Radagon's Soreseal is a Talisman in Elden Ring. Radagon's Soreseal raises Vigor, Endurance, Strength, and Dexterity by 5 each, but increases damage taken by 15%. Easily confused with the separate talisman: Radagon's Scarseal. Players can use talismans in Elden Ring to boost a variety of Stats.
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon.
Greatly raises vigor, endurance, strength, dexterity, but also increases damage taken by a similar measure.
Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
Radagon's Soreseal Effect in Elden Ring
Radagon's Soreseal raises Vigor, Endurance, Strength, and Dexterity by 5 each, but increases damage taken by 15%
Where to find Radagon's Soreseal in Elden Ring
- Fort Faroth: Found on a corpse by dropping down an opening from the roof and exploring around the wooden walkways. [Map Link]
From the Fort Faroth Site of Grace, run into the fort and pass the bats and harpies. Climb up the ladder, make a right and jump down the scaffolding onto the roof. Run past the first two big holes on the floor; go down the ladder of the third one. Facing away from the ladder, follow the wall to your immediate right until it ends and you find some planks resting on it. Break the planks and jump to the room they were hiding. Continue past the big rat and jump down where the ladder is. Facing away from the ladder, turn left twice and you'll find the Talisman on the corpse.
Elden Ring Radagon's Soreseal Notes & Tips
- Sell Value: 3,000
- Incompatible with Radagon's Scarseal.
- Flat increases to attribute points are more impactful in the early-game. For example, a level 1 wretch would see an increase of about 26% more health and a 16% increase in maximum equip load, effectively offsetting the 15% damage taken penalty. While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5% health and 7% equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game.
- To determine if a soreseal is worth using, consider not only the item's penalty, but also the opportunity cost of a talisman slot. A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15% more damage, but also gain 8% more HP. Cumulatively, this brings them from 100/115% to 108/100% effective HP, which constitutes a 24.2% increase when dividing the newer fraction by the former. This is the difference between dying in four hits and five, so if a build's last 20 levels don't give a 25% increase to health, damage, or something of equal value (20% absorption lowers 125% damage to 100), it is better to remove those levels to strip the soreseal off. Typically, this makes the soreseal not worth using by level 80 to 100, where most builds should be nearing their first damage cap.
Test Data for Radagon's Soreseal (MAY NOT BE ACCURATE SEE DISCLAIMER)
DISCLAIMER: The data and test below WHILE VALID ignore the simple fact that Radagon's Soreseal reduces all dmg negation by 15% FLAT. There fore the damage taken will always be proportional to your REMAINING DEFENSIVE STATS, AND THUS REDUCED WITH HIGHER STATS AND ARMOR.
Below are test results to determine the damage increase received by Radagon’s Soreseal. Method was to receive a certain type of attack twice, once with the talisman equipped, one unequipped, with a full heal in between. The enemies were chosen to represent a variety from early game to end game, and to get as wide a range of numbers as possible. PLEASE NOTE THAT THIS TESTING IS NOT CATEGORICALLY REPRESENTATIVE OF ALL POSSIBILITES. Just as in all things Elden Ring, factor your build into determining if this talisman is right for you.
-With Soreseal: Phys. Defense/Dmg. Negation = 131/5.594 Max HP = 1216
-Without Soreseal: 124/17.908 Max HP = 994
Godrick Swordsman, Light right swing
- 1216 - 1167 = 49 dmg; Hits to KO = 24.8 (25)
- 994 - 949 = 45 dmg; Hits to KO = 22.08 (23)
+4 damage taken. 8.88% damage increase.
Godrick Swordsman, Charged heavy swing
- 1216 - 1041 = 175 dmg; Hits to KO = 6.9 (7)
- 994 - 839 = 155 dmg; Hits to KO = 6.4 (7)
+20 damage taken. 12.9% damage increase.
Secluded Cell Troll, Hand swipe
- 1216 - 910 = 306 dmg; Hits to KO = 3.97 (4)
- 994 - 724 = 270 dmg; Hits to KO = 3.68 (4)
+36 damage taken. 13.333% damage increase.
Grand Lift of Dectus Stone Golem, Reaching halberd smash
- 1216 - 711 = 505 dmg; Hits to KO = 2.4 (3)
- 994 - 550 = 444 dmg; Hits to KO = 2.2 (3)
+61 damage taken. 13.73% damage increase.
Black Blade Kindred, Sword Thrust (as written in wiki page)
- 1216 - 304 = 912 dmg; Hits to KO = 1.333 (2)
- 994 - 201 = 793 dmg; Hits to KO = 1.25 (2)
+119 damage taken. 15.0% damage increase.
