 |
Standard +2 | 145 | - | - | 94 | - | 98 | C | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 43.86 | 20 |
Standard +3 | 162 | - | - | 104 | - | 106 | C | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 44.29 | 20 |
Standard +4 | 178 | - | - | 115 | - | 114 | C | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 44.72 | 20 |
Standard +5 | 194 | - | - | 125 | - | 123 | C | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 45.15 | 20 |
Standard +6 | 211 | - | - | 136 | - | 131 | C | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 45.58 | 20 |
Standard +7 | 227 | - | - | 147 | - | 139 | C | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 46.01 | 20 |
Standard +8 | 244 | - | - | 157 | - | 147 | B | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 46.44 | 20 |
Standard +9 | 260 | - | - | 168 | - | 155 | B | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 46.87 | 20 |
Standard +10 | 276 | - | - | 178 | - | 164 | B | E | - | D | - | - | 61 | 32 | 32 | 46 | 32 | 47.3 | 20 |
- Anonymous
At 54str and two-handing it needs 34 faith just to match the AR of the Heavy Crescent Moon Axe, but with split damage, woefully underwhelming for what would have been my favourite weapon :(
- Anonymous
Probably one of my favorite axes in the game appearance-wise. Equal parts practical and embellished. Plus, it hits like a truck. What's not to love?
- Anonymous
Can we PLEASE stop getting weapons that don't scale with literally everything else than their motif?
It's a STR weapon that has a ash that (to my understanding) scales with DEX while also having FTH scaling, which it matches aesthetically and also has a respective armor set to buff.
- Anonymous
My GOD this thing is fun to play with, the lightning dashes make you feel like a speed demon and the sweeping R2's are great for crowd control. Plus it's just damn beautiful to look at
- Anonymous
People here are definitely overthinking the scaling. 54 STR is enough to hit the 80 softcap so you can run minimal dex and 30-40 fth depending on your level. Most of the AOW dmg comes from the swing itself and still hits like a truck with no dex investment.
- Anonymous
Combination Ashes of war
Raptor of the Mists + Bloodhound's Step + lightning damage
- Anonymous
This AoW has really excellent poise, iframes as well as tracking. In case you overtravel, it will just aimbot rotate you back on target. The downward motion of the slash makes you go for a headshot on humanoid targets as well. It's overall quite satisfying to use.
- Anonymous
- Anonymous
Still does decent damage with bare minimum dex / strength. Using it for my 72 fth Deathknight / Dragon Cult build and the base damage is respectable and the skill does a ton, even without Shard of Alexander. The innate boost to lightning incantations and skills from the Deathknight set is pretty good.
- Anonymous
Who is supposed to be "Prince of Death's cadaver surrogate"? Does this refer to Fia?
- Anonymous
you can do a full 360 in midair with the weapon art R2, the dunk potential is insane
- Anonymous
I ran through the DLC with a STR/FTH build swapping between Magma Wyrm Sword and Ordovis sword when needed, picked up this bad boy and realized the Ash of War gives Iframes and sadly said goodbye to my pancake maker from Ordovis and hello into my new son from uncle death knight
- Anonymous
Do not let some people in the comment misguide you. Treat this weapon like you treat Ordovis Greatsword: a strength weapon with faith requirement.
At 80STR 20FTH, two handed with 2H talisman, this thing slaps almost everything in the dlc.
The weapon art requires some practice, but the strike part scales only with AR and deals very good damage and poise damage.
A nice addition to every strength build with some faith.
- Anonymous
Just run max str min dex and fth for this. The slash part of the aow is the majority of the dmg and it scales with AR. The lightning part scales with dex.
- Anonymous
This weapons AoW absolutely smashes people in pvp. Just won around 10 duels in a row as everyone gets caught by the follow up R2. Amazing PvP weapon.
- Anonymous
at +0 im hitting 813 with 80 strength with the aow
with 80 dex im hitting 746 with the aow
both tested with shard of alexander
- Anonymous
Gonna forever be sad that the AOW doesn't benefit from the claw talisman
- Anonymous
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The L2 into R2 is absolutely filthy. You travel a good distance forward during the AOW and you even get an invincibility frame (which if timed right, will blink through an attack that should clearly hit you). AOW Into R2 leaps high in the air after the blink bolt, and slams the axe doing phys/lightning damage. This has made the dlc significantly easier for me.
