Ranni's Dark Moon

rannis dark moon sorcery elden ring wiki guide 200px
Spell Type Full Moon Sorceries
FP Cost 62 Slots Used 2
item effects icon elden ring wiki guide 55px 18pxEffect
Incarnate a cold, dark moon and launch it at foes.

attributes required elden ring wiki guide 18Requires

Ranni's Dark Moon is a Sorcery in Elden Ring. Ranni's Dark Moon spell launches a dark moon at foes.

 

Legendary sorcery associated with the Carian queen. 

Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes.

This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark and veiled in occult mystery.

 

Where to find Ranni's Dark Moon

Where to find Ranni's Dark Moon:

  • Chelona's Rise: Found in a chest at the top of the tower after unlocking the seal. See the Chelona's Rise page for details on how to unseal the tower. [Elden Ring Map Link]
  • Note: This spell and the location it is found in is accessible only after you have made significant progress in Ranni's questline which will grant you access to the upper plateau in southwest Liurnia.

 

Elden Ring Ranni's Dark Moon Guide

  • Full Moon Sorcery
  • Stamina Cost: 32
  • This sorcery is boosted by the Carian Regal Scepter, as well as the Snow Witch Hat.
  • This sorcery deals magic damage, and will build Frostbite (270) on vulnerable enemies. It is possible it will apply it immediately.
  • Reduces the target's magic negation by 10%. If this manages to trigger Frostbite on your target, which reduces damage negation by a further 20%, total reduction is around ~30%.
    • Damage negation lasts for one minute.
    • This spell reduces damage negation. It does not mean an enemy will take 10% more damage. The amount of increased damage a target will take is thus based upon how much magic negation they have.
  • Ranni's Dark Moon draws in other sorcery in its path and cancels them out. 
    • Further testing may be required to determine exactly when this property begins. 
  • While it may have incredibly high damage, Ranni's Dark Moon has a long casting animation and can be canceled if struck by an enemy before the projectile launches.
  • This is a Defense Shred Debuff and will not stack with other debuffs of the same type.

 

Best Ranni's Dark Moon Buffs

Use these Buffs to maximize the performance of Ranni's Dark Moon. Note that increases in attack power are multiplicative unless stated otherwise.

Ranni's Dark Moon

Buff Description Notes
Carian Regal Scepter +15% Attack Power (needs confirmation) Depending on Intelligence and Sorcery Scaling other staves may be better.
Graven-Mass Talisman +8% Attack Power Can be used with Graven-School Talisman, and stacks additively with it. 
Graven-School Talisman +4% Attack Power Can be used with Graven-Mass Talisman, and stacks additively with it.
Lord of Blood's Exultation +20% Attack Power Lasts 20 seconds when a nearby player or enemy is inflicted with blood loss.
Magic Scorpion Charm +12% Attack Power Increases physical damage taken by 10%. 
Magic-Shrouding Cracked Tear +20% Attack Power (+15% PvP) Lasts 3 minutes.
Rallying Standard +20% Attack Power Lasts 30 seconds.
Ritual Sword Talisman +10% Attack Power Must be at full health.
Snow Witch Hat +10% Attack Power  
Terra Magica +35% Attack Power Lasts 30 seconds.
White Mask +10% Attack Power Lasts 20 seconds when a nearby player or enemy is inflicted with blood loss.

 

 

 

