Royal Knight's Resolve |
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Skill of the knights who once served the Elden Lord. Hold the flat of the armament to your face and pledge your resolve, greatly powering up your next attack.
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Royal Knight's Resolve is a Skill in Elden Ring. Royal Knight's Resolve is a regular skill that can be found in Ashes of War, this can be used on all melee armaments.
How to get Royal Knight's Resolve in Elden Ring
NOTE: Two Stonesword Keys Required.
From the Temple of Eiglay Site of Grace, if you have not unlocked the elevator north of the temple, follow these steps, otherwise skip to the next paragraph. From the Site of grace, head south and pull the lever for the elevator. Go up the elevator, over the ledge should be a platform of lava, land on the dark stuff to the right of the glowing red stream. Hug the eastern cliff, over the bridge up eastward to a corpse sitting on the edge. From the corpse head north and drop shortly down. Follow the path up reaching a lava pool area. Head west towards the tower/building jumping over lava. Be wary of the lesser Abductor Virgin. Hug the building and jump into the opening of that building. Head out to the east, be wary of the Man-Serpent with a flaming sword. Go up the stairs into the building, activate the elevator to the south to activate the shortcut.
Head through the northern doorway. A few Man-Serpents will stand in your way, but they can be faced individually. Open the door, hug the right side, and snake your way up the right stairs. Then head west. You will require two Stonesword Keys here. Enter and jump down the cages. At the bottom head northeast towards the fire place and the Ash of War: Royal Knight's Resolve will be on a corpse in front of it.
Speedrun Method
From Temple of Eiglay Grace. Head outside Northwest door, And turn to the north. A lever should lift a bridge have you not used it yet. Once bridge it up, hug the North side up to the last post(Pawn looking thing) and jump onto it. From here jump onto the large wheel with chains(note jumping and holding the run/dodge so you can run without back step from stand still). Once on the wheel there will be a railing with fire. Aim for it's corner(one closest to you) and run and jump onto it. From here run past the Abductor virgin, into the building, down the steps and head towards the fireplace(NE). There will be the Royal Knight's Resolve.
Patched as of 1.07.
Elden Ring Royal Knight's Resolve Guide, Notes & Tips
- This is an Ash of War Skill, associated with the Ash of War: Royal Knight's Resolve.
- FP Cost: 15
- Buffs damage of next landing swing by 80%, fading immediately after the blow.
- Fades after 10 seconds without successfully landing a blow.
- Prior to Patch 1.03, Royal Knight's Resolve used to buff the damage of all sources, including other weapons or incantations, as long as you did not unequip the weapon. Additionally, the 80% bonus damage did not get removed by attacking with other weapons or using sorceries/incantations/weapon arts.
- This Skill is not Chargeable
- Dagger Talisman is close by, giving you a boost to all critical attacks(backstabs/riposte)
- Note: As of Patch 1.09, the effectiveness of the Royal Knight's Resolve Ashe of war has decreased in PVP only (40%)
Builds with Royal Knight's Resolve
- Anonymous
My question would be, I am using an Int Str build and I would like to put this ash of war on my staff, can I buff my Ruins Greatsword with the staff?
Does this effect 2 part swings like Charged R2 of Curved Swords or the Scythe?
- Anonymous
Dont know if anybody noticed but it also works in a much weaker form if one is out of fp, increases damage in that case about 7-8%
- Anonymous
People complaining about the pvp forget about its other purpose: trolling shield turtle nerds
- Anonymous
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As of this date the buff on off hand weapon still buff the ash of war thounderbolt use with main hand weapon
- Anonymous
As of version 1.12 the weapon buff on off hand weapon still gives its effect to ONE main hand ash of war. That ash of war would be the Lighting strike
The buffs & debuffs page says this skill also adds +300% stamina dmg to next attack. Can anyone confirm this and if numbers are same for PvP?
