Braggart's Roar

braggart roar
Declare your presence with a boastful roar. Raises attack power, defense and stamina recover speed.

Braggart's Roar is a Skill in Elden Ring. Braggart's Roar is a well-rounded skill that raises a players stats and can change the direction of the battle. This skill is found attached to weapons. Updated to Patch 1.07.

 

How to get Braggart's Roar

 

Elden Ring Braggart's Roar Guide, Notes & Tips

  • This is an Ash of War Skill, associated with the Ash of War: Braggart's Roar.
  • FP Cost: 16
  • This Skill is not Chargeable
  • On activation, the user briefly gathers their strength before unleashing a mighty roar that provides various buffs.
    • These buffs are removed as soon as the user swaps out their weapons.
    • Counts as a weapon buff. Using another weapon buff will replace the effects.
    • Adds 10% Physical Attack (7.5% before Patch 1.07)
    • Damage Negation +10% for all types (5% before Patch 1.07)
    • Stamina Recovery Speed +10/s (20%) (+7 before Patch 1.07)
  • Lasts 60 seconds.
  • When these buffs are active, the two-handed heavy and charged attacks of the weapon change their moveset.
    • In the case of fists and claws, having one in each hand is considered two handing for this purpose.
    • Note that this change in attack pattern is identical to the one used by War Cry, with charged attacks incorporating additional running or jumping components (see the War Cry page for specifics on the individual weapon changes)
  • Is affected by Roar Medallion
  • Is affected by Axe Talisman
  • Is NOT affected by Shard of Alexander
  • If used without FP:
    • Lasts only 6 seconds
    • Heavy attacks do not change their moveset
    • Does not receive stamina regeneration or defense
  • The 10% attack boost only applies to the weapon that has the Ash of War used since it's a weapon buff.
  • Since it is a weapon buff, if you use it on both of the weapons your powerstancing, both of them get a 10% attack boost.
  • The 10% Damage Negation and Stamina Regen parts of this Ash of War are also considered weapon buffs, not body/regen buffs respectively. The Negation multiplies all incoming damage by 0.9x. Because of this, the damage negation does not change on your status page.
    • Applying Braggart's Roar to two separate weapons doesn't stack the damage negation or stamina regen. It instead refreshes the timer to the most recent use
    • The Stamina Regen stacks with other Regen Buffs and does not get overridden or negate them
  • Adding any other weapon buff will cancel every part of this Ash of War
  • Can be a good way to add a weapon buff to special affinities, such as Occult or Bleed

 

Note: This Skill was changed with Patch 1.07 as follows:

  • Duration has been extended from 30 to 60 seconds.
  • Physical Attack Buff has been increased from 7.5% to 10%.
  • All Types of Negations have been increased from 5% to 10%
  • Stamina Recovery has been increased from 7 to 10.

 

 
 
 
 
 
 
 
 
 

Braggart's Roar Demonstration

 

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devourer of Worlds  ♦  Double Slash  ♦  Dynast's Finesse  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Familial Rancor  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Slumber  ♦  Moonlight Greatsword  ♦  Nebula  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Poison Moth Flight  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Quickstep  ♦  Radahn's Rain  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Raptor of the Mists  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Thrust  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Sea of Magma  ♦  Seppuku  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shriek of Milos  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wolf's Assault  ♦  Zamor Ice Storm

 




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    • Anonymous

      Right off the bat, the dmg negation is bugged reducing exactly 10 dmg rather than 10%. However, this still is an amazing ash of war, love this on a bleed zwei for keeping that one handed roll catch but getting that two handed R2 to R1 combo. This like warcry also buffs status build up on two handed charge attacks making it one of the best AoW for pve and a fun choice for PvP. This one is truly slept on

      • Anonymous

        I have noticed for months now that I don’t receive the defense boost from this skill. Weirdest part is that when I pull up my stat menu as soon as I activate this skill, only my pierce dmg negation can always be seen reducing by around 8 or 9 for a maybe not even half a second before reverting back to the original value my pierce dmg negation stat would normally be before using this skill. This weird fluctuation happens exclusively to that stat only, idk why. So… for whatever reason, I receive no defensive increase at all from this skill. Hope they patch this soon because it’s been like this For me for a long time now…

        • Anonymous

          Loving this on Grave Scythe after the buff. Altered heavy attack has nice quick secondary swing which surprises most opponents and you can easily trade hits. According to my brief tests the body buffs actually stack with FGMS, which I think is weird as it’s also a body buff.

          • Anonymous

            During the activation part of the skill, between using it and the roar finishing, you are susceptible to piercing damage for the duration.

            • Anonymous

              Slap this on a Nightrider Glaive high Highland Axe in your offhand, Spear talisman and Roar Medallion and you got yourself a oneshot machine

              • Anonymous

                Can confirm this stacks with Flame, Grant me strength. You get separate icons for each buff. You still get the attack buff, body buff and even double stamina regen buff.

                • Anonymous

                  Something unusual I don't see anywhere on the page here is that you have -30% piercing damage negation while you're activating the skill. It only lasts for the duration of the initial roar animation, and it's only piercing damage. I'd have to test to see if this applies to any other "roar" or "cry" skills, but I thought it would be pertinent to put that on the page.

                  • Anonymous

                    Does the damage negation buff stack with flame grant me strength? I would assume not, if both are body buffs

                    • Anonymous

                      So, in theory, this adds +10% damage negation upon activation. However, I don't see a change in any of my damage negation stats (Physical, Magic, Fire, etc.) after activating it.

