Helphen's Steeple

helphens steeple
attack power elden ring wiki guide 18Attack
Phy 101
Mag 101
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 66
Mag 60
Fire 33
Ligt 33
Holy 33
Boost 46
attribute scaling elden ring wiki guide 18Scaling
Str D
Dex E
Int D
attributes required elden ring wiki guide 18Requires
Str 19
Dex 10
Int 22
Greatsword Standard / Pierce
Ruinous Ghostflame FP 20
Wgt. 11.5 passive effects elden ring wiki guide 18Passive -

Helphen's Steeple is a Greatsword in Elden Ring. The Helphen's Steeple scales primarily with Strength, Intelligence and Dexterity and is a good Weapon for its additional magic damage. 

 

Greatsword patterned after the black steeple of the Helphen, the lampwood which guides the dead of the spirit world.

The lamplight is similar to grace in appearance, only it is said that it can only be seen by those who met their death in battle.

 

Where to Find Helphen's Steeple in Elden Ring

The Helphen's Steeple weapon can be found at the following location:

 

Elden Ring Helphen's Steeple Notes & Tips

  • Weapon Skill: Ruinous Ghostflame
  • This weapon cannot be infused with Ashes of War
  • Can't be enchanted with Magic nor boosted by Consumables.
  • Helphen's Steeple can be upgraded by using Somber Smithing Stones
  • The weapon skill attacks during the buff animation, making it easier to apply in the middle of a fight than normal weapon buffs.
  • Powerstances well with the Dark Moon Greatsword, as they have similar stat requirements and scaling
  • Other notes and player tips go here

 

Moveset & Videos in Elden Ring for Helphen's Steeple

 

 
 
 
 
 
 
 
 
 

Dark Knight Written Guide

 

Helphen's Steeple Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Helphen's Steeple Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 101 101 - - - 66 D E D - - - 66 60 33 33 33 46 22
Standard +1 115 115 - - - 72 D E D - - - 66 60 33 33 33 46 22
Standard +2 130 130 - - - 79 D E D - - - 66 60 33 33 33 46 22
Standard +3 144 144 - - - 85 D E C - - - 66 60 33 33 33 47 22
Standard +4 159 159 - - - 92 D E C - - - 66 60 33 33 33 47 22
Standard +5 174 174 - - - 99 D E C - - - 66 60 33 33 33 48 22
Standard +6 188 188 - - - 105 D E C - - - 66 60 33 33 33 48 22
Standard +7 203 203 - - - 112 D E C - - - 66 60 33 33 33 49 22
Standard +8 218 218 - - - 118 D E C - - - 66 60 33 33 33 49 22
Standard +9 232 232 - - - 125 C E C - - - 66 60 33 33 33 50 22
Standard +10 247 247 - - - 132 C E B - - - 66 60 33 33 33 50 22

 

 




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    • Anonymous

      This should get a heavy combo like the sword of milos at LEAST, it's such a cool looking weapon and one of only a few really visually interesting int-scaling weapons and yet it's just a greatsword with a glowy fire effect

      • Anonymous

        Build idea: Champion of the death blighted (NG+)

        Primary stats: Vigor 40, strength 30, int 60, faith 60

        Items(R): Helphens steeple, death ritual spear, Eclipse shotel
        Items(L): Prince of deaths staff, Golden order seal, Eclipse shotel

        Armor: Black hood(sages cave) Nights cavalry armor(consecrated snowfield) Lionels leggings(Leyndell) Lionels boots(Leyndell)

        Sorceries: Ancient death rancor, tibias summons, night maidens/fias mist (depends on PvP or PvE)
        Incantations: Death lightning, Black flame sling, Black flame ritual.

        Open to suggestions!

        • Anonymous

          Why are so many of you so narrow minded? Think, if it was anything more than what it is, it would have been nerfed. Fromsoft, now having the creator of the way are nerf crazy. Anything good will be nerfed to the rest .They want it that way.

