Scholar's Armament

scholars armament sorcery elden ring wiki guide 200px
Spell Type Glintstone Sorceries
FP Cost 25 Slots Used 1
item effects icon elden ring wiki guide 55px 18pxEffect
Enchants right-hand armament with magic damage

attributes required elden ring wiki guide 18Requires

Scholar's Armament is a Sorcery in Elden Ring. Scholar's Armament spell creates a magic enchantment over the right hand weapon, allowing it to cause magic damage.

 

One of the glintstone sorceries of the Academy of Raya Lucaria.

Enchants armaments held in the right hand with magic-affinity attacks.
This sorcery can be cast while in motion.

Taught to the Knights of the Cuckoo by the academy as payment for their contract.

 

Where to find Scholar's Armament

Where to find Scholar's Armament:

 

Elden Ring Scholar's Armament Guide

  • Glintstone Sorcery
  • Buffs weapon with Magic attack power
  • Magic: 0.75 * Sorcery Scaling (Intelligence portion)
  • Duration: 90 seconds
  • Stamina Cost: 10
  • To cast make sure you have a staff in one hand and your weapon in the other
  • Cannot typically be used on weapons that have a secondary damage type like Magic, Holy, Fire or Lighting, with a few exceptions.
  • This spell will need to be recast if you accidentally unequip the weapon, which also includes two-handing the staff. 

 

 

 

Elden Ring Scholar's Armament Moveset and Videos

 

 

 
 
 
 
 
 
 
 
 

Soul Samurai Guide

 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Ranni's Dark Moon  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • Anonymous

      for everyone mentioning how it doesnt work with crits or its awful, the way any grease or traditional buff that "adds damage" works is that it basically coats the weapon with a spell that does its own independent, fixed damage every time the weapon makes contact regardless of whether its a ten hit flurry or a charged r2 or crit. they are especially useful on any multi hit melee attacks and fast weapons, also paired weapons since you can buff both. its been this way in ds1 and ds3 and there have always been myths about them multiplying with crits or having some secret synergy with weapons that deal the same element in damage ( main example is in ds3 ppl used dark blade to buff the mad kings crucifix since it does dark damage even though this achieves nothing and lightning/darkmoon blade is always better since dark blade is weaker, this would only be useful if you had dark clutch ring and the waifu mask to buff dark damage) but this isnt true. id only ever recommend using this on fists/claws, two handed twinblades or weapons that have unique multi hit r2s or weapon arts that youd spam, and its only useful if you have a hybrid build since there are no pairs of buffable weapons and buffs that scale primarily with the same stat so you need a ton of investment into 2 stats, probably the best choice for this setup would be a strength twinblade with 55str 80int

      • Anonymous

        I have done some testing, and it seems that Scholar’s Armament does not apply to critical hits. It applies only to regular hits. Therefore, on a build looking to take advantage of critical hits, going with magic affinity on your weapon instead of going with Scholar’s Armament seems to be the way to go. Your regular hits will be a bit weaker, but your critical hits will be much, much stronger.

        • Anonymous

          If you want a good weapon early on, get clayman harpoon and glinstone stave and apply this. It is great dmg compared to other options early on. Also recommend the large club, make it fire with flaming strike or redmane flame.

          • Anonymous

            I wonder why these buffs can only be applied to right-hand weapons. I know it's what FromSoft has always done, but the company has broken so many of their old rules (read: annoyances) in Elden Ring (eliminating boss runs for the most part, including a map, not allowing unwanted invasions) that some of these hold outs feel weird. Maybe it'd be too OP if I had a scholar-armamented uchi in my left hand and the Moonveil and scepter in my right? I just find that hard to believe considering that not ten minutes ago I wiped Mohg clean out of his own palace in less time than it took me to burn through a Cerulean Hidden Tear. And I'm not even over leveled! Hell, I hadn't even bothered to get his special tear or shackle. (I'm sorry, but it really is true what they say: magic is by far the most boring build in ER.) Anywho, basically, I just want left-hand buffs! You know, non-discriminatory buffs. Buffs that can go on either hand.

            • Anonymous

              Doesn't work with staff of the guilty. The pure faith scaling doesn't contribute at all, and the buff gives less ar than magic grease.

