Giant-Conquering Hero's Grave

20220301180029 1

A complex dungeon filled with invulnerable enemies and strange golden floor seals. 

Giant-Conquering Hero's Grave is a Location in Elden Ring. The Giant-Conquering Hero's Grave is found in Mountaintops of the Giants. This location is found high atop a plateau in one of the earliest sections of the Mountaintops, but reaching it requires you to circle around most of the region's northeastern sections. See below for details.


Giant-Conquering Hero's Grave Map

[Elden Ring Map here]

giant conquering hero's grave location map elden ring wiki guide 300px


All NPCs and Merchants in Giant-Conquering Hero's Grave

  • There are no NPCs or Merchants at this location



All Items in Elden Ring's Giant-Conquering Hero's Grave

Gather & Farm Items

Unique, Ashes and Keys

  • There are no key items in this location


Elden Ring Giant-Conquering Hero's Grave Creatures, Enemies, and Bosses

Regular Creatures and Enemies


Field Bosses and Bosses


Elden Ring Giant-Conquering Hero's Grave Walkthrough

How to Reach

The Giant-Conquering Hero's Grave is found just northeast of the Zamor Ruins. However, it is high atop a plateau and reaching it will require some legwork and circling around most of the region's northeastern sections. Ride past the ruins and around the lower cliffs of the plateau towards the east until you reach a very narrow pathway/bridge heading northeast. Cross this treacherous path and continue heading northeast through the valley between Stargazers' Ruins and the Minor Erdtree. You should reach the narrow river section of the Freezing Lake shortly.

Continue northeast until you reach the Freezing Lake site of grace and then head southeast, keeping close to the western edge of the lake. Once you are able to get up the hill in the west, follow it down to the Guardians' Garrison in the southwest. From here, head south and cross the giant chain bridge to find the Giants' Gravepost site of grace. From here, ride southwest, keeping close to the cliff edges and watching out for Fingercreepers littering the area. At the end of the path, there should be a small gap you can jump across to finally get to the plateau where the Hero's Grave can be accessed. Watch out for the large Fingercreeper that pops out from the gap as you approach.


Note: This Dungeon is similar to others in that enemies (Several Imps, as well as an Lesser Burial Watchdog) will appear in dark, ghost forms. They cannot be damaged, staggered, or affected until they step on the golden floor seal ('the light'). The Imps and Watchdog will be staggered as they touch the Seal and lose their invulnerability.

Stepping down from the elevator inside the Catacombs, players will immediately find a Site of Grace to use. Heading into the catacombs from the Site of Grace players will see a room sealed by an imp statue. You can choose to use a Stonesword Key here to open the seal for a Flame, Protect me incantation within. On the left (coming from the site of grace) is a pathway to another area.

site of grace

Proceed down this route, and your pathway will intersect with a perpendicular pathway where a Fire Monk is patrolling back and forth.

first fire monk

Kill the Fire Monk, and turn right. You'll see two archways, the one on the right has some pottery in front of it, but the one on the left (closest to the windows) is an illusory wall.

first illusory wall

Opening the illusory wall reveals a long corridor. Proceed to the end of it, picking up a Golden Rune [11] about 3/4 of the way through, and when you reach the end, turn left and jump out of the window.

jump out of window to walkway

When you land, turn left. You'll see the floor seal discussed earlier in front of you, and on your right will be a small archway to walk through.

opening next to floor seal

Enter it, but note that the perpendicular corridor will have a trap statue in it that spews flame.

screenshot obs recording 2022 05 18 11 30 51 raleigh littles

The statue spewing the flame is too far to reach from here, but what you can do is quickly run straight, then turn right, then turn again (basically making a U-shape) into a small alcove to take cover from the flame. A Fire Monk will be waiting in this alcove for you.

