Shield of Night

shield of night unique elden ring shadow of the erdtree dlc wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 78
Mag 50
Fire 0
Ligt 0
Holy 0
Crit 100
guarded damage negation elden ring wiki guide 18Guard
Phy 74
Mag 70
Fire 45
Ligt 45
Holy 45
Boost 43
attribute scaling elden ring wiki guide 18Scaling
Dex D
attributes required elden ring wiki guide 18Requires
Str 8
Dex 15
Small Shield Strike
Revenge of the Night FP 5
Wgt. 2.0 passive effects elden ring wiki guide 18Passive -

Shield of Night is a Small Shield in Elden Ring. It was added with the Shadow of the Erdtree DLC. The Shield of Night is a Shield that scales primarily with Dexterity. Small Shields usually weigh very little and has the least form of protection from attacks. They are often used by players who prefer Parrying rather than Blocking. Its lighter weight also makes it ideal for quick, agile characters with low equipment weight capacity.

 

A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape.

The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature.

 

Where to Find Shield of Night in Elden Ring

The Shield of Night can be found at the following location:

  • Can be found in Bonny Gaol. The top level of this gaol can be accessed after using the jar lift near the bridge twice. You need to jump off at the bridge level, activate the switch, and then ride the jar going up. You will find this on the ledge behind the corpse on top of a table. [See SOTE Elden Ring DLC Map] [Video Link]

 

Elden Ring Shield of Night Notes & Tips

  • Weapon Skill: Revenge of the Night
    • Unleashes the dark of Night imbued with magic power. If used immediately after blocking an incoming attack, its power is absorbed, bolstering the strength of this skill.
  • This weapon cannot be infused with Ashes of War
  • Can be buffed by defensive Magic or Consumables
  • Shield of Night can be upgraded by using Somber Smithing Stones
  • The prime function of this shield is to block ranged attacks and spells and then quickly press L2 to fire off a damage boosted projectile in a Block-Counter type of animation that does far more damage than the normal projectile.
  • At 80 Dexterity, Shield of Night has 414 AR.
  • NOTE: As of Patch 1.14, the shield's physical damage negation has been increased. (55.0 > 74.0)

 

Moveset & Videos in Elden Ring for Shield of Night

 

 

Shield of Night Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Somber Smithing Stones.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Shield of Night Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 78 50 - - - 64 - D - - - - 74 70 45 45 45 43 20
Standard +1 86 56 - - - 69 - D - - - - 74 70 45 45 45 43.86 20
Standard +2 95 61 - - - 73 - D - - - - 74 70 45 45 45 44.72 20
Standard +3 104 67 - - - 77 - D - - - - 74 70 45 45 45 45.58 20
Standard +4 113 73 - - - 82 - D - - - - 74 70 45 45 45 46.01 20
Standard +5 121 78 - - - 86 - D - - - - 74 70 45 45 45 46.87 20
Standard +6 130 84 - - - 90 - D - - - - 74 70 45 45 45 47.73 20
Standard +7 139 90 - - - 95 - D - - - - 74 70 45 45 45 48.16 20
Standard +8 148 95 - - - 99 - D - - - - 74 70 45 45 45 48.59 20
Standard +9 156 101 - - - 103 - D - - - - 74 70 45 45 45 49.02 20
Standard +10 165 107 - - - 108 - D - - - - 74 70 45 45 45 49.45 20

 




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    • Anonymous

      What if you could hold the ash so you could continue to keep the shield in front of you while having it act sort of like Eternal Darkness but it deletes incoming magics. I had this idea because when you do the ability you actually get guard frames when you push the shield in front of you.

      • Anonymous

        i wish it gave a 25% (5% smaller than the staff of loss´ 30%) buff to night sorceries while equipped in the off-hand. i rly want to make a 3rd "swordhand" of night sorcer assassin style rp character with these items but "dual-wielding" staffs of loss is simply better when focusing on night magic

        • Anonymous

          I had much fun using this on duels and pve, but it feels a bit underwhelming when you start to think about the range these projectiles can travel.

          • Anonymous

            For a magic-mirror shield i like it. I DONT like the 20 foot range. Mages casting me far away and im trying to reflect like a toddler kicking rocks

            • Anonymous

              I love how all of you keep demanding the shield be bigger with better boost and physical negations or whatever, but like... The Tree Sentinel Shield existed since Launch. This is just meant to serve as a more proactive tool since this can proc off of ANYTHING and having more buff support since it's magic damage at the cost of chip damage and not just a counter to spells like the reactive style Sentinel Shield's spell parry. Y'all literally have your cake and and get to eat it, but your mad it's the wrong flavor.

              • Anonymous

                Skill's very fun to use, but you definitely need to build for it...mostly for the mediocre guard boost rather than the defenses, really.

                • Anonymous

                  Should be a medium or Greatshield, heavier with better blocking, either give actual 100 physical or just better stamina guard

                  • Anonymous

                    In pvp with the deflect tear this is devastating when used correctly, up to 1k deflects, can be used to punish hosts and phantoms for blindly throwing a dragon breath or spamming comets. Basically gives you something resembling the old carian retaliation back.

