Ash of War: Bloodhound's Step

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Affinity Keen
Skill Bloodhound's Step
Effect Grants the user temporary invisibility along with a dodge with more range.

Ash of War: Bloodhound's Step is an Ash of War and Upgrade Material in Elden RingAsh of War: Bloodhound's Step provides Keen affinity and the Bloodhound's Step Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Keen affinity and the following skill:

"Bloodhound's Step: Skill that allows the user to become temporarily invisible while dodging at high speed. Moves faster and travels farther than a regular quickstep. This skill can be used to circle around lock-on targets."

Usable on all melee armaments.

 

Ash of War: Bloodhound's Step Location in Elden Ring

Where to find Ash of War: Bloodhound's Step:

 

Ash of War: Bloodhound's Step Elden Ring Guide

 

Elden Ring Ash of War: Bloodhound's Step Notes & Tips

  • Bloodhound's Step has 20 iFrames and 3 recovery frames (30 FPS)
    • Recovery frames differ when dodging sideways or backwards
 
 
 
 
 
 
 
 
 

Dragon Kinght Written Guide

 
 
 
 
 
 
 
 
 

Bloodhound's Step Demonstration

 

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarah Loux's Earthshaker  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages



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    • Anonymous

      "Lord Miyazaki people are saying bloodhound step is ruining pvp."

      "Its fine"

      "They're also using it to get past the lake of rot easily."

      "Nuuuu my VISION nerf it so it can't be used to do that!!"

      • Anonymous

        So, when I heard of the nerf and the reason why it was getting nerfed, I freaked out. I have a full Bloodhound Knight build, with the armor, the claws in my left hand, and the fang in my right. I tend to switch to two handed with the claws when things get intense, like swords that can one shot me, and spell spams. When it got nerfed, everyone was happy, and I went,"great, let's see how much changed". There has been no change in playability for me. Is there a specific reason? What makes this "nerf" so big? I know plenty of people hate Bloodhound's Step, just look in the comments, but what is everyone else doing?

        • Anonymous

          Even after the nerf this and quickstep are still among the strongest ashes of war, especially if you can light roll.
          And Winged Crystal Tear can help you with that.

          • Anonymous

            This wasn't done to balance pvp Miyazaki was just throwing a fit that people were using it to cheese the swamp of rot

            • Anonymous

              All of you have forgotten that PvP is the secondary part of this game. None of your cries and complaining should affect those of us who only play the story. You mean your big strong attacks cant hit my light and fast evasion? Sounds pretty logical to me.

              • Anonymous

                tried it out, even at light equip load it still feels like it travels a fair bit less than pre-patch any equip load.

                • Anonymous

                  L + Patch 1.06 + "Decreased the travel distance and invincibility frames of Ash of War 'Bloodhound Step'" + "Reduced performance when used continuously". Smoking that BHS-Spammer Pack.

                  • Anonymous

                    the amount of people spamming Bloodhound's step + Greatsword crouch poke has officially reached insane levels, it's literally a free hit without punish window available for the opponent.
                    the only way to deal with it is by trading if you have enough poise, wich is dumb because it negates any other kind of reliable strategy.
                    the i-frames on this AoW really need to be toned down at the end of the animation, because as it is right now this is easily the most broken AoW in the game.

                    • Anonymous

                      From: Let's put a skill in Dark Souls 3 that will let people dodge attacks like a boss and nearly break PvP. We shall call it quickstep.

                      Also From: Now let's put that same skill in Elden Ring but also a version of it that is 10x better. Did we mention we don't know what were are doing?

                      • Anonymous

                        I am trying out a strengh build for PVP currently where I am overloaded on weight and can only use this aow and the lightning ram to move or do damage. My armor is the lionel's set. So far I have four wins two losses. Overall, I AM A BOWLING BALL!

                        • Anonymous

                          Didn't discover this until my second playthrough and kind of proud to have beaten every boss without it. Really takes the challenge out of most of them. Increase FP significantly or drain stamina immensely to balance otherwise if I'm looking for the most effective Ash to change the tide of any fight, this is the one.

                          If you're not a master of dodging and timing up close and don't want to sit back and spam midrange spells like Frost Spear or Comet, this is your move.

                          It IS freaking fun to use though.

                          • Anonymous

                            if you thought this was busted in PvP on heavy armored - colossal weapon users, wait to face a mage that knows how to kite properly.

