Ash of War: Loretta's Slash |
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Affinity | Magic |
Skill | Loretta's Slash |
Effect | Grants affinities and skills to an armament. |
Ash of War: Loretta's Slash is an Ash of War and Upgrade Material in Elden Ring. Ash of War: Loretta's Slash provides Magic affinity and the Loretta's Slash Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.
This Ash of War grants an armament the Magic affinity and the following skill:
"Loretta's Slash: Skill of Loretta the Royal Knight. Leap forward, imbuing the blade with glintstone, then descend, accelerating into a sweeping slash."
Usable on polearms and twinblades.
Ash of War: Loretta's Slash Location in Elden Ring
Where to find Ash of War: Loretta's Slash:
- Caria Manor: Dropped by Royal Knight Loretta upon defeat. [Elden Ring Map Link] Video Location
Ash of War: Loretta's Slash Elden Ring Guide
- Grants the skill Loretta's Slash.
- Provides the Magic affinity, which adds Magic damage and Intelligence scaling, reduces Base damage and Strength / Dexterity scaling.
- Can be used with the following affinity Upgrades: Standard, Heavy, Keen, Quality, Magic, Cold.
- Can be applied to the following weapon categories, so long as the weapon allows skill replacement: Twinblades, Spears, Great Spears, Halberds, Reapers.
- Unlike the skill with the same name on the Loretta's War Sickle, which scales to AR, this Ash of War scales with Intelligence, even on weapons where the Magic or Cold affinity has not been set.
Elden Ring Ash of War: Loretta's Slash Notes & Tips
- While not being considered a true jump, this skill can still be shut down with damage while the caster is in mid-air.
- Anonymous
Can anyone confirm that the infusible AoW version scales only with Int?
The page one skill has an update that it’s no longer the case and it’s scales with weapon scaling just like the unique version on Loretta’s war sickle.
- Anonymous
been slept on for so long, glad its finally getting some recognition
- Anonymous
Which weapon type is the best for using this? Long weapon like spears or halberds, or wide sweep weapon like scythe?
- Anonymous
Fully charged R2 with the Scythe combo's into this weapon art.
- Anonymous
can anyone confirm this "Unlike the skill with the same name on the Loretta's War Sickle, which scales to AR, this Ash of War scales with Intelligence, even on weapons where the Magic or Cold affinity has not been set." I really hope it is true, but my tests suggested that its not
- Anonymous
- Anonymous
they should've made this a unique skill to loretta's war halberd thingy so more people would use it
- Anonymous
Int/dex build.
Any thoughts about putting this on claymans harpoon with a keen scaling?
something I learned while experimenting with this ash always use a magic or cold affinity for it or it will do very little damage.
I did some testing and found with a character with 60 int 20 dex 46 str and a +25 magic nightrider glaive loretta's will do 1417 damage to the troll outside the secluded cell the same set up with storm assault will do 1659 the makes loretta's more fp efficient additionally both sweeps proc status affects while storm assault only procs on the final strike. loretta also gains a bit more out magic scorpion and physick leading to 1828 damage and 2018 damage for storm assault over all loretta gained about a 5% advantage over storm assault with magic enhanceing abilities.
conclusion loretta's is for magic damage and is more fp efficient. if you are going cold or bleed it is better than storm assault. raw damage storm assault is better, deals more poise damage and a better option every time if you are not playing a high int build.
- Anonymous
Something I learned with this skill. it works best with weapons that deal magic damage so not putting a cold or magic affinity on a weapon with this skill mean you won't do much damage. it is more fp efficient than storm assault and using magic enhanceing talismans and physick has a slightly higher affect ( 5% based on magic affinity storm assault vs magic affinity loretta).
- Anonymous
Double the damage on AoW: Storm Assault vs this one with (almost?) same moveset. Other than style Loretta's not worth it.
