Eochaid's Dancing Blade

skill eochaids dancing blade elden ring wiki 480px
Infuse the sword with energy, then fling it forwards in a corkscrew attack. The sword continuously deals damage while violently spinning. Charge the attack to increase reach and duration of the spin.

Eochaid's Dancing Blade is the unique Skill of the Marais Executioner's Sword and Regalia of Eochaid in Elden Ring. Eochaid's Dancing Blade is a special skill available for certain weapons, it infuses the sword with energy, then allows the player to manipulate the sword and fling it forwards in a corkscrew attack. Updated to Patch 1.07.

 

How to get Eochaid's Dancing Blade

 

Elden Ring Eochaid's Dancing Blade Guide, Notes & Tips

  • This is a Unique Skill
  • FP Cost: 15
  • This Skill is Chargeable
  • This Skill's second attack can be Parried
  • Deals 36 stance damage on Regalia of Eochaid.
  • Deals 34 stance damage on Marais Executioner's Sword.
  • Eochaid's Dancing Blade's damage is based on total Attack Rating, so using things that boost your AR will increase its damage significantly.
  • Winged Sword InsigniaRotten Winged Sword Insignia, and Millicent's Prosthesis all boost the damage of this Skill since each strike of the corkscrew is considered an attack.
  • Marais Executioner's Sword does more damage with this Skill than Regalia of Eochaid, even though they both have the same Skill. This is because it has better scaling and better base damage, and as mentioned, the damage of this Skill is based off of total Attack Rating.
  • This Skill does predominantly Physical Damage, with some Magic Damage, but not a lot.
  • As of patch 1.04, the follow-up sweeping attack can be cancelled using a dodge roll after the corkscrew section of the attack.
  • Note: This Skill was changed with Patch 1.07 as follows: The delay between the end of various actions was reduced (Actions such as using items or attack animations) and being able to perform the skill.

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 

 



Register to EDIT the Wiki!
    • Anonymous

      Absolutely disappointing. I expected the AoW to behave something like the Dark Moon Greatsword's, in that it would buff you and change your moveset while buffed. Letting you throw the sword around like the boss who uses this does, and the heavy/charged heavy attack can be the corkscrew attack it currently is.

      • Anonymous

        I did some testing using Marais Executioner Sword (54 Str + 14 Dex + 30 Arc = 723 dmg):

        My target was Banished Knight at Dragon Altar grace (Farum Azula).

        1) No talismans used - fully charged AoW did 1926 dmg, uncharged did 1286 dmg.

        2) Godfrey Icon only - fully charged AoW did 2222 dmg, uncharged did 1286 dmg.

        3) Shard of Alexander only - fully charged AoW did 2222 dmg, uncharged did 1481 dmg.

        4) Rotten Winged Insignia only - full charged Aow did 2549 dmg, uncharged did 1666 dmg.

        5) Millicent's Prosthetis only - fully charged AoW did 2432 dmg, uncharged did 1590 dmg.

        Thus, we can conclude following: Strongest talisman to pair with this is Rotten Winged Insignia (+32% dmg output), then Millicent's Prosthetis (+26%), then last place is shared with Godfrey Icon and Shard of Alexander (both +15%, but Shard keeps bonus even on uncharged AoW, unlike Godfrey's).

        Now, let's see how they stack (all fully charged AoW):

        1) Millicent's Prosthetis + Rotten Winged Insignia = 3261 dmg (maybe more, Knight just dies in oneshot lol), so about +69% dmg.

        2) Godfrey Icon + Shard of Alexander = 2544 dmg, +32% dmg.

        3) Godfrey Icon + Rotten Winged Insignia = 2934 dmg, +52% dmg.

        4) Shard of Alexander + Rotten Winged Insignia = 2934 dmg, +52% dmg.

        Overall, it's worth combining Rotten Winged Insignia and Millicent's Prosthethis, as that combo gives you most damage out of this drill AoW, and then you can slap either Godfrey Icon or Shard of Alexander (although latter is more preferable) to boost it further. I still need to find a non-boss respawning enemy who can survive this combo to give you exact numbers lol.

        • Anonymous

          turns out this ability does work with godskin cloth but is extremely ineffective and probably wastes a slot since it only procs once

          • Anonymous

            The damage is not based entirely on your Attack Rating. Even if your stats are spread in a way that Regalia has higher AR than Marais, Marais still does more damage with the Ash of War. It probably has to do with the base values that are being multiplied. which are higher on a greatsword than a straight sword.

