Radagon's Soreseal

radagons soreseal talisman elden ring wiki guide 200px
Weight 0.8
item effects icon elden ring wiki guide 55px 18pxEffect
status effect 110 elden ring wiki guide 44pxRaises  VigorEnduranceStrength, and  Dexterity by 5 each, but increases damage taken by 15%

Radagon's Soreseal is a Talisman in Elden Ring. Radagon's Soreseal raises VigorEnduranceStrength, and Dexterity by 5 each, but increases damage taken by 15%. Easily confused with the separate talisman: Radagon's Scarseal. Players can use talismans in Elden Ring to boost a variety of Stats.

 

This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.

Greatly raises vigor, endurance, strength, dexterity, but also increases damage taken by a similar measure.

Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.

 

Radagon's Soreseal Effect in Elden Ring

Radagon's Soreseal raises VigorEnduranceStrength, and Dexterity by 5 each, but increases damage taken by 15%

 

Where to find Radagon's Soreseal in Elden Ring

  • Fort Faroth: Found on a corpse by dropping down the opening from the roof and exploring around the wooden walkways. [Map Link]

From the Fort Faroth Site of Grace, run into the fort and pass the bats and harpies. Climb up the ladder and make a right, down the scaffolding. Run past the first hole on the floor; jump down the second one. Run northeast, being careful of the rat behind the boxes to the left. Make a running jump where the wall ends, to another platform, where two rats will be waiting. Past them and down the ladder is the talisman.

 

Elden Ring Radagon's Soreseal Notes & Tips

  • Sell Value: runes currency elden ring wiki guide 18 3,000
  • Incompatible with Radagon's Scarseal.
  • Flat increases to attribute points are more impactful in the early-game. For example, a level 1 wretch would see an increase of about 26% more health and a 16% increase in maximum equip load, effectively offsetting the 15% damage taken penalty. While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5% health and 7% equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game.
  • To determine if a soreseal is worth using, consider not only the item's penalty, but also the opportunity cost of a talisman slot. A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15% more damage, but also gain 8% more HP. Cumulatively, this brings them from 100/115% to 108/100% effective HP, which constitutes a 24.2% increase when dividing the newer fraction by the former. This is the difference between dying in four hits and five, so if a build's last 20 levels don't give a 25% increase to health, damage, or something of equal value (20% absorption lowers 125% damage to 100), it is better to remove those levels to strip the soreseal off. Typically, this makes the soreseal not worth using by level 80 to 100, where most builds should be nearing their first damage cap.

 

 

 

 

Test Data for Radagon's Soreseal (MAY NOT BE ACCURATE SEE DISCLAIMER)

DISCLAIMER: The data and test below WHILE VALID ignore the simple fact that Radagon's Soreseal reduces all dmg negation by 15% FLAT. There fore the damage taken will always be proportional to your REMAINING DEFENSIVE STATS, AND THUS REDUCED WITH HIGHER STATS AND ARMOR.

Below are test results to determine the damage increase received by Radagon’s Soreseal. Method was to receive a certain type of attack twice, once with the talisman equipped, one unequipped, with a full heal in between. The enemies were chosen to represent a variety from early game to end game, and to get as wide a range of numbers as possible. PLEASE NOTE THAT THIS TESTING IS NOT CATEGORICALLY REPRESENTATIVE OF ALL POSSIBILITES.  Just as in all things Elden Ring, factor your build into determining if this talisman is right for you.

-With Soreseal: Phys. Defense/Dmg. Negation = 131/5.594 Max HP = 1216

-Without Soreseal: 124/17.908 Max HP = 994


Godrick Swordsman, Light right swing

  • 1216 - 1167 = 49 dmg; Hits to KO = 24.8 (25)
  • 994 - 949 = 45 dmg; Hits to KO = 22.08 (23)


+4 damage taken. 8.88% damage increase.


Godrick Swordsman, Charged heavy swing

  • 1216 - 1041 = 175 dmg; Hits to KO = 6.9 (7)
  • 994 - 839 = 155 dmg; Hits to KO = 6.4 (7)


+20 damage taken. 12.9% damage increase.


Secluded Cell Troll, Hand swipe

  • 1216 - 910 = 306 dmg; Hits to KO = 3.97 (4)
  • 994 - 724 = 270 dmg; Hits to KO = 3.68 (4)


+36 damage taken. 13.333% damage increase.


Grand Lift of Dectus Stone Golem, Reaching halberd smash

  • 1216 - 711 = 505 dmg; Hits to KO = 2.4 (3)
  • 994 - 550 = 444 dmg; Hits to KO = 2.2 (3)


+61 damage taken. 13.73% damage increase.


Black Blade Kindred, Sword Thrust (as written in wiki page)

  • 1216 - 304 = 912 dmg; Hits to KO = 1.333 (2)
  • 994 - 201 = 793 dmg; Hits to KO = 1.25 (2)


+119 damage taken. 15.0% damage increase.


Observations: As expected, this talisman operates very similarly to Radagon’s Scarseal, just with increased numbers. Low base attack damage results in a lower percentage of damage increase, where higher base attack damage results in a higher percentage of damage increase. Note, however, that not all of the percentage increase in these tests comes from the talisman - Some is coming from the way Elden Ring calculates received damage.

It seems safe to estimate that Radagon’s Soreseal increases received damage by around 12-13%, with some outliers; inconsistencies are inevitable. Importantly, though, is that your Hits to KO stays the same, or even increases with the talisman equipped; Therefore, paired with its other stat-boosting effects, survivability is increased considerably with Radagon’s Scarseal/Soreseal.

NEW TEST RESULTS reveal that going past the vigor softcap (40) gives diminishing returns for effective health (Hits to KO). Past 40 VIG, this talisman's efficacy in regards to character durability may decrease drastically.

