Ash of War: Hoarah Loux's Earthshaker

ash of war hoarah louxs earthshaker elden ring wiki guide 200px
Affinity Heavy
Skill Hoarah Loux's Earthshaker
Effect Grants affinities and skills to an armament.

Ash of War: Hoarah Loux's Earthshaker is an Ash of War and Upgrade Material in Elden RingAsh of War: Hoarah Loux's Earthshaker provides Heavy affinity and the Hoarah Loux's Earthshaker Skill. Ashes of War can be equipped on Weapons and Shields to modify the Skill or an equipment, or to apply affinities that modify scaling values.

 

This Ash of War grants an armament the Heavy and the following skill:

"Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again."

Usable on all melee armaments.

 

Ash of War: Hoarah Loux's Earthshaker Location in Elden Ring

Where to find Ash of War: Hoarah Loux's Earthshaker:

 

Ash of War: Hoarah Loux's Earthshaker Elden Ring Guide

 
 
 
 
 
 
 
 
 

Hoarah Loux's Earthshaker Demonstration

 

 

 

 

Elden Ring Ash of War: Hoarah Loux's Earthshaker Notes & Tips

  • The Skill is not chargeable, but a second input results in a second slam with less windup.

 

Elden Ring Ashes of War
Ash of War: Assassin's Gambit  ♦  Ash of War: Barbaric Roar  ♦  Ash of War: Barrage  ♦  Ash of War: Barricade Shield  ♦  Ash of War: Beast's Roar  ♦  Ash of War: Black Flame Tornado  ♦  Ash of War: Blood Blade  ♦  Ash of War: Blood Tax  ♦  Ash of War: Bloodhound's Step  ♦  Ash of War: Bloody Slash  ♦  Ash of War: Braggart's Roar  ♦  Ash of War: Carian Grandeur  ♦  Ash of War: Carian Greatsword  ♦  Ash of War: Carian Retaliation  ♦  Ash of War: Charge Forth  ♦  Ash of War: Chilling Mist  ♦  Ash of War: Cragblade  ♦  Ash of War: Determination  ♦  Ash of War: Double Slash  ♦  Ash of War: Earthshaker  ♦  Ash of War: Enchanted Shot  ♦  Ash of War: Endure  ♦  Ash of War: Eruption  ♦  Ash of War: Flame of the Redmanes  ♦  Ash of War: Flaming Strike  ♦  Ash of War: Giant Hunt  ♦  Ash of War: Glintblade Phalanx  ♦  Ash of War: Glintstone Pebble  ♦  Ash of War: Golden Land  ♦  Ash of War: Golden Parry  ♦  Ash of War: Golden Slam  ♦  Ash of War: Golden Vow  ♦  Ash of War: Gravitas  ♦  Ash of War: Ground Slam  ♦  Ash of War: Hoarfrost Stomp  ♦  Ash of War: Holy Ground  ♦  Ash of War: Ice Spear  ♦  Ash of War: Impaling Thrust  ♦  Ash of War: Kick  ♦  Ash of War: Lifesteal Fist  ♦  Ash of War: Lightning Ram  ♦  Ash of War: Lightning Slash  ♦  Ash of War: Lion's Claw  ♦  Ash of War: Loretta's Slash  ♦  Ash of War: Mighty Shot  ♦  Ash of War: No Skill  ♦  Ash of War: Parry  ♦  Ash of War: Phantom Slash  ♦  Ash of War: Piercing Fang  ♦  Ash of War: Poison Moth Flight  ♦  Ash of War: Poisonous Mist  ♦  Ash of War: Prayerful Strike  ♦  Ash of War: Prelate's Charge  ♦  Ash of War: Quickstep  ♦  Ash of War: Rain of Arrows  ♦  Ash of War: Raptor of the Mists  ♦  Ash of War: Repeating Thrust  ♦  Ash of War: Royal Knight's Resolve  ♦  Ash of War: Sacred Blade  ♦  Ash of War: Sacred Order  ♦  Ash of War: Sacred Ring of Light  ♦  Ash of War: Seppuku  ♦  Ash of War: Shared Order  ♦  Ash of War: Shield Bash  ♦  Ash of War: Shield Crash  ♦  Ash of War: Sky Shot  ♦  Ash of War: Spectral Lance  ♦  Ash of War: Spinning Slash  ♦  Ash of War: Spinning Strikes  ♦  Ash of War: Spinning Weapon  ♦  Ash of War: Square Off  ♦  Ash of War: Stamp (Sweep)  ♦  Ash of War: Stamp (Upward Cut)  ♦  Ash of War: Storm Assault  ♦  Ash of War: Storm Blade  ♦  Ash of War: Storm Stomp  ♦  Ash of War: Storm Wall  ♦  Ash of War: Stormcaller  ♦  Ash of War: Sword Dance  ♦  Ash of War: Thops's Barrier  ♦  Ash of War: Through and Through  ♦  Ash of War: Thunderbolt  ♦  Ash of War: Troll's Roar  ♦  Ash of War: Unsheathe  ♦  Ash of War: Vacuum Slice  ♦  Ash of War: Vow of the Indomitable  ♦  Ash of War: War Cry  ♦  Ash of War: Waves of Darkness  ♦  Ash of War: White Shadow's Lure  ♦  Ash of War: Wild Strikes  ♦  Lost Ashes of War  ♦  Messages