          • Anonymous

            Does R1 combo into AoW? In DS3 I remember Onyx Blade's R1 comboed into its WA, and Helphen's Steeple has identical animations

            • Anonymous

              I feel as though we are looking at this sword at the wrong perspective, it isnt in direct competition with the DMGS for it fills a different role. HS is for hybrid int builds whilst DMGS isbetter suited for 80 int build. HS in my tests fills its role of a str major int minor build better than the DMGS. However I feel as though the AoW should be buffed, nothing insane just increase the duration and make it so the fire in the AoW actually works with FGMS(flame grant me strength) because as of right now FGMS does not boost the bonus damage granted by the AoW

              • Anonymous

                i would’ve used this weapon if it was a faith strength weapon. i find it kinda strange that it’s not seeing as it uses black flame or something similar

                • Anonymous

                  Personally I find Adula's Moonblade compliments this AoW. Cast AMB twice and use Steeple AoW and you'll proc Frostbite in 2 swings.

                  • Anonymous

                    it really needs to behave like the darkmoon greatsword where you could fire a wave on heavy attacks i mean they forgot to add it.

                    • I have to ask; and this is without cynicism or scoffing (as I’m not a Ranni simp)… is there literally any reason to use this over DMGS apart from fashion?

                      Buff applies faster but only lasts for 30 seconds, lacks a projectile and is the only source of frostbite, as opposed to DMGS’s unbuffed intrinsic frost buildup.

                      The weapon design aesthetically is incredible. If I had to do a blind guess without seeing stats or descriptions, I’d peg it as a faith/stength sword. I just wish the AoW had a little more to it or maybe a flat intrinsic frost buildup and then the AoW adds black flame, which would create a very cool style that incentives building frost with normal attacks and then pulling out AoW to reset frostbite as well as deal some of that nice percentage based black flame damage.

                      A boy could dream.

                      • Anonymous

                        It is much inferior to its direct competitor (Dark Moon Greatsword) in the strength of its special skill. If this weapon is at least given a stabbing attack on R2, it will already compete with Moonlight.
                        Anyway, the sword looks so beautiful.

                        • Anonymous

                          You'll think the AoW being called "ghostflame" would do damage over time and cause frost build up... nope... People who cosplaying Death Knights might appreciate its looks but functionality... its bad.

                          • Anonymous

                            Fromsoft lore be like: So btw, there is this entire new dimension called helphen, it has like its own grace which implies that it has its own greater will, nothing relevant, really, don't pay much attetion to it.

                            • Anonymous

                              Tried this out two-handed in duels, definitely needs a buff. The AoW adds a negligible amount of damage (something like an extra 50 damage at most) which is silly because moonveil exists and you can 2 tap people with the same exact stat build. In addition, I rarely got the frost procc due to the the limitation of mostly downward strikes and its frost build up per hit is actually pretty low, tested on trolls and it takes 6 r1s to frostbite (3 hits if powerstancing L1) and on Leyndell knights it took 5 r1s (also 3 hits powerstancing). The only way I could reliably win duels with this was to go for poised trade blows against non-piercing attacks.

                              In general, I think this weapon is a bad choice for both PvE and PvP but it's definitely 10/10 for looks when it's AoW is active. I think greatswords need a buff to their r1 and r2s, maybe a guardpoint like the carian knight sword? idk. And, the AoW of this weapon just needs to be better overall because as it stands 20 FP is just too much for something that that can be outdone by powerstance frost infused weapons that can procc frost in 2, harder to reaction dodge, hits and no FP spent. Lastly, I wish the AoW had a black flame effect on hit, it just looks like it would.

                              • Anonymous

                                Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit

                                • Anonymous

                                  This is such an incredibly sick design for a weapon, I just wish it was a little bit better. Faces a lot of stark competition as a Str/Int weapon. Why couldn't it scale with Fth as well to match the death sorceries? Why can't we just have good ol fashioned dark damage?

                                  • Anonymous

                                    If I as a user would suggest a buff for this weapon, which i hope they will do, is to speed up the weapon art just a little bit and give the weapon art at least an r1's worth of damage.