 
Elden Ring Sorceries
Adula's Moonblade  ♦  Ambush Shard  ♦  Briars of Punishment  ♦  Briars of Sin  ♦  Cannon of Haima  ♦  Carian Greatsword  ♦  Carian Phalanx  ♦  Carian Piercer  ♦  Carian Retaliation  ♦  Carian Slicer  ♦  Collapsing Stars  ♦  Comet  ♦  Comet Azur  ♦  Crystal Barrage  ♦  Crystal Burst  ♦  Crystal Release  ♦  Crystal Torrent  ♦  Eternal Darkness  ♦  Explosive Ghostflame  ♦  Fia's Mist  ♦  Founding Rain of Stars  ♦  Freezing Mist  ♦  Frozen Armament  ♦  Gavel of Haima  ♦  Gelmir's Fury  ♦  Glintblade Phalanx  ♦  Glintstone Arc  ♦  Glintstone Cometshard  ♦  Glintstone Icecrag  ♦  Glintstone Pebble  ♦  Glintstone Stars  ♦  Gravity Well  ♦  Great Glintstone Shard  ♦  Great Oracular Bubble  ♦  Greatblade Phalanx  ♦  Loretta's Greatbow  ♦  Loretta's Mastery  ♦  Lucidity  ♦  Magic Downpour  ♦  Magic Glintblade  ♦  Magma Shot  ♦  Meteorite  ♦  Meteorite of Astel  ♦  Night Comet  ♦  Night Maiden's Mist  ♦  Night Shard  ♦  Oracle Bubbles  ♦  Rancorcall  ♦  Rennala's Full Moon  ♦  Rock Blaster  ♦  Rock Sling  ♦  Roiling Magma  ♦  Rykard's Rancor  ♦  Scholar's Armament  ♦  Scholar's Shield  ♦  Shard Spiral  ♦  Shatter Earth  ♦  Shattering Crystal  ♦  Star Shower  ♦  Starlight  ♦  Stars of Ruin  ♦  Swift Glintstone Shard  ♦  Terra Magica  ♦  Thop's Barrier  ♦  Thops's Barrier (Spell)  ♦  Tibia's Summons  ♦  Unseen Blade  ♦  Unseen Form  ♦  Zamor Ice Storm (Spell)



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    • I feel like If you drink the stuff to negate FP consumion and enhance magic damage + snow witch hat + Carian Regal Scepter + the spell you can Cast on the ground to buff damage, then using comet azur...sounds way to good to be true.

      • Anonymous

        For those interested - after buffs it has around 2 seconds cast time and after being cast has about 1 second delay where it moves slowly, then it greatly accelerates.

        • Anonymous

          I don't know if this has been mentioned yet, but I feel like Ranni's Dark Moon and Rennala's Full Moon seem to refer to different moons in their item description.
          "Queen Rennala encountered 'this' enchnating moon...
          " 'This' moon was encountered by a young Ranni..."
          Since you can see two moons from Moonlight Altar, I think it makes sense.

          • Anonymous

            Rennala's full moon with 83 intelligence, carian regal and graven mass talisman does 1714 damage to a shield godrick soldier, ranni's dark moon only does 1571, but ranni's does frost, and can be boosted by the witch hat, so if you care about making a complete fashion build but still want the most effective moon, rennala's does more damage, but ranni's does ice

            • Anonymous

              In co-op, having this at a slower cast speed for the Godfrey/Hoarah Loux boss fight is actually better imo. The delayed cast means you hang in the air, and out of range of the boss's arena-encompassing stomp attack, for a longer amount of time. You can still time it correctly with a fast cast speed, but you get a bigger margin of error the slower it is.

              • Anonymous

                This spell is great as an opening move for tough enemies or bosses. Two casts in rapid succession is usually enough to proc frostbite for many bosses (and while you get the 10% magic resistance debuff from hitting it I don't believe it stacks), but the long cast time and the ease at which you can get knocked out of the animation makes this not viable to use in the middle of the fight.

                • Anonymous

                  Fun fact, if you cast Ranni's Dark moon and Rennala's Full moon to make them collide, Ranni's cancels out Rennala's

                  • Anonymous

                    Super cool spell. Great effect, very fun to cast.

                    Bit situational - slow to cast and therefore not time efficient on enemies with already low magic defence given that it reduces magic damage negation by a percentage - it doesn't straight up cause you to deal 10% more damage, to my understanding. I am open to correction on this, but this is how I understand it based on the wording here.

                    Where this is really worthwhile is on bosses with high magic resistance. Still, if you can't get it off straightaway, I wouldn't bother. If they have 30% mitigation and you reduce it to 27%, that's not a great result. Again, I am basing this on my understanding of the wording, and am open to corrections.

                    • Anonymous

                      Damn I wish I could up my int to 68 on my 120lv build just for this beauty, but I need some int and dex for wider variety of cool weapons. That's a damn high requirement :( On the other hand the higher fth req for incantations is 50...