            • Anonymous

              If I see a guy during an invasion using this I can barely take them seriously, which oddly increases the chances they actually land it.

              • Anonymous

                Does the stance damage of this thing increase when fully charged? It just says "36/34 stance" damage and doesn't specify if that's charged, uncharged, or if it's unaffected by charging the skill.

                • I think people have underestimated the Regalia version of this because they're only comparing them on Str builds. The secret here is that on both weapons, Arcane scaling affects both the physical AND magic damage. Regalia has the better Arcane scaling, so you'll get much better mileage out of it on an Arcane build.

                  • Anonymous

                    This weapon magic type needs spells/incantations that go with it, its hard building a character theme around these swords when there is no ranged spell options that are similar... Meaning the red magic effect, need red spells.

                    • Anonymous

                      So is it better to run Rotten Sword Insignia and Millicent Prosthesis or Godfrey Icon and Alexander Shard with this? Anyone tested?

                      • The last hit in the drill has significant stagger potential and does something like 60% of the drill portion's damage, so if you miss that, you're not going to do much damage.

                        • Whichever weapon you go with, stacking multi-hit talismans/physick is a must. Don't take this for a spin (heh) without at least the basic wing sword and Millicent's prosthetic.

                          Marais is a one-trick pony that hits like a freight train. Anyone that respects the ash of war will probably win against you but it absolutely destroys in invasions.

                          Regalia deals a bit less damage on the drill (still occasionally oneshots) but dual SS gets way more mileage out of the multi-hit setup so offhand an occult broadsword or another Regalia for a more versatile and aggressive build better suited for duels.

                          • Anonymous

                            The perfect match for this weapon, the spiked shield or Briars shield w/ Shield Crash AoW > set to either bleed / poison or frost. Not only does the shield do 4 successive attacks which boost your talismans, you can also add in the blood and/or poison talismans and armor OR just got frost to set frostbite. But what really takes it to the next level is the shield crash almost always knocks enemies onto their back giving you perfect time to 2H the greatsword and just devestate enemies. In NG+2 one shield combo + this WA after was enough to destroy all 3 main bosses dishing out over 15k of damage. If the enemy is really quick the shield bash alone is strong enough to plow through them, like the red dog boss at the academy. It’s insane and if anyone is havi mg trouble on boss fights and isn’t running a caster build, give this a try. Key stats I’ve found are 66 STR (99 2H) + 45 Arcane. You’ll need to run some Dex and depending if you want all 4 talismans slots, a bunch of endurance. You can consider using the equip load cracked tear also.

                            • I wonder, is there a lore connection between Eochaid and the crucible knights and maybe even Caria? Their weapon skills all have this telekinetic spinny thing going on, plus they're generally outcast for heresy.

                              • Anonymous

                                The greatsword will only do more damage on a STR Character. On a DEX or ARC character the shortsword will do better damage.

                                Little bit less range, but the dual shortsword moveset is better.

                                • Anonymous

                                  Perfect boss melter.... if the boss is slow moving or can be stun locked. I doubt this would be useful against fast/agile bosses.

                                  • Anonymous

                                    Shard of Alexander, Godfrey Icon, Winged Sword Insig, Millicents prothsesis cuz i dont have rotten insig, spellblade set and this thing is BROKEN

                                    • Anonymous

                                      I like this site's Marais build, and some other similar builds, focused on maximized damage with the Marais GS.

                                      I have a fun alternative take on this, that might warrant more testing: This WA seems to be the fastest way to proc the "successive attacks" buffs, but those last a while and apply to many *other* skills/weapons/attacks, even things that wouldn't proc the buffs.

                                      For example, rotten breath seems to benefit. One combo I am toying with is switching between Marais and a dagger with Flame of the Redmanes. Not sure why FotR gets buffed (AR didn't seem to matter otherwise and damage is fire.) Anyhow, these two work really well when switched back and forth.

                                      Fo

                                      • Anonymous

                                        Woo boy this thing wrecks when it hits.
                                        For anyone who's interested in using the Regalia or Marais, this WA is affected by:
                                        Millicent's Prosthesis, Shard of Alexander (duh.), Rotten Winged Sword Insignia, and Godfrey Icon.

                                        Yes, these all stack together.
                                        If you want a bit of a defensive edge, as others have mentioned, you can swap out one of the above talismans for Godskin Swaddling Cloth to gain some decent HP regen.

                                        Can also be stacked with Thorny Cracked Tear in a mixed physick.