                                    • Anonymous

                                      Just a heads up, this weapon is incorrectly listed on the list of Curved Greatswords at the bottom of the Dismounter page (probably all of the other CGS pages too, but honestly I didn't check)

                                      • Anonymous

                                        The WA definitely needs a duration buff. 30 Seconds ist quite short, especially as it is lacking innate frostbite. If they matched the 60 second duration of DMGS, they would make quite a nice pair, but otherwise I think you are better off pairing the DMGS with an other frost infused greatsword.

                                        • Anonymous

                                          My candidate for the most beautiful weapon in the game. I really really like how it looks. The Ghostflame is just a cherry on top.

                                          • Anonymous

                                            Reminds me a little bit of Skull Knight's sword. For cosplay, I guess it's just a matter of choosing between the blasphemous blade and this one, or str/fth vs str/int

                                            • Anonymous

                                              so....this is literally the onyx blade from ds3 but now instead of hex weapon its a int weapon? i swear they really did a poor job with death/hex sorceries in this game, spells are lacklustre and one weapon in the entire game?

                                              • Anonymous

                                                so....this is literally the onyx blade from ds3 but now instead of hex weapon its a int weapon? i swear they really did a poor job with death/hex sorceries in this game, spells are lacklustre and one weapon in the entire game?

                                                • Anonymous

                                                  I think to make this weapon more viable is as easy as just making the buff last longer than 30secs. I mean, Moonlight Greatsword lasts 60secs and is far more effective as it hits hard, can hit at range and causes massive frost build-up. So at least make Ruinous Ghostflame last 60secs. I think that'll do a lot to make this one stand out better as a decent str/int weapon.

                                                  • Anonymous

                                                    I’ve been doing tests to compare this to the death poker. Helphens Steeple will buildup frostbite in 4 hits with the ability active. And it seems to have better poise break than the death poker. The death poker doesn’t build up frostbite for like 5 or 6 hits. And breaks stance less. But the ash of war is just too good

                                                    • Anonymous

                                                      been having fun powerstancing this with dark moon gs on a pure int build, this however definitely needs innate frostbite

                                                      • Anonymous

                                                        The frostbite effect on the buff needs a buff, or give it innate frostbite like the poker. As is, this thing can barely frostbite basic enemies

                                                        • Anonymous

                                                          STR/INT is a very underrated and overlooked build in Fromsoft games. Most people go STR/FTH or DEX/INT, we still need more options for DEX/FTH tho

                                                          • Anonymous

                                                            of course im searching for every blackflame weapon availabe and NONE of them have strength faith scalings. either dex faith or strengh int. meaning, the strength buff for fire damage is totaly worthless in blackflame category.

                                                            • Extremely underrated weapon that can add a lot of versatility to your build. I’m powerstancing two of these at +9 with 70 INT on my Frostblade Mage and they will freeze and stunlock nearly everything to death. The reason why these are so powerful when powerstanced compared to other ghost flame blades is simply the skill cast time. Compared to something like the DMGS, you can buff BOTH YOUR STEEPLES in the same amount of time AND they will do more frost buildup per hit. This makes using the skill much more viable during combat.

                                                              The biggest downside however is the weight which can make powerstancing nearly impossible (especially for mages) without Talismans. These swords should almost certainly be within 8.5-10 pounds individually but I don’t think From adjusts things like this so it’ll just have to be this swords main caveat.

                                                              Regardless, give it a shot! This weapon is a certified frosty banger.

                                                              • Anonymous

                                                                either the tibia mariner isnt spawning for me or ive already killed it and it didnt drop the sword. im at the correct spot near castle sol, and i cant seem to find this weapon ive triple checked its spawn location and my inventory and i dont have the weapon. ive never sold a weapon in this game so i know i havent gotten rid of it by mistake.

                                                                • Anonymous

                                                                  Anybody else getting less damage when buffed with the weapon art? I’ll have to run more tests but as of now I’m doing 50-100 less damage with R1’s against all enemies in Haligtree Canopy while the weapon is buffed. Envoys, ants, etc. Damage goes up with all attacks once buff ends. Very confused and disappointed. Not sure if this is a bug or not.

                                                                  • Anonymous

                                                                    I like it, especially that the buff can be applied very quick, but its way too heavy. 11,5? Really? There are longer greatswords that weight less.

