Throwing Blades are a type of Weapon in Elden Ring. Throwing Blades can be used as a short range weapon, but granting the ability to be thrown to enemies, spawning back at the wielder's hand automatically after that.
Throwing Blades can be modified by a number of Ashes of War to change its Skills or Damage Type, so play around with it and see what you like.
Throwing Blades are a naturally paired weapon, meaning when inputting to two-hand this weapon, your character will instead equip a second, duplicate weapon in their off-hand.
Throwing Blades have a built-in feint. Press dodge while charging a heavy attack, and another animation will happen.
This is one of the 8 new weapon categories debuting in Shadow of the Erdtree.
Note: Patch 1.14 Increased the attack speed of the uncharged version of the first heavy attack.
Elden Ring Shadow of the Erdtree Throwing Blades
Elden Ring Shadow of the Erdtree Throwing Blades Base Values
Quick Search of All Weapons
Name |
Phy | Mag | Fire | Ligh | Holy | Crit Boost |
Str | Dex | Int | Fai | Arc | Wgt | Skill |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smithscript Dagger |
67 35 |
- 20 |
- 20 |
- 20 |
- 20 |
100 15 |
5 E |
11 C |
11 E |
11 E |
- - |
1.5 | 6 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Standard Values
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt | Upgrade |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
151 | - | - | - | - | 100 | 60 | D | B | E | E | - | - | 35 | 20 | 20 | 20 | 20 | 18 | 10 | 1.5 | Smithing Stones |
Elden Ring Shadow of the Erdtree Throwing Blades Max Heavy Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
129 | - | - | - | - | 100 | 60 | A | - | E | E | - | - | 35 | 20 | 20 | 20 | 20 | 16.5 | 10 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Keen Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
121 | - | - | - | - | 100 | 66 | D | S | E | E | - | - | 35 | 20 | 20 | 20 | 20 | 16.5 | 10 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Quality Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
112 | - | - | - | - | 100 | 60 | B | B | E | E | - | - | 35 | 20 | 20 | 20 | 20 | 16.5 | 10 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Fire Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
93 | - | 93 | - | - | 100 | 60 | B | E | E | E | - | - | 33.25 | 19 | 25 | 23 | 19 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Flame Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
110 | - | 110 | - | - | 100 | 60 | E | D | E | B | - | - | 33.25 | 19 | 25 | 23 | 19 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Lightning Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
95 | - | - | 95 | - | 100 | 60 | E | B | E | E | - | - | 33.25 | 19 | 23 | 25 | 19 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Sacred Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
110 | - | - | - | 110 | 100 | 60 | E | D | E | B | - | - | 33.25 | 23 | 19 | 19 | 25 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Magic Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
110 | 110 | - | - | - | 100 | 60 | E | E | B | E | - | - | 33.25 | 25 | 19 | 19 | 23 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Cold Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
99 | 84 | - | - | - | 100 | 60 | D | B | B | E | - | - | 33.25 | 23 | 19 | 19 | 19 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Poison Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
118 | - | - | - | - | 100 | 60 | D | B | E | E | D | - | 33.25 | 19 | 19 | 19 | 19 | 15 | 10 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Blood Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
118 | - | - | - | - | 100 | 60 | D | B | E | E | D | - | 33.25 | 19 | 19 | 19 | 19 | 15 | 9.5 | 1.5 |
Elden Ring Shadow of the Erdtree Throwing Blades Max Occult Upgrades
Quick Search of All Weapons
Name | Phy | Mag | Fir | Lit | Hol | Cri | Sta | Str | Dex | Int | Fai | Arc | Any | Phy | Mag | Fir | Lit | Hol | Bst | Rst | Wgt |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
123 | - | - | - | - | 100 | 60 | E | D | E | E | A | - | 35 | 20 | 20 | 20 | 20 | 16.5 | 10 | 1.5 |
- Anonymous
Making a weapon category with a single weapon is silly. This could've easily been a smithscript dagger. It feels like they wanted to make an extra arbitrary weapon category so they can say 8 new weapon categories instead of 7
- Anonymous
We should have gotten the throwing blades the beastman have in farum azula that did lightning damage and scaled with strength
- Anonymous
These just saved me. Was doing a powerstanced Dagger run and I got hard stuck on fighting Bayle. One hard-to-hit tanky mf who doesn't really care for slash damage, so when I realized that these exist my whole playthrough was made much more enjoyable, you trade range for damage, but still keep dagger agility. A great way to add a sidegrade. Only complaint is that selection is too limited
- Anonymous
So, lets say we got a hypothetical second weapon in the Throwing Blades class. It would most likely be somber since I don't see it having different attacks aside from the AoW, but what would it be? The two current ashes are the main things that come to mind for a throwing only weapon, only thing I could think of is something like a crazy fast rate of fire attack or maybe a homing attack.