                            • Anonymous

                              I understand the frustration due to the fact that this AoW is OP....
                              But honestly, if you keep spamming magic or dragon breaths in PVP, I use BHS to get closer and punish you.
                              It's a trade and it will always be.

                              • Anonymous

                                Someone using this invaded me, I was able to bait him into quickstepping right off a cliff. Good times. Not an effective tactic in the arena, though...

                                • Anonymous

                                  Every now and then developers will develop something extremely busted but fun to play as. We saw this with Overwatch where one character literally reshaped the way the game was played. I think the same thing happened here. They developed an interesting ability that completely breaks both PvE and PvP. You can’t just flat out remove if. If you nerf it to oblivion people will be pissed because it’s fun to use. I think BHS should stay and used as warning for future games: test and balance everything before putting it in your game.

                                  • Anonymous

                                    There are a lot of people that really need to chill and take a quickstep back. I think y'all are forgetting something, this isn't Dark Souls. Elden Ring is both harder and easier than the Soulsborne games, depending on how you play. A lot of enemies and bosses hit way harder, with harder to predict attack timing, but the game is more newbie friendly than the previous games at the same time. You are given a huge variety of tools to make the game as easy or difficult as you like. You know, so you are having fun. Some people have fun when every encounter is as sweaty and precise as possible, and some people have fun because of crutches that allow them a fighting chance. You really gonna sneer at people who use the tools the developers gave them to play with confidence, because it's not how you would play?
                                    This game is the first time I've felt confident in completely ditching a shield, because of this skill. Powerstancing greatswords with movement has been the most fun I've ever had with a build, and that's what matters. I've only been able to play PvE so far, and I completely agree it could use a nerf like longer recovery. I imagine it would make a big difference in balancing PvP, that's believable. That being said, if you're one who wants to criticize someone's skills because they use BHS in PvP, I have a suggestion. Get good. Learn to counter it and how to break their crutch. Use the tools the game gives you to level the playing field. That's what I'll be doing when I finally play PvP, just like with any other skill, weapon, or spell someone else is using. Just like any enemy or boss you face in PvE, you pick yourself back up and you keep trying until you get good!
                                    You're allowed to enjoy using this skill. You're allowed to use it as a crutch if you need, and you're allowed to use it as an advantage if you're skilled. You don't need the approval of maidenless commenters to savor your victories. This is a fun skill, so have fun with it!

                                    • Anonymous

                                      Fromsoftware please dont nerf for pve. I dont want to dodge waterfowl dance or destined death legitimately

                                      • Anonymous

                                        As a invader I use and will keep using it for Long as gankers exist, you talking **** about this ash, try to invade and you will see always the same three kinda of ganks, frenzy snipers, machine gun sorcerers and that godam red katana cancer, try to Dodge those 3, from either remove ganking and bhs ash or keep both

                                        • Anonymous

                                          20 iframes and only 3 recovery? No wonder it's broken. That's the sort of thing you put an internal timer on so you can't spam it. Just make it like once every 2.5 seconds or something.

                                          • Anonymous

                                            Many people want this removed from the game and I do agree it has no place in the pvp of this game in its current state. However I could easily see fromsoft doing to this exactly what they did to hoarfrost stomp. Anyone remember how players would spam it to get wins before 1.03? You don't see it at all anymore because recovery is awful so it can't be spammed. Do the same thing with BHS and we're golden!

                                            • Anonymous

                                              This ability works the same way as quick step, me and a friend decided to have a cestus duel one of us would use bloodhound step and the other used quickstep these are the results. Bloodhound was way better and more reliable to dodge attacks however it proved difficult to land hits on the opponent when using it point blank, quick step was less capable in dodging but allowed for a faster attack we found after using both quick step is better for close range encounters, whereas bloodhound is better for medium to long range ones, the best way we found to use bloodhound was to dash backwards and follow up with a light attack, it perfoms the same attack as a running/back step attack but with way more range than the standard back step/running.quickstep is better used to dash forward or to the side allowing for a rolling attack at a faster pace than the standard.This concludes my Ted talk about the bloodhound step and quickstep.

                                              • Anonymous

                                                Quadruple the FP cost, make it so that only claws/fists/daggers/straight sword etc can equip it and we are good

                                                • Anonymous

                                                  trying to get some mobility on a big sword this seems like the only option? I just wanted something like sword dance but I guess it doesnt exist. lion's claw and giant hunt I think are the only 2 attacks that give some movement but- shorter range, higher fp cost, and bad animation lock. If this was addressed there might be a few less people using BHS

                                                  • Anonymous

                                                    You know what would be cooler than this? The devs literally importing the Bloodborne Dodge and pasting it as an ash of war. It could be similar to this to the extent that it gives more distance and I frames, but not so egregious to where it goes so far and gives so many iframes. They could even give it a name and lore like “Ravenmount Dash” and associate it with those bird assassin guys.