              • Anonymous

                I don't know why this is but the scaling cap on this is so comically higher than electrify armament that, if you're looking to max damage, slapping this on a pair of 20+ claws will open up your UI and enable easy mode.

                • Anonymous

                  I wish FromSoftware wasn't deathly afraid of Dark Souls 2 and allowed you to use this no matter the infusion.

                  • Anonymous

                    Someone finally updated the page. Previously, this page did not say that the sorcery scaling was only from the INT portion. I did some testing previously as an ARC mage (I think I was 70 dex, 80 arc, 60 int) and this buff was not putting out more damage than just magic affinity. Therefore, if anyone sees my posts anywhere stating that magic affinity is better, please try not to have an aneurysm, and know that I apologize.
                    If you’re high dex/int, this will give better AR and magic damage than Magic affinity. But giving up a spell slot and having to refresh a buff may prove troublesome in some situations for a small increase in damage.

                    • Anonymous

                      In my experience keen+scholars armament slightly beats out magic infusion on an int/dex build, and it also looks way cooler. But 99% of the time I go for magic infusion because it's so much more convenient.

                      • Anonymous

                        heyo, using scholars armament and its supposed to add magic damage based of 0.75 of sorcery scaling but why does lusats staff add more magic than prince of death staff despite my prince of death staff having much more sorcery scaling? (my lusat has 388 sorcery scaling while my prince of death has 404, both int and dex is 75). when I use lusat, it adds 291 extra magic (working properly) but when i use prince of death, it only adds 189. weird

                        • "Cannot be used on weapons that have a secondary damage type like Magic, Holy, Fire or Lighting."

                          This is wrong. Claymans harpoon both has an intelligence scaling and split damage between magic and physical. Its buffable by this spell.

                          • Anonymous

                            demi-human queen staff requires 10 int to wield, scholars armament requires 12 to cast, you should be using this on every pure melee build because you can easily squeeze in those stats without much sacrifice at all. you might being thinking why do that when you can just use grease? at 12 int +25 demi-human queen staff has 152 sorc scaling which means Scholars Armament adds 114 damage and lasts 90 seconds which can be increased by Old Lord's Talisman to 117 seconds, whereas grease adds 85 damage and lasts 60 seconds and doesnt benefit from lord's talisman. IMO thats a huge return on meagre stat investment.
                            I have an 80 dex build, casting this on a +25 Keen guardian swordspeer bumps the damage from 785 to 899. +25 keen misericorde goes from 414 to 528.
                            talk about DPS...
                            idk about the other weapon buffs in the game, but this one is a total no-brainer.

                            • Anonymous

                              If I’m at 40 DEX/52 INT, does keen + this always beat out magic infusion? Cold is probably technically better but I don’t like to use status effects.

                              • Anonymous

                                If this always gives .75x sorcery scaling as magic damage, does that mean it would be best on a fast weapon like a dagger? Unless there's something I'm missing, every single hit would grant that same amount regardless of what weapon you're using.

                                • Anonymous

                                  If you're a pure int build, using this spell on a standard affinity weapon will almost always outperform the magic affinity. Also bleed infusion and scholar's armament make a pretty cool combo.

                                  • If you're high int and want to get a lot out of this, drink a Magic dmg+int flask of physic then use a lusat staff for the strongest buff. Put it on an enchantable fast attacking weapon that you can dual wield. Bloodhound claws work nicely.

                                    • If you're high int and want to get a lot out of this, drink a Magic dmg+int flask of physic then use a lusat staff for the strongest buff. Put it on an enchantable fast attacking weapon that you can dual wield. Bloodhound claws work nicely.

                                      • If you're high int and want to get a lot out of this, drink a Magic dmg+int flask of physic then use a lusat staff for the strongest buff. Put it on an enchantable fast attacking weapon that you can dual wield. Bloodhound claws work nicely.

                                        • Anonymous

                                          damage amplification from this is rather significant, and magic resistances are rare. I was playing dex int hybrid, and buffed keen uchi easily outpaced moonveil, it was pretty great powerstance, as you buff one, and magic weapons can't be buffed either way.