This alcove is close enough that you can then time your run to make it to the statue and hit it before the next flame cycle.

getting to flame statue

After turning off the flame-sprinkler, proceed up the stairs on your left.

going up stairs after flame

You'll encounter your 3rd flame monk here.

flame monk 3

Around where the Flame Monk was standing is a set of stairs on your right, which lead in the direction opposite of you. Take these stairs up, and you'll find another room guarded by a Stonesword Key Imp statue. Regardless of whether or not you choose to enter, make sure to grab the Freezing Grease hanging off the ledge.

stonesword key room 2

(Looking through the door, you can see some loot at the very back -- this is the Cranial Vessel Candlestand warhammer.)

In the room is a deactivated floor seal. Activate it by using a ranged attack on the trap pillar near the fire monk who ambushed you (one level below), to raise it and activate the seal. Past the seal are three invulnerable Imps guarding a corpse with the Cranial Vessel Candlestand warhammer. Alternatively, if you're fast and lazy, you can simply run in, grab the loot, and run back out.

Once you're done in this room, come back out the way you came in, and proceed back down the stairs and take the lift in the room in front of you.

first lift

When that lift gets to the bottom, step on the button again to send it back up, but get off. This will activate the seal in front of the lift and reveal an alcove in the lift bottom (but not get into it yet).

alcove in staircase

(This alcove is what you'll use to access the optional basement section later -- for now we will ignore it).

Stepping off the lift, you'll see a floor seal in front of you.

screenshot obs recording 2022 05 18 11 57 55 raleigh littles

To the right will be a partially demolished staircase. Since the lower half of the stairset is missing, you can't go up it, so the only way you can go is left -- where there is a large vertical door with a lever on the right side of it.

broken staircase

lever to big door

Once you open the door, you'll see a darkened Troll.

troll to door

Lure the troll to the seal and fight it. Remember that since enemies in their darkened state are immune to damage, you cannot simply shoot an arrow to aggravate him, you must manually get close enough. This fight is not optional -- you must defeat the Troll to open the boss door.

After defeating the Troll, you'll get the message saying Somewhere, a heavy door has opened which lets you know that the door to the boss is now open.

screenshot obs recording 2022 05 18 12 06 15 raleigh littles

The door to the boss is just in front of where the troll you defeated was originally standing.

door to boss

Inside the boss room, you'll find 2x Root Resin.

Boss Fight

The Ancient Hero of Zamor is the boss of the dungeon. He is susceptible to bleed, and is slow moving. A spirit summon is allowed in this boss fight. Defeating him yields the Zamor Curved Sword and the entire Zamor Armor Set.

The Basement Section

The basement section is optional. Before you go down go back to the elevator and activate it with the lever, in order to go down moving the seal statue to the basement (otherwise you won't be able to fight the two Watchdogs). Now you have three options to go to the basement:

  • In the room where the Troll was initially, jump down to the basement, but beware of the Prelate. Afterwards you can go down a ladder or jump down a shaft. Both ways bring you to the hallway with the two Lesser Burial Watchdogs.
  • When activating the elevator with the level so it moves down, quickly get into the alcove to ride down as well. You can now fight the two Lesser Burial Watchdogs.easier and one by one. Then go up the ladder to the left (when you enter the hallway from the elevator) to face the Prelate.
  • As an alternative, though not recommended: In the room that you lured to the Troll to, it is possible to jump onto the candlestick on the right side of the collapsed stairs. This can only be tried once as the candlestick will break if you fail (jump from the heap of rubble in front of the stairs). You can then jump onto the collapsed staircase, allowing you to get up to the upper floor. You can proceed down the ladder to the double Lesser Burial Watchdog hallway. You will have to run past both watchdogs to lure them to the seal on the left side.

The Prelate is guarding a Great Grave Glovewort, and the Giant's Seal.

The two Lesser Burial Watchdogs are also invulnerable and can only be fought if you lowered the elevator (see above). The elevator and the seal is behind the watchdog on the right (when you enter the hallway from the Prelate). Note: You do not have to kill them. If you choose to, they can be baited into striking each other for massive damage. You can also run past both of them and quickly take the ladder back up.

