Impaler's Catacombs

impalers catacombs entrance location elden ring wiki guide

The Impaler's Catacombs are found in the east side of the Weeping Peninsula. Once used to store the bodies of the dead, it is now crawling with Imps. 

Impaler's Catacombs is a Location in Elden Ring. The Impaler's Catacombs is found in the north eastern side of Weeping Peninsula. The entrance to the Impaler's Catacombs are a set of doors set against a very large cliff wall on the eastern side of the Weeping Peninsula, easily spotted by following the edge of the cliffs while looking inland.

 

Impaler's Catacombs Map

See the location of Impaler's Catacombs on our interactive map [Elden Ring Map here].

impalers catacombs location map elden ring wiki guide 300px

 

All NPCs and Merchants in Impaler's Catacombs

  • No NPCs in this Catacombs

 

All Items in Elden Ring's Impaler's Catacombs

Gather & Farm Items

 

Equipment and Magic

  • There are no equipment items here

 

Elden Ring Impaler's Catacombs Creatures, Enemies, and Bosses

Regular Creatures and Enemies

 

Field Bosses and Bosses

 

Impaler's Catacombs Walkthrough

The Impaler's Catacombs is filled with Imps that crawl on the walls and jump at the player. When walking into new rooms you can slowly move your camera to check the walls around the entrance to look for enemies crawling on the wall to avoid being jumped in the back. The entrance can be easily found by following the cliffside on the eastern edge of Weeping Peninsula with a Site of Grace found inside at the top of the catacombs. 

Heading into the Catacombs the first room players walk into is a square room with a large hole and stairs against the wall leading down. There are 2 Imps in this room, one on the wall of the entrance and one on the wall on the other end of the stairs. Avoid being pushed off into the hole while fighting them and continue to the next room where an ornate door flanked by 2 large stone statues can be found. The door is locked by some contraption but a path exists to the left for you to take. 

impalers catacombs tunnel screenshot elden ring wiki guide 300px

The catacombs are a series of tunnels and rooms connecting them, often with an imp on each wall where the tunnels connect to the rooms. The first room you enter will have 3 imps, one on the ground, one on the wall in front and one on the wall of the entrance you enter from. Watch out for the third one as it will jump at you from the wall if left unchecked. Past this room the path branches into 2, one to the right and down stairs, and one forward with a left turn. Go forward first to find a room with a single Imp and a Grave Glovewort [2]

Turning around and taking the path down the stairs leads to a large empty room, looking up players will notice a lot of spikes. Stepping on the floor will trigger the mechanism and raise the floor up pushing the player into the spikes dealing damage. In the room there is a pocket in the top left where a Grave Violet can be found. You can run across the raising floor and get to the pocket in time. If you stand on the floor for too long it will raise you all the way up into the spikes, then repeatedly push you into the spikes until dead or you make it back to the pocket. 

It is not possible to get out directly by running to the exit as the floor will raise above the entrance keeping you in the room. To get out players have to engage the floor mechanism then stay in the pocket and let it reach the roof. Start moving to the entrance while the floor is descending back to the original position so that there is enough time to get out.

To complete this catacombs players will have to go to the room with the spike ceiling. At the entrance to the room step on the raising floor to have it raise up then quickly step back off and have it raise past you, fall down underneath the floor to go deeper. In this lower part of the Catacombs an infinite number corpses can be found raising up from the watery path. Following the pathway will lead to more rooms full of Putrid Corpses as well as a Prattling Pate "Please help". There are a set number of Putrid Corpses in each room, but a new replacement will stand up a few seconds after one is killed. At the end of the underground watery area there is a ladder leading upwards, at the top of the ladder is the lever that opens the doors at the start of the catacombs. 

Watch out when turning the corner after leaving the lever, an imp is hiding around the corner ready to jump at players rounding the corner. Simply climb out of the window at the end to get back to the starting room. 

BOSS BATTLE: Erdtree Burial Watchdog

This fight involves the boss as well as multiple Imps. The melee attacks of the Imps apply bleed and being surrounded by them while fighting the boss in this small room can quickly lead to the bleed threshold being reached and dealing large damage to the player. Clear out the imps before turning and focusing on the boss. This boss has around 1400 health but is slow and kiteable making for an easy fight once the imps are out of the way.

The boss has 2 modes of attack, one where they are standing and one where they are sitting, with only 1 attack in each mode that are both easily dodged.  While sitting the boss will jump or float up then move towards the player before dropping down with their attack in a small AOE, simply move away from the landing spot and continue to hurt the boss. When it is not sitting the boss will stand tall on their hind legs and walk towards the player, when they are near they will slam their sword down. 

