Braggart's Roar

braggart roar
Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.

Braggart's Roar is a Skill in Elden Ring. Braggart's Roar is a well-rounded skill that raises a players stats and can change the direction of the battle. This skill is found attached to weapons. Updated to Patch 1.07.

 

How to get Braggart's Roar

 

Elden Ring Braggart's Roar Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Braggart's Roar.
  • FP Cost: 16
  • This Skill is not Chargeable
  • On activation, the user briefly gathers their strength before unleashing a mighty roar that provides various buffs.
    • These buffs are removed as soon as the user swaps out their weapons.
    • Counts as a weapon buff. Using another weapon buff will replace the effects.
    • Adds 10% Physical Attack
    • Damage Negation +10% for all types
    • Stamina Recovery Speed +10/s (20%)
  • Lasts 60 seconds.
  • When these buffs are active, the two-handed heavy and charged attacks of the weapon change their moveset.
    • In the case of fists and claws, having one in each hand is considered two handing for this purpose.
    • Note that this change in attack pattern is identical to the one used by War Cry, with charged attacks incorporating additional running or jumping components (see the War Cry page for specifics on the individual weapon changes)
    • Running animation itself deals 0 damage, but inflicts stance and poise damage 
  • Is affected by Roar Medallion
  • Is affected by Axe Talisman
  • Is NOT affected by Shard of Alexander
  • If used without FP:
    • Lasts only 6 seconds
    • Heavy attacks do not change their moveset
    • Does not receive stamina regeneration or defense
  • The 10% attack boost only applies to the weapon that has the Ash of War used since it's a weapon buff.
  • Since it is a weapon buff, if you use it on both of the weapons your powerstancing, both of them get a 10% attack boost.
  • The 10% Damage Negation and Stamina Regen parts of this Ash of War are also considered weapon buffs, not body/regen buffs respectively. The Negation multiplies all incoming damage by 0.9x. Because of this, the damage negation does not change on your status page.
    • Applying Braggart's Roar to two separate weapons does stack the damage negation and stamina regen. However, when a weapon is sheathed the buff will disappear on that weapon.
    • The Stamina Regen stacks with other Regen Buffs and does not get overridden or negate them
  • Adding any other weapon buff will cancel every part of this Ash of War
  • Can be a good way to add a weapon buff to special affinities, such as Occult or Bleed
  • The damage of the charged attacks is based on the total AR of the weapon, innate motion values do NOT get amplified.

 

Note: This Skill was changed with Patch 1.07 as follows:

  • Duration has been extended from 30 to 60 seconds.
  • Physical Attack Buff has been increased from 7.5% to 10%.
  • All Types of Negations have been increased from 5% to 10%
  • Stamina Recovery has been increased from 7 to 10.

 

 
 
 
 
 
 
 
 
 

Braggart's Roar Demonstration

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Actually mega-based for purely STR playthroughs. What Great Hammer enjoyer wouldn't want 10% attack power, negation, and stamina regeneration in one package?

      On an even more extravagant note, the R2 animation crouches your character so low that a lot basic swing attacks simply go over them. The running part of the attack also seems to get wicked hyper-armor (except against those huge "slam" attacks for larger enemies). As long as you commit to the R2, that hit WILL land and it WILL take a chunk health off.

      • Anonymous

        This + Roar Medallion + Axe Talisman + Spiked Cracked Tear + Charged Heavy Attacks = The Ultimate Bonk Experience

        • Anonymous

          My question is what does this skill look like with highlander axe and roar medallion? How does it affect the buffs and duration?

          • Anonymous

            “The Negation multiplies all incoming damage by 0.9x.”
            Before or after all resistances (dmg negations)?

            • Wanna feel like an elden ring boss? And by that I mean more defences, almost infinite stamina and uninterruptable delayed attacks? Well, I have a skill for ya

              • Anonymous

                One of the most ways to play. It turns charged attacks into an overhead slam that pancakes enemies for big weapons like colossals. Highly recommend :)

                • Anonymous

                  what's amazing about this Ash is that all 3 boosts (damage, defense, stamina) fall under the category of weapon buff, which means you have to keep the buffed weapon equipped for the buffs to stay active, but it also means that these bonuses stack with other temporary body, aura, and stamina regen buffs instead of overriding them.