                      • Anonymous

                        Ok so I made this super strong able to 1-2 shot most enemies normal damage with no buffs Is about 1000 but if you use the following you can make the damage about 5x stronger
                        1: snow witch hat 10% dmg
                        2: magic scorpion charm 12% dmg
                        3: red feathered branchsword below 20% hp 20% dmg boost (use seppuku to reduce health)(alternatively ritual sword talisman 10% dmg at full hp)
                        4: Lord of bloods exultation 20% dmg again use seppuku to proc this also
                        5: graven mass talisman 8% dmg
                        6: commanders standard ash of war not sure but I think it's 15-20% dmg
                        7: any weapon with seppuku to proc 2 talismans
                        8: 2 yes 2 carian regal scepters 1 for each hand while casting the spell 15% dmg boost then another 15 on top so u get about 32-33% boost from those
                        9: Terra magica spell 35% dmg
                        10: magic shrouding cracked tear 20% dmg boost(not positive if it's 20% or 30%)
                        11: when you cast the spell the targets magic resistance is reduced by 10%
                        12: frost status effect on target further reduces targets resistances by 20%
                        I didn't try this on any boss but I was able to turn the base 1000 damage into a 1 shot 4996 damage which is insanely high and that was without #11 and 12 being active on the target
                        Give this a try I'm interested to see what else is possible and how much damage everyone else is capable of getting specially on a boss that can take alot of hits

                        • Anonymous

                          This spell lets you kill some tough bosses with like 4 hits. But to other bosses like fire giant it does jack, not even seems to hit him at all. So performance is very fluctuating to say the least.

                          • Anonymous

                            So let me get this straight. This spell causes massive magic damage...lowers damage negation on target...AND absorbs incoming spells? Damn Ranni you cray

                            • Anonymous

                              description makes it sound like rennala entrusted ranni to renna (who is being referred to as "the moon"), either renna is mother or sister to rennala. ice crest shield refers to a frost themed carian princes, and that could very well be renna.

                              • They Must Buff and ReBuff Cold Sorceries and Cold Ashes of War!
                                Glintstone Icecrag: was left out of the massive Glintstone Overhaul Treatment: the range is terribly poor, the tracking is nonexistent, the Projectile is slow and worst of all: Can't be Charged!
                                Frozen Mist: is underpowered, weak and mostly ineffective or useless.
                                Frozen Armament is incredibly worthless and useless, and I doubt anybody ever used it.
                                Zamor Icestorm: cool idea but it's incredibly slow and vulnerable, no Poise or guard while casting do gets interrupted easily, small radius and short duration.
                                Adula's Moonblade got Butchered and Nerfed to the Ground as everyone agrees, needlessly (while they buffed 100 Incantations and weapons)
                                Ice Spear is good, butpoor range and tracking.
                                Hoarfrost Stomp is unusable and garbage now.
                                Frost Mist AoW is underpowered and not worth it.
                                They have to Buff and Improve all Cold Sorceries.
                                Ranni's Dark Moon should count as Charging Spell for Godfrey Talisman with how long a Cast it has!

                                • They Must Buff and ReBuff Cold Sorceries and Cold Ashes of War!
                                  Glintstone Icecrag: was left out of the massive Glintstone Overhaul Treatment: the range is terribly poor, the tracking is nonexistent, the Projectile is slow and worst of all: Can't be Charged!
                                  Frozen Mist: is underpowered, weak and mostly ineffective or useless.
                                  Frozen Armament is incredibly worthless and useless, and I doubt anybody ever used it.
                                  Zamor Icestorm: cool idea but it's incredibly slow and vulnerable, no Poise or guard while casting do gets interrupted easily, small radius and short duration.
                                  Adula's Moonblade got Butchered and Nerfed to the Ground as everyone agrees, needlessly (while they buffed 100 Incantations and weapons)
                                  Ice Spear is good, butpoor range and tracking.
                                  Hoarfrost Stomp is unusable and garbage now.
                                  Frost Mist AoW is underpowered and not worth it.
                                  They have to Buff and Improve all Cold Sorceries.
                                  Ranni's Dark Moon should count as Charging Spell for Godfrey Talisman with how long a Cast it has!