- Anonymous
i like how everyone is talking about pvp and im just using this to do absurd amounts of damage to bosses
If your weapon does 1000 damage with an attack, this'll make it do another 800. You exchange the utility of Ashes of War that can perform combos with certain attacks, for the opportunity to one-shot somebody, but the 10 second time frame for the buff makes that rather challenging against someone who is aware. IMO it doesn't seem very well balanced, feels too strong and too weak at the same time. I don't see people use this skill too often, which I find odd but understand because this can be eaten by the server connection and the short duration, if it lasted longer and didn't get eaten by rolls it'd probably be the best AoW in the game, at least for PvP. It's still really good, but there are more consistent options available, which I find trump raw power in most cases. Against a stationary target, like a Boss, this seems great for some extra burst damage for 15 FP, depending on the weapon you are using.
- Anonymous
Feels useless on honest set ups. Becomes absolutely overkill on meta thrust set ups. I’ve tried it on split damage sacred mace, 50 fth and a fully charged r2 trade only did 780 or so damage to a scaled armor sweat. Idk that’s not terrible I guess but that’s still less damage and much more effort than flame strike spam when threatened.
- Anonymous
One of the following changes to make this more skill-based and contribute to build diversity in PVP:
1. Only usable on smaller weapons (to make single straight swords etc more competitive with dual wielding)
2. Decrease duration to 3-5 seconds (more calculated, like an inverse endure)
3. User takes +30-40% dmg if hit, removing the buff (now it's interesting)
4. Double the stamina cost to swing weapons while this is active (your super-hit now needs to be calculated)
5. Just a straight dmg or fp nerf, but I don't want to hurt PVE players too much
This skill has a lot of potential, hopefully it gets balanced so it sees real use by the community.
- Anonymous
1 second "casting" animation. after that 10 second duration. (tested in version 1.0.7 with no talismans)
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Not sure if it's a bug or feature, but I was able to use this even when I had less than 15FP. I had 13FP and was still able to activate it, and it seemed to do full damage.
Before you ask, no I was NOT using any FP-reducing items (Carian Filigree, Ash-of-War scarab). Even then, I'm fairly sure those show reduced costs in the menu, and it was still saying it had a 15FP cost.
- Anonymous
Bruh this ash is so stupid an 80% DAMAGE BOOST even though it’s only for one hit… what from thinking
- Anonymous
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quite fun on a dagger for large crit damage. unfortunately, some late game bosses do not stay down long enough to cast this and crit (radagon, malenia in particular)
- Anonymous
This really helps to make 1-handed play compete with powerstancers, since otherwise the damage is hardly comparable.
- Anonymous
There's a big difference between "repose" and "riposte" that editors need to be aware of when editing/adding content.
- Anonymous
this literally made buffs like electrify armament and scholar's armament completely useless lol
- Anonymous
- Anonymous
should be nerfed to 60% in pvp to make determination a more tantalizing fp friendly option
- Anonymous
There's a note that says what it used to do, but not one saying what it does now. What does it do?
- Anonymous
Questionable addition when there’s already tons of multiplicative stacking options. It should have at least gone away on a missed swing or if you got hit. Trinas sword’s buff goes away if you’re hit and so should this. It’s suffocating in pvp and absurdly strong in boss fights
- Anonymous
Okay tiche, distract maliketh while i use royal knights resolve with my greatsword and do a fully charged attack.
They really oughta stop with the ashes of war that are literally just straight upgrades of other ones.
- Anonymous
does it buff only physical damage, or also the elemental part of a weapon? I was wondering if it's worth it for fire infusion.
- Anonymous
Super fun both for invasions and pve. It's actually quite good for boses if you run a larger weapon it allows for a dodge roll + punish that can be fairly enjoyable. Perhaps not the most meta pve build (for pvp its very solid) but it's viable enough to still be its own playstyle and not feel like you are severely handicapping yourself. 8.5/10
- Anonymous
Its boring and overpowered. What happened to the balance of this series? It's pretty simple, attacks that are slow and predictable should be the hard hitters. You shouldn't be 2 shotting ppl who are 60 vigor with a couple running r1s on a spear or a heavy thrusting sword. And you can already do that WITHOUT this buff.
- Anonymous
You still get the damage buff from both hits of a 2-hit riposte.
- Anonymous
The damage bonus is reduced for crits/ripostes. Seems to be around a 25% bonus which is still pretty good considering how high you can get crit damage.
- Anonymous
- Anonymous
It should be nerfed in a way so that the users also face a 50% increase for the first received damage. If there is no risk then it shouldn't be called a resolve.