                                        • Did further testing with Marais specifically but it might also apply to Regalia of Eochaid. Enemies can be sent flying backwards when poise-broken in the middle of the Corkscrew attack which means they get saved from having to eat the full dmg which really sucks when this occurs against players. I noticed this happens more often with the skill when charged. I was already getting similar issues with people being stunned the whole time during the corkscrew attack but somehow recover and dodge the followup sweep attack even though in other cases it has landed without failures. The R1 into uncharged Skill as a roll-catcher only works if they were almost body-to-body contact distance when they started a roll or else you'll whiff but even if it was executed properly, poise will screw you over as they backpedal away while being drilled and now they're out of range... or you can somehow potentially send them flying away safely because you poise-broke them. It doesn't happen all the time but when it does, you'll feel it. For so many flaws with this weapon and poise shenanigans, Fromsoft should have made the followup sweep attack require another input to execute so we would not be locked into that long animation.

                                          • Not sure on poise numbers and breakpoints but its completely garbage to me now. I started using this in pvp and the initial corkscrew attack struggles to break the poise of some people so they can still roll after being struck while you're stuck in animation and it doesn't turn around until the forced followup attack. The range of this is also so bad uncharged ontop of its lack of poise that you also can't use it that well in PvE especial against enemies who react to attacks and also that bosses change aggro to you rather immediately. I had higher opinions of this because of the dmg output but after extensive use for practical results, there's literally nothing else going for this ash of war.

                                            • You can easily proc all the consecutive-hit buffs/effects with this ash of war BUT the skill itself has alot of inherent flaws that make it painful to use. For starters, lack of poise even on Marais Executioner Sword so you're mostly relying on armor. The poise damage is a bit of a mess as well and the corkscrew can send enemies flying back causing you to whiff the followup sweeping attack that you're locked into which is about 1/3 of the dmg you would've dealt in total had it all landed. You can't engage with this skill for PvP since you need opponents to walk into it or roll around you can get caught by its deceptive side hitboxes but it will one-shot most players if you do land it directly with millicent+winged insignia talismans. For PvE, you're highly vulnerable and this thing sucks at staggering enemies out of their attacks. The dmg output for its cost even uncharged is quite good if you stack all consecutive dmg buffs including the physick flask. If desperate enough, get the poise physick flask to trade and get the buff off or to nuke a tough enemy at the very start with a fully charged attack.

                                              • Anonymous

                                                The only change I really want is slow walking and turning while using it. It would help fix barely missing your target. That and for it to only knock down an opponent if hit with the tip/center, knocking enemies over with the hilt/air means you end up losing out on the sword return damage. Other than that I absolutely love it.

                                                • This weapon art is flashy but piss poor. Slow, horrible range, and the damage is 1/3 of the regular attacks you could inflict in the same amount of time. It needs serious increase to range (at least double) and needs probably a 4x multiplier for the damage.

                                                  • Anonymous

                                                    Regalia of Eochaid really sucks with this Ash of War probably due to smaller hitbox? Marais Executioner Sword is where its much more better but the problem still lies with the skill itself because you're locked into the followup sideways sweep attack after the corkscrew. The side hitbox is pretty deceptive and some players can stumble right into it. The poise dmg is pretty lacking so alot of enemies can just poise into your face and the amount of poise you have from this skill is almost nonexistent in my personal experience anyway. The dmg output probably heavily requires millicent's prosthesis and rotten winged insigna stacking to be worth the effort/risk using. Its possible to roll catch with this skill but only if you roll around you and not away from you. R1 into this Skill works for roll-catching only if they were extremely close to you when you struck them or else it will completely whiff. The skill has some slight issues when trying to use it on higher targets even though it can clearly be thrown at an angle in other cases. Too many flaws and inconsistent reliability here but still amusing.

                                                    • Anonymous

                                                      what a botch. this skill clearly should have been giving the player the ability to puppet swing the sword around like they do.

                                                      • Anonymous

                                                        I'm trying really really hard to like this weapon skill, even if you ignore the terrible range on what is supposed to be the gimic since it does much less damage than other weapon arts and the sword itself isn't great either, the shitty little swing at the end ensures you have no time to dodge and have to eat whatever the counter is, just awful all around.

                                                        • Anonymous

                                                          Regalia of Eochaid, Straight Sword found in Gaol Cave (requires Stonesword Key to enter) has this weapon art. A little lackluster with the short range, though.

                                                        Load more
                                                        ⇈ ⇈