23% DMG NEG TEST
- With Soreseal: Phys Def/Dmg Neg = 130/23.032 Max HP 1216

- Without Soreseal: 123/33.071 Max HP 994


Godrick Swordsman, Light right swing

  • 1216 - 1175 = 41 dmg; Hits to KO = 29.6 (30)
  • - 994 - 957 = 37 dmg; Hits to KO = 26.8 (27)


40 VIG TEST
-With Soreseal: Phys Def/Dmg Neg = 130/5.594 Max HP 1581 (Vigor 40+5)

-Without Soreseal: Phys Def/Dmg Neg = 123/17.908 Max HP 1450

Godrick Swordsman, Light right swing

  • 1581 - 1531 = 50 dmg; Hits to KO = 31.6 (32)
  • - 1450 - 1405 = 45 dmg; Hits to KO = 32.2 (33)


COMBINED TEST
With Soreseal: Phys Def/Dmg Neg = 130/23.032 Max HP 1581

Without Soreseal: Phys Def/Dmg Neg = 123/33.071 Max HP 1450


Godrick Swordsman, Light right swing

  • 1581 - 1540 = 41 dmg; Hits to KO = 38.5 (39)
  • - 1450 - 1413 = 37 dmg; Hits to KO = 39.2 (40)

 

Elden Ring Talismans
Ancestral Spirit's Horn  ♦  Arrow's Reach Talisman  ♦  Arrow's Sting Talisman  ♦  Arsenal Charm  ♦  Assassin's Cerulean Dagger  ♦  Assassin's Crimson Dagger  ♦  Axe Talisman  ♦  Blessed Dew Talisman  ♦  Blue Dancer Charm  ♦  Blue-Feathered Branchsword  ♦  Boltdrake Talisman  ♦  Bull-Goat's Talisman  ♦  Carian Filigreed Crest  ♦  Cerulean Amber Medallion  ♦  Cerulean Seed Talisman  ♦  Clarifying Horn Charm  ♦  Claw Talisman  ♦  Companion Jar  ♦  Concealing Veil  ♦  Crimson Amber Medallion  ♦  Crimson Seed Talisman  ♦  Crucible Knot Talisman  ♦  Crucible Scale Talisman  ♦  Curved Sword Talisman  ♦  Daedicar's Woe  ♦  Dagger Talisman  ♦  Dragoncrest Greatshield Talisman  ♦  Dragoncrest Shield Talisman  ♦  Entwining Umbilical Cord  ♦  Erdtree's Favor  ♦  Fire Scorpion Charm  ♦  Flamedrake Talisman  ♦  Flock's Canvas Talisman  ♦  Furled Finger's Trick-Mirror  ♦  Godfrey Icon  ♦  Godskin Swaddling Cloth  ♦  Golden Scarab  ♦  Graven-Mass Talisman  ♦  Graven-School Talisman  ♦  Great-Jar's Arsenal  ♦  Greatshield Talisman  ♦  Green Turtle Talisman  ♦  Haligdrake Talisman  ♦  Hammer Talisman  ♦  Hosts' Trick-Mirror  ♦  Immunizing Horn Charm  ♦  Kindred of Rot's Exultation  ♦  Lance Talisman  ♦  Lightning Scorpion Charm  ♦  Longtail Cat Talisman  ♦  Lord of Blood's Exultation  ♦  Magic Scorpion Charm  ♦  Marika's Scarseal  ♦  Marika's Soreseal  ♦  Millicent's Prosthesis  ♦  Moon of Nokstella  ♦  Mottled Necklace  ♦  Old Lord's Talisman  ♦  Pearldrake Talisman  ♦  Perfumer's Talisman  ♦  Prince of Death's Cyst  ♦  Prince of Death's Pustule  ♦  Radagon's Scarseal  ♦  Radagon Icon  ♦  Red-Feathered Branchsword  ♦  Ritual Shield Talisman  ♦  Ritual Sword Talisman  ♦  Roar Medallion  ♦  Rotten Winged Sword Insignia  ♦  Sacred Scorpion Charm  ♦  Sacrificial Twig  ♦  Shabriri's Woe  ♦  Shard of Alexander  ♦  Silver Scarab  ♦  Spear Talisman  ♦  Spelldrake Talisman  ♦  Stalwart Horn Charm  ♦  Starscourge Heirloom  ♦  Taker's Cameo  ♦  Twinblade Talisman  ♦  Two Fingers Heirloom  ♦  Viridian Amber Medallion  ♦  Warrior Jar Shard  ♦  Winged Sword Insignia



Register to EDIT the Wiki!
    • Anonymous

      This talisman saved you a lot of trouble in minmaxing.

      If you plan to stay in meta range, wearing it is recommended.

      The 15% penalty can be easily offset by wearing heavy armor and using Golden Vow, Blackflame Protection, Boiled Crab or Opaline Hardtear.

      • Anonymous

        If you have 38 vigor or higher, the damage penalty will completely offset the vigor gain and you will effectively be losing health. Taking healing into account, the penalty is even worse.

        Best use case is at 10 vigor. You get an effective 9.6% boost to health after the penalty. Every other vigor starting point gives a lower percent increase.

        • Anonymous

          As much as I love this talisman I still believe it was a huge misstep by From making it as accessable as it is, considering how good it is. One of the best talismans in the entire game and you can get it literally 15 minutes in to a new game without fighting a single enemy. Just gotta know where to go, do some careful maneuvering at the end and then bam. Heavily ironic, especially since even its weaker counterpart takes longer to get to and is at least drobbed by a semi-challenging boss that costs a stonesword key to even fight.

          • Anonymous

            I think it's still worth it, if my phy. negation is at 21.420. Really need this to minmax at lv 125 pvp, because i'm quality/faith with some really heavy fashion souls. Hell if it's not enough defense I just use blackflame protection. This talisman can really help with creating impossible builds.

            And for the people wondering what the fu I use: Treespear with Erdtree Greatshield which both don't complement each other statwise. I really need 30/22 str dex besides 50 faith and 60 vig but the damage is funny.

            • Anonymous

              i'm curious, i'm level 320, are these Soarseals (Radagon's and Marika's) for a total of +10 to all main stats still good at my level? i mean if they don't feel too important anymore i can just swap them with more viable talismans that syncs/synergizes to my build. what holds me from swapping them is just my noob feeling that tells me "wow, look at that +10 to all stats". so, what do you think?

              • Anonymous

                This thing is just pure value in a build that uses a good greatshield. In most of these builds all the stats will really come into play and stamina matters a lot more than usual. If you do get hit you get absolutely floored if you're wearing light armor but that's the trade-off.

