Maternal Staff

dryleaf seal glinstone staff elden ring shadow of the erdtree dlc wiki guide 200px
attack power elden ring wiki guide 18Attack
Phy 26
Mag 0
Fire 0
Ligt 0
Holy 0
Crit 100
Sor 144
guarded damage negation elden ring wiki guide 18Guard
Phy 22.0
Mag 14.0
Fire 14.0
Ligt 14.0
Holy 14.0
Boost 13
attribute scaling elden ring wiki guide 18Scaling
Str E
Int D
Arc C
attributes required elden ring wiki guide 18Requires
Str 7
Int 21
Arc 21
Glintstone Staff Strike
No Skill FP -
Wgt. 2.5 passive effects elden ring wiki guide 18Passive -

Maternal Staff is a Glintstone Staff in Elden Ring. It is a brand new Glintstone Staff in the Shadow of the Erdtree DLC. The Maternal Staff scales primarily with StrengthIntelligence and Arcane and is a good Weapon for INT/ARC Builds and those using Finger Sorceries.

 

Staff of Count Ymir, who made himself a Mother of Fingers.
Carried for want of tail-fingers of his own.
Enhances finger sorceries.

The crystal ball, though representative of a microcosm, would not receive any sign.

 

Where to Find Maternal Staff in Elden Ring

The Maternal Staff weapon can be found at the following location:

 

Elden Ring Maternal Staff Notes & Tips

 

Moveset & Videos in Elden Ring for Maternal Staff

 

Maternal Staff Upgrades in Elden Ring

Please see the Upgrades page to understand the weapon bolstering process.

Requires regular reinforcement with Smithing Stone [1]Smithing Stone [2]Smithing Stone [3]Smithing Stone [4]Smithing Stone [5]Smithing Stone [6]Smithing Stone [7]Smithing Stone [8], and Ancient Dragon Smithing Stone.

This upgrade can be enchanted with Magic or boosted with Consumables.

  Attack Power Stat Scaling Passive Effects Damage Reduction (%)
Maternal Staff Phy Mag Fir Lit Hol Sta Str Dex Int Fai Arc Any Phy Mag Fir Lit Hol Bst Rst
Standard 26 - - - - 22 E - D - D - 22 14 14 14 14 13 9
Standard +1 26 - - - - 22 E - D - D - 22 14 14 14 14 13 9
Standard +2 27 - - - - 23 E - C - C - 22 14 14 14 14 13 9
Standard +3 28 - - - - 24 E - C - C - 22 14 14 14 14 13 9
Standard +4 29 - - - - 25 E - C - C - 22 14 14 14 14 13 9
Standard +5 29 - - - - 26 E - C - C - 22 14 14 14 14 13 9
Standard +6 30 - - - - 27 E - C - C - 22 14 14 14 14 13 9
Standard +7 31 - - - - 28 E - C - C - 22 14 14 14 14 13 9
Standard +8 32 - - - - 29 E - B - B - 22 14 14 14 14 13 9
Standard +9 33 - - - - 29 E - B - B - 22 14 14 14 14 13 9
Standard +10 33 - - - - 30 E - B - B - 22 14 14 14 14 13 9
Standard +11 34 - - - - 31 E - B - B - 22 14 14 14 14 13 9
Standard +12 35 - - - - 32 E - B - B - 22 14 14 14 14 13 9
Standard +13 36 - - - - 33 E - B - B - 22 14 14 14 14 13 9
Standard +14 36 - - - - 34 D - B - B - 22 14 14 14 14 13 9
Standard +15 37 - - - - 35 D - B - B - 22 14 14 14 14 13 9
Standard +16 38 - - - - 36 D - B - B - 22 14 14 14 14 13 9
Standard +17 39 - - - - 36 D - B - B - 22 14 14 14 14 13 9
Standard +18 40 - - - - 37 D - B - B - 22 14 14 14 14 13 9
Standard +19 40 - - - - 38 D - B - B - 22 14 14 14 14 13 9
Standard +20 41 - - - - 39 D - A - A - 22 14 14 14 14 13 9
Standard +21 42 - - - - 40 D - A - A - 22 14 14 14 14 13 9
Standard +22 43 - - - - 41 D - A - A - 22 14 14 14 14 13 9
Standard +23 43 - - - - 42 D - A - A - 22 14 14 14 14 13 9
Standard +24 44 - - - - 43 D - A - A - 22 14 14 14 14 13 9
Standard +25 45 - - - - 44 D - A - A - 22 14 14 14 14 13 9

 

 

 




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    • Anonymous

      Don't even bother with this thing at or below rl 150. At 72 arc and 42 int (min requirement for fleeting microcosm) you just barely scrap 310 sorc scaling. I thought that maybe if I rolled over into NG+ to grab a second staff that the extra 15% buff to finger sorceries would at least be able to compete with an 80 int carian regal scepter build but no. You still do less damage with finger sorceries.

      I don't understand why fromsoftware makes these staffs that are entirely useless until RL 200+, like who is this for?