Observations: As expected, this talisman operates very similarly to Radagon’s Scarseal, just with increased numbers. Low base attack damage results in a lower percentage of damage increase, where higher base attack damage results in a higher percentage of damage increase. Note, however, that not all of the percentage increase in these tests comes from the talisman - Some is coming from the way Elden Ring calculates received damage.
It seems safe to estimate that Radagon’s Soreseal increases received damage by around 12-13%, with some outliers; inconsistencies are inevitable. Importantly, though, is that your Hits to KO stays the same, or even increases with the talisman equipped; Therefore, paired with its other stat-boosting effects, survivability is increased considerably with Radagon’s Scarseal/Soreseal.
NEW TEST RESULTS reveal that going past the vigor softcap (40) gives diminishing returns for effective health (Hits to KO). Past 40 VIG, this talisman's efficacy in regards to character durability may decrease drastically.
23% DMG NEG TEST
- With Soreseal: Phys Def/Dmg Neg = 130/23.032 Max HP 1216
- Without Soreseal: 123/33.071 Max HP 994
Godrick Swordsman, Light right swing
- 1216 - 1175 = 41 dmg; Hits to KO = 29.6 (30)
- - 994 - 957 = 37 dmg; Hits to KO = 26.8 (27)
40 VIG TEST
-With Soreseal: Phys Def/Dmg Neg = 130/5.594 Max HP 1581 (Vigor 40+5)
-Without Soreseal: Phys Def/Dmg Neg = 123/17.908 Max HP 1450
Godrick Swordsman, Light right swing
- 1581 - 1531 = 50 dmg; Hits to KO = 31.6 (32)
- - 1450 - 1405 = 45 dmg; Hits to KO = 32.2 (33)
COMBINED TEST
With Soreseal: Phys Def/Dmg Neg = 130/23.032 Max HP 1581
Without Soreseal: Phys Def/Dmg Neg = 123/33.071 Max HP 1450
Godrick Swordsman, Light right swing
- 1581 - 1540 = 41 dmg; Hits to KO = 38.5 (39)
- - 1450 - 1413 = 37 dmg; Hits to KO = 39.2 (40)
- Anonymous
- Anonymous
"This is terrible at level 70+ because you take 15% more damage! (before accounting for 20 levels of defense)" "Definitely use Scorpion Charms for that juicy +12% damage, you only take 10% more!" Anyone complaining about 20 free levels this gives you but wearing a Scorpion charm is an idiot. That's not to say you should never wear a Scorpion Charm instead of this, it's to point out that basically every build guide tries to squeeze every ounce of damage out with a Scorpion Charm but avoids this like the plague. The defense this gives you mitigates some of the additional damage, and that's before the 5 End and 5 Vigor are accounted for (allowing for heavier armor and the added HP of course.) I would definitely choose between this and a Scorpion Charm and not run both; but my point is that people make a much bigger deal out of the reduced negation on this charm because they're only watching the raw Vigor efficiency comparison. I plop this on any Str build I run, simple as. It's the STR Scorpion Charm effectively; letting you carry heavier weapons, getting you the Str (and sometimes dex) to carry them earlier, and padding out your defenses and vig. It's basically an Erdtree Talisman in many cases, and stacking them gives each of the other talisman (mild) multiplicative benefits. Erdtree + This + Greatjar is my goto for all the heavy-ass stuff I like to swing; and when your bonk is that stronk you can Greatjar at level 60ish no probem.
- Anonymous
I used this for my first few runs. I don't use it anymore simply because I want to try other talismans, and I got tired of the decreased damage negation.
Correction of what I just posted before. This Soreseal is nice for PvE and co-op, even for higher levels simply equip the Dragoncrest Greatshield Talisman to negate the damage taken + an additional 5% physical protection. You will get a HEFTY 15 RL bonus stats for END-STR-DEX, so that you can invest your point into other area(s) or maximize your vigor points without having the need to actually reach the soft caps in real base stats. For PvP, the only limitation is that it will eat your talisman space. But I think it's still worth it considering what I just have elaborated before. It's actually better than the cheap increase of Erdtree Favor talisman! You're welcome.
This is nice for PvE and co-op, even for higher levels simply equip the Dragoncrest Greatshield Talisman to negate the damage taken + an additional 5% physical protection. You will get a HEFTY 15 RL bonus stats for END-STR-DEX, so that you can invest your point into other area(s) or maximize your vigor points without having the need to actually reach the soft caps in real base stats. For PvP, the only limitation is that it will eat your talisman space. But I think it's still worth it considering what I just have elaborated before. You're welcome.