                • Anonymous

                  Radagon Scarseal? Not sure if it's miss named or what. I'm double checking my legendary talismans for achievement. Does same thing so guessing it's a reoccurring typo?

                  • Anonymous

                    Lets keep the gameplay implications simple and don't write more text than necessary:
                    - 5 Vigor helps more than 15% dmg taken until you reach 37 Vigor, then the extra damage outweighs the added vigor, numbers vary slightly depending on armor.
                    - True disadvantage lies in making your healing less effective in relation to how much damage you will take, this thing will destroy your healing efficiency, every 7th flask is thrown away directly and you will have to double heal more often.
                    - True advantage lies within having 20 levels saved, being able to spend them somewhere else.
                    - It is possible to fight back the 15% increase by wearing stronger armor, but there are diminishing returns pretty fast, so heavy armor won't help much more than medium armor.

                    Now for my opinion on this:
                    After using the soreseal on most of my characters in the early game i can say it feels nice to have, but now that i tested it a lot more i find it to be extremely disadvantageous. This talisman forces you into a really inconvenient healing management when compared to playing without it. It increases your damage and stamina by a decent amount however, so it is a rewarding choice for someone confident in not taking many hits. I can not recommend the soreseal to anyone new to the game, although that is the kind of player it is directed towards.

                    • Anonymous

                      I use this on a strength/faith Paladin build to meet weapon requirements as well as push my equip load threshold just high enough to be able to use my weapons and armor or choice at medium load and have absolutely no issues with it. Vagabond 55 Vigor, 27 Mind, 29 Endurance, 31 Strength, 13 Dexterity, 9 Intelligence, 58 Faith and 7 Arcane. Soreseal takes me to 60 Vig, 34 End (just enough to use my heaviest setup while still mid rolling, 36 Str (requirement for the Haligtree Crest Greatshield) and 18 Dex (requirement for Inseparable Sword. Haligtree Knight Helm gives +2 Faith bringing it to 60. With this setup I can use my armor; Haligtree Knight Helm, Tree Sentinel Chest, Twinned Gauntlets and Leyndell Knight Leggings with my heaviest weapon setup; Godslayer’s Seal, Guardian Swordspear and Haligtree Crest Greatshield along with my talismans; Great-Jar’s Arsenal, Radagon’s Soreseal, Godfrey’s Icon (or Radagon’s Icon) and Greatshield Talisman all while mid rolling and enjoying my epic Paladin smiting heathens. I’m of course able to switch off to my Erdtree Greatshield and Marika’s Hammer setup at any time, or use my Inseparable Sword and a Golden Parry Brass Shield whenever I want to without worrying about equip load. Do the numbers add up to make the game a bit harder? Most definitely, they absolutely do. But it also allowed for me to min/max my build perfectly to be able to use exactly what I want to whenever I want to and that’s what I care about when looking at this talisman in terms of end game. Pure str or Dex, or or pure anything for that matter practically gets nothing from this, but the Strength/Faith Paladin that I wanted to achieve with the splash of Dexterity for weapon requirements would be IMPOSSIBLE without this talisman.

                      • Anonymous

                        I've been wondering why people kept using it even late into the game, but as it turns out, +5 VIG is quite significant -- +5 VIG more than offsets the +15% damage penalty until you reach 38 VIG, making this talisman have no downsides at all until this point. And, of course, +5 END also lets you run heavier armor.

                        But I still weep every time I see somebody at 60 VIG using this talisman.

                        • Anonymous

                          Must have for incantation builds. Golden vow negates the penalty completely with its +15% defense boost and lasts quite long. If you don't mind using summons for boss fights you will face zero trouble in reapplying golden vow during boss fights.

                          • Anonymous

                            "... While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5% health and 7% equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game."

                            What a load of bull. This Talisman is almost a must for minmaxing builds in the game. Yes, even casters need this thing. You can easily neglect the demerit by wearing tougher armor. Plus, +5 in 4 stats means you get 20 level bonuses in defense and resistance.

                            Do not hesitate to use this, folks. Radagon's Soreseal is just as essential as Prisoner's Chain in DS3.

                            • The reason small hits taken are barely any stronger is because of your flat damage reduction stat next to the % one. Early game when you don't take much damage it's good but as you get damaged more from single hits you should look to swap it out. Yes 90% of the time it won't make you take less hits to get killed from full health with the same attack but the damage adds up to make you use more flasks to heal.


                              Only really use these to equip weapons you can't equip early game at low levels. The damage you get from the stats is miniscule when you realise that lower base damage means scaling is less effective and on top of that the weapon's scaling stat is also low like D-C when it's barely upgraded which makes the scaling double whammy worse.

                              • Anonymous

                                “Is this viable past lv100?”Here’s my 2 cents:

                                Even at higher levels this talisman can be effective, especially for quality builds (that uses all 4 stats) this can be helpful. Respec is a thing guys, this means we can treat the 20 bonus points interchangeably.
                                If you’re running at 40 vig and uses all the 20 bonus stat points and respec to hit the sweet spots, this means a increase of 31% HP (1450 to 1900). Subtract the 15% damage increase and you’ll end up with a +14% net EHP, which is better than the CAM(+8%HP).
                                For a pure STR build however this might not be worth it since the DEX increase will not be useful to you and the lost points will net you less than the 25% HP increase to make this talisman worth using.

                                • Anonymous

                                  It only gives +3, I must have been secretly nerfed because as much as I look I’m not seeing anything about the nerf.
                                  My Stats and with the soreseal

                                  Vigor-27-30
                                  Endurance-16-19
                                  Strength-33-6
                                  Dexterity-14-17

                                  It was nerfed. Check your data again.

                                  • Anonymous

                                    If youre a low vig build you shouldnt care about the downside because it still yields better. Essentially speaking its beter until 35 vig, evens out at around 37, after that youll start taking more damage

                                    • Anonymous

                                      Great for RL1 runs or low level PvP characters to meet minimum weapon requirements because the extra damage means nothing when everything 1 shots you anyway

                                      • Anonymous

                                        Just saying…
                                        +5 endurance significantly increases equip load. So while you take more damage, you can equip heavier (stronger) armor, which pairs with +5 vigor for what is almost free health, stamina, and damage

                                        • Anonymous

                                          I did a rough check of my physical negation stats with the radagon soreseal and Marika's scarseal equipped along with a Dragoncrest Shield Talisman +1. I'm wearing the bull-goat armor set.

