Throwing Blades are a type of Weapon in Elden RingThrowing Blades can be used as short range weapons, but granting the ability to be thrown to enemies, spawning back at the wielder's hand automatically after that.

Throwing Blades can be modified by a number of Ashes of War to change their Skills or Damage Type, so play around with them and see what you like.

 This is one of the 8 new weapon categories debuting in Shadow of the Erdtree.

Elden Ring Shadow of the Erdtree Throwing Blades Showcase

 

standard base affinity elden ring wiki guide 60px
standard max affinity elden ring wiki guide 60px
heavy max affinity elden ring wiki guide 60px
keen max affinity elden ring wiki guide 60px
quality max affinity elden ring wiki guide 60px
fire max affinity elden ring wiki guide 60px
flame max affinity elden ring wiki guide 60px
lightning max affinity elden ring wiki guide 60px
holy max affinity elden ring wiki guide 60px
magic max affinity elden ring wiki guide 60px
cold max affinity elden ring wiki guide 60px
poison max affinity elden ring wiki guide 60px
blood max affinity elden ring wiki guide 60px
occult max affinity elden ring wiki guide 60px

 

Elden Ring Shadow of the Erdtree Throwing Blades Base Values

Quick Search of All Weapons

Name
Phy Mag Fire Ligh Holy Crit
Boost
Str Dex Int Fai Arc Wgt Skill
smithscript dagger throwing blade elden ring shadow of the erdtree dlc wiki guide 200px
Smithscript Dagger

sote new

67

35.0

-

20.0

-

20.0

-

20.0

-

20.0

100

15

5

E

11

C

11

E

11

E

-

-

1.5

6

Piercing Throw

Elden Ring Shadow of the Erdtree Throwing Blades Max Standard Values

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt Upgrade

Smithscript Dagger
sote new

151 - - - - 100 60 D B E E - - 35 20 20 20 20 18 10 1.5 Smithing Stones

Elden Ring Shadow of the Erdtree Throwing Blades Max Heavy Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

129 - - - - 100 60 A - E E - - 35 20 20 20 20 16.5 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Keen Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

121 - - - - 100 66 D S E E - - 35 20 20 20 20 16.5 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Quality Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

112 - - - - 100 60 B B E E - - 35 20 20 20 20 16.5 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Fire Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

93 - 93 - - 100 60 B E E E - - 33.25 19 25 23 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Flame Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

110 - 110 - - 100 60 E D E B - - 33.25 19 25 23 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Lightning Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

95 - - 95 - 100 60 E B E E - - 33.25 19 23 25 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Sacred Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

110 - - - 110 100 60 E D E B - - 33.25 23 19 19 25 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Magic Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

110 110 - - - 100 60 E E B E - - 33.25 25 19 19 23 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Cold Upgrades

Quick Search of All Weapons

 
Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

99 84 - - - 100 60 D B B E - - 33.25 23 19 19 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Poison Upgrades

Quick Search of All Weapons

 
Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

118 - - - - 100 60 D B E E D - 33.25 19 19 19 19 15 10 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Blood Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

118 - - - - 100 60 D B E E D - 33.25 19 19 19 19 15 9.5 1.5

Elden Ring Shadow of the Erdtree Throwing Blades Max Occult Upgrades

Quick Search of All Weapons

Name Phy Mag Fir Lit Hol Cri Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst Wgt

Smithscript Dagger
sote new

123 - - - - 100 60 E D E E A - 35 20 20 20 20 16.5 10 1.5

 




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    • Anonymous

      i think there is going to be a bird feather varient of these that needs a secret interact with the divine bird armor, which you cant drop the chest and helm for. might just be a secret no one has found yet

      • Anonymous

        Ok, the weapon is cool and I like it, BUT I would've wanted at least one more. Maybe keep the Smithscript Dagger as the more basic one, and then have a somber weapon that's like a throwing hatchet or something? Not that it matters since this is likely Elden Ring's only DLC.
        On another note, isn't it strange that all the other smithscript weapons are normal weapons that can be thrown with an R2? Except for this one, which is called a dagger but isn't a dagger weapon and instead a throwing weapon, not to be confused with all the other smithscript weapons which are weapons that can be thrown but aren't throwing weapons.

        • Anonymous

          Going to be frank I am the saltiest sailor that ever sailed the high seas - What is up with this category and the Smithscript Dagger in general?
          >One class = 1 throwing dagger
          >Class is mismatched, Smithscript weapons in general.
          >Smithscript dagger (and all smithscript weapons) has weird Int/Faith requirements, which if you're starting Bandit (the primary starting class who might even consider this) who would be leaning instead towards Dex/Arc? So you waste 5 levels to pump into this? For what?
          >For a weapon where its effective range/damage is questionable and tracking is wonk.
          >Doesn't powerstance with daggers, which would be an EZ win here. Oh and daggers got a new sword which can't be powerstanced with normal daggers (Main-Gauche).
          Ah yes I'm salty but I do hope future balancing will correct some of these issues. It's actually crazy to think how scaled back this weapon class is when (as of writing) Perfume AOE exists.