Defeating the boss will grant you Demi-Human Ashes as well as 2400 Runes.

 

Elden Ring Impaler's Catacombs Gallery and Notes

[other images go here]

 

 

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    • Anonymous

      Dunno what everyone's beef is with this dungeon. Pretty easy and the Demi-Human ashes are good. Ghost Glovewort 2 is below the spike trap btw.

      • Anonymous

        > Called Impaler's Catacombs
        > Zero lore for Messmer other than just the title of 'Impaler'

        George R.R. Martin: "sToRyTeLlInG"

        • Anonymous

          Okay I am not denying the very obvious connection here, but let's just take a step back and remember it might just be called "impaler's catacombs" because it's the first one to feature spike traps...

          • Anonymous

            Finding out if Messmer received an Erdtree burial or is laying in the mausoleum would be good. I tend to think it's the former because of the catacomb's boss. Leaving him bodiless in the spirit world

            Head cannon warning:
            He may regain bodily powers in the spirit realm from his association with the formless mother explaining his threat.
            Perhaps he was cast away initially because he wielded fiery powers and or had draconical/snake implication. There's no real way to figure out which of the two came before and which is the catalyst of events, though both features were known to go against the current reigning god

            • Anonymous

              For Messmer lore-seekers, there's a nice possible reference to him at the Church of Pilgrimage, just north of the Walking Mausoleum.

              • Anonymous

                There's a spirit outside saying "O Marika. Queen Eternal. He is your unwanted child." Cool asf to think that FS had this all planned out from the beginning (or retconned it, idfk)

                • Anonymous

                  Coming from the Shadow of the Erdtree trailer... any significance to this catacomb's name and the new big bad Messmer the Impaler?

                  • Anonymous

                    After the new DLC trailer, this might be confirmation that the DLC is set in a dying dream of Miquella and the Impaler is already dead

                    • Anonymous

                      Of all the places to suddenly gain new meaning when the DLC drops, I guarantee this wasn't on ANYONE's list.

                      • Anonymous

                        Multiple annoying, evasive enemies that cause bleed in a small room with an otherwise pushover boss? Sure, why not make another Capra Demon? At least they were merciful enough to make the reward so bad that it's encouraged to skip.

                        • Anonymous

                          shitty dungeon but the boss aint as bad as people are making out, just kite the big cat around the edges of the room running laps and take out the imps when you can, once they're down it's a fight you've already done before. i had a +3 lordsworn greatsword, lv28

                          • Anonymous

                            Incredibly, comically bad design. A normal dungeon for this level, in one of the starting areas, you get absolutely no indication that you're going to get to the end and will be a boss with 4 adds (yes 4). Try doing this on a caster... Just the 4 imps by themselves would be bad enough.

                            All the advice I saw here was useless. The advice seems to assume all the imps will attack one at a time, every time I did it they were all 4 attacking at once. They're not going to stand there and wait while you use crystal darts (assuming you would have crystal darts at this point in the game).

                            Usually I'd just leave and come back when I'm higher level, but there was no indication I was going to meet a boss group this hard (Game Design 101)

                            • Anonymous

                              strat: stand by the door and wait for an imp to attack. Kill the one that approaches, then run to the other side of the room to put distance with the cat. Repeat.

                              • Anonymous

                                i have played every fromsoft game to date starting from DeS except armored core and this boss is the worst piece of rubbish theyve ever made. 10 years since i wanted to smash my controller but im close to doing that now.

                                • Anonymous

                                  There is no ghost glove wart 2 as you claim, it’s not even in the walk-through yet you list it as being there on the ghost glovewort 2 page

                                  • Anonymous

                                    This wiki.... "engage the floor then let it go to the ceiling" ok, so was there a patch that made the floor sink back down as soon as you leave it? Because the floor sinks back down as soon as you leave it. I've even let the &U($#?!!ing thing smack me into the ceiling once, rolled into the alcove, and before i can even turn around to go under it it's already descending. Utter BS.