                                          With no talismans on:

                                          35.779 phy dmg negation

                                          with my talismans described on:

                                          29.322 phy dmg negation

                                          So in the end, with two things equipped that essentially allocate 32 levels worth of stats for me and supposed to increase my damage taken, I only receive an extra 6% damage. Wearing both soreseals I'm guessing it makes it an extra 10-12% damage.

                                          In my opinion, it's worth it in the end for the extra 32-40 levels worth of stats in order to be able to use more weapons and spells.

                                          • Anonymous

                                            It's worth noting as long as you have Dragoncrest Shield Talisman +1 or better, it practically fully negates the physical damage increase. So if you really want to keep your soreseal on (and a scarseal of the other if you are feeling daring), equip the dragoncrest shield talisman +1/+2 or dragoncrest greatshield talisman with it.

                                            • Anonymous

                                              Can't u just use boiled crab or black flame protection to negate the 15% physical penalty? I mean, ur still gonna take more elemental dmg, but it's a huge upgrade in pvp cuz split dmg kinda bad (or not since everyone uses rivers of piss)

                                              • Anonymous

                                                There is no downside to this talisman, just don't get hit. It's really useful if you wanna use weapons but don't want to invest levels to reach the required str or Dex.

                                                • Anonymous

                                                  Ok so it isn't good at 40 vig? Can someone tell me what vigor I should have for this to be effective? I'm sorry I don't understand, english just isn't my language. Doing a lv 50 quality build.

                                                  • Anonymous

                                                    Wont increasing the endurance translate into being able to wear heavier armor, thus getting more damage reduction?

                                                    • Anonymous

                                                      A good shield counters the downside. 20 stat points in exchange for liberal use of a chunk of iron? Count me in.

                                                      • I don't understand how seemingly no one here knows you can respec in this game. The alternative to a 60 vigor soreseal build is not a 55 vigor build; the alternative is going to rennala and moving 5 levels away from a worse stat back onto vig. Anyone who can't wrap their head around that is just not reliable.

                                                        • Anonymous

                                                          Does it at least give a lower damage increase in PvP à la the reduced effectiveness of damage reduction talismans in PvP?

                                                          • Anonymous

                                                            Do not use this item past level 30, it’s pretty useless then and only makes you take more damage for free from bosses.

                                                            • At very low levels of Vigor, the 5 point increase effectively negates the damage taken debuff. For example, going from 10 to 15 vigor just by putting this on lowers all defenses by 15% but also gives you around 26% more health. Just make sure not to get zero or less damage resistance in any stat because the way defense is calculated means you take SIGNIFICANTLY more damage.

                                                              Basically, always rush this sucker on a fresh character (alongside some decent armor.)

                                                              • Anonymous

                                                                The reason Soreseal doesn't cause an exact 15% damage taken increase is almost certainly due to the extra points in Strength and Endurance also giving a bit of flat physical defense, which aligns with what the test data shows because defense reduces damage more the lower the damage of a hit is.

                                                                If you compare a character wearing Soreseal to a character 20 levels higher with idential stats, no Soreseal on and same Armor, then it should be exactly 15%.

                                                                • Needs a huge buff, decrease the dmg taken to 5% at least. You have better protection using some random light armor + dragoncrest greatshield talisman than using this talisman + full bull goat armor + dragoncrest greatshield and you gotta spend so much points into endurance for nothing. It's honestly sad how bad this talisman is, only usable for rl1 runs tbh...

                                                                  • Anonymous

                                                                    I don't really get why people talk about rune level when advising about when you should quit radagon's soreseal, as your rune level depend of/change with your build which can be very misleading for any spell caster or hybrid builds (which require investing into stats not covered by radagon’s), that's why i prefer talking about actual stats/attributes
                                                                    here's the stats you should have which make soreseal more detrimental than a beneficial

                                                                    40 VIGOR and 20 to both STRENGTH and DEXTERITY (i didn't talked about END since you can easily adapt your armor weight to your build and armor become less meaningful when you have -15% damage reduction and +5 END don't give that much of max stamina)

                                                                    The reasons behind this are soft caps and requirements : +5 vigor help alleviate the penalty to damage negation at lower levels but once you reach around 40 vigor, the +5 vigor no longer give enough health to compensate the loss of damage negation in any way, 20 to DEX and STR is both the very first softcap(actually 18 for some scaling but still covered if you have20) in damage scaling AND the perfect stats to wield mosts weapons your character could use, anything above is specific stuff like colossal weapons (which require mostly STR above 20 but their DEX req are below 20) or weird/absurd requirement like "hand of malenia" (48 DEX !!! req but only 16 STR req and scale mostly with DEX) since they require mostly one big stat heirloom is better

                                                                    So once you reach 40 vigor and 20 to STR/DEX, what's the reason you keep using soreseal?

                                                                    For defense/HP? at 40 vigor a +5 give roughly the same HP as wearing a crimson amber mdeallion+2 but at least the medallion won't give any penalty to dmg negation
                                                                    and a +5 to END won't ever justify taking -15% to dmg negation of EVERY DAMAGE TYPE (+5END give at best +7.5 equip load, while -15% dmg negation is roughly removing almost all damage negation you would receive from a champion set which weight 13.4, perhaps not the best comparison but give a vague idea of how important a -15% dmg engation is), any arsenal talisman will be much better than radagon's in term of dmg negation (as it will help wearing better armor) and if worried about having more HP/STAMINA/EQUIP LOAD at once, you know what? erdtree favor give all of that and AGAIN WITH NO DMG ENGATION PENALTY

                                                                    Using soreseal for damage? to fulfill a requirement above 20?
                                                                    if your weapon require more than 20 to STR or DEX then the other stat requirement should be below or near 20 which mean an heirloom is much better to help with it as if it require huge STR or DEX it also mean it scale mostly with the same stat so killing 2 birds with one stone,
                                                                    and because of infusion like heavy or keen you can force your weapon to scale with the chosen stat making a +10 STR or DEX heirloom much better than +5 to good scaling and +5 to worst scaling

                                                                    i hope my explanation will help new players understand when and why soreseal is no longer useful

                                                                    don't hesitate to comment if i missed certain details (though don't talk about stuff like "specific PvP build" because its actually SPECIFIC or stuff like "stats/levels giving flat damage reduction" because VIGOR/END/STR/DEX don't upgrade every damage type flat resist and % is better than flat in the long run)

                                                                    • Anonymous

                                                                      Depends on how you plan to build your character. The defense reduction is noticable and therefore makes every single point of your hp worth a good amount less even at mid lvls. It's weirdly better against large-hit bosses where the amount of hits you can take will not change anyways with or without it, despite the flat block it adds for you matters less in those situations. In those cases this is the best early game talisman to boost your damage reliably for str&dex related builds.