To go back up, use the ladder besides one of the watchdogs (the one at the end of the hallway). You will end up above the broken stairs.


Elden Ring Giant-Conquering Hero's Grave Gallery and Notes

[other images go here]



All Elden Ring Locations
Abandoned Cave  ♦  Academy Crystal Cave  ♦  Academy Gate Town  ♦  Aeonia Swamp  ♦  Ailing Village  ♦  Ainsel River  ♦  Ainsel River Main  ♦  Ainsel River Well  ♦  Albinauric Rise  ♦  Altus Plateau  ♦  Altus Tunnel  ♦  Apostate Derelict  ♦  Artist's Shack  ♦  Auriza Hero's Grave  ♦  Auriza Side Tomb  ♦  Bellum Church  ♦  Bellum Highway  ♦  Bestial Sanctum  ♦  Black Knife Catacombs  ♦  Boilprawn Shack  ♦  Bridge of Sacrifice  ♦  Caelem Ruins  ♦  Caelid  ♦  Caelid Catacombs  ♦  Caelid Colosseum  ♦  Caelid Waypoint Ruins  ♦  Callu Baptismal Church  ♦  Capital Outskirts  ♦  Caria Manor  ♦  Carian Study Hall  ♦  Carriage  ♦  Castle Morne  ♦  Castle Sol  ♦  Cathedral of Manus Celes  ♦  Cathedral of the Forsaken  ♦  Cave of the Forlorn  ♦  Chapel of Anticipation  ♦  Chelona's Rise  ♦  Church of Dragon Communion  ♦  Church of Elleh  ♦  Church of Inhibition  ♦  Church of Irith  ♦  Church of Pilgrimage  ♦  Church of Repose  ♦  Church of the Plague  ♦  Church of Vows  ♦  Cliffbottom Catacombs  ♦  Colosseums  ♦  Consecrated Snowfield Catacombs  ♦  Converted Fringe Tower  ♦  Converted Tower  ♦  Corpse-Stench Shack  ♦  Craftsman's Shack  ♦  Cuckoo's Evergaol  ♦  Deathtouched Catacombs  ♦  Deep Ainsel Well  ♦  Deep Siofra Well  ♦  Deeprooth Depths  ♦  Demi-Human Forest Ruins  ♦  Divine Tower of Caelid  ♦  Divine Tower of East Altus  ♦  Divine Tower of Limgrave  ♦  Divine Tower of Liurnia  ♦  Divine Tower of West Altus  ♦  Dragon-Burnt Ruins  ♦  Dragonbarrow  ♦  Dragonbarrow Cave  ♦  East Windmill Pasture  ♦  Effigies of the Martyr  ♦  Elden Throne  ♦  Eternal City  ♦  First Church of Marika  ♦  Flame Peak  ♦  Forbidden Lands  ♦  Forest Lookout Tower  ♦  Forge of the Giants  ♦  Forlorn Hound Evergaol  ♦  Forsaken Ruins  ♦  Fort Faroth  ♦  Fort Gael  ♦  Fort Haight  ♦  Fort Laiedd  ♦  Fourth Church of Marika  ♦  Frenzied Flame Proscription  ♦  Frenzied Flame Village  ♦  Frenzy-Flaming Tower  ♦  Fringefolk Hero's Grave  ♦  Gael Tunnel  ♦  Gaol Cave  ♦  Gatefront Ruins  ♦  Gelmir Hero's Grave  ♦  Golden Lineage Evergaol  ♦  Gowry's Shack  ♦  Grand Cloister  ♦  Grand Lift of Dectus  ♦  Grand Lift of Rold  ♦  Groveside Cave  ♦  Guardians' Garrison  ♦  Hallowhorn Grounds  ♦  Heretical Rise  ♦  Hermit's Shack  ♦  Hermit Merchant's Shack  ♦  Hermit Village  ♦  Hidden Path to the Haligtree  ♦  Highroad Cave  ♦  Highway Lookout Tower (Altus Plateau)  ♦  Highway Lookout Tower (Liurnia)  ♦  Impaler's