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    • Anonymous

      as far as gank spanking tools go, its alright. you can pretty consistently jump into backstab it, so it wont be effective if you're out in the open. still works good around corners, but you average ganker will probably be in flatland or at first step so you need to get creative

      • Anonymous

        Easily usable on any build. As people already said, this AoW damage only scales with weapon upgrade level and strength scaling (E->D->C->B->A->S). So just bring Caestus with you, upgrade them to max level you can and Heavy infuse them. They get A scaling in Str when Heavy infused, so you will have excellent Hoarah Loux Earthshaker damage while investing pretty much nothing for that. Well, unless 2.0 units of weight matter to you, lol.

        • Anonymous

          This does not proc the effect if bloodflame blade is cast on the weapon before triggering HLE like fire's deadly sin does. Despite what one or two clowns and a dumbass in a couple of comments and posts would have you believe.
          But I tested it out on the lesser dragons around Fort Faroth and with each taking no hits at all from the great-stars I'd put HLE on the AoW is powerful enough in its own right to kill them in four casts and four follow ups.

          • Anonymous

            I only wished that instead of doing the regular battlecry when using this, we instead did a bestial roar similar to what Hoarah Loux himself does before he slams the ground.

            • Anonymous

              Dragon claw can jump right over this sometimes if they miss the initial roar on you or if you roll the roar then cast it’ll jump over the slam

              • Anonymous

                Can anyone investigate what happens if you jump right on top of the roar of this specific AOW, I just saw a video of a dude using the AOW and TRIPLE stun the guy after getting attacked by a jumping R2 from a heavy thursting sword with an user who probably has below average poise (40 or less). This was a true combo.

                • Anonymous

                  ****ing so OP . I invaded 2 ****in nerds (only invading for barred quest line btw) pvping together both high int blood builds, spamming bolt of gransaxx, bhs, etc and I killed them both with this . I knew it was good pve for normal mobs or knights but holy **** does it **** **** up in pvp as well . . 2 shot them with it and I’m an int dex build btw dw cold banished knight sword and dark moon blade

                  • Anonymous

                    On top of the other comments, I'd like to add that greatshields hard counter this AOW. You can block the first slam entirely and do an R2 counter attack. I haven't tested ever weapon class, but the faster ones will hit you with the counter R2 before you can get off the second slam.

                    It's worth noting that the Godfrey Axe variant of this ash, while largely inferior, is unblockable and will destroy shield turtles, but this ash does not.

