Rakshasa Set

rakshasa set sote elden ring wiki guide
damage negation icon elden ring wiki guide 18pxDmg Negation
Phy 21.3
VS Strike 18.3
VS Slash 23.2
VS Pierce 22
Magic 17.2
Fire 19.5
Ligt 16.1
Holy 17.2
resisntace icon elden ring wiki guide 18pxResistance
Immunity 84
Robustness 143
Focus 66
Vitality 66
Poise 58



Armor Set 30.5 Weight

Rakshasa Set is an Armor Set in Elden Ring. It is a brand new Armor Set in the Shadow of the Erdtree DLCSets of Armor in Elden Ring are composed of four armor pieces which are Helms, Chest Armor, Gauntlets, and Leg Armor.

 

Where to find Rakshasa Set in Elden Ring

 

Rakshasa SetArmor Pieces in Elden Ring

 

Rakshasa Set Elden Ring Notes and Tips

  • Each armor piece boosts All Damage by 2%, but increases damage taken.
  • The increased damage received isn't actually a debuff, it's just that this armor set has lower damage negation for its weight class. A good comparing could be the Night's Cavalry Set which has the exact same weight. And compared to that you'll lose roughly 2% damage negation per piece.
 

 

All Rakshasa Set Pieces for Elden Ring

 

Rakshasa Helm

rakshasa helm helm elden ring shadow of the erdtree dlc wiki guide 200px
Damage Negation
Phy 2.7
VS Strike 2.3
VS Slash 3.1
VS Pierce 2.9
Magic 2.1
Fire 2.5
Ligt 1.9
Holy 2.1
Resistance
 
 
 
Helm Wgt. 5.5

Rakshasa Armor

rakshasa armor chest armor elden ring shadow of the erdtree dlc wiki guide 200px
Damage Negation
Phy 11.8
VS Strike 10.1
VS Slash 12.3
VS Pierce 11.8
Magic 9.6
Fire 10.6
Ligt 9.1
Holy 9.6
Resistance
 
 
 
Chest Armor Wgt. 12.8

Rakshasa Gauntlets

rakshasa gauntlets gauntlets elden ring shadow of the erdtree dlc wiki guide 200px
Damage Negation
Phy 1.3
VS Strike 1
VS Slash 1.6
VS Pierce 1.4
Magic 0.9
Fire 1.2
Ligt 0.8
Holy 0.9
Resistance
 
 
 
Gauntlet Wgt. 4.3

Rakshasa Greaves

rakshasa greaves legs elden ring shadow of the erdtree dlc wiki guide 200px
Damage Negation
Phy 5.5
VS Strike 4.9
VS Slash 6.2
VS Pierce 5.9
Magic 4.6
Fire 5.2
Ligt 4.3
Holy 4.6
Resistance
 
 
 
Leg Armor Wgt. 7.9

 

 

 

Elden Ring Armor Sets
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    • The skadu tree buff stacked on top of the consumables/fate buffs make the lower damage absorption barely noticeable. Compared to the Night Cavalry set i go from 8% lower dmg absorption to 2-3% in the DLC.

      It's a downgrade only if you came from a ultra-heavy, high poise armor. For everybody else, this is the best armor set in the game.

      • Anonymous

        Looks cool but it ain't gonna give more than 80 extra AR even with the heaviest weapons. Unless you wanna make some over the top unreliable risky one shot build. I wanna combine this with a great katana and two-handed sword talisman+spear talisman but the thing is even a straight swords light attack is going to remove 1/4 of my health its very risky but the big damage is tempting

        • Anonymous

          "The increased damage received isn't actually a debuff, it's just that this armor set has lower damage negation" -- you do receive a debuff though, it has the same icon as daedicar talisman. If you also equip rakshasa katana then you get two of those icons.

          • Anonymous

            I've already seen about 7 different players wearing this set with the Black Dumpling and abusing the Rolling sparks collision bug, it's attack of the clones all over again-

            which is such a shame, this armour and it's lore is pretty interesting, literally a bloodstained Alonne knight set with a touch of glass cannon sprinkled on top.

            • Anonymous

              I checked the regulation.bin and each piece of the set multiplies both damage dealt and taken by 1.02, or 2% extra. Each piece stacks multiplicatively, but since the value is so low, it's basically linear, so wearing the full set gives you 8.2% extra damage dealt and taken.

              • Anonymous

                To clarify, the damage bonus seems to apply to all sources. Melee, ranged, spells, even items. I don't think status procs are affected but that's harder to test and I don't think the game *allows* proc damage to be modified.