                                                                      Imo best used below lvl 90-100, when above, only use to meet requirements while actively increase armor weight for the extra defense to offset the defense penalty, since the flat defense increase is no longer significant enough for the extra stats.

                                                                      Do NOT use if you plan on relying on HoT most of the time.

                                                                      • Anonymous

                                                                        This is perfectly viable later on, just use the stamina it gives to invest in a good shield. Downside averted.

                                                                        • Anonymous

                                                                          Here's my tip on using this:

                                                                          Pretty much only use this if your struggling with getting the Dex/Str/End you need. If your struggling with all 3 then this is definitely worth using.
                                                                          However if your not struggling with those 3 stats, then there are better talismans, like Erdtree's Favor and Crimson Medallion.

                                                                          DO NOT use this thinking it will increase/boost your hp, it does not. You will only take more damage by a percentage. If you do use this and are having trouble with your hp, cover it up using a better talisman, or don't use the soreseal at all.

                                                                          • Anonymous

                                                                            TLDR this item is well worth using in lower levels, but falls off later on. Lvl 80+ is when this item is diminishing returns, and you should not be using it.

                                                                            • Anonymous

                                                                              Uncontested best talisman in early game and slowly drops off in efficiency the further you go.
                                                                              In terms of survivability, the flat defense boost from the levels and increased vigor mostly offset the absorption penalty. But both of these start becoming obsolete when damage numbers increase and absorption matters much more than a flat defense bonus, and the health increase is lower relative to your maximum HP.
                                                                              Due to the way items/spells tend to increase absorbtion multiplicatively and are much more efficient at lower absorbtion (+15% @ 0% absorbtion gets you the full effect, +15% @ 50% absorbtion only gives you 7.5%), you may be able to mostly eliminate the penalty with prawn/crab, Golden Vow/elemental protection incantations, Black Flame's Protection, or any of the drake/dragon talismans.

                                                                              • Anonymous

                                                                                WoW... who had so much time to make these statistics. Anyways, the way I see it, the stat boost is worth it. This game is stupid in giving u damage anyway for example u could be level 100 and having killed 2 supposed demigods, BUT a freaking tunnel rat will kill u if u dont kill it first.

                                                                                • Anonymous

                                                                                  By only taking the % absorption into account the Soreseal and the Scarseal will increase your effective health only up to 36/37 Vigor respectively. Above that it will reduce your effective health. Calculations:
                                                                                  Soreseal (+5):
                                                                                  At 36 Vigor +16,96% health
                                                                                  At 37 Vigor +14,91% health
                                                                                  Scarseal (+3):
                                                                                  At 37 Vigor +10,86% health
                                                                                  At 38 Vigor +8,93% health
                                                                                  The actual values depend on how high the incoming damage is due to the flat defense reduction and also from the extra defense gained from the +3/+5 strength.
                                                                                  However this gives a good approximation to optimize your build.

                                                                                  • Anonymous

                                                                                    basically past level 80~ only use this if u need it to get to 60 vigor with ur build intact
                                                                                    aiming for the big vigor softcap at 60, the penalty effectively takes u down 13 points of vigor. not counting the bonus of health rings which u should be using
                                                                                    this can be worth it for 125 builds that need a lot of stats like hybrid builds
                                                                                    otherwise avoid it when possible, don’t get vigor checked

                                                                                    • Anonymous

                                                                                      This was the first talisman I found day 1 while playing the game blind, the min maxing goon inside me could sense this from a mile away

                                                                                      • Anonymous

                                                                                        Very useful, if you can use it to respec and put all 20 points into Vigor. The break-even point for doing this is where your build has 50 vigor before respeccing and 70 after (1704 HP => 1959HP = 15%). But it becomes uncompetitive with the Crimson Amber Medallion + 0 at about 46 vigor before respeccing, where you go from 1606HP => 1936HP = 21%, meaning 6% extra health after the 15% penalty.

                                                                                        • Anonymous

                                                                                          Very useful, if you can use it to respec and put all 20 points into Vigor. The break-even point for doing this is where your build has 50 vigor before respeccing and 70 after (1704 HP => 1959HP = 15%). But it becomes uncompetitive with the Crimson Amber Medallion + 0 at about 46 vigor before respeccing, where you go from 1606HP => 1936HP = 21%, meaning 6% extra health after the 15% penalty.

                                                                                          • Anonymous

                                                                                            Makes you wonder if they would be willing to cut down the penalty. Now since the meta has been settling, and we understand the ramifications of using the Soreseals, less and less people are going to use these as they simply are not worth the tradeoff at RL 125 to say the least. In DS3, Prisoner's Chain originally also had the 15% penalty to defenses, but received a huge buffed later down the line to only have a 3% penalty. If they were to switch this to something like 4-5%, it would surely become much more tempting.

                                                                                            • Anonymous

                                                                                              I am playing a glass cannon Bleed Build with 12 Vigor (455 health). This item brings me to 572 health (Which is a hell of a lot more than 15% more health, on top of bonus damage, resistance, endurance, etc), so overall it is an extremely good item for most builds. I don't know how good the resistances it adds are, ik the page says it doesn't add up to 15%, but the vigor on top makes it very good.