                    Overall this is an extremely fun ash of war. Perfect for invasion shenanigans and for humiliating people who think they can trade with this. However, it is way too easy to counter to be effective in serious dueling. If you're in the wild and run into somebody who jump or block counters this, change your approach entirely.

                    • Anonymous

                      With how predictable this AoW is, I feel like it deserves a larger aoe. Both for the roar part and the slams. You’d only have to jump over it anyway, so I’m at least glad it deals so much damage. But even as it is now, it deserves a larger aoe. All else is good. In pve I just need to walk up and use it. Sh*t ton of damage.

                      • Anonymous

                        I think now since the new feeling from the buff has died down, it has become much more apparent that this ash of war still isn't that good. Currently, when the attack starts you roar, have a short range stagger effect around your character and then slam the ground. This is all good, except if you know how to counter this, then you will quite never get hit by it. All you need to do is jump. That's it. Even if you are hit by the stagger from the roar, you still can reaction jump. This leads to a free jump attack, and if your opponent follows up, you get another jump attack. I think that the stagger should lock you into the first slam, as the way it works now if you know how to jump, this is simply useless in pvp. You can still land this on 90% of players as nobody realizes that jumping negates this (just like the boss fight, crazy huh), but once people catch on it will truly become dead.

                        • Anonymous

                          This is actually godly for pvp, the original shout staggers pretty much everyone not wearing super heavy armor, and the shockwave has deceptive range while causing people to panic roll like there’s no tomorrow.

                          • Anonymous

                            If I use any elemental whetblade, will the damage scale off of said element? Like, if I use sacred it'll scale off of Faith?

                            • Anonymous

                              Does anyone know the poise damage the shout is considered? Like how low poise do enemies have to be staggered by the shout?

                              • Anonymous

                                God tier for PVE. Get you out of most halway gank fights and kill enemies in three "waves" at worse. You also stun enemies during the windup of the first hit.

                                • Anonymous

                                  Something that I've noticed about this is, the shouting portion of the animation with mild, rapid staggerlock works fairly dependably on enemies with less than 30 poise. It also tends to trigger Milicents Prosthetic, Sword Insignia, and Rotten Sword Insignia when it hits multiple times before the first AoE goes off. I like running with it on my main hand Occult Flamberg because of this.

                                  • Anonymous

                                    Basically a guaranteed chainlock on anyone who doesn’t run a caster build. The shockwave hits faster than BHS’s startup frames and extends farther than a single roll distance.

                                    • Anonymous

                                      Basically a guaranteed chainlock on anyone who doesn’t run a caster build. The shockwave hits faster than BHS’s startup frames and extends farther than a single roll distance.

                                      • Anonymous

                                        The ash's none damaging stagger effect procs Rotten Wing Insignia Talisman, Millicent’s Prosthesis Talisman, Etc. So make sure to equip them!

                                        • Anonymous

                                          As another anon pointed out the only thing that seems to be relevant in damage calculation is strength scaling. Accordingly equip this ash on a lightweight weapon and you got yourself a very good AoE for strength/quality builds.

                                          At 50 strength and a +25 heavy spiked caestus : 1304 damage against leyndell's foot soldiers.

                                          • Anonymous

                                            After some prolific testing I'm pretty confident with how to get the most out of the this ash of war. The damage of this scales directly with the upgrade level of the armament AND the strength scaling it has so heavy affinity works far better than all others, the actual AR of the weapon and weapon type seem to have no effect.

                                            • Anonymous

                                              Patch 1.04 has massively buffed the speed of this. Actually feels pretty good now. Reduced recovery time allows you to spam it and stunlock most enemies. Probably twice as fast now.

                                              • Anonymous

                                                Okay so with the speed buff it has gotten from patch 1.04 it is now noticably faster. While I can't say for sure how much faster, it feels somewhere between 1.5 to 2 times as fast, both for the initial and the second cast. Making it actually feel pretty good. The reduced recovery time also makes it so you can spam it really well and it seems to stagger just about anything that isn't a boss. The recovery time is rather short now so that's good in general.