- Anonymous
Does anyone know if it buffs the elemental damage of weapons? Like if I have a Flame Art infused weapon and cast this, will it buff only the physical damage or all of it?
- Anonymous
Speedrun strat for RKR is patched now, the jump is impossible
I don't like the Nerf or "fix" - I think it took a lot of fun from preparation and setups for spell casters in the game. It was extremely fun with Ranni Dark Moon and Loretta Greatbow.
What they should have changed imo is: Make it BUFF A SINGLE ATTACK OR SPELL!
Just make it buff a single move, attack or spell cast by 80%. This way you can spam abuse it, but it will still be a great Ash of War to use with One Shot Canon Spell Casters and Snipers using Loretta Greatbow, Canon of Haima, Comet, Ranni Dark Moon and so on.
- Anonymous
Guardian Swordspear's uncharged R2 can hit with the buff and still keep it for a second attack
- Anonymous
Just did some testing and I can confirm that this still works with crossbow. Pulley crossbow's 3 shots also all get the buff, rather than just the first shot.
- Anonymous
For people saying it doesn't work with incantations or Ashes - There are 4 buff types: Weapon, Body, Aura, & Special (such as Jelly Shield). Technically there is a 5th one, which is Flask of Physick buff. You can only have one of each buff type.
- Anonymous
"and snake your way up the right stairs"
I saw what you did there
- Anonymous
Whenever someone uses this I just have to pray that it "catches" my roll and wastes the buff without actually dealing damage.
- Anonymous
This does not work with incantations or ashes of war - just tested today.
- Anonymous
Does this work with sorceries and incantations both? Only one of them? Neither of them?
- Anonymous
- Anonymous
Not directly stated on the ashes description, but it also makes the empowered attack absolutely demolish stamina damage on shields.
- Anonymous
Stacks with Golden Vow spell and Flame grant me strength spell. If you summon spirits to distract bosses, it's easy enough to cast it before every charged/jump attack, but downside is it overrides the elemental spell/grease buffs, and juggling all the spellcasts and their expiry can be tricky if you play solo. Normal mobs on levels will just melt though.
- Anonymous
Will this work on weapon another weapon art if I used it on my off hand and swapped back?
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Apparently having this on both weapons stack. +20 giant hammer went to 2500 AR, not broken at all.
- Anonymous
Using this ash of war on a weapon you don't meet the requirements for (Even when 2 handed) gives you the boost without consuming any FP
- Anonymous
Wretch class 99 Faith 10 strength, Flock canvas talisman, fire scorpion charm, +25 giant's seal, Flame, Grant Me Strength. Tested with Giantsflame, Take Thee on the birds on the top of divine tower of Limgrave: Without buff - 4028. With buff - 7251. With Flame-Shrouding Crystal cracked tear and no buff -4834. With the tear and buff - 8701. (Buff: Royal Knight's Resolve).
- Anonymous
This buffs critical hit damage as well, put it on a Misericorde and go for those MEATY critical hits!
- Anonymous
Guys, I need to know. My plan is to find this, throw it on a dagger in the off-hand, with Night and Flame in my main. *Will it double the laser?* If yes, I'm boutta steamroll Malenia.
- Anonymous
As of 3/7/2022, this weapon art is bugged. When used as intended, the weapon it applies to receive 100% damage bonus on the next attack. When you strike the enemy, the buff is consumed. However, the weapon art actually applies a global 100% bonus to your character's damage output. As a result, if you use an off hand weapon, a spell, an item, or anything that causes damage, it deals the bonus damage. Not only that, but the bonus STAYS until the duration ends naturally (like 10 seconds) or when you hit something with your main weapon. Essentially, for 15 FP, you can double your damage output from all sources for 10 seconds for as many shots as you can dish out, so long as you don't use the weapon its applied to. If you swap to two handing the off hand weapon however it appears to remove the buff.
- Anonymous
This skill currently works on spells casted while its active, and it doesn't consume the buff, leading to you being able to boost all spell dmg by 60% for the duration of it
Is this purely a damage increase, or does it work sorta like Mighty Shot and also improves status buildup?
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