Throwing Blades are a type of Weapon in Elden RingThrowing Blades can be used as a short range weapon, but granting the ability to be thrown to enemies, spawning back at the wielder's hand automatically after that.

Throwing Blades can be modified by a number of Ashes of War to change its Skills or Damage Type, so play around with it and see what you like.

Throwing Blades are a naturally paired weapon, meaning when inputting to two-hand this weapon, your character will instead equip a second, duplicate weapon in their off-hand.

Throwing Blades have a built-in feint. Press dodge while charging a heavy attack, and another animation will happen.

 This is one of the 8 new weapon categories debuting in Shadow of the Erdtree.

Note: Patch 1.14 Increased the attack speed of the uncharged version of the first heavy attack.

 

Elden Ring Shadow of the Erdtree Throwing Blades

 

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Elden Ring Shadow of the Erdtree Throwing Blades Base Values

Quick Search of All Weapons

Name
Phy Mag Fire Ligh Holy Crit
Boost
Str Dex Int Fai Arc Wgt Skill
smithscript dagger throwing blade elden ring shadow of the erdtree dlc wiki guide 200px
Smithscript Dagger

sote new

67

35

-

20

-

20

-

20

-

20

100

15

5

E

11

C

11

E

11

E

-

-

1.5

6

Piercing Throw

Elden Ring Shadow of the Erdtree Throwing Blades Max Standard Values

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt Upgrade

Smithscript Dagger
sote new

151 - - - - 100 60 D B E E - - 35 20 20 20 20 18 10 1.5 Smithing Stones

Elden Ring Shadow of the Erdtree Throwing Blades Max Heavy Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

129 - - - - 100 60 A - E E - - 35 20 20 20 20 16.5 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Keen Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

121 - - - - 100 66 D S E E - - 35 20 20 20 20 16.5 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Quality Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

112 - - - - 100 60 B B E E - - 35 20 20 20 20 16.5 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Fire Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

93 - 93 - - 100 60 B E E E - - 33.25 19 25 23 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Flame Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

110 - 110 - - 100 60 E D E B - - 33.25 19 25 23 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Lightning Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

95 - - 95 - 100 60 E B E E - - 33.25 19 23 25 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Sacred Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

110 - - - 110 100 60 E D E B - - 33.25 23 19 19 25 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Magic Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

110 110 - - - 100 60 E E B E - - 33.25 25 19 19 23 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Cold Upgrades

Quick Search of All Weapons

 
Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

99 84 - - - 100 60 D B B E - - 33.25 23 19 19 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Poison Upgrades

Quick Search of All Weapons

 
Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

118 - - - - 100 60 D B E E D - 33.25 19 19 19 19 15 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Blood Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

118 - - - - 100 60 D B E E D - 33.25 19 19 19 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Occult Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

123 - - - - 100 60 E D E E A - 35 20 20 20 20 16.5 10 1.5

 




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    • Anonymous

      Making a weapon category with a single weapon is silly. This could've easily been a smithscript dagger. It feels like they wanted to make an extra arbitrary weapon category so they can say 8 new weapon categories instead of 7

      • Anonymous

        We should have gotten the throwing blades the beastman have in farum azula that did lightning damage and scaled with strength

        • Anonymous

          These just saved me. Was doing a powerstanced Dagger run and I got hard stuck on fighting Bayle. One hard-to-hit tanky mf who doesn't really care for slash damage, so when I realized that these exist my whole playthrough was made much more enjoyable, you trade range for damage, but still keep dagger agility. A great way to add a sidegrade. Only complaint is that selection is too limited

          • Anonymous

            So, lets say we got a hypothetical second weapon in the Throwing Blades class. It would most likely be somber since I don't see it having different attacks aside from the AoW, but what would it be? The two current ashes are the main things that come to mind for a throwing only weapon, only thing I could think of is something like a crazy fast rate of fire attack or maybe a homing attack.

            • Anonymous

              smithscript dagger is probably one of my favourites or at least in my personal top 3 of this weapon class

              • Anonymous

                Man, at least From threw Hand-to-Hand and Beast Claws a bone and gave players two to choose from. It would've been cool to have at least one more throwing blade.

                • Anonymous

                  I feel like the devs should reorganize all the smithscript weapons into one category, instead of just having the throwing blades be isolated as the only one in their class.

                  • Anonymous

                    Can anyone help me choose which one to use? They all have their pros and cons... I was leaning towards Smithscript dagger but Smithscript dagger is also a good choice. Please help!