      • Anonymous

        Please delete my previous comment, as its a format mess. I'll put here some numbers.

        For even distributions between INT and ARC:

        With less than 69/69, Albinauric Staff (Alb) is the absolute best scaling staff (excluding really low values, entering Demihuman Queen Scepter territory).
        At 69/69, (Alb) is still the highest scaling staff, but tied with Lusat's (Lus), AND Maternal Staff (Mat) at 359 MagAdjust.
        From this point onwards, L and MS stay tied until 99/99, reaching 430 MagAdjust.

        For fixed 80 INT distributions:

        With 80 INT, and base ARC the best staff will be (Lus) with 413 MA. and the Regal Scepter (Reg) with 373 MA.
        As ARC increases, (Mat) and (Alb) will practically be tied until 64 ARC, when (Mat) reaches 373 MA too.
        At 80/80, (Mat) also reaches (Lus) 413 MA, without it's downside plus the Finger Socery bonus.
        At 80/99 (Mat) is obvioulsy the highest scaling staff at 421.

        For fixed 80 ARC distributions:

        At minimal INT requirements, 21, (Mat) has 291 MA. and (Alb) 317 MA.
        At 61 INT both staff tie with 366 MA.

        QRD:

        Top staffs per major breakpoint (in ascending RL order):
        69/69 (Mat) and (Alb) 359 MA. | 2,60 MA. per stat point.
        61/80 (Mat) and (Alb) 366 MA. | 2,60 MA/RL.
        80/64 (Mat) and (Reg) 373 MA. | 2,59 MA/RL.
        80/80 (Mat) and (Lus) 413 MA. | 2,58 MA/RL.
        99/99 (Mat) and (Lus) 430 MA. | 2,17 MA/RL.

        As we all knew, until 80 stat points are almost equally effective regarding the scaling.
        From 80 onwards, each level put in each stat raises the (Mat) MA. by exactly one point.

        • Anonymous

          As the reply section of each comment is somewhat unreliable, I'll put here some numbers.

          For even distributions between INT and ARC:

          With less than 69/69, Albinauric Staff (Alb) is the absolute best scaling staff (excluding really low values, entering Demihuman Queen Scepter territory).
          At 69/69, (Alb) is still the highest scaling staff, but tied with Lusat's (Lus), AND Maternal Staff (Mat) at 359 MagAdjust.
          From this point onwards, L and MS stay tied until 99/99, reaching 430 MagAdjust.

          For fixed 80 INT distributions:

          With 80 INT, and base ARC the best staff will be (Lus) with 413 MA. and the Regal Scepter (Reg) with 373 MA.
          As ARC increases, (Mat) and (Alb) will practically be tied until 64 ARC, when (Mat) reaches 373 MA too.
          At 80/80, (Mat) also reaches (Lus) 413 MA, without it's downside plus the Finger Socery bonus.
          At 80/99 (Mat) is obvioulsy the highest scaling staff at 421.

          For fixed 80 ARC distributions:

          At minimal INT requirements, 21, (Mat) has 291 MA. and (Alb) 317 MA.
          At 61 INT both staff tie with 366 MA.

          QRD:

          Top staffs per major breakpoint (in ascending RL order):
          69/69 (Mat) and (Alb) 359 MA. | 2,60 MA. per stat point.
          61/80 (Mat) and (Alb) 366 MA. | 2,60 MA/RL.
          80/64 (Mat) and (Reg) 373 MA. | 2,59 MA/RL.
          80/80 (Mat) and (Lus) 413 MA. | 2,58 MA/RL.
          99/99 (Mat) and (Lus) 430 MA. | 2,17 MA/RL.

          As we all knew, until 80 stat points are almost equally effective regarding the scaling.
          From 80 onwards, each level put in each stat raises the (Mat) MA. by exactly one point.

          • Anonymous

            guessing the reason this scales with arc when the other finger stuff scales with fai and int is because the maternal staff is more of a shitty cardboard facsimile of metyr's tail fingers and her cosmos bowling ball. metyr is related to the greater will, but she's also magic space crap so makes sense for int too, but the maternal staff isn't related to the greater will and just related to ymir's fetish for fingers or something

            • Anonymous

              Gets a very high scaling at 80/80 but you don't really want your arc that high. I'm wondering how it compares to the albinauric staff at 80int/45arc though, which is much more realistic.

              • Anonymous

                Is the albinauric staff totally obsolete now? I really hope not because I love how it looks. How do they compare? Obviously this staff outperforms albinauric at 80/80, does albinauric come on top on different distributions?

                • Anonymous

                  Please tell me it's better than Albinauric Staff. Please tell me we're talking about Prince of Death staff sorcery scaling here but for Int/Arc.

                  • Anonymous

                    albinauric staff looks like **** so i guess im holding on a lovecraftian nightmare stick when i make an arcane build

                    • Anonymous

                      So does anyone know if this scales up normal sorceries with arcane? I have a Dragon Communion Character, and I'm wondering if I can supplement him with some thorn sorceries using this stave and only having the bare minimum int reqs.

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