                    • Anonymous

                      why did they choose to make this a small shield?
                      it would've looked much cooler as a medium or big shield like the looking glass knight ds2,,,
                      more importantly, it would've given it 100 block negation and make the skill actually practical.

                      • Anonymous

                        This would be so good if the damage returned was the full amount of damage received, the same type, same status build, no matter what it was. A full stop in PVP against some STRength builds and multihit builds, caster counter, everything. All of a sudden players have to get a little creative with you.

                        In PVE, it would be a great way for casters to trade against aggressive melee bosses and an interesting option in place of blocking or dodging normally

                        • Anonymous

                          Correction: you don't need to jump off onto the bridge first, you can just keep standing on the lift and it'll take you up.

                          • Anonymous

                            This could use a buff but otherwise a solid tool. Maybe just enhanced guard boost against attacks that deal elemental damage

                            • Anonymous

                              If you use it without guarding first it does almost no damage. It’s worthless to use it instead of a guard counter since a guard counter is going to do more damage. I can think of only two reasons to use this shield. If you’re a caster and want something to “guard counter” with or to “guard counter” spells from afar. If you’re looking to do the latter, I’d say you’re much better off with Carian Retaliation. Parrying spells is actually super easy. This shield is extremely niche. I don’t see it getting much use.

                              • Anonymous

                                skill should've been a parry that automatically fires the projectile if successful. the damage reduction, and the damage of the projectile, is too low to justify blocking with it.

                                • Anonymous

                                  I think the purpose of this shield is to be used against mages like Erdtree Greatshield. However, this one has lower stats requirement but poor damage negation, and likely built for just tanking magic damage while the Erdtree Shield is more universal.
                                  It may not be a good shield, but at least it gives dex players a tool to counter int players (while str players have so many shields to use against mages).

                                  • Anonymous

                                    Alright so I tested some things. Despite making the guard counter sound when performing the skill right after blocking the weapon art damage is NOT boosted by the Curved Sword Talisman, nor by the Deflecting Hardtear. You also cannot trigger the weapon art counter by equipping Shield of Night in your right hand and blocking with another shield in your left hand. I also tried Arrow's Sting and 2-handing the shield with Two-handed Sword Talisman to no avail. Unfortunately due to being a somber/split damage weapon you also cannot apply Scholar's armament to it. Scholar's Shield and Shield Grease works fine. It IS however boosted by the Spellblade set. The weapon art deals magic damage exclusively after all. As you might've already guessed it is also boosted by Shard of Alexander, Magic Scorpion Charm, Magic Cracked Tear, Terra Magica and universal buffs like Sword/Crusade Insignia and Bloodsucking Cracked Tear. The physical and non-physical damage portion of the this scales exclusively with DEX, weapon art included. Weapon art damage scales surprisingly well with D-scaling in DEX.
                                    Damage tested on Stormveil living jars
                                    80 DEX with no buffs
                                    - Regular: 353 Counter: 1074
                                    80 DEX Shard of Alexander
                                    - Regular: 406 Counter: 1235
                                    80 DEX Alexander + Magic Scorpion + Spellblade + Magic Cracked Tear + Terra Magica
                                    -Regular:722 Counter: 2193
                                    And just for funsies
                                    80 DEX Alexander + Magic Scorpion + Spellblade + Magic Cracked Tear + Bloodsucking Cracked Tear + Terra Magica + Jellyfish Shield + Crusade Insignia
                                    - Regular: 1121 Counter:3404
                                    With the already high magic negation it works well for countering mages. Add shield grease/Scholar's shield and greatshield talisman and it works okay against regular enemies as well. Deflecting Hardtear reduces damage and stamina loss but does not increase damage of the weapon art's counter. From what I can tell it deals next to no stance damage when compared to other guard counters and bigger enemies won't even flinch. All in all this is meant to be a long range guard counter alternative. If it had decent holy/lightning protection i'd consider it for my spellblade build. As it is now it's more of a niche.

                                    • Anonymous

                                      you can make this viable with scholars armament and greatshield talisman if you really wanted to make a shield build

                                      • A few questions about it: What's the damage type of the AoW? Do buffs on the shield apply to the AoW? And finally, does the spontaneous guard tear improve the damage of it?

                                        • Anonymous

                                          I understand that it's a different shield size class, but for 1.5 extra weight the Silver Mirrorshield has better magic blocking (89% vs 70%), better guard boost (49 vs 39), blocks 100% of physical damage (versus the horrid 55% this has), and it has more lenient stat requirements for a wretch character (only 2 levels in STR from baseline versus 8 in INT). Silver Mirrorshield also has No Skill, so you can your weapon's ashes of war with it equipped.
                                          This thing certainly is cool looking but I don't really understand its intended use case when a direct upgrade exists for its supposed niche of blocking magic. If it were meant to be a "anything but physical" shield that would also be interesting, but 45% blocking is low enough that you should just be dodging instead of using this.

                                          • Anonymous

                                            I’m using rn against one of the weaker dlc “mini bosses” and it’s actually pretty water in a bad way

                                            • Anonymous

                                              Not sure why this scales dex, considering dex users already get access to lightning infusions & fire damage from spark aromatics, not to mention the numerous holy weapons that scale primarily dex.. Does dex really need every single damage type?

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