                                    • Anonymous

                                      I did this catacomb yesterday, admittedly at a higher level than intended. Reading some of the comments here though you might get the idea that throwing crystal darts will make this boss fight a walk in the park, that the boss and imps will all start fighting amongst themselves while you sit back and enjoy the show. That was definitely not the case for me, the crystal darts obviously have an effect, you can see blue lightning on the imps when they hit, and on the third hit they stiffen up and short circuit. They weren't going after the other imps or the boss though, they were still coming at me, the boss didn't once go after any of the imps either, it attacked me constantly, the only reason I didn't die was the gear I have now that mitigates bloodloss. I think this catacomb boss is worth killing though, I only had a quick test, but the demi human ashes, especially summoned at night, look like they could be very useful at the early levels this dungeon is intended for.

                                      • Anonymous

                                        Man, this boss fight actually made me lose some of my faith if From. It is reusing the same enemy you fought already (possibly multiple times), but now with a bunch of adds. The main challenge, imo is not as much enemies themselves but game's crippling overreliance on lock-on, aggravated by imps mobility and mix of ranged and melee attacks. I felt like I am fighting game controls and not a boss here. It did not take me particularly long to beat it, but felt nothing but frustration throughout.

                                        • Anonymous

                                          People are saying this is an unrewarding boss. They're crazy. The Demi Human Ashes you get AKA The Goons have pulled their weight thus far.

                                          • Anonymous

                                            You can totally make it back from the Grave Violet pocket without juking the floor. Running jump and a roll through the gap between the floor and the door and you're good. Did it with medium weight. Why be careful when you can be f'ing Indiana Jones like a true grave robber

                                            • Anonymous

                                              Fun fact: both Imps and Burial Watchdogs are Golem enemies, and can be berserked with Crystal Dart throwables. Mentioning this for no particular reason.

                                              • Anonymous

                                                Use crystal darts on the imps to make them attack each other. the boss fight became easy when the imps turned on the boss.

                                                • Anonymous

                                                  For the boss summon spirits as distraction and concentrate killing as many small imps as possible. Success almost entirely depends how you conduct your first 20 seconds

                                                  • Anonymous

                                                    Nerf the ****ing boss already for **** sake, take 2 gargoyles out and its fine but 6 of them is ****ing stupid

                                                    • Anonymous

                                                      This fight is legit harder than Margit. If you don't have a way to quickly deal with all the adds it's almost impossible.

                                                      • Anonymous

                                                        ugh. Infuriating boss. Whatever strategy you use, you still need a good amount of luck.

                                                        Minor Tip: Get a waist lantern. Sold at the beach nearby



                                                        • Anonymous

                                                          Be careful in the first room (the large one with the staircase and the giant hole in the center). As of 15 March 2022 you can fall off the ledge into the pit from where the second imp hangs out without dying. However, the camera bugs out (staying overhead) and moving too far in any direction will trigger a death from "fall damage". Unfortunately if you don't die immediately from falling, the bit of land you fall on counts as the last piece of "ground" you were on and you be unable to retrieve any souls you lost because you'll need to go back down into the pit to get them. The only way around this loss is to use the Sacrificial Twig talisaman to prevent losing your souls after you drop back down to get them and have to die to return to the grace.

                                                          • Anonymous

                                                            Riddle guide:
                                                            Short statues form bleed beware.
                                                            Seek under the trap, they rise as you climb, higher, then lower and your there.

                                                            Back again.

                                                            • Anonymous

                                                              Riddle guide:
                                                              Short statues form bleed beware.
                                                              Seek under the trap, they rise as you climb, higher, then lower and your there.

                                                              Back again.

                                                              • Anonymous

                                                                There seems to be a bug where if you get summoned for coop during the moving floor, the floor will be stuck by the time you head back. A rest at grace would be needed if this happens.

                                                                • Anonymous

                                                                  Currently, this dungeon can be used to slowly farm runes at a speed of 108 runes per approx. 10 secs infinitely for any melee built. (Having either the Blessed Dew Talisman or the Assassin's Crimson Dagger Talisman makes this part super easy to survive without using ANY item.) In the area just next to the one below the raising floor with spikes on the ceiling (you walk on the platform, roll back and you can get under it in an area filled with water knee-deep), there's an area where a group of 3 skeleton-ghoul enemies (no weapon and only attempt to grab you) constantly respawn after being killed. Each kill nets you 36 runes and backstabbing them with a strong weapon 1-shot them, meaning you get 108 each time a new group raise from the group. There doesn't seems to be a limit.

                                                                  Obviously, it's a slow way of gaining runes, but it's quite safe as these enemies are slow and easy to dodge and kill. As there's no durability in this one and either of the 2 aforementioned talisman gives back HP when you either wait or backstab, you don't really need any healing item or spells.

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