                                  • This Spell should count as Charging Cast for Godfrey Talisman with how long and open a cast it has, will also compete with Comet better.
                                    Further, they Must Buff Cold Sorceries and Cold Ashes of War!
                                    Glintstone Icecrag: was left out of the massive Glintstone Overhaul Treatment: the range is terribly poor, the tracking is nonexistent, the Projectile is slow and worst of all: Can't be Charged!
                                    Frozen Mist: is underpowered, weak and mostly ineffective or useless.
                                    Frozen Armament is incredibly worthless and useless, and I doubt anybody ever used it.
                                    Zamor Icestorm: cool idea but it's incredibly slow and vulnerable, no Poise or guard while casting do gets interrupted easily, small radius and short duration.
                                    Adula's Moonblade got Butchered and Nerfed to the Ground as everyone agrees, needlessly (while they buffed 100 Incantations and weapons)
                                    Ice Spear is good, butpoor range and tracking.
                                    Hoarfrost Stomp is unusable and garbage now.
                                    Frost Mist AoW is underpowered and not worth it.
                                    They have to Buff and Improve all Cold Sorceries.

                                    • Anonymous

                                      So you have some unimportant math about this spells frostbite ( could already have frostbite from somewhere else so pretty irrelevant on this page imo) but not how long the debuff lasts? Come on guys get your **** together already

                                      • Anonymous

                                        I'm sorry but this spell is doodoo. For how difficult it is to obtain and how high its requirements are, the damage is just depressing. It barely outdamages loretta's greatbow which costs less than half the fp, has a shorter cast time, and only requires 26 int.

                                        • Anonymous

                                          Testing this against an aware giant, it increased my damage output by 32%. 1.1 Moon debuff x 1.2 Frostbite debuff = 1.32 Total Debuff

                                          • This spell OWNS against Godfrey Hoarah Loux GROUND STOMPS!
                                            It completely 100% Evades and ignores the Stomp Shock Wave. You can keep blasting without interference.

                                            Also effective Vs other ground jumpable waves AOE and low sweeping slashes. I managed to dodge Rykard sword sweep like this!

                                            • Anonymous

                                              What does "cold" damage mean here? I get frost bite, but I don't think there is cold damage-type in game. Cold infusion adds magic to weapons and armors have no such defence. Could someone who has this test if Terra Magica (magic only boost) buffs this spell?

                                              • Anonymous

                                                but its not better than Rennalas unfortunately, it uses more FP and does less damage, kinda bummer konsidering the ultimate Ranni sorcery could overtake her mothers

                                                • Anonymous

                                                  If you are 80 INT and wearing ranni's hat in conjunction with the other frost spells than this is worth using over Rennala's. BOTH moon spells apply the same magic debuff, it is NOT an instant 30% magic damage reduction it is the exact same as rennala's. What ranni's moon does is apply frost and if you frostbite the enemy they take increased damage from all sources including magic so that is what you see people referencing with 30% increased damage. If you aren't at the hard cap for INT you may be better off using an INT boosting hat if you're looking for more damage and if you aren't going to be using the frost spells to proc frost after opening with Ranni's moon than this is not worth using over Rennala's moon as it actually does less damage without ranni's hat and costs more FP.

                                                  Short version:
                                                  Use this with frost spells and ranni's hat
                                                  Use Rennala's moon if you aren't using ranni's hat and you aren't trying to stack frost

                                                  I personally appreciate that both have use cases :)

                                                  • Anonymous

                                                    The distance it travels, its acceleration, and the AoE on landing makes it a fairly decent PvP spell. The Moon can also "block" other spells thrown directly at you after it releases. It's obvious counter is to keep pressure on the mage so they can't safely cast it. However, and my one complaint for its use in PvP, you can absorb the whole thing with Carian Retaliation, which seems pretty ridiculous that for 9 FP on any build, you can instantly negate 68 Int and 2-3 seconds of casting time (which is a lot in a fast paced game like this).

                                                    • Anonymous

                                                      Please confirm if Carian Regal actually increases the damage.
                                                      My damage testing using Astrologer as an alternative shows that Carian Regal only buffs Rennala's, not Ranni's.
                                                      Ranni consistently does more damage using Astrologer without Snow Witch, less using Carian Regal without Snow Witch.
                                                      Carian Regal + Snow Witch makes Ranni move a little bit ahead of Rennala.

                                                      • Anonymous

                                                        Ranni's dark moon does 10% less than Rennala's. Easy to compare is put on the snow witch hat and take it off

                                                        • Anonymous

                                                          This is just a slightly different version of Rennala's Full Moon. Tested it and Rennala's consistently does more damage. The only benefit of Ranni's is the frost application but unless you're purposely doing a frost stacking build I don't think it's worth using due to the damage loss and FP cost compared to Rennala's.