- Anonymous
- Anonymous
- Anonymous
Really hoping they buff this. Sorcerer’s Armament does not scale as well as just setting a magic affinity, and I want a glowing twinblade, at least while using the skill. It’s just so weak. It’s like halfway between a heavy attack and a fully charged one in damage. You take so much damage while using it against Knights because of how open you are, and it does very very little poise damage. Not useful in pvp for how vulnerable you are. Chances are even if you land both hits you still won’t kill a player.
- Anonymous
grants poise a few frames after start. note you can get knocked out in the jump
- Anonymous
grants poise a few frames after start. note you can get knocked out in the jump
- Anonymous
I just want to point out that all other ashes image is some generic mannequin dude, but this one is Loretta herself
Pretty good skill actually, just a really honest one compared to other ashes of wars.
The 2 hit slash isn't a true combo allowing opponents to dodge between the attacks, but will seemingly combo if a status effect like frostbite activates on the 1st hit. This weapon art however will *always* catch rolls if used after certain moves such as Lance's roll/crouching attack, so you can definitely play around with that.
This is also one of the few moves of this speed to actually have hyper armor, making it useful & safe in a lot of situations.
Loretta's Slash biggest downfall for me was basically its damage & stagger potential. While you do miss enemies/opponents at point blank range (or on any sort of elevated terrain), even if you do hit them you do good damage at best, & in pve while the sweep is nice, it doesn't stun big guys as effectively as you'd hope. Not exactly safe against bosses either.
I switched to the Glintstone Pebble Skill because it was more reliable for the most part, but each one has its quirks. Like I said, it's honest...
- Anonymous
Kinda sucks Angel’s Wings from the Winged Scythe doesn’t have an Ash of War as well. I primarily run faith so I’d to use a skill like this on other weapons. This one on seems to do good damage with magic infused weapons.
- Anonymous
This skill bugged out and never dropped for me. Is there way I can get this since I can't fight Royal Knight Loretta in my game again?
- Anonymous
Since "polearms" apparently includes reapers, does this work on spears?
I'd love to have this on the cross-guard naginata. It's considered a spear, but it's got a unique halberd-esque moveset.
- Anonymous
It's the sh*ttier version of Angel's Wing (from Winged Scythe) but with blue magic flame on the weapon blade. Damage is underwhelming too for a weapon art costing 16FP. Look cool tho. Gotta say I'd rather use Sword Dance than this, cheaper FP usage. and hits target much more reliable.
- Anonymous
This Ash of War never dropped for me because my friend killed her right after I died. I awkwardly got the runes but I can't fight her again, helping other worlds won't let it drop either. Any idea how I can get it?
- Anonymous
I put this on a twinblade but chaged the affinity to keen. The damage of the skill is underwhelming. And when i say undewhelming i mean pretty much the same as a one or two hit light atack with the twinblade twohanded... and i don't know if that's just how bad this is or if it's because i changed the affinity (but that would be weird)
- Anonymous
Does the skill itself scale off int? Or.. can I put this skill on a weapon... make that weapon scale off str and will the skill also scale off str or will the skill be weaker?
- Anonymous
If I were to use this... but change the weapon scaling to str instead of int. Would the skill itself still scale off int?
- Anonymous
I don't know if it's intended, but I was able to put this on a reaper (scythe)
- Anonymous
- Anonymous
I testes this skill on no-upgrade Cross-Naginata hitting large poisonous plant outside of Waypoint Ruins Cellar , here's the result.
[Keen Infusion]
STR 19, DEX 30, INT 14 Damage = first hit 16 second hit 122
STR 19, DEX 40, INT 14 Damage = first hit 18 second hit 135
[Magic Infusion]
STR 19, DEX 30, INT 9 Damage = first hit 20 second hit 143
STR 19, DEX 30, INT 14 Damage = first hit 21 second hit 151
STR 19, DEX 40, INT 14 Damage = first hit 21 second hit 151/152 (as expected [E] on dex scaling barely improve damage)
It's clear that the damage of the Infusible version is scaling with weapon scaling rather than just Int.
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