                      • From my testing, the damage buff appeared to be around 7.5–8% but I'm really unsure as I kept getting weird outliers and inconsistent data across the board. Using Braggarts roar on a weapon with 100 AR netted me 108, but using it on a weapon the game displayed as having 200 AR netted me 215. 8% is possible in both scenarios providing that the status screen rounds up displayed AR while using it normally as the discrepancy theoretically could come about if the true AR was above 199.5 but below 199.537. Then again, it would also be possible if the buff was 7.5%... so I'm really at a loss here. There's definitely something more complicated here under the hood it seems, so I guess we await the data miners to grant us eyes.

                        • Anonymous

                          i've been trying to figure out the percentages for the bonuses since they aren't listed. The consensus seems to be that it provides less damage than War Cry (~10%), I think it may be around ~8-9% attack power (hard to measure with all the different damage types and resistances), ~5% defense boost, and ~10-12% stamina regen (not sure if stamina regen is a % value or if it adds a flat amount of stamina regen per second).

                          Overall, not a bad alternative to War Cry. For the same FP cost, it lasts longer (30 sec vs. 20 sec) and balanced by the longer cast time (3 sec). Unlike War Cry, this only changes 2H heavy attacks, which can be good for some weapons. I believe this is considered a weapon buff, so these smaller bonuses can still be useful if you stack with stuff like Golden Vow or Commander's Standard. The stamina regen is the kicker though - it's not as much as the Green Turtle Talisman but it's still one of the only stamina regen buffs in the game, and the only one in AoW form.

                          • Anonymous

                            do specific affinities block the buff on the weapon like other weapon buff's, or does this apply regardless of that?

                            • Anonymous

                              Not sure what happens during Mohgs fights at the palace but with the heavy brick hammer at +22 I do 525 before the roar and oy 520 after. That's dual hand at 51 str.

                              • Anonymous

                                You guys Seriously need reword "Found on Blackguard Big Boggart's Iron Ball weapon after killing him" how about "found on Blackguard big Boggart's iron ball weapon, after killing him as it is the default ash of war of his iron ball weapon" or something like that. Be more clear in future.

                                • Anonymous

                                  The charged heavy attack must have some insane hyper armour, I was taking the Draconic Tree Sentinel's hits like they were nothing

                                  • Anonymous

                                    Unfortunate that the version of this Ash of War that can be applied to different weapons is only found on Blackguard Boggart's weapon, meaning you have to kill him in Liurnia, Leyndell Capital Moat, or let Dung Eater kill him. Really theres no reason to keep him alive once he's moved to Leyndell, as you can get 5 Seedbed Curses without Dungeater killing him, and it is more convenient to have his bell bearing in the Twinmaiden Husk shop. I prefer to just kill Dung Eater and let Boggart live because I'm a sentimental roleplayer.

                                    • Anonymous

                                      So I decided to test how this works with Dual wielding. I used two Beastman's curved swords at +24, both with this Ash of War. It seems that the damage increase only effects one weapon, not both. So I two-handed my offhand, did the roar, then went back to dual and roared and made the damage for both weapons increase. Interestingly, it also stacked the defense and stamina regen effects. Don't know how viable that is since it lasts 30 seconds and takes about 3 seconds each roar. Hope that helps someone!

                                      • Tested this with a +25 ceastus and the roar, axe, and ritual sword talismans. Here is my findings:
                                        ~1k full charge normal
                                        War cry ~1525
                                        Barbaric Roar ~1420, but easier to land due to no charge.
                                        Braggart's Roar ~1502

                                        In all cases, no stealth was involved. As for Braggart's Roar, I tested the negation at the Zamor Ruins. Here is my findings:
                                        Nothing: 1900 to 1196 from a zamor knight 2 hit combo.
                                        Roar: 1900 to 1232 from the same combo.

                                        All of them are pretty alright so ask yourself this: Do you wanna move with the charge and do more damage, or have a more consistent land chance? Also do you want some very mild damage mitigation? Because you might want endure at that point.

                                        • Anonymous

                                          It says buffs defense but i dont see any difference in my status when using it

                                          Am i blind?

                                          Or something wrong here?

                                          • Anonymous

                                            Using this also changes both the charged and uncharged R2 attacks of my scythe, dunno what it does for other weapons though

                                            • Anonymous

                                              Can be acquired by acquiring the Iron Ball weapon. The Iron Ball drops from an npc at Boilprawn Shack, he sells a necklace for a quest and unlimited prawn. You also get his bell bearing for killing him and can keep buying unlimited prawn at the Roundtable.

                                              • Anonymous

                                                This one is bad. The bonuses sound nice but they're tiny, seem to last only like 30 seconds, and the animation is so long it's almost impossible to use in the middle of a fight without getting the crap smacked out of you. You can use it before short fights against ordinary enemies and enjoy the boost, but it's practically useless in a boss fight. Replace this with almost anything else.

                                                • Anonymous

                                                  Anyone know if this has an Ash of War? The Battle Hammer can have its skill overwritten, so I assume the Ash of War is out there somewhere...

                                                  • Anonymous

                                                    A super basic test seems to increase dmg by 10%, so I would presume defense and energy regen would be the same. Lasts 20 seconds or so. Pretty solid for the low fp cost. Cast time is a touch slow but easy to pull off with a bit of space.

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