- Anonymous
smithscript dagger is probably one of my favourites or at least in my personal top 3 of this weapon class
- Anonymous
Man, at least From threw Hand-to-Hand and Beast Claws a bone and gave players two to choose from. It would've been cool to have at least one more throwing blade.
- Anonymous
I feel like the devs should reorganize all the smithscript weapons into one category, instead of just having the throwing blades be isolated as the only one in their class.
- Anonymous
Can anyone help me choose which one to use? They all have their pros and cons... I was leaning towards Smithscript dagger but Smithscript dagger is also a good choice. Please help!
- Anonymous
Depois que aumentaram merecidamente o alcance, agora está sendo uma arma bem usável, principalmente para que estiver usando-as junto com a Lágrima Defletora
- Anonymous
- Anonymous
Man it's such a pain to compare and contrast the Smithscript weapons/shield on this wiki, can't we just get away from classing the dagger on its own and just make this the Smithscript page?
- Anonymous
- Anonymous
- Anonymous
Off-hand this thing on a dex build to keep the pressure on enemy stagger meters so you can crit them, put your status of choice on it to proc what you need from a range with better damage and tracking than consumable throwing knives, costs no mana or ammunition, and feels great to use when used properly, but using it as a main weapon wont yield much.
- Anonymous
Jeez From maybe cool it with the selection I can't pick with this many options
- Anonymous
What’s your guys’ favorite throwing dagger? Mine is the throwing dagger
- Anonymous
I was thinking that the name throwing blades would be too limiting, but the Crystalians and the beastmen both use throwing boomarang blades. Granted, neither of those enemies are in the DLC, but the point is that there are other enemies that use blades that are thrown.
- Anonymous
I'm happy this weapon is in the game. It's fun to use, it's speedy and satisfying, and getting an option for throwing weapons that isn't reliant on ammunition or consumables is really, really nice.
... Getting at least ONE other throwing dagger would have been cool though, 'cause one weapon being designated as a class all its own is kinda weird in my mind. Or just have it listed as a dagger? Or just... Y'know, put all the Smithscript weapons together, I dunno. It's pedantic, it's not an actual issue, the archival nerd in me just gets a knot in my stomach from it.
Maybe it makes room for more weapons in a future dlc or something who knows.
- Anonymous
I'm pretty sure the only reason this class exists is so they could add the Piercing Throw and Scattershot Throw ashes without letting the player infuse the non-Smithscript daggers with them.
- Anonymous
Throwing blades, the new weapon class! Now with only one weapon technically in said class!
- Anonymous
These need to be roughly 70% of short bow range, to not be redundant.
- Anonymous
modders could definitely make use of this moveset for shuriken, and the like.
its a shame they really only implemented throwing weapons as an offshoot of the other weapon classes, and left the daggers with a single weapon.
- Anonymous
holy sun this is the most satisfying weapon ive had the pleasure to wield in any fromsoftware game to this day, all the way back to the original demon's souls, just RT, RT, backroll, RT, RT, backroll, hince and repeat, and of course make sure it procs bleed, turns the fight against damn near any enemy into a stroll on the park.
- Anonymous
one question i have is why they didnt sprinkle some of the new weapon types in the base game. backhand blades, throwing daggers, light greatswords, etc are all completely dlc exclusive.