                  • Anonymous

                    this on the prelate hammer's made my day, s-tier l2 on an s-tier weapon with good poise, savage looking charge attacks and damage so high it might as well uninstall the game for your opponent if they get hit by it

                    • Anonymous

                      even with both stacking, in general I like it use it with an executioner axe, great damage and enemies don't expect you to absolutely face tank everything thrown at you, thing is I have like 47 strength and with my current build a full heavy is like 1,2k, it's crazy how no one uses this

                      • Anonymous

                        Tested earlier today:
                        I take 242 from an albinauric attack
                        With 1 braggart's roar active, I take 218
                        With 2 braggart's roars active (activate LH first, then RH) I take 196
                        With both active and Golden Vow (spell), I take 176

                        About a 28% damage decrease overall. So it seems like they stack, and the endurance regen you get from having both active is nuts.

                        • This is one of the few defense buffs that are still unchanged in PvP as of Patch 1.10.0. 10% defense still applies, but hyper armor trading now adds a minor defense buff too. Not sure by how much, the 10% difference was an exact value (290 before, 261 after) but the hyper armor trade was 7.554% (278 no trade, 257 trade). We’re in a new meta, fellas.

                          • Anonymous

                            Excellent with two colossal greatswords. Put this on both of them for double the defense and stamina regen +10% more damage.

                            The buffs effectively save you two talisman slots that'd otherwise best be saved for the green turtle and dragoncrest greatshield talismans! Nothing stopping you or me from doubling up on both those effects for even more of a buff.

                            Two hand the weapon on your left first then activate the ash of war. Then without letting go of it from your character's left hand use the ash of war again, after going back to having a weapon in both hands.

                            • Anonymous

                              Using this on a colossal sword is so much fun. Whiff an r1 to bait out an attack, trade with an r2, use your hyper armor to combo into an r1 for free & if you have enough stamina left punish their panic backroll to win the match. This AoW has spoiled me. Even in PvE it's great!

                              • Anonymous

                                I don’t know who did the testing of dual wield braggarts roar, but they must have done it wrong. The stamina regen and damage negation DOES STACK. You can get +~40% stamina regen, and 19% reduced damage taken with dual braggarts roar. 2-hand the left-hand weapon, roar, dual wield, roar. If you ever have the weapon sheathed or on your back, the buff goes away. I’m assuming this is where the testing went wrong.
                                And for those wondering, yes, it’s very powerful in PVP.

                                • It would seem the 10% defense buff doesn’t show up in your damage absorptions list, however, the buff itself still applies. What that means is that this buff is a flat 10% defense increase that can be stacked with other defenses and potentially not suffer from diminishing returns. I’ll have to test it out a bit more to be certain.

                                  • Anonymous

                                    If you're using this on a halberd or great spear (the best weapon classes for this imo), use the spear talisman alongside all the charge attack and roar buffs, as the small hitboxes from the jump of the charge attack aren't gonna stagger most bosses so you'll get lot's of counterattacks in pve. The damage gets ABSURD with how much you can stack with roar buffs.

                                    • Anonymous

                                      Tested this, and I don't receive the buffs for damage or attack level. Dunno if it's just me. Stamina regen works fine

                                      • Anonymous

                                        Putting this on a weapon you can't use effectively with one hand allows you to use it for 0 fp. You still get the buff. I have 24 str, 50 ar 50dex. I put it in a duelest axe bc it has enhanced charged attacks as of 1.09, making use of that + the status buff to charged attacks fr9m thus aow, simply 2 handing it allows for effective use & free constant braggarts roar buff

                                        • Anonymous

                                          Does anyone have specfics to add to the page on the status multiplier? Im sure some fellow arc builds will appreciate the info...

                                          • Anonymous

                                            LOVE this Ash. Combined with Roar Medallion and Axe Talisman your charged heavy attacks just do insane damage.

                                            • Anonymous

                                              Can someone test if applying braggarts roar on both weapons stacks the 10%damage negation? I tested it a while back and my conclusion was that they stack but I now see the wiki page has been updated and it says that it doesnt stack.
                                              Help?

                                              • Anonymous

                                                Two questions: one, is the insane status buildup from using Braggar's Roar-buffed charged attacks a glitch, and two, was it patched in 1.09? I'll probably end up testing later but it seems like the kind of thing that would be fixed in a patch.