- Anonymous
- Anonymous
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In some types of build it is very useful imo. I use this, dragoncrest graetshield and and 35 faith, so i can use offensive and defensive buffs like golden vow, protection of the erdtree, elecrtify armament (+165 damage on its own). Very useful if you want to not go above 150 levels
- Anonymous
I had fun using this talisman for my (basically) 100% play through of both the main game and the DLC :^)
- Anonymous
- Anonymous
I am still trying to understand this things lore and I am legit at lost, everything keeps pointing to Marika's lore, it just makes Radagon's even more interesting on why he was chosen regardless. All versions of this thing (Marika and Radagon) just have the exact same 3rd sentence description in terms of lore info, both the sore and scarseal respectively. If it was intentional and if it meant they are the same person early on in the game, the location of these things are so vague and random and likely do not represent anything at all which is kinda annoying because it becomes a dead end. At least Mesmer was one explanation, the location of these things in the Lands Between have no meaning for some reason.
- Anonymous
Easily worth using this if you run the Dragonscrest Shield/Greatshield Talisman and good armor.
- Anonymous
Rock these soreseals on a Madness build that will benefit from every stat
- Anonymous
It's still useful for people who wants more stamina and weight resistance even on high levels.
Or when you need 5 more Strength and Dexterity to have very high end Strength Weapon and Dexterity Weapon all together.
If you're good enough in the game, you can kill the enemies faster than dying, or you can simply dodge/block their attacks while dealing tons of damage.
Since my character is more of a Quality in Str, Dex, Int and Fai, this thing still helps me holding lots of weapons, armors and still having no problem.
- Anonymous
the guide on where to find it needs to be clarified
". Break the planks and jump to the room they were hiding."
where who is hiding?
i've only got the Scarseal from this area not the Soreseal
- Anonymous
- Anonymous
Removing this Soreseal was like removing weighted gear at level 80.
Remember kids 90% of the damage you do is purely based on your weapons level, not how much STR/DEX you have
- Anonymous
- Anonymous
not me rocking this at ng+6 to hit my softcaps, wondering why morgott was doing half my health bar from breathing on me
- Anonymous
- Anonymous
useful for 12 strength mages so you can offhand carian thrusting shield and mainhand cast with the (now fixed) carian sorcery sword, with scholar's shield you should be very safe if you block incoming attacks
- Anonymous
As an astrologer I only need this and one single level in dex to be able to use moonveil, 2 levels in str and 6 in dex are too much when you are going for 80 int and 45 mind
- Anonymous
Everyone here is talking about health... and I'm over here using these to utilize weapons... am I doing this wrong
- Anonymous
I think the new patch caused this tailsman to bug, I can now equip it and don't get any defense or absorption reductions anymore.
- Anonymous
the "i don't understand how defense scaling works" talisman, getting hosts two-shot by late game bosses the world over
- Anonymous
- Anonymous
The amount of times I see streamers both of these getting one shot by a boss is insane
- Anonymous
You want to take this off at around rune level 70 or when you start pushing passed 40 vigor. You’re welcome.
- Anonymous
On my first run, I never took it off and had 40 vigor. I blame DS3
- Anonymous
Very good talisman in the early game, just be aware of the fall off after hitting softcaps and be sure to take advantage of extra equip load provided by the Endurance boost and actually equip better armour to further offset the extra damage taken.
- Anonymous
Very good talisman in the early game, just be aware of the fall off after hitting softcaps and be sure to take advantage of extra equip load provided by the Endurance boost and actually equip better armour to further offset the extra damage taken.
- Anonymous
Just use black flames protection and golden vow, more than. Offset the extra damage
- Anonymous
Not very good for meta level, invaluable on lower levels. Best thing is that it helps to get minimum reqs for non-quality builds. You would be amazed how many good Str or Str/Arc weapons have 14 dex req, and how many good Int weapons have dex 17 req. Not to mention that free HP and Equip load
- Anonymous
I'd say this talisman is in fact what you might call a "Niche Build" type. If you're the type who gets hit often, then you might want to try a Malenia's One Shot build. This seal combined with Millicent's Prosthesis/ and Dex Heirloom, allows you to reach 70 in dex by 150 with enough stats to invest in other things, such as Faith or Int if you're going for a Pure Dex with Casting Options, like perhaps a Lightning Valkyrie type build. And usually if you're using Hand of Malenia, you're attempting to one shot or slice away chunks of a boss's health with Waterfowl Dance. Usually, unless you're facing some skilled PVPers, Waterfowl Dance is powerful enough to rip apart opponents before they get a hit in.