- Anonymous
Qestion: WHAT THE SHYT DOES THAT INT/FTH DO ON PHYSICAL INFUSIONS?
- Anonymous
Why are yall calling it "these"? THERE'S ONLY ONE OF THEM LMAO. fromsoft in their infinite wisdom made a weapon class with a single weapon.
- Anonymous
Suprisingly good for just sheer utility. Weights basically nothing, so if it's not making you go heavy it's your Pest Controller 2000. See a mosquito, a bat or some other bullshit in relative distance - swap and blast it. Made rafters in Shadow Keep much easier. Damage sucks, but it's enough to work in that role, smaller enemies die from it rather easily.
Maybe trying to find positives where there are none, but maybe it's not so bad.
- Anonymous
.......To throw a dagger I need intelligence and faith?......Why do I need intelligence and faith to throw a mfing dagger...? ....What is happening to Fromsoft devs?
- Anonymous
When I first tried these, I thought they had to be the worst weapon in the game.
I’ve since spent some time making a build around them, and now I know for sure.
- Anonymous
I think there's something wrong with these. I kept throwing them at a sheep but they kept missing, like they went straight passed the hitbox. I didn't land a hit until I was close enough where I could have just as well have rushed it with a sword or something. Had similar issues with the smithscript circue. Aside from the range being awful, they just wouldn't hit what I was aiming at.
- Anonymous
here's hoping if/when we get ER 2, they broaden the selection of throwing weapons.
- Anonymous
nobody cares that the daggers have a funny r1, go & put the rest of the smithscripts here.
- Anonymous
Wait why does it have FTH and INT scaling? But no Fire/Holy by default? tf.
- Anonymous
- Anonymous
this has very low bleed built up on single blade (45) i was playing with scatter shot ashe and it actually pretty decent and most of time it need to be 2 handed, 2 hand it has very high build up speed and it shoot too fast to let them read script
- Anonymous
- Anonymous
Im kinda suprised the Beastman Daggers arent here since there are beastmen who throw those discs at us.
- Anonymous
imagine bouncing the dagger off the ground or wall and hitting like blind spot
- Anonymous
- Anonymous
I have a feeling that, at the very least, all of the smithscript weapons were going to fall under this category, especially since just about every smtihscript weapon is referred to as a throwing weapon in its item description
- Anonymous
GODSKIN SWADDLING CLOTH + MILLICENT'S PROSTHESIS + ROTTEN WINGED SWORD INSIGNIA + SHARD OF ALEXANDER + Ash of War: Bloody Slash + occult 80 = vampire build and huge damage
This weapon accumulates x2 power attacks and jumps faster than the usual combo counter from any talismans!!!
- Anonymous
OP weapon, MILLICENT'S PROSTHESIS + ROTTEN WINGED SWORD INSIGNIA + Ash of War Shriek of Sorrow + keen = endless attack power generator
- Anonymous
Missed opportunity to add a boomerang or smth like that; sure damage is underwhelming, but it'd be great to keep pressure and catch people off guard.
- Anonymous
- Anonymous
- Anonymous
Everyone judging weapons based solely on whether or not they are OP. FFS guys, there's just a cool new weapon that is entirely throw-based. It's fun. You can beat the entire game with it. Other stuff may give you an easier time.
- Anonymous
Typical Fromsoft - they gave this weapon a barely noticeable range buff meanwhile nuking its damage into the ground unless you infuse Keen and run very high Dex. Might as well stick to regular throwing knives
- Anonymous
wow 1 whole weapon, definitely worth creating a new weapon class for a singular weapon that has less range than an R1 from most melee weapons, is less versatile than daggers and less useful than kukri
We got 2 sleep weapons, both are utterly worthless since sleep is entirely moot, 2 thrusting shields, 1 whip and 1 throwing weapon, add that to the large but utterly empty areas, recycled bosses and overall less content than convergence 0.0.8 it begs the question why this DLC took so long and why it is priced as a full game
- Anonymous
Guy's there's more than one, patch notes mention at least a couple. The wiki is not filled yet, the DLC is huge and still fresh.
