Deflecting Hardtear

deflecting hardtear crystal tear elden ring shadow of the erdtree dlc wiki guide 200px
Type Crystal Tear
item effects icon elden ring wiki guide 55px 18pxEffect
Enhances spontaneous guard in mixed physick

Deflecting Hardtear is a Crystal Tear in Elden Ring. Deflecting Hardtear is a brand new Crystal Tear in the Shadow of the Erdtree DLCCrystal Tears can be mixed in the Flask of Wondrous Physick to enhance its effect.

 

A crystal tear formed slowly over the ages, where the scattered sap of the Scadutree pools deep within the furnace golems. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily enhances spontaneous guard. Damage negation and guard poise will be heightened in the moment immediately after assuming a guarding stance. Successfully executing a spontaneous guard will also strengthen guard counters.

 

Where to find Deflecting Hardtear

 

Elden Ring Deflecting Hardtear Notes & Tips

  • Duration: 5 minutes
  • At sites of grace, you can mix two crystal tears in the Flask of Wondrous Physick.
  • This will allow you to create elixirs with various custom effects.
  • Notes and player tips go here
 



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    • Anonymous

      This with the Stonebarb Cracked Tear will absolutely destroy an enemy's poise when you guard counter with a sizable weapon after a successful deflect. Pair it up with a big weapon that's got decent blocking stats and you don't even need a shield.

      • This is how I was able to beat the final boss.
        This + Stonebarb Cracked Tear + Greatshield talisman (reduces guard stamina; can be replaced if you're a sekiro god) + Curved sword talisman + Holy Black Steel Greatshield (100% holy negation to laugh in the boss's face when they do the AOE holy spam) + Some greatspear because they have an unusually quick guard counter attack compared to their normal R1s

        You just need to figure out good timings to actually go into the guard counter. For the final boss for example they have follow-up AOE hits for every attack so you'll get staggered out of the guard counter. But once you figure out the attack windows this thing RIPS enemies to shreds. I guess you can do the same with a dual wielded katana and literally just play Sekiro 2 at the cost of getting destroyed if you're not good enough to perfectly block everything.

        • Anonymous

          Upon further use this item seems to be very powerful and fun. You basically get the best damage resistance, good dps and can combo with jump attacks to destroy poise. Its much easier to parry with this than with the bucker and can, in most cases out damage a parry build. I wish they would get interrupted during the guard counter but you just have to look for an opening. OP ashes of war can still melt crazy fast but you can get punished for those where with this on your only true weakness is aoe attacks and stamina. Running poise tear, opaline/uplifting aromatic, or the one that lets you "die twice" works beautifully.

          • Anonymous

            29 Jun 2024 05:41
            I was having little trouble with Rellallalla with strenght build, drank this tear and got her on first try lol.

            • Anonymous

              I was having little trouble with Renalla with strenght build, drank this tear and got her on first try lol.

              • Anonymous

                I was having little trouble with Relana with strenght build until i drank this up and got her on 1st try. Really good stuff

                • Anonymous

                  I was having little trouble with Renalla with strenght build until i drank this up and got her on 1st try. Really good stuff

                  • Anonymous

                    The guard counter seems to stack:
                    https://www.reddit.com/r/Eldenring/comments/1dq81az/deflecting_hardtear_also_buffs_your_guard/

                    • Anonymous

                      doesn't work with the carian knight sword's heavy blocking attacks, nor the lazuli glintstone sword's. i'd like to believe this is an oversight because combining this tear with the unique block frames of those weapons makes too much sense, so hopefully this gets patched.

                      • Anonymous

                        This is already part of ER Reforged basic mechanics... (cant wait for ER Reforged to work their magic with the DLC)

                        • Anonymous

                          Forget "it should have been a talisman" this should have been a new key item! A brand new passive that all builds can use that Grant's a percentage reduction on perfect guarding. The tear allowing perfect guards to do the other effects.

                          • Anonymous

                            Trying this out on the Promised CR boss, and I think people here are massively overstating how useful this tear is

                            • Anonymous

                              this tear works like the deflects in sekiro and i absolutely love it. my favorite ability from the dlc right now

                              • Anonymous

                                I don't really see what's so great about this tear. If you're correctly counter punishing bosses, then you already knew the correct timing, at which point you're good enough to win the fight regardless.
                                I'm not sure I understand the utility of this tear.