                                                                                              • Anonymous

                                                                                                Just want to say I appreciate the test data. Many pages on Elden Ring Fextra have seemed pretty thin to me so far compared to DS3 Fextra. Could just be its relative newness. This page gives information that's not explicitly included in the game and answers any questions I had. Great stuff

                                                                                                • This is not at all worth it at high levels. It's even weaker than any of the +5 stat talismans. The -15% absorption it gives will take you from 60 to effectively 44 vigor given 30% base absorption. It gives 20 stats, but takes away 16, for a net total of +4. Because it's also technically giving you +20 stats, you can't temporarily swap it to something better for some given situation without losing a ton. With any of the +5 stat boosts, you can still swap depending on the situation without losing nearly as much.

                                                                                                  • Anonymous

                                                                                                    FRENZYHANDER GIANTDAD

                                                                                                    PROPHET, L 138

                                                                                                    35 VIG

                                                                                                    36 END

                                                                                                    30 MIND

                                                                                                    14 ****IGN STR

                                                                                                    35 DEX (FOR THE CAST SPEED, NOT A KATANA. DAMN IT.)

                                                                                                    50 FAITH (FOR THE FIRE, NOT HEALS. GOD DAMN IT.)

                                                                                                    TREE SENTINEL (alt), BULL-GOAT, VETERAN'S. BECOME UNSTOPPABLE. (wrekd)

                                                                                                    Wt talisman u go bithc: Great-Jar's Arsenal, Rodagon's Soreseal. STAMINA, HEALTH, ENDURANCE. EVERYTHING YOU COULD EVER WANT. Radagon Icon, Bull-Goat Talisman. POISE IS ****IGN BACK.

                                                                                                    Catch Flame, Magma Breath, Placidusax's Ruin, ALL THAT FRENZY **** (-howl). AND FINALLY, BLACK FLAME.

                                                                                                    BULL-GOAT HELM (#YOLO), THE BEST LOOKING HELM IN THE GAME.

                                                                                                    AND OF COURSE, DONT ****IGN FORGET. YOUR FLAME ART TWOHANDER AND GREAT TURTLE SHIELD. (STAMINA(carian retaliation))

                                                                                                    Well, what is it? Are you PRO yet?

                                                                                                    • Anonymous

                                                                                                      This is not a good talisman for pvp. Most people here are doing damage calculations for physical damage while completely forgetting about magic damage. In pvp getting hit by a holy spell by a faith stacking building with this seal equipped could mean the difference between getting 1 shot or not. Best talisman setup for pvp is something like Erd Tree +1, Crimson, dragoncrest, and bull-goat/radagon icon if you’re running +40 dex.

                                                                                                      • Anonymous

                                                                                                        I honestly don’t get why people say this thing becomes bad lategame. Yes, when you start to hit softcaps, the values of it decreases, but it still gives you 20 free levels and those levels go into stats that are all important for melee builds. The 15% more damage taken (which isn’t really 15%, since the stats also increase your resistances, more like 10-12%) really imo doesn’t matter since lategame is so poorly balanced that everything 1-2 shots you even with 40+ vigor and regardless of armor anyway, might as well have 20 extra levels worth of stats.

                                                                                                        • Anonymous

                                                                                                          So this thing basically multiplies all your damage negation values by .85. Does that mean that it will actually reduce my damage taken, if the resistance was already negative? E.G hit with lightning attacks, while standing in a puddle.

                                                                                                          • Anonymous

                                                                                                            Unless you need that 4th talisman slot for one of the scorpion charms, this item feels mandatory for any split stat caster build since you likely need the dex/str to equip specific weapons and the extra end helps with some better equip load. Golden Vow negates the downside enough for me. Ive never noticed a difference, the bosses that will 2-3 shot you will still 2-3 shot you regardless in my experience.

                                                                                                            • Anonymous

                                                                                                              Only way for this Talisman to become viable late game wise is to pair it with dragoncrest shield talisman +1 or +2 or dragoncrest great shield. I rock both soreseal and dragoncrest shield at lvl 91

                                                                                                              • Anonymous

                                                                                                                This is 1:1 the Prisoner’s Chain from DS3, which was a staple for STR builds.

                                                                                                                Don’t listen to the comments here saying this is a bad talisman. Taking more damage is inconsequential if you’re playing the game properly. There’s a reason every single boss is balanced around the dodge roll mechanic.

                                                                                                                • Anonymous

                                                                                                                  This is by far the best talisman that you can equip until level 90-100. The damage you will take is nothing until you reach late game when things really starts to hit hard, the stats are worth it until there.

                                                                                                                  • Anonymous

                                                                                                                    I know that this is a great talisman for early game, but at what point should I think about de-equipping this in exchange for something else? I’d imagine that the debuff to your absorption only becomes worse as enemies become stronger and you start to hit stat softcaps, and so I’m wondering if it’s worth it to keep the 20 free levels or if it’s better to switch it out for better defense later in the game

                                                                                                                    • Anonymous

                                                                                                                      Did quick testing in PVP, got hit by running R1 by a greathammer, pure physical AR. The increase in damage taken was almost 13.5%.

                                                                                                                      • Anonymous

                                                                                                                        Unless you need that STR/DEX using a dragon greatshield talisman (Defence one) will beat this in terms of survivability anyday. Yes you can equip both but with so many good talismans why would you.

                                                                                                                        • Anonymous

                                                                                                                          Defense is not a flat damage reduction according to this wiki. Defense moves damage into different damage absorbtion tiers by comparing the damage to defense. Basically, if that's true, it's possible (*possible*) the defense gained can make dogs, rats, zombies, mid game enemies, etc. hit substantially less hard, but the things you actually worry about WILL do 15% more damage.

                                                                                                                          • Anonymous

                                                                                                                            Best talisman ever, I am clapping hosts cheeks with numerous weapons in a single fight thanks to this, I dont even have to go higher than level 77 to beat the game, this talisman even buffes your amount of defense(strenght) and your amount of HP, so the damage you take is only 1% of difference which you can compensate with a Health or defense talisman.

                                                                                                                            • Anonymous

                                                                                                                              People buffles me sometimes. They rage when they die a lot and then proceed to wear not one but two of soreseals only to die faster lol.

                                                                                                                              • Anonymous

                                                                                                                                I don't really understand how you are supposed to reach softcaps and high vigor/equip load at RL125 without this talisman. Maybe I'm skooting myself in the foot but this goes on every of my single characters.