                • Anonymous

                  The Daedicar's Woe icon on this armor is misleading. Note that this is from patch 1.12.2 and related to PvE, so if the effects are different in PvP or changed in a later patch this post DOES NOT reflect this. But the set's description only refers to the fact that its absorption numbers are subpar for its weight class. In testing it shows no increased damage taken penalty. The damage dealt bonus you get for it is 2% per piece, stacking multiplicatively (but that hardly matters, nobody's gonna split hairs over 8% vs 8.24%). Versus Maliketh's set, which has the same weight, wearing the Rakshasa set means you take roughly 8% more physical [standard, strike, slash, pierce] damage, 5% more elemental [magic, holy, lightning, fire] damage, have slightly lower overall resistances (though higher bleed/frostbite resistance, which is higher on Rakshasa vs Maliketh), and 7 more poise (though 58 poise isn't really enough to hit breakpoints 51 poise doesn't). At least for PvE the damage bonus is enough to make this one of the best sets for general use, if not *the* best set, in the game.

                  • Okay, so people here seem to be saying that the "Increased damage taken" is in reference to the armor's low defense stats, but then why does it give you a Daedicar's Woe effect icon? Shouldn't those appear only when the incoming damage is increased?

                    • Anonymous

                      Since the total defense for armor is chest>legs>helmet>gloves, the damage trade-off is higher value for gloves or helmets or legs than chest armor.

                      • Anonymous

                        Those are some terrible absorptions for a armor that heavy. I guess thats what it meant my taking more damage. Still better than reducing your defense. Would recommend

                        • Anonymous

                          I think this was entered in a hurry. MP probably stands for magic power, and "damage cut rates" probably refers to weapon attack values. In other words, all damage done by weapons or magic is increased by 2% for each piece

                          • Anonymous

                            This set+Orders Blade on Nagakiba+Crucible Wings ash = Pieta (when her armour is bloodied) from Lords of the Fallen. Love it.

                            • Anonymous

                              So does damage cut rates refer to breaking through the damage cap or is it a flat amount 2% damage bonus? Why was this worded so strangely

                              • Anonymous

                                You take 8% more damage and deal 8% more damage. Reallocate offensive stats to Endurance, retain a similar damage output while havingbmuch higher Poise than any other "light" armor set.

                                • Anonymous

                                  The increase in damage taken is from the low defensive stats for its weight class, the scarab helms have the same effect but have negative defense. The bad stats ARE the increased damage taken.

                                  • Anonymous

                                    using messmer fire incants and fire knights skills and using this set instead of that ugly fire knight set >>>

                                    • Anonymous

                                      very roughly, each piece seems to increase dmg by about 1-2%, and increases damage taken by about the same amount.

                                      • Anonymous

                                        Alonne Knight set from ds2, i just wish there was a Sir Alonne fight in this dlc such a wasted opportunity

                                        • Anonymous

                                          Same as others, did some testing vs armor sets with similar physical negation and found no increase in damage taken. Might be a bug, might be a translation issue, but the armor doesn't make you take more damage and DOES give you a flat 8% increase in the damage you deal (2% per piece).

                                          • Anonymous

                                            Every piece gives 2% extra damage, additively with each other so the whole set gives 8%. As far as I can tell the "extra damage taken" is just because it has really low negation stats. It weighs as much as Maliketh's and Night's Calvary sets but offers WAY less defense. Better poise and okay immunities though.

                                            • Does "greatly increases damage taken" refer to it having low defense, or is there a hidden damage multiplier you take?
                                              Every other item that increases damage taken is reflected on your stats. But this doesn't decrease those numbers.

                                              • Anonymous

                                                Helmet reminds me of one worn by the Annalise in Bloodborne, it even have association with blood which makes me wonder if it's purposeful

                                                • Anonymous

                                                  This set is so drippy, but im not into the whole mechanic of dealing more damage and taking more in return, since I'm not good enough to effecitvely use it. I wish there was a way to remove the effect :(

                                                  • Anonymous

                                                    It's important to note that this armor increases the damage you take but increases damage dealt, after some very little testing i'd say it makes you like 20-25% more dmg

                                                    • Anonymous

                                                      coming from a blue dancer talisman build (dlc hurts) this is a pretty good upgrade depending on how you look at it.

                                                      the full set gives me 704 to 762 AR at my point in the game while a full dancer build with a light weapon takes me to 799, sizeable increase, however, i go from 44 to 54 physical absorption and i get a whopping 58 poise vs light dancer setup having poise in the 10s-20s not to mention saving a talisman slot and being able to use heavier weapons (and not restricted to physical)

                                                      long story short it's a great set and the absorption penalty is not that bad (full rellana set gives me 59 absorption in comparison wit hthe same weight class) the real kicker is it's a damage boosting armor set that doesn't look hideous (looking at you glintstone crowns, mushroom crown, white mask, okina mask, etc)

                                                      • Anonymous

                                                        The alonne knights I murdered in the smelter demon boss walkup morphed and reincarnated into this edgelord (I will now wear tf outta this armor)

                                                        • Anonymous

                                                          Based on the set description, it increases damage (overall?) and increased damage taken. Glass cannon set?

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