- Anonymous
Guys this thing has **A SCALING** in Occult. If you put on Smithing talisman+Winged insigina+Millicents Prosthesis, you can get some pretty damn high damage off of this thing. Plus it does piercing damage so you can use the spear talisman as well, if I remember correctly.
- Anonymous
1.5 k dmg on jumping r2, decent range low commitment. Claw, spear, blue dancer, Smith. Golden Vow for extra dmg as needed.
- Anonymous
- Anonymous
Missed opportunity to add bolas like the ones used by claymen as a unique "throwing flail"
- Anonymous
They're not ranged weapons. They're mid-ish range weapons with animations that take so long you're not going to get off multiple R1s, and even if you do you're just objectively better off using a dagger.
People are trying and failing to make these work.
- Anonymous
What's the point in adding an entire new weapon class but only giving it one single weapon? You could've just made them daggers with the exact same moveset, and it would've honestly worked better than it currently is
- Anonymous
Hope they get buffed. They deserve better, for being such unique weapons. Sure they are long range but they could at least compete with bows for damage, especially since they have less range.
- Anonymous
- Anonymous
i think there is going to be a bird feather varient of these that needs a secret interact with the divine bird armor, which you cant drop the chest and helm for. might just be a secret no one has found yet
- Anonymous
Yo do realise there are more throwable weapons than this right?
- Anonymous
whats the point of trowing weapons when you have to get in longsword range to hit an enemy
- Anonymous
Ok, the weapon is cool and I like it, BUT I would've wanted at least one more. Maybe keep the Smithscript Dagger as the more basic one, and then have a somber weapon that's like a throwing hatchet or something? Not that it matters since this is likely Elden Ring's only DLC.
On another note, isn't it strange that all the other smithscript weapons are normal weapons that can be thrown with an R2? Except for this one, which is called a dagger but isn't a dagger weapon and instead a throwing weapon, not to be confused with all the other smithscript weapons which are weapons that can be thrown but aren't throwing weapons.
- Anonymous
I was pretty sure they said there would be throwing weaponSSS
- Anonymous
- Anonymous
I can't believe we all got duped man
Miyazaki did it again, GOTY
- Anonymous
- Anonymous
Going to be frank I am the saltiest sailor that ever sailed the high seas - What is up with this category and the Smithscript Dagger in general?
>One class = 1 throwing dagger
>Class is mismatched, Smithscript weapons in general.
>Smithscript dagger (and all smithscript weapons) has weird Int/Faith requirements, which if you're starting Bandit (the primary starting class who might even consider this) who would be leaning instead towards Dex/Arc? So you waste 5 levels to pump into this? For what?
>For a weapon where its effective range/damage is questionable and tracking is wonk.
>Doesn't powerstance with daggers, which would be an EZ win here. Oh and daggers got a new sword which can't be powerstanced with normal daggers (Main-Gauche).
Ah yes I'm salty but I do hope future balancing will correct some of these issues. It's actually crazy to think how scaled back this weapon class is when (as of writing) Perfume AOE exists.
This weapon is the Epitome of death by a gazillion stabs. I think if you choose to use these things you are basically submitting yourself to some self torturous ymfah level challenge run. They are safe, and can get s level scaling but GOD the damage is so bad. You will give yourself carpal tunnel by the time you kill bosses with this, but hey atleast if you do you'll feel as badass time stopping vampire or maid probably does.
- Anonymous
Only 1 throwing weapon is insane. They dont even think about adding little Chakram like the wolfs and crystalian uses
- Anonymous
not making these just a paired dagger in the dagger category with a unique moveset is actually such a fumble, because you cant dual wield these with regular daggers.
