The Poison Flower Blooms Twice

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Conjures stingers of scarlet rot from below to stab the enemy. Landing a follow-up attack on a foe already inflicted with poison or rot deals massive damage in one fell swoop.

The Poison Flower Blooms Twice is a Skill in Elden Ring. It is a brand-new Skill in the Shadow of the Erdtree DLCThe Poison Flower Blooms Twice creates stingers of scarlet rot to stab the enemy. If follow-up attacks land enemies already afflicted by either posion or scarlet rot, The Poison Flower Blooms Twice deals a massive explosion.

 

How to get The Poison Flower Blooms Twice in Elden Ring

  • Dropped by a Teardrop Scarab. From where you found the shadowpothead, move north a bit and turn left, you will see it on the other side of the river. Kill it to obtain a new ash of war. Ash of War The Poison Flower Blooms Twice. [See Shadow of the Erdtree Map]

 

Elden Ring The Poison Flower Blooms Twice Guide, Notes & Tips

 

Elden Ring Shadow of the Erdtree The Poison Flower Blooms Twice Videos

 

 

 

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    • Anonymous

      Bonus damage doesn't appear to increase if you hit an enemy that has poison and rot at the same time, but it clears both statuses.

      • Anonymous

        after using it many many times on the final boss, it appears to me that the actual kick stab is the majority of rot build up, while the cloud aftereffect applies far less.

        p1 would take 2-3 casts to rot if the kick landed (2 usually if both parts landed) while missing the kick on more than one occasion but landing the cloud took 6-8 casts sometimes not even resulting in a proc at all (ran out of fp). for fast enemies or bosses this might be relevant.

        btw stone talisman does work on these and so does the golden bird talon greaves

        • Anonymous

          Haven't tested much, but very unsure of the dmg scaling of the base skill dmg. Probably foremost scales with weapon upgrade lvl. My arcane vs non-arcane builds are seeing very similar numbers. Rot proc seems equal between them, as well. When testing on my arcane build, weapon AR didn't seem to affect it either. Also, thinking about it, likely does not scale with dex either, as my arcane build has good dex, yet still similar numbers to a non-arc/non-dex build.

          Tentative conclusion: for at least the base skill dmg (when not detonating poison/rot), dmg seems to primarily, if not only scaling from weapon level.
          Considerations: The skill does have a multi-hit component. Thus, dmg can vary depending on target and context of use (e.g. targeting dragon legs vs under a bear etc).
          The highest dmg I saw on targets was 7-8k (alexander+rot exult) on the big bear bosses, which don't actually have that much hp, so I am guessing it had to do with the hit box. Also, maybe the skill does piercing dmg?

          • Anonymous

            Bonus damage seems to be the same at all times during status duration. Meaning you can f.i. procc poison, let it almost run out, then procc the explosion damage with the ability for big bonus damage. Makes poison / scarlet rot an even better attrition tool. Damage of the inflicted scarlet rot per tick seems to be 5/6 of the rot breath incantation.

            • Anonymous

              This is the sleeper skill of the set, seriously this thing makes poison bleed builds absolutely cracked.

              The Skill itself applies a huge amount of rot build up. In my testing pretty much everything was rotted after two uses. It also lets you pop the rot you place immediately (repeated procs of Mushroom crown + Kindred of Rot exaltation + Poisoned hand is so easy now).

              But the big thing, and this cannot be understated is how it can be applied to literally any armament. I've been using it with a blood infused Blood fiends arm.

              Two-handing a blood fiends arm
              Poisoned hand in the off hand for the passive buff (+8% damage)
              Kindred of rot exaltation (+20% damage)
              Lord of blood exaltation (+10% damage)
              Two handed sword talisman (+ 10% damage)
              Axe Talisman (+10% damage)
              Mushroom Crown (+10% damage)

              • Anonymous

                Seems like it might remove the poison / scarlet rot effects on the target and procc their damage instantly or convert it to otherwise big direct damage

                • Anonymous

                  how much damage does it do, does it scale off of weapon base damage? does it scale with faith or dex or something? does it deal more damage depending if the enemy is affected by poison, rot, or both? FFFRRRROOMMM SOOFFFFFTTTTTT...

                  • Anonymous

                    Been using this a bit, pretty fun ash. Easy to land, staggers most enemies, and is an easy source of scarlet rot without needing something like antspur or consumables

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