Royal Knight's Resolve

royal knight's resolve gif elden ring wiki guide
Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.

Royal Knight's Resolve is a Skill in Elden Ring. Royal Knight's Resolve is a regular skill that can be found in Ashes of War, this can be used on all melee armaments.

 

How to get Royal Knight's Resolve in Elden Ring

NOTE: Two Stonesword Keys Required.
From the Temple of Eiglay Site of Grace, if you have not unlocked the elevator north of the temple, follow these steps, otherwise skip to the next paragraph. From the Site of grace, head south and pull the lever for the elevator. Go up the elevator, over the ledge should be a platform of lava, land on the dark stuff to the right of the glowing red stream. Hug the eastern cliff, over the bridge up eastward to a corpse sitting on the edge. From the corpse head north and drop shortly down. Follow the path up reaching a lava pool area. Head west towards the tower/building jumping over lava. Be wary of the lesser Abductor Virgin. Hug the building and jump into the opening of that building. Head out to the east, be wary of the Man-Serpent with a flaming sword. Go up the stairs into the building, activate the elevator to the south to activate the shortcut.
Head through the northern doorway. A few Man-Serpents will stand in your way, but they can be faced individually. Open the door, hug the right side, and snake your way up the right stairs. Then head west. You will require two Stonesword Keys here. Enter and jump down the cages. At the bottom head northeast towards the fire place and the Ash of War: Royal Knight's Resolve will be on a corpse in front of it.

Speedrun Method

From Temple of Eiglay Grace. Head outside Northwest door, And turn to the north. A lever should lift a bridge have you not used it yet. Once bridge it up, hug the North side up to the last post(Pawn looking thing) and jump onto it. From here jump onto the large wheel with chains(note jumping and holding the run/dodge so you can run without back step from stand still). Once on the wheel there will be a railing with fire. Aim for it's corner(one closest to you) and run and jump onto it. From here run past the Abductor virgin, into the building, down the steps and head towards the fireplace(NE). There will be the Royal Knight's Resolve.

Elden Ring Royal Knight's Resolve Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Royal Knight's Resolve.
  • FP Cost: 15
  • Buffs damage of next landing swing by 80%, fading immediately after the blow
  • Prior to Patch 1.03, Royal Knight's Resolve used to buff the damage of all sources, including other weapons or incantations, as long as you did not unequip the weapon. Additionally, the 80% bonus damage did not get removed by attacking with other weapons or using sorceries/incantations/weapon arts.
  • This Skill is not Chargeable
  • Dagger Talisman is close by, giving you a boost to all critical attacks(backstabs/riposte)

 

Builds with Royal Knight's Resolve

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm



Register to EDIT the Wiki!
    • Anonymous

      quite fun on a dagger for large crit damage. unfortunately, some late game bosses do not stay down long enough to cast this and crit (radagon, malenia in particular)

      • Anonymous

        This really helps to make 1-handed play compete with powerstancers, since otherwise the damage is hardly comparable.

        • Anonymous

          There's a big difference between "repose" and "riposte" that editors need to be aware of when editing/adding content.

          • Anonymous

            Questionable addition when there’s already tons of multiplicative stacking options. It should have at least gone away on a missed swing or if you got hit. Trinas sword’s buff goes away if you’re hit and so should this. It’s suffocating in pvp and absurdly strong in boss fights

            • Anonymous

              Okay tiche, distract maliketh while i use royal knights resolve with my greatsword and do a fully charged attack.

              • Anonymous

                does it buff only physical damage, or also the elemental part of a weapon? I was wondering if it's worth it for fire infusion.

                • Anonymous

                  Super fun both for invasions and pve. It's actually quite good for boses if you run a larger weapon it allows for a dodge roll + punish that can be fairly enjoyable. Perhaps not the most meta pve build (for pvp its very solid) but it's viable enough to still be its own playstyle and not feel like you are severely handicapping yourself. 8.5/10

                  • Anonymous

                    Its boring and overpowered. What happened to the balance of this series? It's pretty simple, attacks that are slow and predictable should be the hard hitters. You shouldn't be 2 shotting ppl who are 60 vigor with a couple running r1s on a spear or a heavy thrusting sword. And you can already do that WITHOUT this buff.