                    • Anonymous

                      Depois que aumentaram merecidamente o alcance, agora está sendo uma arma bem usável, principalmente para que estiver usando-as junto com a Lágrima Defletora

                      • Anonymous

                        Man it's such a pain to compare and contrast the Smithscript weapons/shield on this wiki, can't we just get away from classing the dagger on its own and just make this the Smithscript page?

                        • Anonymous

                          Off-hand this thing on a dex build to keep the pressure on enemy stagger meters so you can crit them, put your status of choice on it to proc what you need from a range with better damage and tracking than consumable throwing knives, costs no mana or ammunition, and feels great to use when used properly, but using it as a main weapon wont yield much.

                          • Anonymous

                            I was thinking that the name throwing blades would be too limiting, but the Crystalians and the beastmen both use throwing boomarang blades. Granted, neither of those enemies are in the DLC, but the point is that there are other enemies that use blades that are thrown.

                            • Anonymous

                              I'm happy this weapon is in the game. It's fun to use, it's speedy and satisfying, and getting an option for throwing weapons that isn't reliant on ammunition or consumables is really, really nice.

                              ... Getting at least ONE other throwing dagger would have been cool though, 'cause one weapon being designated as a class all its own is kinda weird in my mind. Or just have it listed as a dagger? Or just... Y'know, put all the Smithscript weapons together, I dunno. It's pedantic, it's not an actual issue, the archival nerd in me just gets a knot in my stomach from it.

                              Maybe it makes room for more weapons in a future dlc or something who knows.

                              • Anonymous

                                I'm pretty sure the only reason this class exists is so they could add the Piercing Throw and Scattershot Throw ashes without letting the player infuse the non-Smithscript daggers with them.

                                • Anonymous

                                  modders could definitely make use of this moveset for shuriken, and the like.

                                  its a shame they really only implemented throwing weapons as an offshoot of the other weapon classes, and left the daggers with a single weapon.

                                  • Anonymous

                                    holy sun this is the most satisfying weapon ive had the pleasure to wield in any fromsoftware game to this day, all the way back to the original demon's souls, just RT, RT, backroll, RT, RT, backroll, hince and repeat, and of course make sure it procs bleed, turns the fight against damn near any enemy into a stroll on the park.

                                    • Anonymous

                                      one question i have is why they didnt sprinkle some of the new weapon types in the base game. backhand blades, throwing daggers, light greatswords, etc are all completely dlc exclusive.

                                      • Anonymous

                                        Why are yall calling it "these"? THERE'S ONLY ONE OF THEM LMAO. fromsoft in their infinite wisdom made a weapon class with a single weapon.

                                        • Anonymous

                                          Suprisingly good for just sheer utility. Weights basically nothing, so if it's not making you go heavy it's your Pest Controller 2000. See a mosquito, a bat or some other bullshit in relative distance - swap and blast it. Made rafters in Shadow Keep much easier. Damage sucks, but it's enough to work in that role, smaller enemies die from it rather easily.

                                          Maybe trying to find positives where there are none, but maybe it's not so bad.

                                          • Anonymous

                                            .......To throw a dagger I need intelligence and faith?......Why do I need intelligence and faith to throw a mfing dagger...? ....What is happening to Fromsoft devs?

                                            • Anonymous

                                              When I first tried these, I thought they had to be the worst weapon in the game.

                                              I’ve since spent some time making a build around them, and now I know for sure.

                                              • Anonymous

                                                I think there's something wrong with these. I kept throwing them at a sheep but they kept missing, like they went straight passed the hitbox. I didn't land a hit until I was close enough where I could have just as well have rushed it with a sword or something. Had similar issues with the smithscript circue. Aside from the range being awful, they just wouldn't hit what I was aiming at.

                                                • Anonymous

                                                  this has very low bleed built up on single blade (45) i was playing with scatter shot ashe and it actually pretty decent and most of time it need to be 2 handed, 2 hand it has very high build up speed and it shoot too fast to let them read script

                                                  • Anonymous

                                                    I have a feeling that, at the very least, all of the smithscript weapons were going to fall under this category, especially since just about every smtihscript weapon is referred to as a throwing weapon in its item description

                                                    • Anonymous

                                                      GODSKIN SWADDLING CLOTH + MILLICENT'S PROSTHESIS + ROTTEN WINGED SWORD INSIGNIA + SHARD OF ALEXANDER + Ash of War: Bloody Slash + occult 80 = vampire build and huge damage

                                                      This weapon accumulates x2 power attacks and jumps faster than the usual combo counter from any talismans!!!