Another scenario is if you're a light blue dancer build whose just amazing at dodging and trying to speed cast. Overall It all depends on your skill and playstyle.
The whole "Noob Trap" statement overall is unfair to players who use it effectively. Rather it can even force "Noobs" to become stronger thanks to having to deal with the defense debuff, making them skilled high damagers. honestly not too bad. It all depends on how you want to allocate your stats.
- Anonymous
- Anonymous
This allows me to use an extremely specific lvl 138 dex fth build while hitting min-maxed damage in both stats while being able hit stat requirements for specific weapons like bolt of gransax and to wear a nice poise break point armor, and 55 vigor, I’ve done plenty of testing with friends and the extra damage taken is pretty negligible, i highly doubt it’s ever cost me a fight honestly it was only like 40-50 extra dmg, for just about any other build it likely wouldn’t be useful i just had very special build requirements and accounted for the negatives
- Anonymous
I think there's an easy rule of thumb for whether or not you equip this. Just ask yourself if you can hit your important softcaps without 20 free levels to work with. Alternatively, ask yourself if you're high enough level to start pumping vigor past 40. If the answer is yes, the extra damage taken isn't worth it anymore. Maybe around level 75-100 is where this generally happens, depending on your build. The math on this page about EHP staying the same is not taking into account having to heal back up. Just think about how much further every bit of health you heal will go if you're not taking so much extra damage.
- Anonymous
The comment below got downvoted, but he's absolutely correct. This and other stat-boosting equipment is a noobtrap.
Same thing with Godrick's Great Rune; when I coop at levels 125 to 200 and I see someone pop the rune, I almost for sure know they're going to die at the boss. Why? Because at level 150, your build should be complete, and you're over certain softcaps for your stats like Vigor or Dex when you use the Great Rune or stat boosts. So, this and Godrick's GR are just a waste of slots when you should be increasing damage with Shard of Alex or Scorpion charms, stats like health or equip load with Erdtree's favor, or Dragoncrest talismans. The damage you receive from using the Soreseals is also pretty hefty; another reason people get melted in 2 hits is because they have this equipped, when they shouldn't.
- Anonymous
people really use this on every single build for the entire game and then complain that bosses deal too much damage
- Anonymous
- Anonymous
They should rename this talisman the noobtrap talisman, sure it gives you "20 levels" but the endurance and vigor are far negated by the damage mitigations decrease. Use this if you need a lot of strength and dex to equip a weapon you need for your play through, then take it off as soon as you can. It's absolutely not worth it.
If you're not using more than 15 of the points it gives, I would recommend against it because I don't think the absorption penalty is worth it (the absorption penalty and stat increase balance out, but you also lose a talisman slot that could potentially be very helpful). And I definitely wouldn't recommend pairing this with Marika's, I don't know if the absorption penalty is multiplicative or if it just ends up being too much, but enemy attacks end up being very powerful with both talismans AND your healing's effectiveness is also reduced in consequence, it's just an awful time because this game is already very demanding on HP especially mid to late game, OHKOs are exclusively a waste of humanity's time.
- Anonymous
Very useful in my astrologer girl because I just need to level up 1 point into dex to be able to use Moonveil and pump my runes into Int, mind and vigor, until I reach the point when carian slicer will be my new magic sword.
By the way, Godrick's Rune is like having two soreseals but without debuff (and free talisman slot), I use it whenever I can just to show you how strong it is in min/max. - Charlie
- Anonymous
- Anonymous
Keep in mind it's still good for reaching better armor/carry capacity not just a health boost due to the endurance increase. It does lose most of it's defensive purposes around the vigor softcap(stops being it's nothing but benefit due to the health increase getting weaker at around 40 vig and start taking more damage overall cuz maths). Glass cannon becomes this item instead of just cannon after that point. Besides that it's just an offensive one depends on build. Better for long ranged weaponry if your planning to continue using it after 40 vigor because you wont get hit as often due to being further away you can go melee but it's riskier much riskier with this thing.
- Anonymous
Damage Negation is a really strong stat, it makes all of your healing go that percentage further. This talisman is a no-brainer at low levels, where 20 free levels means 20 more potential levels in Vigor to completely offset the effective health difference; just make sure your flasks/heals are strong enough to keep up with your massive healthbar that'll be getting chunked. Once you're comfortably able to hit 40 Vigor without it it's already left the "no-brainer" territory and become a preferential thing, you're paying heavily in damage taken for whatever you're doing with those 20 levels. From that point on it's slowly becoming more trouble than it's worth.