                    • Anonymous

                      The damage bonus is reduced for crits/ripostes. Seems to be around a 25% bonus which is still pretty good considering how high you can get crit damage.

                      • Anonymous

                        It should be nerfed in a way so that the users also face a 50% increase for the first received damage. If there is no risk then it shouldn't be called a resolve.

                        • Anonymous

                          Does anyone know if it buffs the elemental damage of weapons? Like if I have a Flame Art infused weapon and cast this, will it buff only the physical damage or all of it?

                          • I don't like the Nerf or "fix" - I think it took a lot of fun from preparation and setups for spell casters in the game. It was extremely fun with Ranni Dark Moon and Loretta Greatbow.
                            What they should have changed imo is: Make it BUFF A SINGLE ATTACK OR SPELL!
                            Just make it buff a single move, attack or spell cast by 80%. This way you can spam abuse it, but it will still be a great Ash of War to use with One Shot Canon Spell Casters and Snipers using Loretta Greatbow, Canon of Haima, Comet, Ranni Dark Moon and so on.

                            • Anonymous

                              Just did some testing and I can confirm that this still works with crossbow. Pulley crossbow's 3 shots also all get the buff, rather than just the first shot.

                              • Anonymous

                                For people saying it doesn't work with incantations or Ashes - There are 4 buff types: Weapon, Body, Aura, & Special (such as Jelly Shield). Technically there is a 5th one, which is Flask of Physick buff. You can only have one of each buff type.

                                • Anonymous

                                  Whenever someone uses this I just have to pray that it "catches" my roll and wastes the buff without actually dealing damage.

                                  • Anonymous

                                    Not directly stated on the ashes description, but it also makes the empowered attack absolutely demolish stamina damage on shields.

                                    • Anonymous

                                      Stacks with Golden Vow spell and Flame grant me strength spell. If you summon spirits to distract bosses, it's easy enough to cast it before every charged/jump attack, but downside is it overrides the elemental spell/grease buffs, and juggling all the spellcasts and their expiry can be tricky if you play solo. Normal mobs on levels will just melt though.

                                      • Anonymous

                                        Using this ash of war on a weapon you don't meet the requirements for (Even when 2 handed) gives you the boost without consuming any FP

                                        • Anonymous

                                          Wretch class 99 Faith 10 strength, Flock canvas talisman, fire scorpion charm, +25 giant's seal, Flame, Grant Me Strength. Tested with Giantsflame, Take Thee on the birds on the top of divine tower of Limgrave: Without buff - 4028. With buff - 7251. With Flame-Shrouding Crystal cracked tear and no buff -4834. With the tear and buff - 8701. (Buff: Royal Knight's Resolve).

                                          • Anonymous

                                            Guys, I need to know. My plan is to find this, throw it on a dagger in the off-hand, with Night and Flame in my main. *Will it double the laser?* If yes, I'm boutta steamroll Malenia.

                                            • Anonymous

                                              As of 3/7/2022, this weapon art is bugged. When used as intended, the weapon it applies to receive 100% damage bonus on the next attack. When you strike the enemy, the buff is consumed. However, the weapon art actually applies a global 100% bonus to your character's damage output. As a result, if you use an off hand weapon, a spell, an item, or anything that causes damage, it deals the bonus damage. Not only that, but the bonus STAYS until the duration ends naturally (like 10 seconds) or when you hit something with your main weapon. Essentially, for 15 FP, you can double your damage output from all sources for 10 seconds for as many shots as you can dish out, so long as you don't use the weapon its applied to. If you swap to two handing the off hand weapon however it appears to remove the buff.

                                              • Anonymous

                                                This skill currently works on spells casted while its active, and it doesn't consume the buff, leading to you being able to boost all spell dmg by 60% for the duration of it

                                              Load more
                                              ⇈ ⇈