                                                    • Anonymous

                                                      I like it. I don't play online so I don't know why people are upset but, I like useing this to escape the Waterfowl Dance and annoying aoes.

                                                      • Anonymous

                                                        I think this should be a consumable with 15 charges that gets replenished at a site of grace. No disparity between builds, no infinite "press L2 to not die". PS. Some of you get way too upset about this ash. It's a game. Sure, it's got some balance issues, but you could try going outside.

                                                        • Anonymous

                                                          Its not op if you don't abuse it. Personally I use it to get out of sticky situations or by surprising my opponents by finishing them off with a blink and a slash with style. It is broken in a sense that people spam it to constantly avoid damage which is why fights last long, but the majority don't know how to use it properly for its intended purpose. Overall its good/strong to use but also good for those who are squishy, and strategically use this AoW, rather than for those who spam it. It would be nice to put a cooldown on it though for balancing purposes.

                                                          • Anonymous

                                                            Geez people need to understand that you still have a trade off with this aow. Nearly all aows are op when used correctly and this one especially takes your ability to make high dmg in one hit like giants hunt, lionclaw etc, so the trade off is high.

                                                            • Anonymous

                                                              Holy **** this comment section is a warzone lmao people who use this ash are just coping with the fact that they cant learn how to press the B button.

                                                              • Anonymous

                                                                Maybe giving it a cool down for about 10 sec or more might make a good nerf out of it. Chaining into another BS is just tedious to deal with and whether pvp or pve, it takes pretty much no skill. With cooldown, it would take more skill as if it's resource management

                                                                • Anonymous

                                                                  So this skill reminds me why people hate Mayweather...

                                                                  I'll take this skill over kamehamehas or trading hits with logs. I'll be that mosquito, Saitama.

                                                                  • Anonymous

                                                                    "Usable on all melee armaments" and that's my main gripe right here.
                                                                    Absolutely ridiculous to see some bulky tanky guy dual wielding colossal weapons and darting around like a spastic ninja. I get the freedom of building in this game but more often than not it just gets out of hand.
                                                                    And yeah FP cost is super cheap.
                                                                    Should be just restricted to light or dex-ish oriented weapons (daggers, straight swords, curved swords, flails, whips and that's already quite the array of choices) and cost around 15-20 FP.
                                                                    It's good for what it does but it's waaay too spammable and can be (ab)used by every single build at any level.
                                                                    Could be very well useful in clutch situations but shouldn't replace concepts like spacing and commitment. Just my 2 cents

                                                                    • Anonymous

                                                                      BHS should cost 15FP, more stam than rolling, and 50HP or so, because the guy in the picture looks crippled

                                                                      • Anonymous

                                                                        When I first discovered this thing when I was about level 40 while running around to grab maps in my world, the night cavalry just died somehow and I got it. It was super fun dashing around in pve and going like haha you're not going to hit and dashing around like a cool guy. It's a pretty cool but overpwered honestly ash of war that could use a nerf or two in fp cost and travel distance. It's cool in pve and super fun to make jokes with friends in co-op but dang it's annoying in pvp. You can't even hit people that use this thing and it goes so far that the time you land your hit they are like 10 ft away from your character. I started using something else because i realised that this in pvp is disgusting when you spam it. It may be fun if you use it like in short bursts in pvp as it's cool for you and adds drama to the situation for the other person but when you spam it it just ruins the fun. Pretty unbalanced but really cool.

                                                                        • Anonymous

                                                                          Its not crazy overpowered, doesn't one shot anyone or win you the fight on its own. The issue with it is that it just prolongs the fight way too much for no reason. I don't mind when someone uses this a few times in emergency situations but holy **** why people play so scared, just fight me you don't lose anything for dying. I don't get who finds it exciting to spam this 200 times even when they don't need to and turn a 2-3 minute fight into 20 minutes of pressing one button while the other person gets bored to death. From just change the cost to 20 FP and 10 HP per use and people will use this as an emergency dodge which is exacly what it should be.