                                                                    • Anonymous

                                                                      I’ve been using this over moonlight for the aesthetics and here’s a thorough review:

                                                                      More AR than moonlight, cheaper buff, faster buff application, the buff animation is a sweeping attack. The R2 on this is a standard GS attack so you don’t have to deal with whatever the moonlight R2 is. The downsides: AR is 50/50 physical/magic so less benefit from magic increase, the buff is shorter, the buff attack is weak, and this only applies frost when buffed. No projectile. This fits a more melee int build.

                                                                      • Based on my tests, the buff on this weapon adds at least 80+ frost build up which was against a cold infused weapon of 88 frost because it triggered on the same amount of hits against Leyndell Knights (5 hits), whereas DMGS took 7 hits unbuffed and 6 hits buffed.

                                                                        All things considered, this makes Helphen’s Steeple one of the best frostbite weapons per-hit in the game not including cold infused weapons or weapon arts.

                                                                        • Anonymous

                                                                          is a cool weapon but darkmoon is just better in the same niche. Moon has a (sligtly) better int scaling and the buff on lasts twice as long, and it can have ranged heavy. think this one needs a small buff where the weapon buff lasts longer

                                                                          • Anonymous

                                                                            i use both this and Dark moon, buff with the left hand first then use the 1 handed right art for both buffs, you'll need Old Lord's Talisman if you want to make this a little less annoying to refresh, but swinging with both of them buffed will hit like a freight train, damn near insta frostbite anything weak to it and with both being magical you can use the Physick flask with the Magic Shrouding Cracked Tear to give them both a respective +20% boost to both of their magic damage values. I do wish Helphen's self buff was a little longer lasting however, as it is a weaker buff overall...

                                                                            • Anonymous

                                                                              Very good weapon, I like it more than the Moonlight GS in most situations. Weapon art is cheaper, can be reapplied easier in a boss fight and has a WAY better moveset.

                                                                              • Anonymous

                                                                                Pretty good STR/INT weapon. I find this and Dark Moon Greatsword to be used interchangeably, each with their own pros and cons. Compared to Dark Moon GS, I find it generally more consistent but the buff is not as strong. Main takeaways between the two are:
                                                                                -Helphen’s lacks innate frost buildup without the buff, I assume it gains a flat 50 with the buff active
                                                                                -Does more physical damage base and has better STR scaling at the expense of less INT scaling (DEX scaling and base magic damage is around the same for both)
                                                                                -Thanks to better STR scaling, two-handing provides more damage than Dark Moon
                                                                                -Weapon art is much faster and cheaper but the buff lasts half as long and isn’t as strong (flat +50 magic damage compared to Dark Moon’s +25%, and you don’t get an R2 projectile)
                                                                                *Weapon art cast speed is about the same speed as chugging a flask, but you can’t move for the second half of the cast. It has a hitbox during the cast, but it does poor poise damage and is much weaker than an R1 so don’t expect it to keep you protected. Also more active down at your right side than it is in front of you.
                                                                                -22 INT requirement compared to 38 but this may not matter since you’d be using this weapon in an INT-focused build ideally
                                                                                -Helphen’s is heavier at 11.5 weight compared to Dark Moon’s 10.0
                                                                                -You may think this sword looks cooler than Dark Moon

                                                                                I feel both swords can be used interchangeably depending on your situation. If you’re playing with summons, coop or ashes, Dark Moon might find more value since the slow buff cast time can be mitigated by summons taking aggro and being able to safely throw out R2 projectiles. Otherwise, Helphen’s might be better for solo play because of its reliability and consistency. Losing your buff is not a serious loss, but it’s not too hard to refresh it as long as you find an opening or back up for a few seconds. If no innate frost is a turn-off, there’s better options for applying it than both weapons.
                                                                                With my current build (~40 STR AND ~60 INT), Helphen’s AR unbuffed is greater than Dark Moon unbuffed, but Dark Moon buffed is quite a bit better than Helphen’s buffed. With my playstyle, Helphen’s fits better for me.

                                                                                • Anonymous

                                                                                  I wonder if the "Lamplight" that it describes as being similar to Grace is meant to be that blue light that you see at the end of Catacombs that returns you back to the entrance.

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