                                • Anonymous

                                  How big is the increase from a successful deflect? Is it viable on low guard/damage negation weapons like fists or curved swords?

                                  • Anonymous

                                    We need this as a talisman asap... Update the game and add it... this was Miyazaki's magnum opus... why wasn't this in the game to begin with?... one of Fromsoft's BEST combat mechanics... reduced to a single 5 minute, once per rest use Physick.... what a waste...

                                    • Anonymous

                                      Why was this not just added as a basic mechanic? It lasts for a whole 5 minutes, long enough for every boss fight, it makes no sense at all for it to be a physick tear.

                                      • Anonymous

                                        there is no reason to nerf it. they would not have put it in the game if they thought it was OP. which it is not - i would argue it's even harder than parrying, cause you need to fully know the entire chain of attacks before getting your guard counter. and you can only do it for 5 minutes. where it actually excels is in PVP

                                        • Anonymous

                                          This should have been a Talisman, change my mind.

                                          Scratch that. This should have been in the base game. As a base mechanic (legitimately one of the the best things about ER Reforged).

                                          • Anonymous

                                            BRO WHAT WERE THEY THINKING WITH THIS! The Black Steel GreatHammer has a guard counter ability naturally on it without an AOW, pair it with this and you're a guard countering Holy damage machine. Probably one of the most broken things in the game aside from Bloodfiend Arm and Perfume cheesing.

                                            • Anonymous

                                              Why would y'all pair this one with the stonebarb tear, are you insane? Stonebarb lasts only 30 sec with is nothing, literally nothing, you won't et anything out of it and waste a physik slot. Pair it with something defensive like opaline hardear or stam regen or crimson tear, ffs.

                                              • Anonymous

                                                in my opinion this is a skillful way to play a block based build. Instead of just holding block you have to time each one and its more like a forgiving parry window. Really hope they dont nerf it because its a fun playstyle

                                                • Anonymous

                                                  I am addicted to this item. You get ripostes due to poise break and its just so good, legit sekiro gaming. I tested it with the parry dagger and greatsword but i like it best on the rivers of blood.

                                                  • Anonymous

                                                    Genuinely, this is some of the most fun I've had in 300 hours of ER. Deflecting every part of a combo or tanking a charge with your face and a right click is some levels of satisfying that I haven't had since Sekiro. Thanks, fromsoft

                                                    • Anonymous

                                                      Why risk a poorly timed roll when you will get roll-caught anyways by the trillion attack combos? This made Messmer SO MUCH FUN to fight that i am now using it for the rest of the DLC. It is really fun and very satisfying when you get consecutive attacks deflected. This and Stonebard cracked tear also made Gaius very easy since he was stance broken every second counter attack. I just don't know if it synergizes with Dragonbolt blessing; "Makes it easier to deflect attacks", but i guess it means attacks bouncing off of you and not guard?

                                                      • Anonymous

                                                        Maaan if this was a talisman we could have used it in arena. Guard countering guard counters is intensely cool, a proper clash of swords.

                                                        • Anonymous

                                                          5 minutes is ridiculous but i hope they don't nerf it. cause i just tried this in pvp, other dude had river of blood, just started running away from me after i deflected everything.

                                                          • Anonymous

                                                            use with the meteoric ore greatsword, since it's basically a medium shield missing a deflect hardly matters

                                                            • Anonymous

                                                              Tried 3 characters on various ng+++. Had 1 tower shield guy left on normal game so after getting destroyed on the others I went to him. He was already set up for guard counters with his lance (now messier great spear) and shield. This is exactly the playstyle and I am so happy to have found this just now.

                                                              • Anonymous

                                                                Sadly, malenias lifesteal still gets applied if you block, making waterfowl an insane health boost for her

                                                                • Anonymous

                                                                  Not sure if this is good or bad but I'm not sure if I could've beaten the final boss of the DLC without this

                                                                  • Anonymous

                                                                    Use this in conjunction with the stance damage tear (stonebarbed cracked tear). There are *so* many bosses in the DLC that get staggered in two or three guard counters.

                                                                    • Anonymous

                                                                      They really should change this tear's deflect effect into something similar to Sekiro. It's kind of difficult to tell if you successfully deflected an attack, and could lead to missing the guard-counter window. At the heat of battle, you can't be paying much of your attention to your health bar.