                                                                          • Anonymous

                                                                            Its the first souls game I played and I can tell for sure this skill is not balanced. Combined with how obscenely powerful you can get in this game between summons, consumables, weapons, spells, status buildups and all sorts of damage or defence buffs there is no reason for a skill to cost nearly nothing and provide anyone with instant huge distance coverage with full invincibility that completely trivializes core mechanics of dodging and spacing since any boss can do their big attacks all they want and they won't hit you. Imo it should just cost 10 FP and take 5% of your HP. It would still be a great forgiving skill letting you get away up to 19 times without healing and you can easily heal with how much distance it covers.

                                                                            • Anonymous

                                                                              I only really use this when helping others in boss battles, it just doesn't feel right to use in PVP. I always swap off if the host gets invaded

                                                                              • Anonymous

                                                                                i think the distance has to stay, because otherwise it is way to hard to close the distance to mages who just spam the **** out of Stars of ruins or Death rancor.

                                                                                Just increase the FP cost to a generous 20 or something like that, and make the startup time longer so that people can't get out of combo attacks.

                                                                                And maybe make the distance depending on your weight category, like, someone with fat roll has half the distance, midroll 3/4 and light roll the full current distance

                                                                                • Anonymous

                                                                                  I think another way to Balance this AOW could be restricting it to weapons that have a small reach and have to outplay longer weapons like double spears to even trade vs it. I love this AOW in PVE and it can be a lot of fun if you dont overdo it in pvp for nice plays. Even thou another way to fix this one is just make it more catchable with a longer recovery animation so more ranged or sprint attacks can catch those spamming it.

                                                                                  • Anonymous

                                                                                    Its not overpowered, just annoying. The amount of times I was invaded by people using this ash while fighting Theodorix in the snowfield is INSANE. The invader just dashes around to avoid the attacks, and is using Rivers or moonveil (tho those ashes are really easy for me to parry). I still haven't killed the wyrm, cant do it solo but when I summon it always seems like I get invaded INSTANTLY. Even if I start the boss right after buffing 10 seconds later 'oh...another invader...during the boss'. I could wait to kill an invader before fighting the boss, but then I don't have all of my healing which is a pain.

                                                                                    • Anonymous

                                                                                      at this point with people spamming magic bolt super fast with the flame first followed by the bolt and also great swords that once they get close its impossible to dodge and beat them unless you play the same build and weapons, bloodhound is a valid ash to use now to evade those op magic and greatsword builds. I also like to use dual whips which are not that good against good players, so i consider bloodhound valid to use and less op than the previous mentioned builds.

                                                                                      • Anonymous

                                                                                        Personally i think the ash of war itself is fine but the way its used is not, sometimes having an escape skill is nice since lets face it sometimes we never use the ash of war on a weapon. (And it really helps with lava or slow walking areas.) I say nerf it by effecting the cost of the skill, stay with 3fp to cast but each repeated cast within 3-4 seconds make the cost double, then double again if they don't wait the 3-4 seconds. This would let the skill be useable in short bursts but spamming it repeatedly becomes far less viable.

                                                                                        • Anonymous

                                                                                          For anyone struggling with the horseman in melee, try the quickstep ash and run straight at the horses head while on foot

                                                                                          His AI didn't seem to handle that well and I was able to take it down far easier than before

                                                                                          • Anonymous

                                                                                            this ash is needed when going though haligtree. Everybody who says otherwise doesnt know the game well enough.

                                                                                            • Anonymous

                                                                                              If I had to nerf this I'd do something like
                                                                                              -Lower distance that it travels to put spam speed at slightly slower than sprint
                                                                                              -Slightly increase length of starting and ending animations to increase window for hitting
                                                                                              -Significantly increase stamina consumption per use so you can only use it consecutively a few times
                                                                                              -Slightly increase FP consumption to 7 or 8 to further discourage spam

                                                                                              • Anonymous

                                                                                                while i dont know what would be an effective and fair way to balance this, i feel one thing that could be implemented along side anything else is further limited what weapons this ash of war can be applied to; kind of seems like a weird thing for an ultra greatsword to be using, yknow?

                                                                                                • Anonymous

                                                                                                  Unpopular take: this should be deleted from the game entirely. Unbalances PvP to the point of unplayability where the only truly effective counter is to simply wait for your opponent to run out of FP. Also trivializes PvE and negates the requirement that these games typically have, which is good timed dodges, understanding spacing and attack timing. If nothing else, it should be nerfed across the board. FP consumption should be at least doubled, distance traveled should be reduced as well as iframes. Also an end lag should be added so it cannot be spammed.

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