                                                          • Anonymous

                                                            Has the potential for good damage it it procs Frostbite...that said, still far, far lower DPS than pebble. Thanks, Fromsoft.

                                                            • Anonymous

                                                              Honestly, there was only one fight where I found the ability to cancel out other sorcery's useful and it's the 3rd to last boss fight in the game lol where you fight that NPC sorcerer.

                                                              • Anonymous

                                                                For anyone struggling with the lack of any kind of poise during the startup cast, you can enchant a right hand weapon with the Endure weapon art(Functions as perserverance in Ds3) and it'll give you infinite(Maybe? I've never been interrupted during poise boost tho) poise for the majority of the cast animation. Super useful for casting ganks, as you can poise through a lot of their casts, then the moon will block the rest. Also makes this a decent spell for close quarters since you get reduced damage taken from endure, and the hosts gank will generally try to stunlock you while you're casting the spell allowing you to drop a massive AoE on them while they're still trying to figure out why you didn't get interrupted.

                                                                Also for any sorcerers not running this spell during invasions, start using it. Cast time is long, but I literally had a cast follow a blue around a corner and wipe him and the unexpecting furled finger out in 1 hit. Majority of players in my 110 range get 1shot with this if you run a halfway glass cannon build, and the debuff makes wiping a squad so much easier. My best strategy so far is to get a high vantage point where the host/summons can't see you, pop the infinite FP flask tear, and blast the squad to the moon. Follow up with any spells you want to after casting.

                                                                Also I need to test this further, but from what I gather the magic defense debuff still applies even if they roll out of the attack as long as the AoE manages to touch them. Multiple times I've seen phantoms/hosts get the particle effect for the debuff despite the spell not hitting.

                                                                • Anonymous

                                                                  Ive tested on giants at Grand Lift of Dectus and glintstone dragon smarag. This has the same magic res debuff as Rennalas full moon. And debuffs from the moons do not stack. However, they do stack with Knowledge Above All, which also has the same amount of magic res debuff as the moons

                                                                  • Anonymous

                                                                    The debuff is the same 10% like Rennala's Full Moon. Use it on enemies that don't get instant frostbite and you will find out.

                                                                    • Anonymous

                                                                      Curious about this 30% debuff, is it due to the frost procing and that what causing the 30% over the 10%, or is it really 30% before frost procs

                                                                      • Anonymous

                                                                        For those struggling to use the spell when you have the right stats, note that it uses 2 memory slots, so you must have 2 memory slots free or it will be greyed out.

                                                                        • Anonymous

                                                                          "Legendary sorcery associated with the Carian queen.

                                                                          Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorvery" someone need to correct the typo please XD

                                                                          • After testing both Rennala and Ranni's full and dark moon, i see which spell i'll keep from now on. i do 1300-1500 with Rennala's full moon, Ranni's dark moon does 1300-1900 damage (after applying debuff). I have 98 int.

                                                                            • Anonymous

                                                                              The second turtle never showed up for me either but when I got back to the tower it was opened so I think it died on its own.

                                                                              • Anonymous

                                                                                I thought it would be crap in pvp because of cast time and slow projectile being easy to dodge. Boy was i wrong. People eat this thing so much and it does stupid damage. I think people are getting caught rolling by the explosion AOE or maybe the speed makes the dodge time awkward. Love it, great spell. This and adulas moonblade go so well together, buff from snow witch hat, huge aoe, been wiping gankers with those spells the past few nights. So much fun.

                                                                                • Anonymous

                                                                                  i cant use the full moon nor the dark moon i have both and i have enough int
                                                                                  i have them in my inventory but i cant use them at all

                                                                                  • Anonymous

                                                                                    "This sorcery reduces a target's magic negation by ~30%, 20% more than Rennala's Full Moon."
                                                                                    You don't subtract percents to find the difference. The correct way to treat this is a difference between 90% (0.9) and 70% (0.7). This makes the difference 22.22% repeating, which means rennala's full moon reduces it by 22.22% less and ranni's is 77.77777777% more. This appears like a lot, but when handling something like a damage increase (like the full hp talisman, which is a 10% increase) that is calculated as 110%, or 1.1.
                                                                                    (1 - 0.7 / 0.9) * 100 = 22.22222.