Catacombs  ♦  Isolated Divine Tower  ♦  Isolated Merchant's Shack (Dragonbarrow)  ♦  Jarburg  ♦  Kingsrealm Ruins  ♦  Lake of Rot  ♦  Lakeside Crystal Cave  ♦  Laskyar Ruins  ♦  Lenne's Rise  ♦  Leyndell Catacombs  ♦  Leyndell Colosseum  ♦  Leyndell Royal Capital  ♦  Limgrave  ♦  Limgrave Colosseum  ♦  Limgrave Tunnels  ♦  Lord Contender's Evergaol  ♦  Lunar Estate Ruins  ♦  Lux Ruins  ♦  Malefactor's Evergaol  ♦  Minor Erdtree (Altus Plateau)  ♦  Minor Erdtree (Caelid)  ♦  Minor Erdtree (Consecrated Snowfield)  ♦  Minor Erdtree (Dragonbarrow)  ♦  Minor Erdtree (Liurnia Northeast)  ♦  Minor Erdtree (Liurnia Southwest)  ♦  Minor Erdtree (Mistwood)  ♦  Minor Erdtree (Mountaintops East)  ♦  Minor Erdtree (Mt. Gelmir)  ♦  Minor Erdtree (Weeping Peninsula)  ♦  Minor Erdtree Catacombs  ♦  Minor Erdtree Church  ♦  Mirage Rise  ♦  Mistwood  ♦  Mistwood Ruins  ♦  Mohgwyn Dynasty Mausoleum  ♦  Moonfolk Ruins  ♦  Moonlight Altar  ♦  Morne Tunnel  ♦  Mountaintops of the Giants  ♦  Mt Gelmir  ♦  Murkwater Catacombs  ♦  Murkwater Cave  ♦  Night's Sacred Ground  ♦  Nokron, Eternal City  ♦  Nokstella, Eternal City  ♦  Old Altus Tunnel  ♦  Oridys's Rise  ♦  Perfumer's Grotto  ♦  Perfumer's Ruins  ♦  Purified Ruins  ♦  Ranni's Rise  ♦  Raya Lucaria Crystal Tunnel  ♦  Redmane Castle  ♦  Renna's Rise  ♦  Revenger's Shack  ♦  Ringleader's Evergaol  ♦  Road's End Catacombs  ♦  Rose Church  ♦  Roundtable Hold  ♦  Royal Grave Evergaol  ♦  Ruin-Strewn Precipice  ♦  Sainted Hero's Grave  ♦  Sealed Tunnel  ♦  Second Church of Marika  ♦  Seethewater Cave  ♦  Sellia Crystal Tunnel  ♦  Sellia Evergaol  ♦  Sellia Gateway  ♦  Sellia Hideaway  ♦  Sellia, Town of Sorcery  ♦  Seluvis's Rise  ♦  Shack of the Lofty  ♦  Shack of the Rotting  ♦  Siofra Aqueduct  ♦  Siofra River  ♦  Siofra River Well  ♦  Slumbering Wolfs Shack  ♦  Smoldering Church  ♦  Spiritspring  ♦  Stillwater Cave  ♦  Stormcaller Church  ♦  Stormfoot Catacombs  ♦  Stormgate  ♦  Stormhill  ♦  Stormveil Castle  ♦  stranded graveyard  ♦  Street of Sages Ruins  ♦  Subterranean Shunning-Grounds  ♦  Summonwater Village  ♦  Swamp Lookout Tower  ♦  Swamp of Aeonia  ♦  Temple Quarter  ♦  Testu's Rise  ♦  The Four Belfries  ♦  The Shaded Castle  ♦  Third Church of Marika  ♦  Tombsward Catacombs  ♦  Tombsward Cave  ♦  Tombsward Ruins  ♦  Tower of Return  ♦  Uhl Palace Ruins  ♦  Unsightly Catacombs  ♦  Village of the Albinaurics  ♦  Village Windmill Pasture  ♦  Volcano Cave  ♦  Walking Mausoleum  ♦  Weeping Peninsula  ♦  West Windmill Pasture  ♦  Windmill Village  ♦  Witchbane Ruins  ♦  Woodfolk Ruins  ♦  Writheblood Ruins  ♦  Wyndham Catacombs  ♦  Wyndham Ruins  ♦  Yelough Anix Ruins  ♦  Zamor Ruins