                                          • Anonymous

                                            damage amplification from this is rather significant, and magic resistances are rare. I was playing dex int hybrid, and buffed keen uchi easily outpaced moonveil, it was pretty great powerstance, as you buff one, and magic weapons can't be buffed either way.

                                            • Anonymous

                                              Considering greases only give 85 to their respected element, this buff with minimal invest is just as powerful. Now, since you can upgrade the most basic glintstone staff with 12 int, you're looking at more than double the damage a grease would give you. Worth using in any heavy, keen, or quality build if you have fp to spare.

                                              • Anonymous

                                                The only use cases for this is if you want the utility of being able to apply different greases to your weapon while you play or if you aren't able to apply magic infusion yet, otherwise you're better off sticking with the magic infusion so that you can get good damage without a 90-second buff that costs 25 fp. Needs a duration buff, fp reduction, or better scaling to be worth the slot.

                                                • Anonymous

                                                  Based on my calculations, it looks like this buff is added on to crit damage after the weapons base damage has been multiplied for crit. Am I correct in this assumption?

                                                  • Anonymous

                                                    The "no special weapons or non-natural damage splits" severely limits the usability of this spell. I wanted to make it a bigger part of my playthough but every weapon I wanted to use didn't work, I though I was smart by taking a weapon I could enchant and adding the Magic affinity but that locks you out off it too. Pretty lame :(

                                                    • Anonymous

                                                      Sadly, this only scales with the INT portion of your staff. If you use a hybrid staff with other stats, you will actually get less of a damage buff than you would from using a pure INT staff, even on your hybrid build.
                                                      Gelmir Glintstone Staff: Faith part of the Sorcery scaling is ignored, so you'll get much less of a buff than your listed Sorcery Scaling. Presumably same with Prince of Death's Staff.
                                                      Albinauric's Staff: Arcane stat is ignored, so you get a much smaller damage buff than the listed Sorcery Scaling. You just get a really bad INT scaling version.
                                                      Staff of the Guilty: Since it only scales from Faith, and Faith is totally ignored, this doesn't scale at all. This staff just adds a flat +75 Magic damage, no matter how high your stats are.

                                                      • Anonymous

                                                        This spell CAN be cast on some weapons with elemental damage, but it depends on the weapon. The Clayman's Harpoon can be buffed even though it naturally has split damage.

                                                        • Anonymous

                                                          This spell is a very competitive sidegrade to magic and cold weapons. Since the damage scales with the staff and int, it brings even mediocre weapons on par with whatever scales with Int naturally. A good way to use a weapon with a physical WA.

                                                          • Anonymous

                                                            Does anyone else experience friendly NPCs taking Phantom hits whenever this is applied to your weapon? It even "hits" Torrent whenever I apply it as well...

                                                            • Anonymous

                                                              Depending on your build, it may be better to go with a Cold Weapon instead. While Cold doesn't scale as much on INT as Magic, and reduces main stat scaling (so you may need to be selective with your weapon choices), Cold scales on the other stat more and also benefits heavily from actually applying Frostbite. Frostbite gives an instant damage boost and, in my experience, can 'stagger' (not a chance to repost but it does stop actions) enemies. Scholar Armament may give more damage but doesnt cause frostbite.

                                                              • If i could tell you guys any useful tip is: Use Electrify armament + Order's blade + Scholar's armament with a Str enchantable weapon, such as Lordsworn's Greatsword. Even if you have minimum FP you''l be able to cast a lot. Besides the damage buff, it's OP to have almost all kinds of damage to buff your weapon on str build.

                                                                • Anonymous

                                                                  It actually CAN be used on weapons with a secondary damage type, but ONLY if those weapons have that damage type naturally and are not Somber Smithing Stone/non-ashable weapons. Very few of those exist in the game, the only one with Int scaling is the Clayman's Harpoon.

                                                                  • Anonymous

                                                                    Does this scale with sorcery scaling? I'm using the meteorite staff right now for dual wield +10 moonveil and +25 uchi and just got Lusats glint stone staff and I'm thinking about max it out because it gives more sorcery scaling.

                                                                    • Anonymous

                                                                      Yes the damage increases with higher Sorcery Scaling.
                                                                      Compared to DS3 this is incredible. Finally a usable skill.