                                                                                    • Anonymous

                                                                                      Don't know if they updated it recently or not. But my turtles didnt reset after I died from falling off a cliff or fast travelling back to the rise. Also one of the turtles are flying in the air like a majestic mofo.
                                                                                      On PC

                                                                                      • Anonymous

                                                                                        Better than it’s variant despite higher cost due to lower requirement. If you’re doing a 100-120 run this sucker hits perfect for a boss warmup to smite with your Dark Moon Greatsword or Adula’s Moonblade. Both pair greatly with Carian royal sceptre.

                                                                                        I recommend opaline bubble tear with magic damage boosting tear as pre fight buff w/ Dark Moon Greatsword.

                                                                                        • Anonymous

                                                                                          Everybody keeps saying they despawn if you fast travel but I just found the last two turtles in post game after finding the first turtle 40 or so hours earlier and I didn't need to do anything to respawn them. I just went to the locations and they were there. I know I've fast traveled a time or two in 40 hours of game time lol. My guess is that them resetting for people is a common bug OR my turtles not resetting was a rare bug and I just got lucky.

                                                                                          • Anonymous

                                                                                            FYI to all:
                                                                                            Ranni's Moon inflicts -30% magic def down debuff, Rennala's moon inflicts -10%.

                                                                                            This spell also counts as both a cold and full moon sorcery, whereas Rennala's only counts as full moon sorcery.

                                                                                            • Anonymous

                                                                                              I swear i just kill 1 turtle and the seal was openned is it updated? Or bugged ,I use starscourge GS and talisman that boost roar damage and just roar to kill the first turtle from the closest spot possible is it relevant in anyway?

                                                                                              • Anonymous

                                                                                                I've tested Ranni's Dark Moon with a +10 Lusat's staff and 80 INT with no talismans/buffs or Helm.
                                                                                                `Full moon 1607
                                                                                                `Dark moon 1473

                                                                                                -Full moon does about 8.3% more DMG and cost 10FP less compare to Dark moon.
                                                                                                -They BOTH apply reduces magic damage negation debuff which lasts exactly 1MIN on the enemy and make them take +10% more dmg from magic spells.

                                                                                                I also tested it while wearing the snow witch hat which boost cold dmg spells, Dark moon did 1621 DMG thats a +10% increase with that hat. You could be wearing the int hat or something else
                                                                                                and deal more dmg with Full moon.

                                                                                                I guess what Dark moon has over full moon is the cold it applies but it counts on spesific enemies cuz the numbers i got clearly show that Full moon is a better spell and cold didnt show any effect, maybe against fire enemies?

                                                                                                • Anonymous

                                                                                                  I don't believe it's a bug. If you fast travel at all after reading the puzzle riddle it'll make any remaining spectral turtles vanish. You have to do all 3 in one go without fast travel.

                                                                                                  • Anonymous

                                                                                                    I'm seeing a lot of people mention they're unable to see the turtle during this quest.

                                                                                                    There are two requirements here, first and foremost, every time to respawn, or fast travel, you have to read from the imp statue again, and you have to be searching at NIGHT, the turtle will not be visible during any other time, so every time, sit at the Grace, wait until Nightfall, then read the Imp statue, this should resolve any issues

                                                                                                    • Anonymous

                                                                                                      To any that are having issues with the turtles go to the locations they are and it should open the seal it worked for me

                                                                                                      • Anonymous

                                                                                                        Friendly reminder that if you use the map to teleport after enabling the puzzle, the turtles will despawn.

                                                                                                        • Anonymous

                                                                                                          Why does this page say 62 (25) in reguards to the fp useage. I cant seem to find a way to use this illusive 25 fp version.

                                                                                                          • Anonymous

                                                                                                            This spell is ridiculous on the Mimic. Normally, if you launch a spell or an attack on an unaware enemy, it will do much more damage than when they are engaged. With this however, after you hit them with the first moon, the debuff is so strong that the next shot does even more damage than the previous one when they were caught off guard.

                                                                                                            • Missing turtle solution;

                                                                                                              If the turtle (eastern location, south of Lunar Estate Ruins) is missing, try reloading the area and restarting the game as well. Examine the book again and check if it appears.