                                                                      • Anonymous

                                                                        Continuing, but now about the increase in Guard Boost: it HUGELY reduces the stamina cost when you successfully execute the Spontaneous Guard. I'm not sure but how much, if someone could test and axtually calculate the numbers would be great.

                                                                        • Anonymous

                                                                          It seems to increase the damage from Guard Counters by 20% each time you properly execute a Spontaneous Guard (has a visual light cue and also sound cue). It also seems to accumulate each time, up to 4x (+80% damage added to your next Guard Counter). Taking damage will NOT reset the count, but guarding at wrong timing WILL RESET.

                                                                          • Anonymous

                                                                            Unironically the best ****ingt hing they've added in the DLC. It let's me deflect the DLC final bosses attacks with my 13 endurance and 44% negation, 21 guard boost antspur rapier (sue me) with 0 damage taken.

                                                                            • Anonymous

                                                                              Does this work well with the new katanas type of weapons, if so then i cant wait to try this in seamless coop

                                                                              • Anonymous

                                                                                The only reason I stuck with the DLC till the end (and made me realize why Sekiro's combat system is far superior and more interesting than Souls'.)

                                                                                • Anonymous

                                                                                  Got a chance to use it. I like it a lot, but it seems like it drains endurance based on your guard boost level, which sucks, wish it was no stamina cost if deflecting. Was trying it with fist and deflecting against the hammer knights and I was getting staggered from the deflects. Still, it's a really cool alternate playstyle, maybe it'd work well with one of the new shield weapons

                                                                                  • Anonymous

                                                                                    looks like the guard counter dmg buff stacks on successive guard counters (group of mobs, almost back to back, not sure how long it lasts) went from 1411 to like 2250 on 3rd or 4th

                                                                                    • Anonymous

                                                                                      Use this tear if you're struggling against Rakshasa, or really any other super spammy enemy. Human enemies and most normal enemies will flinch after guard countering them, and of course, guard counters have high stance damage.

                                                                                      Speaking of guard countering, I must echo the anon below. Use backhand blades two-handed, it's nuts.

                                                                                      • Anonymous

                                                                                        Anyone figure out the numbers of how much both the Guard Boost, Damage Negation and Guard Poise actually add up? I'm curious if you can go in barehand blocking or do you need a weapon that has some decent guard of its own.

                                                                                        • Anonymous

                                                                                          What exactly is spontaneous guard?
                                                                                          Just normal Block right before the enemy hits you?
                                                                                          Does is effect a parry wich was bad timed but not completely failed?

                                                                                          • Anonymous

                                                                                            My new fav tear. Colossal weapon, Two-Handed Sword Talisman + Curved Sword Talisman + Greatshield Talisman + Blade of Mercy, enjoy.

                                                                                            • Anonymous

                                                                                              every single elden ring overhaul mod adds sekrio parries because theyre baller as **** and work in the combat system.
                                                                                              this will have to do for vanilla i guess

                                                                                              • Anonymous

                                                                                                Man I dismissed this thinking it made parries stronger or something, not that it literally made deflects possible. I have to give this a go! Are some weapons/shields faster to guard than others, or is it all about the same?

                                                                                                • Anonymous

                                                                                                  Given how many of the tear effects and talisman effects in the base game are the same, I am scouring every single inch of the DLC looking for a talisman that does the same thing as this tear. The only reason I can think of that there isn't is that this tear is so good that having it permanently would be too powerful. I still need it.

                                                                                                  • Anonymous

                                                                                                    Lasts 5 minutes, I've personally timed it. Was hoping for even more, but honestly I'm already thankful enough that we now have a way of properly playing 2h held weapons Sekiro-style

                                                                                                    • Anonymous

                                                                                                      It's not exactly like Sekiro's deflect, as from the testing I've done it doesn't do any posture (stagger in Elden Ring) damage to enemies. You cannot rely on just tapping L1 to stagger enemies. It does give you an opportunity to preform an enhanced guard break which is nice, but the difference is important to note. It does last several minutes though, so you can pop it at the start of a boss fight and use it the whole way through usually.

                                                                                                      • Anonymous

                                                                                                        So this is Sekiro 2 we've been waiting for huh? Can't wait to beat base game with deflecting every main boss attack ;D

                                                                                                        • Anonymous

                                                                                                          Seems to work well with Dragonbolt Blessing, certain enemy attacks will bounce off of you leaving them open to the guard-counter

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