                                                                      • Anonymous

                                                                        If you have the dex and want to squeeze out more damage, keen weapons with scholar's armaments do more damage than a weapon with just magic infusion. I assume it works the same with heavy infusions with strength, but i never tested it out.

                                                                        • Anonymous

                                                                          If you have the dex and want to squeeze out more damage, keen weapons with scholar's armaments do more damage than a weapon with just magic infusion. I assume it works the same with heavy infusions with strength, but i never tested it out.

                                                                          • Anonymous

                                                                            Did some basic testing with three staffs and one weapon and 40 INT. Had various sorcery scaling: 60, 141, 152. Casting this resulted in the following: +45, +106, +114. I changed characters and then tried this out with 20 INT and sorcery scaling 121 and got +91. It seems like this doesn't scale on INT at all. Looking at this the damage is roughly 75% of the sorcery scaling. So 100 scaling gives you +75 while 200 scaling gives you +150.

                                                                            • Anonymous

                                                                              Is this a carian glintstone sorcery and is it buffed with the carian glintstone staff? Which staff would be the best for this? thanks

                                                                              • Anonymous

                                                                                Ashes of war have nothing to do with being able to buff or not. It has to do with the Infusion. If you do anything that isn't Keen/Heavy/Quality you lose the option to buff with grease/spells.

                                                                                • Anonymous

                                                                                  Is it worth upgrading a non-INT weapon at the blacksmith if I'm just gonna buff it anyway with Scholar's Armament? Does the extra magic damage stack on to the weapon's physical damage?

                                                                                  • Anonymous

                                                                                    Note that you can actually see the damage buff if you go to your equipment screen after casting. And yes, different staffs change the damage, NOT the weapon itself.

                                                                                    • Anonymous

                                                                                      To everyone saying that they can put scholars armament on when they have a spear or whatever with the ashes of war storm stomp.

                                                                                      Storm stomp does not give any type of magical damage (magic, lightning, fire, cold, etc)

                                                                                      If a weapon has anything that isnt PHYSICAL damage only, you cannot place the buff

                                                                                      • Anonymous

                                                                                        You can buff the Clayman's Harpoon with this! Gets some pretty busted AR. Only with ashes of war set to "standard"

                                                                                        • INT 18.

                                                                                          demi human staff at 148 scaling: 651 backstab, 242 R1 damage
                                                                                          Under cap staff at 60 scaling 594 backstab 203 R1 hit damage
                                                                                          Uncast, 197 R1 damage
                                                                                          Against spirit beastmen

                                                                                          • Anonymous

                                                                                            I think it's less about the specific ash of war and more about the affinity. I can enchant my keen bloody slash estoc no problem, but as others are saying a blood bloody slash estoc is no good.

                                                                                            • Anonymous

                                                                                              "You CANNOT cast while you have any Ashes on your weapon. That being said, it does do more damage than simply using an Int-based Ashes while it is up."

                                                                                              ***THIS IS WRONG. Maybe some Ashes do not work, but some do. I am using it on my pike with Ashes of storm stomp.

                                                                                              • Anonymous

                                                                                                Anyone able to advise if a weapon you've set to blood affinity can be buffed by this? I know in DS3 you couldn't but hoping this has been improved.

                                                                                                • Anonymous

                                                                                                  You CANNOT cast while you have any Ashes on your weapon. That being said, it does do more damage than simply using an Int-based Ashes while it is up.

                                                                                                  • Anonymous

                                                                                                    if i have an affinity from another ashes of war (example: passive bleed affect from this one https://eldenring.wiki.fextralife.com/Ash+of+War:+Bloody+Slash) will it temporarily go away if i use this buff? or do they stack?

                                                                                                    • Anonymous

                                                                                                      Seems like the sorcery scaling of the catalyst does affect the damage of this buff. I went from hitting about 165 to 184 comparing the Demi-Himan Queen Staff to the Meteorite Staff.

                                                                                                      • Anonymous

                                                                                                        if my weapon has another tendency already from an ashes of war (e.g., passive bleed buildup tendency from bloody slash) will the magic enchantment replace that or stack?

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