                                                                                                                                • IMO this is one of the best Talismans for early/mid game. One shot is not going to make or break a boss fight. Even if you are running a low Vitality build, or using Light armor the stats this gives is too great to look over. Remember you also gain some equip load technically with this seal, allowing you to compensate for the increased dmg you take. (about 13% according to the data set the person here on the wiki did)

                                                                                                                                  • Anonymous

                                                                                                                                    On a DEX build, if ur planning to play with 40 vigor, Radagon's Soreseal is the best talisman until you level your dex up to level 75.

                                                                                                                                    • Anonymous

                                                                                                                                      So while the testing in this page is pretty good, the conclusions are peculiar.
                                                                                                                                      The seal doesn't change your negation by a flat percentage, it changes it by a multiplicative percentage.

                                                                                                                                      For example, if you had 30 damage negation, and you put this on, the negation would change to 19.5 ( 1-(0.70*1.15) = 0.195)
                                                                                                                                      the fact he's seeing less than 15% damage increases from some strikes is because the defense stat rises as well, but what is not properly explained is that the defense stat affects smaller strikes disproportionately much compared to larger strikes.

                                                                                                                                      It can be seen from the tests done here though, against godrick swordsmans smaller swing an 8.88% increase in damage taken, against their big swing, a 12.9% increase.

                                                                                                                                      What this means is that the monsters that hit you with the hardest single hits will also see the largest increases from equipping this talisman.

                                                                                                                                      Another important thing to consider is that all of the talismans (as far as i know) that change your damage negation do so with the same logic: they increase or decrease it by x%, multiplicatively.
                                                                                                                                      Everyone can see that if they have 30 phys damage negation, and they add the dragoncrest greatshield talisman, they don't get the 20 mentioned in it's wiki page to their damage negation, they get 14 for a total of 44.

                                                                                                                                      But it is still a 20% damage reduction, and interestingly a 25% increase in the amount of hits you can take before killed.

                                                                                                                                      1000 hit, 1500hp, 30 neg is 1500hp/700dmg = 2.143 hits to death
                                                                                                                                      1000 hit, 1500hp, 44 neg is 1500hp/560dmg = 2.679 hits to death (25% increase, though you do still get 3 shot)

                                                                                                                                      This works in the other direction too, if the above example instead had put on a soreseal, this happens:
                                                                                                                                      1000 hit, 1500hp, 19.5 neg is 1500hp/805dmg = 1.863 hits to death (a bit over 13% change)

                                                                                                                                      so if you go from using the soreseal to the dragoncrest, you would gain an over 40% increase in survivability against large physical strikes.

                                                                                                                                      For an examples sake, let's try the soreseal with a character at 10 negation.
                                                                                                                                      1000 hit, 1500hp, 10 neg is 1500hp/900dmg = 1.667 hits to death
                                                                                                                                      1000 hit, 1500hp, -3.5 neg is 1500hp/1035dmg = 1.449 hits to death (the same slightly over 13% change)


                                                                                                                                      The thing is, due to their multiplicative nature, this change in survival is the same percentage regardless of what negation you currently are at.
                                                                                                                                      Any character who has the soreseal currently equipped, and changes it to the dragoncrest greatshield will see an over 40% increase in the amount of large physical hits (which are mostly unaffected by defense) they can take before dying.

                                                                                                                                      NOTE: This math disregards changes to Vigor that would change your HP, and your overall stats effect on defense.
                                                                                                                                      At least the change in hp can be huge with low vigor, while changes to defense are much less so (equipping the radagon's soreseal on my current character gives me all of 3 to physical defenses)
                                                                                                                                      Going from 15 to 20 vigor is an over 20% increase in HP, while going from 50 to 55 is only around 6.5%.
                                                                                                                                      In this sense radagon's soreseal is far less hazardous than marika's soreseal.

                                                                                                                                      Based on all of this, I would say that radagon's soreseal is an excellent item for most characters in the early game (even int/fth based characters would probably benefit enough from the increase in stats for this), assuming the amount of heals you have available are enough.
                                                                                                                                      Once you get to the part of the game where even regular monsters start killing you in 3-4 hits at decent vigor, maybe even before that, it's most likely going to be a better option to use the talisman slot for more damage or more survival through other means.
                                                                                                                                      Also if you feel like bosses do way too much damage to you, switching from a soreseal to a defensive item can see a surprisingly large increase in survival, depending on your current vigor (even better if you respec/level up enough to cover the change in vigor).

                                                                                                                                      • Anonymous

                                                                                                                                        So while the testing in this page is pretty good, the conclusions are peculiar.
                                                                                                                                        The seal doesn't change your negation by a flat percentage, it changes it by a multiplicative percentage.

                                                                                                                                        For example, if you had 30 damage negation, and you put this on, the negation would change to 19.5 ( 1-(0.70*1.15) = 0.195)
                                                                                                                                        the fact he's seeing less than 15% damage increases from some strikes is because the defense stat rises as well, but what is not properly explained is that the defense stat affects smaller strikes disproportionately much compared to larger strikes.

                                                                                                                                        It can be seen from the tests done here though, against godrick swordsmans smaller swing an 8.88% increase in damage taken, against their big swing, a 12.9% increase.

                                                                                                                                        What this means is that the monsters that hit you with the hardest single hits will also see the largest increases from equipping this talisman.

                                                                                                                                        Another important thing to consider is that all of the talismans (as far as i know) that change your damage negation do so with the same logic: they increase or decrease it by x%, multiplicatively.
                                                                                                                                        Everyone can see that if they have 30 phys damage negation, and they add the dragoncrest greatshield talisman, they don't get the 20 mentioned in it's wiki page to their damage negation, they get 14 for a total of 44.

                                                                                                                                        But it is still a 20% damage reduction, and interestingly a 25% increase in the amount of hits you can take before killed.

                                                                                                                                        1000 hit, 1500hp, 30 neg is 1500hp/700dmg = 2.143 hits to death
                                                                                                                                        1000 hit, 1500hp, 44 neg is 1500hp/560dmg = 2.679 hits to death (25% increase, though you do still get 3 shot)

                                                                                                                                        This works in the other direction too, if the above example instead had put on a soreseal, this happens:
                                                                                                                                        1000 hit, 1500hp, 19.5 neg is 1500hp/805dmg = 1.863 hits to death (a bit over 13% change)

                                                                                                                                        so if you go from using the soreseal to the dragoncrest, you would gain an over 40% increase in survivability against large physical strikes.