- Anonymous
Shines especially on quality builds when you're leveling all 4 stats anyways and plan on using heavy armor. The higher the negation of your armor the less negation penalty you suffer due to multiplicative stacking, and the huge +20 point bonus to your character you use to either leave as is or (as stated by several people below me already) gouge those stats and reallocate as you like. If you use it in such a way this talisman stays plenty viable at higher RL's, it's honestly really good. Pure strength/dex builds in lighter armor is where you run into problems like wasted points or single digit % negation, in which case you just use erdtree's favor or something.
- Anonymous
IMO: reward/penalty ratio remains great up until RL125 where it helps you meet weapon/equip load requirements and hit stat softcaps, becomes incrementally less favorable until around RL150 where you’ll be hitting said softcaps naturally without it, and then starts to drop off more sharply after that because you’ll just no longer need it as the benefit will no longer justify the penalty.
- Anonymous
People who think this talisman is bad or only good until a certain RL aren’t looking at it correctly. This thing essentially provides you 15 free points, the +5 to vigor and bonus defense boost across-the-board easily break even with the negation penalty especially if you’re wearing good armor. If you’re leveling strength, dexterity and endurance five levels or more each this grants the opportunity to reallocate those points to literally wherever you want.
- Anonymous
99% convinced the optimal way to use this talisman is if you were already planning on leveling the four stats anyway, that way you can use this to gouge them all for +20 points to Vigor
- Anonymous
- Anonymous
At RL150, I wanted to try playing with just a single one-handed longsword in the colosseum. It hardly takes any stamina, so I decided not to level endurance. With Soreseal, the three str/dex talismans, and haima helm, that put me at 55 vigor, 16 endurance, and 80/80 str/dex for my quality longsword. I will say that in this specific usecase, I felt that the seal has a bit of an edge over the same character w/o the seal. The deciding factor was--it actually turns out that the kind of armor you can wear at 16 endurance is HUGE compared to what you can wear at 11. It ended up being that the difference in armor only gave me about 4-6% less damage resistance, and gave me a better poise breakpoint. Stamina, as well, was surprisingly viable at 11, but I did need to manage it a bit. At 16 endurance, I hardly ever found myself needing to strictly manage my stamina. I wouldn't recommend the build over any of my other builds, and I wouldn't take the build into invasions. But for colosseum duels, I had a lot of fun, and learned a lot. In this niche scenario, I'd say it worked, and there's probably other niches for it even at 150. My only point is that the effect of level progression is not that this goes from being a good item to a bad item. It just goes from being a good general item to a good niche item. I wouldn't put it on any other 150 build I have, but it seemed to work for this one.
- Anonymous
this page says it increases each stat by 5 but i just reset my stats (as a wretch) and set dexterity to 10, but i am unable to use my bloodhound claws, which cost 15. i checked my stats and it says i have 13 dexterity.
- Anonymous
At PvP meta level 125 at least it is tough for me to justify *not* using this seal. It just gives you so much. The health/defense gain is pretty much always a net positive relative to the reduction in % negation you get (which actually decreases the higher your starting negation is due to multiplicative stacking). Depending on your build you might end up with a couple "wasted points" here and there if you're min/maxing, but really have only experienced a small handful of cases where my build was made less viable from running this. I almost always run hybrid builds so there might be a little bias here but yeah this talisman rocks in my book.
- Anonymous
Dragoncrest shield +2/ greatsheild negate the negative effects of this.
- Anonymous
Broke: "I use radagon's soreseal to get more damage stats"
Woke: "I use radagon's soreseal to gouge my damage stats and pump up vigor"
- Anonymous
- Anonymous
Actual formula for damage negation change seems to be: new negation % = (old negation % * 1.15) - 15
This is taken from a comment on the scarseal page where that formula is the same, just with 10% instead. It checks out for the numbers in the article:
-With Soreseal: Phys. Defense/Dmg. Negation = 131/5.594 Max HP = 1216
-Without Soreseal: 124/17.908 Max HP = 994
5.594 = (17.908 * 1.15) - 15
So it multiplies your current negation by +15% and then subtract a flat 15%. Which means if you have 100 negation, which is impossible, you would have no negative to using this. Regardless, this is not as bad as it may seem. The more negation you have, the less this takes away.
Would be good if someone would edit these formulas into each of the two Radagon talisman pages.