                                                                                                              If that does not work, ignore the 2nd turtle and move on to the turtle by the spirit springs. I did that after I could not get the eastern turtle to appear and I was able to open the door to the tower without ever having found the eastern turtle.

                                                                                                              • Anonymous

                                                                                                                Just tried the puzzle and the reloading and resetting the puzzle by reading the book as others have suggested and that has not corrected the issue for me. The tortoises do not appear.

                                                                                                                For what it's worth, I'm playing on PC. Maybe the resetting works only on consoles?

                                                                                                                • Anonymous

                                                                                                                  The second turtle in all the videos NEVER SHOWED UP AT ALL. Game breaking bug for me as this is the spell I wanted on this character

                                                                                                                  • Anonymous

                                                                                                                    The ability seems almost completely functionally the same as rennala's full moon, down to the damage dealt and the magic debuff, Ranni's might apply frost though, making it superior?

                                                                                                                    • Anonymous

                                                                                                                      If you fast travel while looking for the three turtles, they can vanish and you'll not be able to see them. If this happens, just quit back to the main menu, continue your game, teleport to the tower, check the sign and the turtles you're missing should now be there.

                                                                                                                      • Anonymous

                                                                                                                        I plunging attacked the turtle hanging off the cliff next to chelona's rise and I think me dying and killing the turtle softlocked the puzzle cause now the other turtles aren't showing up even if I interact with the book, die, or reload the area. So don;t pluging attack that turtle like I did

                                                                                                                        • Anonymous

                                                                                                                          Essentially the same spell, both moons hit with the weight of a literal moon. I believe it does frost damage? But don't quote me because I couldn't find an enemy that was actually able to survive one of the moons because at 70 int it is one of the hardest hitting spells in the game and deletes lesser foes. At this point, I don't think the frost damage matters-things just die when hit by it. But this comes at a cost of nearly all your stats obviously unless you actually wear the twinsage/karolos/moon princess(spoilers but you probably know who this is already if you're here) with int charm for give or take anywhere around 3-11 points off. Otherwise the stat req is so brutal it's not worth it unless you like being a literal moon launching glass cannon.

                                                                                                                          • Slow cast, so might be hard to use outside of co op, but can be a good opener for mages . Inflicts frostbite and magic defense down for a total of 32% more magic damage to an enemy, and the damage is alright, esp. combined with frostbite.

                                                                                                                            • The spell is located on the last island from the Ranni the Witch questline where you get the DMGS. From the Moonlight Altar Grace Point, head west along the path and follow it south. At the southwestern edge of this landmass is another mage tower with a puzzle. Tower named: Chelona's Rise. You need to find the 3 turtles for this one, except they are spread out across the island. I can't confirm, but I believe if you die while finding the spectral turtles, the progress for unlocking the tower resets and you have to click the book again at the tower to start it over. You can teleport to another grace on the island without resetting progress though. The spectral turtles you need to find are MUCH larger than the real turtles, so it makes spotting them easier.

                                                                                                                              Turtle 1: Look along the cliff around Chelona's Rise. I think it's just over the edge. You can't miss it.
                                                                                                                              Turtle 2: Head to the Lunar Estate Ruins on the Eastern side of this area. Head past the ruins all the way east until you come to the cliff. Run south along that edge and you will see the turtle on an outcropping below you.
                                                                                                                              Turtle 3: This one is weird and I don't really understand how or why - Teleport to the Moonlight Alter Grace again and head towards the Northwest portion of the area. There's a Gaol up there. In the wooded area just before you reach the Gaol, you'll see one of the Torrent jumping points. You have to jump up using this jumping point. As long as you save this turtle for last (definitely recommend doing so) you'll get the message that the tower is unlocked now after jumping.

                                                                                                                              My theory is that the turtle is just floating in the air, and us jumping real high we hit the turtle. Just keep jumping and you'll get the prompt. I jumped facing Southeast when I got the message, but I have no idea if that makes a difference.

                                                                                                                              Hope this helps as I had the same question when I saw this "Follow Ranni The Witch Questline" message, as this part has nothing to do with the questline beyond just opening this area up to you.

                                                                                                                              Good luck. Happy hunting.

                                                                                                                              • Please specify more than "Follow Ranni The Witch questline" I literally am holding the Dark Moon Greatsword in my hands as I write this comment, and I do not have this spell.

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