                                                                                                                                        For an examples sake, let's try the soreseal with a character at 10 negation.
                                                                                                                                        1000 hit, 1500hp, 10 neg is 1500hp/900dmg = 1.667 hits to death
                                                                                                                                        1000 hit, 1500hp, -3.5 neg is 1500hp/1035dmg = 1.449 hits to death (the same slightly over 13% change)


                                                                                                                                        The thing is, due to their multiplicative nature, this change in survival is the same percentage regardless of what negation you currently are at.
                                                                                                                                        Any character who has the soreseal currently equipped, and changes it to the dragoncrest greatshield will see an over 40% increase in the amount of large physical hits (which are mostly unaffected by defense) they can take before dying.

                                                                                                                                        NOTE: This math disregards changes to Vigor that would change your HP, and your overall stats effect on defense.
                                                                                                                                        At least the change in hp can be huge with low vigor, while changes to defense are much less so (equipping the radagon's soreseal on my current character gives me all of 3 to physical defenses)
                                                                                                                                        Going from 15 to 20 vigor is an over 20% increase in HP, while going from 50 to 55 is only around 6.5%.
                                                                                                                                        In this sense radagon's soreseal is far less hazardous than marika's soreseal.

                                                                                                                                        Based on all of this, I would say that radagon's soreseal is an excellent item for most characters in the early game (even int/fth based characters would probably benefit enough from the increase in stats for this), assuming the amount of heals you have available are enough.
                                                                                                                                        Once you get to the part of the game where even regular monsters start killing you in 3-4 hits at decent vigor, maybe even before that, it's most likely going to be a better option to use the talisman slot for more damage or more survival through other means.
                                                                                                                                        Also if you feel like bosses do way too much damage to you, switching from a soreseal to a defensive item can see a surprisingly large increase in survival, depending on your current vigor (even better if you respec/level up enough to cover the change in vigor).

                                                                                                                                        • Anonymous

                                                                                                                                          Really? Is the page just deleting my replies automatically or something? The ring's objectively not worth using in triple digit RL.

                                                                                                                                          • Anonymous

                                                                                                                                            Equipping this is the same as equipping a theoretical -15% armor piece or raising a shield with a -15% blockrate. It's just that these filters all act separately before they're added up on the stat page, so having two 50% armor pieces wouldn't add up to 100 but rather 75%, since you're blocking half and then half of the remaining half, leaving 25% rather than 0. You still are blocking half of the number you'd get without your last piece though, so you'd call these percentages "fixed," not "flat." In PvE, replacing this with a 20% absorption talisman will cause you to always take only ~70% of the damage you normally would. This is because 80% is ~70% of 115%. For something to break even against your defense, it would have to be dealing the inverse of that, or 43.75% more damage, since ~70% of 143.75% equals the original 100. Basically, if you can't make 20 levels as good as 43.75% more damage or health, you should take off the ring. The last 20 levels of vigor before 60 themselves only add 31% more health, and weapons typically increase AR even more slowly, hence everyone telling you to hit 60 vig first then take the soreseal off. Reallocating all 20 levels to vigor is not enough to offset the penalty, and this isn't even considering healing flasks, which make vig's % gains look a lot smaller if they're added onto your total.

                                                                                                                                            In PvP both of these rings are different though. I'm pretty sure their effects on damage are both halved. Comparing to a crimson amber medallion though, you're missing out on an 8% HP boost and taking 7.5% more damage. The setup with the crimson amber medallion will be able to survive (1.08/1.00)/(1.00/1.075)= 1.161 or 16.1% more attacks before dying, assuming vigor is held constant. This goes into 100 about six times, so it'll definitely let you survive a seventh attack where six would have killed you, and still has a decent chance to work otherwise. If you want to offset it, your 20 levels need to be adding 16.1% more health or damage or an amount of damage negation which balances that (13.87%). However, even the S-scaling ruins greatsword, twohanded for the str bonus, only gains 16.5% AR going from 34 to 54 strength, and there isn't a way to move soreseal's dexterity levels over. Generally if your weapon has a B scaling or lower it's not worth equipping a soreseal just for 20 levels of damage. And, you should always try to hit 60 vigor first.

                                                                                                                                            • Anonymous

                                                                                                                                              Equipping this at 60 Vigor gives ~30 HP, so I'm thinking it's about time I ditch it. Still got some farming to do to reach 99 in all relevant stats for my melee build.

                                                                                                                                              • Anonymous

                                                                                                                                                What you guys don't really get is that it gives +20 virtual level up. Level up itself gives passively defenses regardless of what stat you are increasing. It is especially powerful at level 70, because you get massive amount of passive defense between level 70 and level 90. Much more, than any other levels.

                                                                                                                                                • Anonymous

                                                                                                                                                  People are doing the tests wrong on this thing. it adds +20 stats total. That means you could go from 40 vigor to 60. 1450 hp to 1950 is almost a 33% increase. This talisman does not make you take 33% more damage. Bonus of getting you above that dex/strength requirement that you don't want to throw 3-4 points into.

                                                                                                                                                  • Anonymous

                                                                                                                                                    Pair this with Dragoncrest Greatshield Talisman and your good to go and gain that +20 Levels without no Physical Damage Penalty... ( Incase you want Elemental damage negation increase , use Golden Vow and with Dragoncrest Greatshield Talisman and Radagon's Soreseal your even more Defensively Tanky with extra +15% Physical Damage Negation. ( Only unequipp this awsome Talisman when you hit Levels 300+ i'd say , for better Talisman Slots.... Because even so +20 extra Levels on Stats is very good for a single Talisman slot while you got 3 other Talisman slots.... However , pair Dragoncrest's Talisman of +20% Dmg-negation and your all Set-up and good. Basically no Physical Penalty at all so you got 2 extra slots to play with and ontop of that the +20 Level spreads on Vigor , Endurance , STR & Dex. Awsome Talisman even in Late-Game specialy the benefit of that Endurance equip weight in which you will wear better Defensive Gears atop of the +5 Strength that gives Flat Defense.

                                                                                                                                                  Load more
                                                                                                                                                  ⇈ ⇈