                                                I cannot judge how good it will be in pvp. Certainly good to punish agressive players. The fact remains you can jump over the shockwaves. However with enough poise to tank a jumping attack you can catch them with the second cast now.

                                                In short, it is a lot faster now, quite spammy, still good damage independant from the weapon damage, good poise, can stunlock. It is honestly a lot better now. Perhaps more than good enough even.

                                                • Anonymous

                                                  An amazing ash of war!

                                                  You can also collect over 100k runes in few minutes by using this in mohgwyn's palace (before the boss)

                                                  • Anonymous

                                                    i was expecting Hoarah Loux to showcase the King outside the Throne Room, but no, they just decided to make him a cliche barehanded fighter guy who thinks he's Bruce Lee (*throw trash can*) for whatever reason

                                                    still my favorite boss though

                                                    • Anonymous

                                                      Has been buffed to have good poise. Still does good damage and stagger and the roar has a field that will stagger smaller and humanoid enemies for it's duration.
                                                      Super slow to start though so either start it just out of reach or on wake up on a downed enemy.

                                                      • Anonymous

                                                        Sure, it's not competitively viable, but in PvE it certainly ****s **** up. High damage to groups, or a single target, staggers, whatever! Only downside is the FP cost, and how late game it is. Normal Earthshaker is similar I guess, but unlike Horah Loux's it can't be put on literally any melee weapon. If you really want to meme with this in PvP duels, put it on a dagger or something that might catch the enemy by surprise for a one shot, and good luck! You'll need it lol

                                                        • Anonymous

                                                          The roar during the wind up actually has a super active hitbox that constantly staggers nearby enemies with weak poise. Also, for anyone wondering, this move DOES NOT get boosted by roar medallion or highland axe.

                                                          • Anonymous

                                                            I've won countless invasions 1v2 and 1v3 with this on a Guts greatsword. Alot of people still don't know it and get surprised by the double stomp. Also worth mentioning that you have hyper armor during the roar.

                                                            • Anonymous

                                                              Maybe one of the few AoW that can one shot that I feel is somewhat balanced for PvP. I mean come one. If you get hit by the slowest windup in history you have no one to blame but yourself.

                                                              Also one shot an 3 man gank at once with this :D

                                                              • Anonymous

                                                                Maybe one of the few AoW that can one shot that I feel is somewhat balanced for PvP. I mean come one. If you get hit by the slowest windup in history you have no one to blame but yourself.

                                                                Also one shot an 3 man gank at once with this :D

                                                                • Anonymous

                                                                  They shoulda made this a running grapple attack and made it fists-only. It woulda been much more popular.

                                                                  • Anonymous

                                                                    Having high poise makes you less likely to stagger mid use. I run full Veterans Set and I don't get interrupted using this.

                                                                    • Anonymous

                                                                      Hey protip ashes like these have situational applications, like hitting groups etc, but really youre supposed to use this when you get a stance break. All WAs will land on a stance break and do more damage than ripostes for most weapons

                                                                      • Anonymous

                                                                        While you can get hit out of the animation, the roar you do before the damage ocurs keeps short ranged enemies at bay. If you can connect both slams most smaller enemies will be ripostable and/or dead afterwards. - Lastly, at least for me, the damage on this is quite good.

                                                                        • Anonymous

                                                                          Everyone's thinking about this wrong.

                                                                          Is Hoarah Loux's Earthshaker competitively viable? No.

                                                                          Is Hoarah Loux's Earthshaker funny as **** to use when busting out of the Mimic's Veil? Always.

                                                                          Don't be like these maidenless commenters who need everything to fill a min-maxed role, and be like Hoarah Loux instead. AUAAAHH!!

                                                                          • Tried this on 2 dogs in caelid upon getting it. Immediately got staggered out of it and killed.

                                                                            Why the **** do they keep making these goddman weapon arts with slow charge up that act like the player will have 200 poise and 3000 hp. We are not the bosses

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