                                                • Anonymous

                                                  Not sure if its been noted before but a fully charged roar heavy attack increases the amount of status caused from a weapon hit. I can instantly bleed the giant in Stormveil with a charged roar attack but cannot with a normal charged heavy. 54/50 Str/Arc, Executioner's Blood Axe +25 (134 blood loss)

                                                  • Anonymous

                                                    Just finished some testing and it looks like Highland Axe and Roar Medallion have no effect on this AoW's damage reduction, stamina enhancement, or even 10% damage boost to any attack other than the charged two handed attacks. For example, I'm power stancing (using the unique moveset of two identical weapons) long swords, and the attacks in the power stance aren't impacted at all by the medallion or the Highland Axe. But if I two hand a single long sword and strong/charge attack an enemy, there is a noticeable damage boost.

                                                    I still think it's a great AoW for powerstancing because the damage reduction, 10% damage boost, and stamina enhancement are all quite powerful. In fact, the roar enhancements not working actually frees up weapon slots.

                                                    In order to test the Highland Axe, I simply switched to the axe in the off hand, roared, then switched back to the longsword for the attack.

                                                    • Anonymous

                                                      Right off the bat, the dmg negation is bugged reducing exactly 10 dmg rather than 10%. However, this still is an amazing ash of war, love this on a bleed zwei for keeping that one handed roll catch but getting that two handed R2 to R1 combo. This like warcry also buffs status build up on two handed charge attacks making it one of the best AoW for pve and a fun choice for PvP. This one is truly slept on

                                                      • Anonymous

                                                        I have noticed for months now that I don’t receive the defense boost from this skill. Weirdest part is that when I pull up my stat menu as soon as I activate this skill, only my pierce dmg negation can always be seen reducing by around 8 or 9 for a maybe not even half a second before reverting back to the original value my pierce dmg negation stat would normally be before using this skill. This weird fluctuation happens exclusively to that stat only, idk why. So… for whatever reason, I receive no defensive increase at all from this skill. Hope they patch this soon because it’s been like this For me for a long time now…

                                                        • Anonymous

                                                          Loving this on Grave Scythe after the buff. Altered heavy attack has nice quick secondary swing which surprises most opponents and you can easily trade hits. According to my brief tests the body buffs actually stack with FGMS, which I think is weird as it’s also a body buff.

                                                          • Anonymous

                                                            During the activation part of the skill, between using it and the roar finishing, you are susceptible to piercing damage for the duration.

                                                            • Anonymous

                                                              Slap this on a Nightrider Glaive high Highland Axe in your offhand, Spear talisman and Roar Medallion and you got yourself a oneshot machine

                                                              • Anonymous

                                                                Can confirm this stacks with Flame, Grant me strength. You get separate icons for each buff. You still get the attack buff, body buff and even double stamina regen buff.

                                                                • Anonymous

                                                                  Something unusual I don't see anywhere on the page here is that you have -30% piercing damage negation while you're activating the skill. It only lasts for the duration of the initial roar animation, and it's only piercing damage. I'd have to test to see if this applies to any other "roar" or "cry" skills, but I thought it would be pertinent to put that on the page.

                                                                  • Anonymous

                                                                    Does the damage negation buff stack with flame grant me strength? I would assume not, if both are body buffs

                                                                    • Anonymous

                                                                      So, in theory, this adds +10% damage negation upon activation. However, I don't see a change in any of my damage negation stats (Physical, Magic, Fire, etc.) after activating it.

                                                                      • From my testing, the damage buff appeared to be around 7.5–8% but I'm really unsure as I kept getting weird outliers and inconsistent data across the board. Using Braggarts roar on a weapon with 100 AR netted me 108, but using it on a weapon the game displayed as having 200 AR netted me 215. 8% is possible in both scenarios providing that the status screen rounds up displayed AR while using it normally as the discrepancy theoretically could come about if the true AR was above 199.5 but below 199.537. Then again, it would also be possible if the buff was 7.5%... so I'm really at a loss here. There's definitely something more complicated here under the hood it seems, so I guess we await the data miners to grant us eyes.

                                                                        • Anonymous

                                                                          i've been trying to figure out the percentages for the bonuses since they aren't listed. The consensus seems to be that it provides less damage than War Cry (~10%), I think it may be around ~8-9% attack power (hard to measure with all the different damage types and resistances), ~5% defense boost, and ~10-12% stamina regen (not sure if stamina regen is a % value or if it adds a flat amount of stamina regen per second).