Register to EDIT the Wiki!
    • Anonymous

      The walkthrough to get here would be a lot better if this started with "from the Giants' Gravepost site of grace". Was it really necessary to travel half the map?

      • This one was surprisingly one of the easier ones.. Again the biggest pain here might be the watchdogs of stone, but this time around you're blessed with a stun when they become vulnerable. After wailing at them during the initial stun, just guard counter them over and over until they get stunned and you can finish them off. Those things just have no real openings at all unfortunately..

        • Anonymous

          honestly **** the guy in the alcove by the first fire trap. i roll in and can't see **** because of the camera in the close quarters and he destroys me while i can't even see him

          • I may be wrong, but this is possibly the only place in the entire game where you can find a Great Grave Glovewort still growing on the plant. Everywhere else in the game that I've seen so far, the flower is always already plucked and stored.
            There must be something special to this place, and why one (and only one) still grows here.

            • Anonymous

              You could just jump down on either side where the giant is standing in front of the boss door to do the basement level. Much easier that way

              • Anonymous

                Does anyone else see an item way up on top of the column to the right of the gate leading to the troll? I can see a light from the upper half of the room.

                • Anonymous

                  When you use the lever to open the big gate to the troll, you need to lure him back to the lift, then make the lift go up while on it, the bottom of the lift has a light source to break the invulnerability. You can also ride the bottom of the lift down by activating the lever for the lift when it's up and getting in before it descends.

                  • "By now the player would understand how the void creatures and light circles work so how can we add a curve-ball?"
                    "How about a void troll in close quarters who DOESN'T step into the circle, blocks the doorway, and then spams ranged attacks while invincible?"

                    This is not one of those clever "tricks" that makes me say "Well played." It's just obnoxious.

                    • Anonymous

                      This place is packed full of some of the most annoying game design choices in the whole game, and, yet, it still manages to be the least annoying hero's grave. That's how bad the others are.

                      • Easy way to cheese the 2 "Lesser" Burial Watchdogs in the basement. Take the elevator down, circle around behind the elevator (and loot the Ghost Glovewort [9]). The watchdogs seem to be unable to access this area behind the elevator. Though it can poke it's sword through the elevator occasionally, you can block that with a shield with 100% physical. It more often does its slam attack when you hide behind the elevator, though, and this will not hit you if you are far back enough.

                        They will then give up after only 10 seconds or so, slowly turn around and start moving (slowly) back to their spawn. At this point you can sneak behind it and back stab, or charge attack it, then immediately run back behind the elevator again.

                        Tried someone else's suggestion of Flame of the Redmanes but it was getting blocked by something in the environment, so it didn't even hit the watchdog.

                        • Anonymous

                          If anyone is having issues with the troll after luring it to the gold sigil, flame dance on the giant's red braid or blackflame tornado, spinning strikes and stormcaller will all make short work of it if you can position yourself between its feet when you trigger them. As a spinning AoW each of them hits multiple times and between its feet they will hit both legs, the benefit of that is obvious.
                          Also, the barricade shield AoW even on a medium shield that is upgraded will block ALL the trolls attacks, including when it stamps down. It does insignificant stamina damage without getting anywhere near breaking your guard as long as the AoW is cast on the shield when it lands the hits. I tested this myself on the troll outside Godrick's boss area, so if anyone doubts a medium shield can block hits from a troll they can easily try it for themselves at the secluded cell grace.