- Anonymous
- Anonymous
I'm having fun with this and the Halo Scythe with my pure faith build. I suppose I'll find something better later on when the bad outweighs the good. No big deal.
- Anonymous
60 vigor gives you 1900 HP. Using the Crimson Amber Medallion +2 you only need 52 vigor to get that hp back, which saves 8 levels. It's not quite 20 levels but as far as minmaxed pvp builds go, its better to save 8 levels and not have a downside than it is to save 20 levels and have the downside of the soreseal.
- Anonymous
People say stop at level 80, id argue thats still only a rough guideline. Its quite possible that you dont even have a better talisman (yet) to replace it with. But for me, a sign that tells me for sure that i should remove this talisman, at least temporarily, is when im fighting a boss to the point where your flasks run dry, and i die, then before you try the boss again, replace the talisman.
- Anonymous
You can't even call it twinking anymore, it's so early game!
seems very viable with int/fai builds where you barely can have the str/dex stats to use a weapon, even in mid/late.
am i wrong?
- Anonymous
After careful consideration and multiple playthroughs with/without this item I can confidently say that they should have just not put it or the other sore/scar seals in the game because its a really annoying idea for a talisman. They enable a bit more of a varied build but the toss-up is now damage-scaling is just weirdly dumb and inconsistent forever and you never know if its worth or not.
- Anonymous
How to skip all the numbers above:
If you have 20 resistance, you take 80% dmg. This talisman amplifies that by 15%, which shows up on your resistance as 100 subtracting by the new number of damage TAKEN, which is why the numbers seems inconsistent and have no real patterns.
Basically a reverse opaline hardtear permanently, or a permanent heal debuff (since your hp now worth ~13% less) like what you get from black flame protection, for a specific 20 levels of stats. 15 extra if you consider the dex or str talisman that gives +5.
Imo what make or break this talisman in normal play is the defense softcap. Defense soft caps at 91 where the following levels' efficiency drops from 1 to 0.21. Which means you should take this off starting at lvl 82, or earlier if you are using more stat boost talisman and equipment. Or, if you want to spend the effort, take this off when without it your total stats reaches 141 or higher.
- Anonymous
As the talisman takes up a talisman spot, and you can remove it and put a 5 stat talisman in that doesn't have any drawbacks, we are discussing (or should be discussing) if 15 stat points, are worth 15% increased damage.
- Anonymous
If you want to do Varre's invasions at RL1 to reduce the chances of getting overpowered host and cooperators, it's definitely worth grabbing this talisman early. A must-have for all the twinks out there.
- Anonymous
15% more damage received for TWENTY FREE LEVELS? Yeah, try not to exceed the soft caps, but otherwise you'd be an idiot NOT to use this thing.
- Anonymous
- Anonymous
unless you know what you're doing (i.e. sl1 or min maxing) take this thing OFF when you hit the midgame. complete noob trap. the amount of people wearing this thing well past the softcaps and then complaining when they get oneshot by lategame enemies.
- Anonymous
**** metagamers I use both soreseals at once for 40 extra points. 30%? dmg increase? well it's more like 20% with all those stats, in addition this plus the weight load talisman allows me to have decent armor at light load or HEAVY armor at medium load effectively putting me in the + numbers while retaining mobility. git gud meta boys.
- Anonymous
- Anonymous
this is actually one of the best pvp talismans, it just stops being good after rl70
- Anonymous
never use this for the damage stats, use it to allocate stats that you would otherwise put into damage into something else.
- Anonymous
Fun fact as long as you have 35 vigor or less this talisman technically doesnt vene have any downsides as the hp gain is greater than the defence drop even ignoring ressistances that also get boosted by the extra stats. And if you really needed every single stat point it could be argued that this actually gives 20 vigour in a weird way in which case it would always be worth it.
- Anonymous
Who would've thought one of the best equipment in the game is being guarded by a Giant Rat?
- Anonymous
Don't listen to the meta-genius, their perspective is nearsighted at best.
This gives +5 to Vigor, and also to other 3 stats you'll most likely need. So although the Vigor increase doesn't actually offset the talisman after a certain point, it allows you to allocate extra points in Vigor which you would be using on another stat(to meet requirements for example).
Wether your final build considers these buffs to other stats for reaching a Dex/Str soft cap, or if you're still leveling and going through the game, the comparison should be between the 15% reduction and 20+ Vigor(since you wouldn't be able to invest in Vigor while trying to reach the requirements for a weapon).
People don't think things all the way through and want to use half-thought math or logic that isn't actually what people will experience on a real scenario.