                                                                          Overall, not a bad alternative to War Cry. For the same FP cost, it lasts longer (30 sec vs. 20 sec) and balanced by the longer cast time (3 sec). Unlike War Cry, this only changes 2H heavy attacks, which can be good for some weapons. I believe this is considered a weapon buff, so these smaller bonuses can still be useful if you stack with stuff like Golden Vow or Commander's Standard. The stamina regen is the kicker though - it's not as much as the Green Turtle Talisman but it's still one of the only stamina regen buffs in the game, and the only one in AoW form.

                                                                          • Anonymous

                                                                            do specific affinities block the buff on the weapon like other weapon buff's, or does this apply regardless of that?

                                                                            • Anonymous

                                                                              Not sure what happens during Mohgs fights at the palace but with the heavy brick hammer at +22 I do 525 before the roar and oy 520 after. That's dual hand at 51 str.

                                                                              • Anonymous

                                                                                You guys Seriously need reword "Found on Blackguard Big Boggart's Iron Ball weapon after killing him" how about "found on Blackguard big Boggart's iron ball weapon, after killing him as it is the default ash of war of his iron ball weapon" or something like that. Be more clear in future.

                                                                                • Anonymous

                                                                                  The charged heavy attack must have some insane hyper armour, I was taking the Draconic Tree Sentinel's hits like they were nothing

                                                                                  • Anonymous

                                                                                    Unfortunate that the version of this Ash of War that can be applied to different weapons is only found on Blackguard Boggart's weapon, meaning you have to kill him in Liurnia, Leyndell Capital Moat, or let Dung Eater kill him. Really theres no reason to keep him alive once he's moved to Leyndell, as you can get 5 Seedbed Curses without Dungeater killing him, and it is more convenient to have his bell bearing in the Twinmaiden Husk shop. I prefer to just kill Dung Eater and let Boggart live because I'm a sentimental roleplayer.

                                                                                    • Anonymous

                                                                                      So I decided to test how this works with Dual wielding. I used two Beastman's curved swords at +24, both with this Ash of War. It seems that the damage increase only effects one weapon, not both. So I two-handed my offhand, did the roar, then went back to dual and roared and made the damage for both weapons increase. Interestingly, it also stacked the defense and stamina regen effects. Don't know how viable that is since it lasts 30 seconds and takes about 3 seconds each roar. Hope that helps someone!

                                                                                      • Tested this with a +25 ceastus and the roar, axe, and ritual sword talismans. Here is my findings:
                                                                                        ~1k full charge normal
                                                                                        War cry ~1525
                                                                                        Barbaric Roar ~1420, but easier to land due to no charge.
                                                                                        Braggart's Roar ~1502

                                                                                        In all cases, no stealth was involved. As for Braggart's Roar, I tested the negation at the Zamor Ruins. Here is my findings:
                                                                                        Nothing: 1900 to 1196 from a zamor knight 2 hit combo.
                                                                                        Roar: 1900 to 1232 from the same combo.

                                                                                        All of them are pretty alright so ask yourself this: Do you wanna move with the charge and do more damage, or have a more consistent land chance? Also do you want some very mild damage mitigation? Because you might want endure at that point.

                                                                                        • Anonymous

                                                                                          It says buffs defense but i dont see any difference in my status when using it

                                                                                          Am i blind?

                                                                                          Or something wrong here?

                                                                                          • Anonymous

                                                                                            Using this also changes both the charged and uncharged R2 attacks of my scythe, dunno what it does for other weapons though

                                                                                            • Anonymous

                                                                                              Can be acquired by acquiring the Iron Ball weapon. The Iron Ball drops from an npc at Boilprawn Shack, he sells a necklace for a quest and unlimited prawn. You also get his bell bearing for killing him and can keep buying unlimited prawn at the Roundtable.

                                                                                              • Anonymous

                                                                                                This one is bad. The bonuses sound nice but they're tiny, seem to last only like 30 seconds, and the animation is so long it's almost impossible to use in the middle of a fight without getting the crap smacked out of you. You can use it before short fights against ordinary enemies and enjoy the boost, but it's practically useless in a boss fight. Replace this with almost anything else.

                                                                                                • Anonymous

                                                                                                  Anyone know if this has an Ash of War? The Battle Hammer can have its skill overwritten, so I assume the Ash of War is out there somewhere...

                                                                                                  • Anonymous

                                                                                                    A super basic test seems to increase dmg by 10%, so I would presume defense and energy regen would be the same. Lasts 20 seconds or so. Pretty solid for the low fp cost. Cast time is a touch slow but easy to pull off with a bit of space.

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