Similar to the dual axe, the lightning damage on the standard attacks scale lightly with faith, and the AoW lightning damage scales with dex only.
- Anonymous
A faith lightning weapon!!! ...Guess what? 45 faith and the lightning gets a whopping +60 damage. D at +10. Thanks fromsoft
- Anonymous
It was a good relationship Claymore, but I just can't feel about you the same anymore. Hello you beautiful long gold electric beauty, you.
- Anonymous
The moveset and ash of war is very nice, however ar is... quite confusing as also it has slightly better scaling then gargoyle black great axe, the lower base damage adds up to loosing out to it in 100 ar and to most lighting infused greataxe, that or I'm bad at math.
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- Anonymous
This one seems to be in a weird place. It scales mainly with STR and partially FTH, but the AoW lightning part scales with DEX only. So ideally you'd want high STR for regular attacks, but high DEX for increasing AoW damage.
- Anonymous
Looks cool, fun AOW, but really poor damages sadly. It doesnt compete with the others weapons in the DLC
- Anonymous
- Anonymous
What I want to know is if this axe has the same extra hyper-armor as the regular longhaft Axe. Can someone smarter than me test this?
- Anonymous
does this have the black knight axe moveset or do i have to abduct michael zaki
- Anonymous
I did some testing for the AoW since there seems to be conflicting information on this page.
All testing was done with a character that started as a vagabond (lowest my dex could be was 13 instead the min req of 10).
Damage was dealt to the regular shadow people in Gravesite Plains by the Three-Path Cross (don't know their damage negations)
Scadutree Blessing of 10 (scaling differences will be "bloated").
AR numbers listed below were before Scadutree Blessing.
Damage testing was only for the combined damage (overhead swing and lightning bolt) of the R2 part of the AoW. I didn't want to spend a ton of extra time trying to hit enemies with only the lightning part. Does not include the blinkbolt "bump" damage.
Axe was upgraded to +10.
Bare minimum requirements to wield the axe: 1480 Damage (575 AR)
Bare minimum requirements to wield the axe and it was raining: 1533 damage (575 AR)
Bare minimum +5 DEX: 1494 damage (580 AR) +14 from base
Bare minimum +5 STR: 1552 damage (594 AR) +72 from base
Bare minimum +5 FTH: 1502 damage (582 AR) +22 from base
I started wearing Shard of Alexander after this point (whoops)
99 STR with rest at bare minimum: 2459 damage (787 AR 2H / 749 AR 1H) (damage was the same whether 1H or 2H) +979 from base
99 DEX with rest at bare minimum: 1856 damage (619 AR) +376 from base
99 FTH with rest at bare minimum: 1973 damage (647 AR) +493 from base
54 STR / 60 FTH / 14 DEX: 2408 damage (784 AR 2H / 729 AR 1H) +928 from base
55 STR / 60 FTH / 13 DEX: 2415 damage (784 AR 2H / 731 AR 1H) (overhead 1844, lightning bolt 571) +935 from base
55 STR / 60 FTH / 13 DEX with rain: 2495 damage (784 AR 2H / 731 AR 1H) (overhead 1867, lightning bolt 628) +962 from base with rain
Blinkbolt "bump" damage without rain and using the last build was 307
With the final build the weapon AR is 479 Physical and 250 lightning (roughly 65/35 split) and if we include the bump damage the damage split for the AoW is roughly 45% physical / 55% lightning and 50/50 without the bump.
While not the most scientific and exhaustive testing this is my conclusion: STR >> FTH >>> DEX for both AR and AoW scaling.
DEX scaling is really bad and doesn't have really nice synergies with the rest of the build like FTH does. Me personally I would only gain better bow sniping damage and incantation casting speed with DEX while the FTH gives me better scaling with my incantations. Interestingly the AoW damage didn't change whether I was 2H or 1H with the weapon, perhaps that has always been the case but it's new to me.
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+10
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