                          • Anonymous

                            Margit or Mohg's shackle can raise or lower those fire or frost pillars without needing to get anywhere near them. But hitting the pillar with an arrow is the next best choice if you don't have the shackle

                            • Anonymous

                              Could have just said "start at the Giant's Gravepost site of grace" and done the walkthrough from there, would have saved me a lot of time.

                              • Anonymous

                                For the two lesser burial watchdogs in the basement.
                                The first can get stuck behind the elevator extremely easily. Then lure the second into the light and have them fight one another so that you'll only have to perform minor cleanup.

                                • Anonymous

                                  A fun trick for the troll.
                                  Lure it into the light and take the elevator down. Take the ladder up into the room with the prelate, and the troll will be targetable without having to directly engage.

                                  • Anonymous

                                    You do know that you can deactivate the flame pillars by hitting them, right? Like in any dungeon if you see a flame/frost spitting pillar, you can shoot it with an arrow, or plain hit it with anything if you're up close and they go down. You really don't need to time anything or hide in an alcove like this walk-through says, an arrow will do just fine.

                                    • Anonymous

                                      I didn't have too much trouble with the burial watchdog as a boss even the duo fight was easy thanks to the crystal darts one killed the other. This lesser enemy variation though is handing me my arse on a plate, at least as cancerous as the rune bears and giant crows.

                                      • Anonymous

                                        I killed the first lesser watchdog without too much trouble, but I got cocky and went to see if there was anything around there worth finding. I didn't forget the finger creeper in the gap and killed the troll easily enough, I had black flame ritual ready so I thought I couldn't go wrong. But there is a maybe medium sized finger creeper lower down from the troll near the sword memorial and it killed me even though I was spamming black flame ritual as much as I could.

                                        I think I jinxed myself by being a smart arse, the three times I've tried that same lesser watchdog its proper hammered me.

                                        • Anonymous

                                          I got my first taste of the "lesser" burial watchdog yesterday in giant's mountaintop catacombs. They're about as fun and enjoyable to fight as the "lesser" rune bears are.

                                          • Anonymous

                                            Yes. The invincible Troll in close quarters that keeps spamming me with a ranged roar attack without coming into the circle to be vincible so he can stomp my ranged mage to death. Why didn't I think of this?

                                            • Anonymous

                                              That's exactly what the hero's grave dungeons needed to make them even more fun, invulnerable enemies? who the f**k on the development team thought that was a good idea?

                                              • Anonymous

                                                Can this prelate drop his weapon? I know you get a guaranteed drop from one in Fort Laiid near Volcano Manor but was curious if either are farmable for a 2nd without doing NG+ or 2nd character

                                                • Anonymous

                                                  This place and the sainted hero grave in the Altus Plateau are two of the better catacomb side areas in the game, mostly because they’re actual puzzle dungeons that feel rewarding to go through and aren’t just a bunch of hallways with imps or instakill chariots

                                                  • Anonymous

                                                    Huh, seems the guide has been updated with photos since I last checked. Even though they used paint it appears the photos and guide are definitely much improved compared to how the full text guides usually are.

                                                    • Anonymous

                                                      As with all flame/ice pillars, using either Mohg's or Margit's shackle will help you to proc it at a safe distance, making progress in this dungeon much easier.

                                                      • Anonymous

                                                        Hidden path near start. No need for window jump trick. Simply go to that right most window and the wall has a hidden passage. I discovered it when using Mohg's bracelet to search for hidden passages due to its massive range. It hasa a large number of windows going well past the Watchdog and seal and in one of those windows is a Golden Rune [11]

                                                        • Anonymous

                                                          Can't find Ghost Glovewort (9) , also not mentioned in the walkthrough, which would seem pretty important. I think it's a typo.

                                                          • Anonymous

                                                            So a normal pretend frost weapon can easily push 100+ frost status with cold infusion. But this legit frost sword has half of that? Fromsoft logic at its peak ladies and gentlemen.