                                                      • Anonymous

                                                        OP weapon, MILLICENT'S PROSTHESIS + ROTTEN WINGED SWORD INSIGNIA + Ash of War Shriek of Sorrow + keen = endless attack power generator

                                                        • Anonymous

                                                          Missed opportunity to add a boomerang or smth like that; sure damage is underwhelming, but it'd be great to keep pressure and catch people off guard.

                                                          • Anonymous

                                                            Everyone judging weapons based solely on whether or not they are OP. FFS guys, there's just a cool new weapon that is entirely throw-based. It's fun. You can beat the entire game with it. Other stuff may give you an easier time.

                                                            • Anonymous

                                                              Typical Fromsoft - they gave this weapon a barely noticeable range buff meanwhile nuking its damage into the ground unless you infuse Keen and run very high Dex. Might as well stick to regular throwing knives

                                                              • Anonymous

                                                                wow 1 whole weapon, definitely worth creating a new weapon class for a singular weapon that has less range than an R1 from most melee weapons, is less versatile than daggers and less useful than kukri
                                                                We got 2 sleep weapons, both are utterly worthless since sleep is entirely moot, 2 thrusting shields, 1 whip and 1 throwing weapon, add that to the large but utterly empty areas, recycled bosses and overall less content than convergence 0.0.8 it begs the question why this DLC took so long and why it is priced as a full game

                                                                • Anonymous

                                                                  Guy's there's more than one, patch notes mention at least a couple. The wiki is not filled yet, the DLC is huge and still fresh.

                                                                  • Anonymous

                                                                    Guys this thing has **A SCALING** in Occult. If you put on Smithing talisman+Winged insigina+Millicents Prosthesis, you can get some pretty damn high damage off of this thing. Plus it does piercing damage so you can use the spear talisman as well, if I remember correctly.

                                                                    • Anonymous

                                                                      1.5 k dmg on jumping r2, decent range low commitment. Claw, spear, blue dancer, Smith. Golden Vow for extra dmg as needed.

                                                                      • Anonymous

                                                                        They're not ranged weapons. They're mid-ish range weapons with animations that take so long you're not going to get off multiple R1s, and even if you do you're just objectively better off using a dagger.
                                                                        People are trying and failing to make these work.

                                                                        • Anonymous

                                                                          What's the point in adding an entire new weapon class but only giving it one single weapon? You could've just made them daggers with the exact same moveset, and it would've honestly worked better than it currently is

                                                                          • Anonymous

                                                                            Hope they get buffed. They deserve better, for being such unique weapons. Sure they are long range but they could at least compete with bows for damage, especially since they have less range.

                                                                            • Anonymous

                                                                              i think there is going to be a bird feather varient of these that needs a secret interact with the divine bird armor, which you cant drop the chest and helm for. might just be a secret no one has found yet

                                                                              • Anonymous

                                                                                Ok, the weapon is cool and I like it, BUT I would've wanted at least one more. Maybe keep the Smithscript Dagger as the more basic one, and then have a somber weapon that's like a throwing hatchet or something? Not that it matters since this is likely Elden Ring's only DLC.
                                                                                On another note, isn't it strange that all the other smithscript weapons are normal weapons that can be thrown with an R2? Except for this one, which is called a dagger but isn't a dagger weapon and instead a throwing weapon, not to be confused with all the other smithscript weapons which are weapons that can be thrown but aren't throwing weapons.

                                                                                • Anonymous

                                                                                  Going to be frank I am the saltiest sailor that ever sailed the high seas - What is up with this category and the Smithscript Dagger in general?
                                                                                  >One class = 1 throwing dagger
                                                                                  >Class is mismatched, Smithscript weapons in general.
                                                                                  >Smithscript dagger (and all smithscript weapons) has weird Int/Faith requirements, which if you're starting Bandit (the primary starting class who might even consider this) who would be leaning instead towards Dex/Arc? So you waste 5 levels to pump into this? For what?
                                                                                  >For a weapon where its effective range/damage is questionable and tracking is wonk.
                                                                                  >Doesn't powerstance with daggers, which would be an EZ win here. Oh and daggers got a new sword which can't be powerstanced with normal daggers (Main-Gauche).
                                                                                  Ah yes I'm salty but I do hope future balancing will correct some of these issues. It's actually crazy to think how scaled back this weapon class is when (as of writing) Perfume AOE exists.

                                                                                  • This weapon is the Epitome of death by a gazillion stabs. I think if you choose to use these things you are basically submitting yourself to some self torturous ymfah level challenge run. They are safe, and can get s level scaling but GOD the damage is so bad. You will give yourself carpal tunnel by the time you kill bosses with this, but hey atleast if you do you'll feel as badass time stopping vampire or maid probably does.