- Anonymous
Worth pointing out that because of the weird way resistances stack, if you have higher resistance this won't actually give you minus 15%. Tested with full scaled armor + dragoncrest greatshield Talisman:
Physical defense w/o Soreseal:
Normal dmg: 44.8
strike dmg: 41.8
slash dmg: 45.8
pierce dmg: 44.8
with soreseal:
normal dmg: 36.5
strike dmg: 33.1
slash dmg: 37.7
pierce dmg: 36.5
netting ~ 8% less dmg reduction than when not using it
in short: the higher your resistances are, the less negative effect this will have.
- Anonymous
Casuls just care about the Vigor : Absorption ratio and completely forget the seal boosts End, Str and Dex too.
I feel like this talisman is easily accessible because once you know where it is making a new character isn't so much a grind. Especially if you remember to grab the morningstar before you get to Fort Faroth. Most builds should benefit early game.
Then, as the new character is approaching level 50 or so, it is time to start planning your leveling to eventually discard the Talisman. I really like this one, but it can be a crutch.
- Anonymous
This talisman saved you a lot of trouble in minmaxing.
If you plan to stay in meta range, wearing it is recommended.
The 15% penalty can be easily offset by wearing heavy armor and using Golden Vow, Blackflame Protection, Boiled Crab or Opaline Hardtear.
- Anonymous
If you have 38 vigor or higher, the damage penalty will completely offset the vigor gain and you will effectively be losing health. Taking healing into account, the penalty is even worse.
Best use case is at 10 vigor. You get an effective 9.6% boost to health after the penalty. Every other vigor starting point gives a lower percent increase.
- Anonymous
As much as I love this talisman I still believe it was a huge misstep by From making it as accessable as it is, considering how good it is. One of the best talismans in the entire game and you can get it literally 15 minutes in to a new game without fighting a single enemy. Just gotta know where to go, do some careful maneuvering at the end and then bam. Heavily ironic, especially since even its weaker counterpart takes longer to get to and is at least drobbed by a semi-challenging boss that costs a stonesword key to even fight.
- Anonymous
I think it's still worth it, if my phy. negation is at 21.420. Really need this to minmax at lv 125 pvp, because i'm quality/faith with some really heavy fashion souls. Hell if it's not enough defense I just use blackflame protection. This talisman can really help with creating impossible builds.
And for the people wondering what the fu I use: Treespear with Erdtree Greatshield which both don't complement each other statwise. I really need 30/22 str dex besides 50 faith and 60 vig but the damage is funny.
- Anonymous
i'm curious, i'm level 320, are these Soarseals (Radagon's and Marika's) for a total of +10 to all main stats still good at my level? i mean if they don't feel too important anymore i can just swap them with more viable talismans that syncs/synergizes to my build. what holds me from swapping them is just my noob feeling that tells me "wow, look at that +10 to all stats". so, what do you think?
- Anonymous
Just use it. Damage absorb is unbalanced anyway. The ****ing vigor increase is all youll ever need.
- Anonymous
This thing is just pure value in a build that uses a good greatshield. In most of these builds all the stats will really come into play and stamina matters a lot more than usual. If you do get hit you get absolutely floored if you're wearing light armor but that's the trade-off.
- Anonymous
Radagon Scarseal? Not sure if it's miss named or what. I'm double checking my legendary talismans for achievement. Does same thing so guessing it's a reoccurring typo?
- Anonymous
Lets keep the gameplay implications simple and don't write more text than necessary:
- 5 Vigor helps more than 15% dmg taken until you reach 37 Vigor, then the extra damage outweighs the added vigor, numbers vary slightly depending on armor.
- True disadvantage lies in making your healing less effective in relation to how much damage you will take, this thing will destroy your healing efficiency, every 7th flask is thrown away directly and you will have to double heal more often.
- True advantage lies within having 20 levels saved, being able to spend them somewhere else.
- It is possible to fight back the 15% increase by wearing stronger armor, but there are diminishing returns pretty fast, so heavy armor won't help much more than medium armor.
Now for my opinion on this:
After using the soreseal on most of my characters in the early game i can say it feels nice to have, but now that i tested it a lot more i find it to be extremely disadvantageous. This talisman forces you into a really inconvenient healing management when compared to playing without it. It increases your damage and stamina by a decent amount however, so it is a rewarding choice for someone confident in not taking many hits. I can not recommend the soreseal to anyone new to the game, although that is the kind of player it is directed towards.