                                                            • Anonymous

                                                              These navigation instructions are weird. Why not start from Giant's Gravepot site of grace and skip the paragraph leading up to it?

                                                              • Anonymous

                                                                Compared to the other Chariot grave dungeons this place was a joy, not too large, very few trash mobs, simple mechanics and a fairly easy boss

                                                                • Anonymous

                                                                  No way to get rid of the door/gate that leads to the boss. It is mentioned NOWHERE what you have to do to open it. Worst Herograve by far and all of them are unneeded and unwanted garbage.

                                                                  • Anonymous

                                                                    Make SURE to follow the walkthrough. I sent the lift back up to activate the floor seal, but didn't go down it afterwards. Instead I kept going after defeating the troll and found you can jump down into the basement before the heavy metal doors.
                                                                    Killed the Prelate and went down to where the lift would be with the two Watchdogs. There is no lever there. No way to get the elevator down, no way to get back up from either of the basement floors. Had to lose my runes and go back to the beginning of the dungeon.

                                                                    • Anonymous

                                                                      I got a Watchdog’s Greatsword from one of the Lessar Burial Watchdog’s in the basement. The one closest to the golden floor seal but they probably all have a chance to drop it in this dungeon.

                                                                      • Anonymous

                                                                        It has 3-4 awesome weapons inside it that you can grab/farm, and all you have to deal with are 3 watchdogs that kill one another and a giant, with a prelate if you want the gear, short and sweet in my opinion, people just love to ***** really :D

                                                                        Also, there is an illusory wall to the immediate right after the first fire monk, and also there seems to be an item really high up on a secondary level that appears unreachable, not sure about that one Fromsoft.

                                                                        • Anonymous

                                                                          When I got into this dungeon, there wasn't the lift for me, after trying to reload my save file, it got corrupted and now infinitely loads. Thank you Elden Ring!

                                                                          • Anonymous

                                                                            So this is a recycled dungeon design in which you have to kill recycled bosses as normal mobs (stone cat, troll) just to get to a boss that is a recycled trashmob from earlier in this area. I really love how different and new this all feels, totally not like an anime filler arc.

                                                                            • Another dogshit dungeon just like all of the catacombs. Just pain in its purest form. The inclusion of the burial watchdogs is probably the worst part, they are unironically the worst enemies in the game. Might just be me since i play with greatswords, but i literally cant get a hit in without getting stepped on for 75% of my hp on ng+5. Who tf is the dude who keeps putting flying enemies into this game and why is he still on the team.

                                                                              "you know what the players will enjoy, an enemy that literally doesnt stay on the ground so they cant hit him, its gonna be soooo much fun"
                                                                              - some dude named Garry from fromsoft

                                                                              • Anonymous

                                                                                If you're like me, the hardest part of the dungeon was the big wooden barrier. There's a freaking lever right next to it on the right hand side. Just lure the impervious troll into the light and kill it to open the sealed boss door.

                                                                                You don't have to kill any other thing in this dungeon except the troll to beat the boss. The prelate (chimney head) does have an equipment set though.

                                                                                • It was really refreshing to see a departure from the typical "run from chariot and then run some more", but it somehow managed to feel just as lack luster...but the Zamor Set is cool so I guess it was worth it aside from the easy +10 Glovewart

                                                                                  • Anonymous

                                                                                    This dungeon is not worth it unless you really, really want the +10 Glovewort. Though you can get those underground in lesser areas.

                                                                                    • Anonymous

                                                                                      So it is possible to lock yourself in the basement, which wouldn't be a problem were it not for me losing all my runes in the process... What a cruel joke.

                                                                                      • Anonymous

                                                                                        To find the troll, you have to open the giant gate by pulling a lever near an unlit candlestick. I dunno why but I had a hell of a time seeing this lever, so I think others might too.