We've completely missed out on a conceptually fantastic dual wield moveset with smithscript dagger in the main hand and a regular dagger in the offhand, allowing for a mixture of slashing combos and thrown blades
- Anonymous
beat rellana with this using a jump attack build (green turtle, prosthesis wearer's, spear and claw and raptor's black feathers) and i'm about to beat divine beast with it too (got it down to the 'c' in 'dancing' before running out of health during a run where i was just trying to learn movesets). this thing doesn't do a ton of damage and seems to do literally 0 poise damage but the range is incredible. jumping heavies have increased range and are more accurate and standing heavies seem to always miss but it still makes bosses very manageable. might not completely shred them with damage or status or poise but it certainly holds its own.
- Anonymous
This is absolute dookie the damage is bad and the tracking even worse
- Anonymous
Either should've been a dagger, or put all the scriptsmith weapons into one category.
- Anonymous
Gets an S scaling with Dex with Keen infusion.
Pair it with Smithing Talisman, rotten winged sword insignia and spear talisman for very high damage potential from a safe distance. The distances on the throws are different. Charged heavy attacks usually (not always) have higher range than light attacks.
They have amazing tracking on horseback and you can easily kite many enemies to death this way.
I used them to beat radahn by jumping backwards and arial throwing a lot. It takes time but it's super safe and they reward micro spacing.
- Anonymous
- Anonymous
Smithscript Cirque as Backhand Sword has a throwing attack as heavy/charged and a nice AoW. Test it when unhappy with the throwing dagger Toolset and bad heavy/charged.
IK with the daggers you throw on every attack, but they still should’ve classified it as a dagger, one weapon listed in an entire class is absurd.
- Anonymous
- Anonymous
throwing blades? more like throwing blade lmao they only made a single one. eight new weapon categories my ass
- Anonymous
It's kinda dumb that they didn't just put this with daggers but there is a sort of logic to it: all the smithscript weapons have throws as a secondary attack, the daggers are the only one that you throw on EVERY attack so technically it's a purely "throwing" weapon.
- Anonymous
1. Can be Dual Wielded like Fists/Claws
2. Very Short Range, maybe 5 meter
3. The flying daggers proc Guard Counter
4. A Rating Arcane Occult
5. Can be used to Backstep/Crit enemies
6. The Dual Heavy Attack drows 2 daggers in a straigth line but 1 miss nearly every time against Knights or smaller enemies.
7. The Daggers have a Damage Falloff, Arrow Sting Talisman doest work. But Arrow Reach Talisman is a damage increase from around 7% at max range.
- Anonymous
I feel like this should be a throwing weapons category rather than "Throwing Blades"
- Anonymous
They could have added chakrams, which are famously used for throwing. Big missed opportunity. Maybe modders are gonna make it.
- Anonymous
Why is the dagger one the only one here, and the others in their respective pages? I feel like this could just go in the daggers page
- Anonymous
+25 Double B scaling on quality for St and Dx and keeps E for both Int and Fth.
- Anonymous
pretty sure all of the smithscript weapons can be thrown, this is just the only one that's a weapon that you exclusively throw
- Anonymous
Idk why they made it so confusing but all the Smithscript weapons are throwable via their heavy attacks, I think they just mislabeled them.
- Anonymous
- Anonymous
they should add more of these. why would throwing daggers be a selling point for the DLC and they only add one?
Parry on this weapon feels great, like i can parry anything because of fast startup
Parry on this weapon feels great, like i can parry anything because of fast startup
- Anonymous
I was a little thrown off, until I realized the other throwing weapons are just in different categories.
- Anonymous
The comment under me is false, it's common knowledge that dlc has 95 weapons, counted them all and all 95 is there. There's only a single weapon in this class. So unnecessary lmao, this could've been a really really special dagger, it didn't need an entire new class
- Anonymous
Just counted the total dlc weapons and it adds up to 95, colossal dissapointment. There's a weapon class with only one weapon, disgusting
- Anonymous
there are gonna be several other throwing weapons the wiki just hasn't updated them yet
- Anonymous
- Anonymous
Anyone saying just one, you do realize the dlc just came out today right? Like... they don't have all the items discovered yet. Give it time fools.
- Anonymous
I'm not hating, but why TF can this use Carian Sovereignty and Crucible Wings lmao
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