- Anonymous
I use this on a strength/faith Paladin build to meet weapon requirements as well as push my equip load threshold just high enough to be able to use my weapons and armor or choice at medium load and have absolutely no issues with it. Vagabond 55 Vigor, 27 Mind, 29 Endurance, 31 Strength, 13 Dexterity, 9 Intelligence, 58 Faith and 7 Arcane. Soreseal takes me to 60 Vig, 34 End (just enough to use my heaviest setup while still mid rolling, 36 Str (requirement for the Haligtree Crest Greatshield) and 18 Dex (requirement for Inseparable Sword. Haligtree Knight Helm gives +2 Faith bringing it to 60. With this setup I can use my armor; Haligtree Knight Helm, Tree Sentinel Chest, Twinned Gauntlets and Leyndell Knight Leggings with my heaviest weapon setup; Godslayer’s Seal, Guardian Swordspear and Haligtree Crest Greatshield along with my talismans; Great-Jar’s Arsenal, Radagon’s Soreseal, Godfrey’s Icon (or Radagon’s Icon) and Greatshield Talisman all while mid rolling and enjoying my epic Paladin smiting heathens. I’m of course able to switch off to my Erdtree Greatshield and Marika’s Hammer setup at any time, or use my Inseparable Sword and a Golden Parry Brass Shield whenever I want to without worrying about equip load. Do the numbers add up to make the game a bit harder? Most definitely, they absolutely do. But it also allowed for me to min/max my build perfectly to be able to use exactly what I want to whenever I want to and that’s what I care about when looking at this talisman in terms of end game. Pure str or Dex, or or pure anything for that matter practically gets nothing from this, but the Strength/Faith Paladin that I wanted to achieve with the splash of Dexterity for weapon requirements would be IMPOSSIBLE without this talisman.
- Anonymous
I've been wondering why people kept using it even late into the game, but as it turns out, +5 VIG is quite significant -- +5 VIG more than offsets the +15% damage penalty until you reach 38 VIG, making this talisman have no downsides at all until this point. And, of course, +5 END also lets you run heavier armor.
But I still weep every time I see somebody at 60 VIG using this talisman.
- Anonymous
Must have for incantation builds. Golden vow negates the penalty completely with its +15% defense boost and lasts quite long. If you don't mind using summons for boss fights you will face zero trouble in reapplying golden vow during boss fights.
- Anonymous
Maybe if you stop farming those yee-yee-ass Albinaurics you'll find good use of this Talisman.
- Anonymous
"... While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5% health and 7% equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game."
What a load of bull. This Talisman is almost a must for minmaxing builds in the game. Yes, even casters need this thing. You can easily neglect the demerit by wearing tougher armor. Plus, +5 in 4 stats means you get 20 level bonuses in defense and resistance.
Do not hesitate to use this, folks. Radagon's Soreseal is just as essential as Prisoner's Chain in DS3.
The reason small hits taken are barely any stronger is because of your flat damage reduction stat next to the % one. Early game when you don't take much damage it's good but as you get damaged more from single hits you should look to swap it out. Yes 90% of the time it won't make you take less hits to get killed from full health with the same attack but the damage adds up to make you use more flasks to heal.
Only really use these to equip weapons you can't equip early game at low levels. The damage you get from the stats is miniscule when you realise that lower base damage means scaling is less effective and on top of that the weapon's scaling stat is also low like D-C when it's barely upgraded which makes the scaling double whammy worse.
- Anonymous
“Is this viable past lv100?”Here’s my 2 cents:
Even at higher levels this talisman can be effective, especially for quality builds (that uses all 4 stats) this can be helpful. Respec is a thing guys, this means we can treat the 20 bonus points interchangeably.
If you’re running at 40 vig and uses all the 20 bonus stat points and respec to hit the sweet spots, this means a increase of 31% HP (1450 to 1900). Subtract the 15% damage increase and you’ll end up with a +14% net EHP, which is better than the CAM(+8%HP).
For a pure STR build however this might not be worth it since the DEX increase will not be useful to you and the lost points will net you less than the 25% HP increase to make this talisman worth using.
- Anonymous
It only gives +3, I must have been secretly nerfed because as much as I look I’m not seeing anything about the nerf.
My Stats and with the soreseal
Vigor-27-30
Endurance-16-19
Strength-33-6
Dexterity-14-17
It was nerfed. Check your data again.
- Anonymous
If youre a low vig build you shouldnt care about the downside because it still yields better. Essentially speaking its beter until 35 vig, evens out at around 37, after that youll start taking more damage
Always the first talisman I grab as soon as I start a new build, 20 levels early game is just too spicy
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