                                                                                        • Anonymous

                                                                                          "The Basement Section" is wrong. There is no need to have the watchdogs step in the light. You can run past both to the ladder at the end. The basement has nothing to do with revealing the light on the upper floor. That is simply tied to sending the elevator back up to the flamethrower area.

                                                                                          • Anonymous

                                                                                            This “Troll” doesn’t exist for me. I’ve done every single part of the dungeon, killed all three burial dogs, all imps, all three fire mages, the major fire mage, collected all items, tried all variations of the elevator up and down, and nothing causes the troll to appear. I don’t know if this is a bug, my save file is corrupt, or what, but this is by far, without a doubt, the worst designed dungeon in the entire the game.

                                                                                            • Anonymous

                                                                                              The most disappointing thing about the dungeon is that there seems to be no reward, no nothing, for clearing every single shadowy enemy in there, the optional ones included, afaik

                                                                                              • Anonymous

                                                                                                The bit about jumping onto a candlestick to get up the stairs is unnecessary and bad advice lol. If you can pull it off, sure, it's a minor shortcut. But the way you're meant to get down there is jump off the bridge where the shadow giant is. You'll land near the prelate fire monk and the tunnels behind will lead you to the 2 burial watchdogs. You don't need them to step on the seal, just run to the ladder behind one of them. That also reminds me -- the guide says in the stonesword imp key room, the fire trap will lower when all 3 shadow imps step into the seal; that's not true. You must have hit the middle of the floor.

                                                                                                • Anonymous

                                                                                                  You must get on the elevator down, then step on it and let it go up by itself.

                                                                                                  Then, you can bring the troll to it, killing the troll unlocks the boss door.

                                                                                                  • For anyone talking about the object on top of a pillar. IT'S NOT AN OBJECT, check with the telescope from the top of the stairs and you'll see it doesn't have the moving mist from objects, it's just a non rendered piece of wall or an out-of-bounds part. Been checking the whole place and hidden walls to confirm and there is nothing to go up.

                                                                                                    • Anonymous

                                                                                                      Anyone figured out how to get the item that’s on top of the pillar? visible from the top of the broken stairs that overlook the boss door

                                                                                                      • Anonymous

                                                                                                        You can 100% turn on the trap and stand comfortably on the stairs between the two streams of fire then continue out. All it does is turn on a seal to kill the imp statues so it's not super critical but to say it makes the stairs impossible to pass is just incorrect.

                                                                                                        • Anonymous

                                                                                                          you can't go from below(ZAMOR RUINS)
                                                                                                          you have to jump from right side of mountain(

                                                                                                          • Anonymous

                                                                                                            you can't go from above(ZAMOR RUINS)
                                                                                                            you have to jump from right side mountain(

                                                                                                            • Anonymous

                                                                                                              i can't even find my way up there, i tried circling across the whole mountain and i have found no way up, heading west from the giant cave grace leads nowhere, the cliff has no stone outcrop for you to leap across

                                                                                                              • Anonymous

                                                                                                                Who wrote this? Luring adds into the light doesn't change the seal for the troll. You raise the original lift back up to the 1st floor (beginning of the dungeon) which brings the seal from the basement 2 (2 watchdogs) up to basement 1 (troll) after killing the troll, just lower it again and either proceed to basement 2 to finish looting (with the light back down there) or stay in basement 1 to fight the boss.

                                                                                                                • Anonymous

                                                                                                                  The walkthrough is beyond wrong. You need to step on the lift you took down to the troll area and send it back up for the seal to appear.

                                                                                                                  • Anonymous

                                                                                                                    As some others have already said, the wiki is straight up wrong. You have to send the lift up and then a light comes up into the troll room. (or actually the room next to the lift but you can bait the troll there)

                                                                                                                    • Anonymous

                                                                                                                      For the troll room, you need to send the lift back up and jump off for the circle to light up. Pretty sure it brings up the one in the double watchdog room though.

                                                                                                                    Load more
                                                                                                                    ⇈ ⇈