                                                                                    • Anonymous

                                                                                      Only 1 throwing weapon is insane. They dont even think about adding little Chakram like the wolfs and crystalian uses

                                                                                      • Anonymous

                                                                                        not making these just a paired dagger in the dagger category with a unique moveset is actually such a fumble, because you cant dual wield these with regular daggers.
                                                                                        We've completely missed out on a conceptually fantastic dual wield moveset with smithscript dagger in the main hand and a regular dagger in the offhand, allowing for a mixture of slashing combos and thrown blades

                                                                                        • Anonymous

                                                                                          beat rellana with this using a jump attack build (green turtle, prosthesis wearer's, spear and claw and raptor's black feathers) and i'm about to beat divine beast with it too (got it down to the 'c' in 'dancing' before running out of health during a run where i was just trying to learn movesets). this thing doesn't do a ton of damage and seems to do literally 0 poise damage but the range is incredible. jumping heavies have increased range and are more accurate and standing heavies seem to always miss but it still makes bosses very manageable. might not completely shred them with damage or status or poise but it certainly holds its own.

                                                                                          • Anonymous

                                                                                            Gets an S scaling with Dex with Keen infusion.
                                                                                            Pair it with Smithing Talisman, rotten winged sword insignia and spear talisman for very high damage potential from a safe distance. The distances on the throws are different. Charged heavy attacks usually (not always) have higher range than light attacks.
                                                                                            They have amazing tracking on horseback and you can easily kite many enemies to death this way.
                                                                                            I used them to beat radahn by jumping backwards and arial throwing a lot. It takes time but it's super safe and they reward micro spacing.

                                                                                            • Anonymous

                                                                                              Smithscript Cirque as Backhand Sword has a throwing attack as heavy/charged and a nice AoW. Test it when unhappy with the throwing dagger Toolset and bad heavy/charged.

                                                                                              • IK with the daggers you throw on every attack, but they still should’ve classified it as a dagger, one weapon listed in an entire class is absurd.

                                                                                                • Anonymous

                                                                                                  throwing blades? more like throwing blade lmao they only made a single one. eight new weapon categories my ass

                                                                                                  • Anonymous

                                                                                                    It's kinda dumb that they didn't just put this with daggers but there is a sort of logic to it: all the smithscript weapons have throws as a secondary attack, the daggers are the only one that you throw on EVERY attack so technically it's a purely "throwing" weapon.

                                                                                                    • Anonymous

                                                                                                      1. Can be Dual Wielded like Fists/Claws
                                                                                                      2. Very Short Range, maybe 5 meter
                                                                                                      3. The flying daggers proc Guard Counter
                                                                                                      4. A Rating Arcane Occult
                                                                                                      5. Can be used to Backstep/Crit enemies
                                                                                                      6. The Dual Heavy Attack drows 2 daggers in a straigth line but 1 miss nearly every time against Knights or smaller enemies.
                                                                                                      7. The Daggers have a Damage Falloff, Arrow Sting Talisman doest work. But Arrow Reach Talisman is a damage increase from around 7% at max range.

                                                                                                      • Anonymous

                                                                                                        They could have added chakrams, which are famously used for throwing. Big missed opportunity. Maybe modders are gonna make it.

                                                                                                        • Anonymous

                                                                                                          Why is the dagger one the only one here, and the others in their respective pages? I feel like this could just go in the daggers page

                                                                                                          • Anonymous

                                                                                                            pretty sure all of the smithscript weapons can be thrown, this is just the only one that's a weapon that you exclusively throw

                                                                                                            • Anonymous

                                                                                                              Idk why they made it so confusing but all the Smithscript weapons are throwable via their heavy attacks, I think they just mislabeled them.

                                                                                                              • Anonymous

                                                                                                                they should add more of these. why would throwing daggers be a selling point for the DLC and they only add one?

                                                                                                                • Anonymous

                                                                                                                  The comment under me is false, it's common knowledge that dlc has 95 weapons, counted them all and all 95 is there. There's only a single weapon in this class. So unnecessary lmao, this could've been a really really special dagger, it didn't need an entire new class

                                                                                                                  • Anonymous

                                                                                                                    Just counted the total dlc weapons and it adds up to 95, colossal dissapointment. There's a weapon class with only one weapon, disgusting

                                                                                                                    • Anonymous

                                                                                                                      Anyone saying just one, you do realize the dlc just came out today right? Like... they don't have all the items discovered yet. Give it time fools.

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