Braggart's Roar

braggart roar
Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.

Braggart's Roar is a Skill in Elden Ring. Braggart's Roar is a well-rounded skill that raises a players stats and can change the direction of the battle. This skill is found attached to weapons.

 

Braggart's Roar Buff Details in Elden Ring

 

How to get Braggart's Roar

 

Elden Ring Braggart's Roar Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Braggart's Roar.
  • FP Cost: 16
  • This Skill is not Chargeable
  • On activation, the user briefly gathers their strength before unleashing a mighty roar that provides various buffs.
    • These buffs are removed as soon as the user swaps out their weapons.
    • Counts as a weapon buff. Using another weapon buff will replace the effects.
  • Lasts 30 seconds.
  • Raises attack power, defenses, and stamina recovery.
  • When these buffs are active, the two-handed heavy and charged attacks of the weapon change their moveset.
    • In the case of fists and claws, having one in each hand is considered two handing for this purpose.
    • Note that this change in attack pattern is identical to the one used by War Cry, with charged attacks incorporating additional running or jumping components (see the War Cry page for specifics on the individual weapon changes)
  • If used without FP:
    • Lasts only 6 seconds
    • Heavy attacks do not change their moveset
    • Does not receive stamina regeneration or defense.

 

 
 
 
 
 
 
 
 
 

Braggart's Roar Demonstration

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • From my testing, the damage buff appeared to be around 7.5–8% but I'm really unsure as I kept getting weird outliers and inconsistent data across the board. Using Braggarts roar on a weapon with 100 AR netted me 108, but using it on a weapon the game displayed as having 200 AR netted me 215. 8% is possible in both scenarios providing that the status screen rounds up displayed AR while using it normally as the discrepancy theoretically could come about if the true AR was above 199.5 but below 199.537. Then again, it would also be possible if the buff was 7.5%... so I'm really at a loss here. There's definitely something more complicated here under the hood it seems, so I guess we await the data miners to grant us eyes.

      • Anonymous

        i've been trying to figure out the percentages for the bonuses since they aren't listed. The consensus seems to be that it provides less damage than War Cry (~10%), I think it may be around ~8-9% attack power (hard to measure with all the different damage types and resistances), ~5% defense boost, and ~10-12% stamina regen (not sure if stamina regen is a % value or if it adds a flat amount of stamina regen per second).

        Overall, not a bad alternative to War Cry. For the same FP cost, it lasts longer (30 sec vs. 20 sec) and balanced by the longer cast time (3 sec). Unlike War Cry, this only changes 2H heavy attacks, which can be good for some weapons. I believe this is considered a weapon buff, so these smaller bonuses can still be useful if you stack with stuff like Golden Vow or Commander's Standard. The stamina regen is the kicker though - it's not as much as the Green Turtle Talisman but it's still one of the only stamina regen buffs in the game, and the only one in AoW form.

        • Anonymous

          do specific affinities block the buff on the weapon like other weapon buff's, or does this apply regardless of that?

          • Anonymous

            Not sure what happens during Mohgs fights at the palace but with the heavy brick hammer at +22 I do 525 before the roar and oy 520 after. That's dual hand at 51 str.

            • Anonymous

              You guys Seriously need reword "Found on Blackguard Big Boggart's Iron Ball weapon after killing him" how about "found on Blackguard big Boggart's iron ball weapon, after killing him as it is the default ash of war of his iron ball weapon" or something like that. Be more clear in future.

              • Anonymous

                The charged heavy attack must have some insane hyper armour, I was taking the Draconic Tree Sentinel's hits like they were nothing

                • Anonymous

                  Unfortunate that the version of this Ash of War that can be applied to different weapons is only found on Blackguard Boggart's weapon, meaning you have to kill him in Liurnia, Leyndell Capital Moat, or let Dung Eater kill him. Really theres no reason to keep him alive once he's moved to Leyndell, as you can get 5 Seedbed Curses without Dungeater killing him, and it is more convenient to have his bell bearing in the Twinmaiden Husk shop. I prefer to just kill Dung Eater and let Boggart live because I'm a sentimental roleplayer.

                  • Anonymous

                    So I decided to test how this works with Dual wielding. I used two Beastman's curved swords at +24, both with this Ash of War. It seems that the damage increase only effects one weapon, not both. So I two-handed my offhand, did the roar, then went back to dual and roared and made the damage for both weapons increase. Interestingly, it also stacked the defense and stamina regen effects. Don't know how viable that is since it lasts 30 seconds and takes about 3 seconds each roar. Hope that helps someone!

                    • Tested this with a +25 ceastus and the roar, axe, and ritual sword talismans. Here is my findings:
                      ~1k full charge normal
                      War cry ~1525
                      Barbaric Roar ~1420, but easier to land due to no charge.
                      Braggart's Roar ~1502

                      In all cases, no stealth was involved. As for Braggart's Roar, I tested the negation at the Zamor Ruins. Here is my findings:
                      Nothing: 1900 to 1196 from a zamor knight 2 hit combo.
                      Roar: 1900 to 1232 from the same combo.

                      All of them are pretty alright so ask yourself this: Do you wanna move with the charge and do more damage, or have a more consistent land chance? Also do you want some very mild damage mitigation? Because you might want endure at that point.

                      • Anonymous

                        It says buffs defense but i dont see any difference in my status when using it

                        Am i blind?

                        Or something wrong here?

                        • Anonymous

                          Using this also changes both the charged and uncharged R2 attacks of my scythe, dunno what it does for other weapons though

                          • Anonymous

                            Can be acquired by acquiring the Iron Ball weapon. The Iron Ball drops from an npc at Boilprawn Shack, he sells a necklace for a quest and unlimited prawn. You also get his bell bearing for killing him and can keep buying unlimited prawn at the Roundtable.

                            • Anonymous

                              This one is bad. The bonuses sound nice but they're tiny, seem to last only like 30 seconds, and the animation is so long it's almost impossible to use in the middle of a fight without getting the crap smacked out of you. You can use it before short fights against ordinary enemies and enjoy the boost, but it's practically useless in a boss fight. Replace this with almost anything else.

                              • Anonymous

                                Anyone know if this has an Ash of War? The Battle Hammer can have its skill overwritten, so I assume the Ash of War is out there somewhere...

                                • Anonymous

                                  A super basic test seems to increase dmg by 10%, so I would presume defense and energy regen would be the same. Lasts 20 seconds or so. Pretty solid for the low fp cost. Cast time is a touch slow but easy to pull off with a bit of space.

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