          • This weapon is the Epitome of death by a gazillion stabs. I think if you choose to use these things you are basically submitting yourself to some self torturous ymfah level challenge run. They are safe, and can get s level scaling but GOD the damage is so bad. You will give yourself carpal tunnel by the time you kill bosses with this, but hey atleast if you do you'll feel as badass time stopping vampire or maid probably does.

            • Anonymous

              Only 1 throwing weapon is insane. They dont even think about adding little Chakram like the wolfs and crystalian uses

              • Anonymous

                not making these just a paired dagger in the dagger category with a unique moveset is actually such a fumble, because you cant dual wield these with regular daggers.
                We've completely missed out on a conceptually fantastic dual wield moveset with smithscript dagger in the main hand and a regular dagger in the offhand, allowing for a mixture of slashing combos and thrown blades

                • Anonymous

                  beat rellana with this using a jump attack build (green turtle, prosthesis wearer's, spear and claw and raptor's black feathers) and i'm about to beat divine beast with it too (got it down to the 'c' in 'dancing' before running out of health during a run where i was just trying to learn movesets). this thing doesn't do a ton of damage and seems to do literally 0 poise damage but the range is incredible. jumping heavies have increased range and are more accurate and standing heavies seem to always miss but it still makes bosses very manageable. might not completely shred them with damage or status or poise but it certainly holds its own.

                  • Anonymous

                    Gets an S scaling with Dex with Keen infusion.
                    Pair it with Smithing Talisman, rotten winged sword insignia and spear talisman for very high damage potential from a safe distance. The distances on the throws are different. Charged heavy attacks usually (not always) have higher range than light attacks.
                    They have amazing tracking on horseback and you can easily kite many enemies to death this way.
                    I used them to beat radahn by jumping backwards and arial throwing a lot. It takes time but it's super safe and they reward micro spacing.

                    • Anonymous

                      Smithscript Cirque as Backhand Sword has a throwing attack as heavy/charged and a nice AoW. Test it when unhappy with the throwing dagger Toolset and bad heavy/charged.

                      • IK with the daggers you throw on every attack, but they still should’ve classified it as a dagger, one weapon listed in an entire class is absurd.

                        • Anonymous

                          throwing blades? more like throwing blade lmao they only made a single one. eight new weapon categories my ass

                          • Anonymous

                            It's kinda dumb that they didn't just put this with daggers but there is a sort of logic to it: all the smithscript weapons have throws as a secondary attack, the daggers are the only one that you throw on EVERY attack so technically it's a purely "throwing" weapon.

                            • Anonymous

                              1. Can be Dual Wielded like Fists/Claws
                              2. Very Short Range, maybe 5 meter
                              3. The flying daggers proc Guard Counter
                              4. A Rating Arcane Occult
                              5. Can be used to Backstep/Crit enemies
                              6. The Dual Heavy Attack drows 2 daggers in a straigth line but 1 miss nearly every time against Knights or smaller enemies.
                              7. The Daggers have a Damage Falloff, Arrow Sting Talisman doest work. But Arrow Reach Talisman is a damage increase from around 7% at max range.

                              • Anonymous

                                They could have added chakrams, which are famously used for throwing. Big missed opportunity. Maybe modders are gonna make it.

                                • Anonymous

                                  Why is the dagger one the only one here, and the others in their respective pages? I feel like this could just go in the daggers page

                                  • Anonymous

                                    pretty sure all of the smithscript weapons can be thrown, this is just the only one that's a weapon that you exclusively throw

                                    • Anonymous

                                      Idk why they made it so confusing but all the Smithscript weapons are throwable via their heavy attacks, I think they just mislabeled them.

                                      • Anonymous

                                        they should add more of these. why would throwing daggers be a selling point for the DLC and they only add one?

                                        • Anonymous

                                          The comment under me is false, it's common knowledge that dlc has 95 weapons, counted them all and all 95 is there. There's only a single weapon in this class. So unnecessary lmao, this could've been a really really special dagger, it didn't need an entire new class

                                          • Anonymous

                                            Just counted the total dlc weapons and it adds up to 95, colossal dissapointment. There's a weapon class with only one weapon, disgusting

                                            • Anonymous

                                              Anyone saying just one, you do realize the dlc just came out today right? Like... they don't have all the items discovered yet. Give it time fools.

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