Jori's Inquisition |
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Thrust the greatstaff into the air, firing off a succession of golden barb-like arcs. Holding the button down extends the barrage for a short duration.
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Jori's Inquisition is a Skill in Elden Ring. It was added with the Shadow of the Erdtree DLC. Jori's Inquisition allows the caster to fire a succession of golden arcs by thrusting the weapon into the air.
How to get Jori's Inquisition in Elden Ring
- Default skill of the Barbed Staff-Spear, dropped by defeating Jori, Elder Inquisitor at the Darklight Catacombs. [Elden Ring Shadow of Erdtree Map]
Elden Ring Jori's Inquisition Guide, Notes & Tips
- This is a Unique Skill
- FP Cost: 6 for a single use, 42 for the entire duration.
- Deals Holy Damage
- Possible Bug: The projectiles seem to inflict Blood Loss buildup
- Holding the button extends duration
- While holding the button and rapid firing, the projectiles can be manually aimed via camera free aim.
- Useful against large enemies that are vulnerable to Holy Damage, such as Death Rite Bird and Ghostflame Dragon.
- Other notes and tips go here
Elden Ring Shadow of the Erdtree Jori's Inquisition Videos
- Anonymous
Atualmente essa habilidade está precisando de uns ajustes, são mais de 10 projeteis disparados ao manter o botão pressionado, porém o máximo de hits que conseguir acertar foram 6 no Agouro no Esgoto de Leyndell
Why can't from just add these SPELL ash of ears to actual staves?
- Anonymous
I am so tempted to use this ash with setup incantations, like pest threads or fire serpents/coils.
- Anonymous
- Anonymous
- Anonymous
With 160 levels put into damage stats (80 Fth, 45, str, 45 dex), this weapon deals 781 damage (297 phys + 483 holy) with 55 bleed (No talismans). To put in perspective Messmer Soldier Spear does 756 phys with no bleed and Bloodfiends Sacred Spear does 716 phys with 55 bleed. Ash of war aside, this is a great holy dmg weapon that lets you cast Incantations with a little bleed. (If going for more bleed buildup dump the Str and Dex into Arcane)
- Anonymous
This skill killed me in a duel, but I was very far away from the visual projectile both times I got hit. Probably just a latency issue but was still shocking
- Anonymous
It's so funny how people are genuinely angry when something in this game isn't overpowered. They're so used to abusing things like pre-nerf impenetrable thorns or rivers or blood that when a skill or spell isn't literally gamebreakingly broken they come to the wiki to rage.
Is this skill going to carry you through the whole game just by mindlessly mashing L2? No. Is Jori's Spear the best weapon in the game? No.
But it is a fairly solid jack of all trades weapon. Innate bleed on a long range weapon that can shield poke is nice. The skill can do pretty nice damage to enemies who are weak to holy, and can be used as a ranged attack to pull enemies away from a group, or to apply pressure in PvP.
Sometimes it's okay for a weapon to just be good. Not everything has to be OP.
- Anonymous
the idea of holy projectiles doing bleed buildup is hilarious to me and i hope its intentional
- Anonymous
- Anonymous
This AoW chews through ghostflame dragon and death birds if nothing else.
- Anonymous
My disappointment is immeasurable. The Weapon AOW fires 4 arcs but an enemy can be hit by 1 at the most then hit detection of the other 3 in the salvo is disabled for that enemy. Forget using it against bosses for multihit. If firing continuously you will fire 6 salvos of 4 each and they all behave this way. Tested on a troll and from the full cast salvos only 6 will hit. Every time just those 6.
Versus groups of enemies a single cast of 4 arcs will hit no more than 2 enemies. tested against soldiers in the gatefront ruin during an alarm. It's always 2 hits even when you have 5-6 enemies stacked in the visual AOE. This makes me believe that only 2 out of the 4 arcs have hit detection at all, and from the 2 that can hit, they do not pass through enemies at all. When an arc hits it does a single instance of damage to that enemy and can't damage other enemies it passes through as well as makes it so that the enemy hit can't be hit from the other damaging arc in the salvo of 4.
Overall this is so badly coded it's insane and the visuals are a lie. The FP drain is absolutely ridiculous as well, you are better off just using any other holy damage spell or AOW instead. Despite the arcs actually doing bleed buildup (probably a bug) actually bleeding something with this is near impossible. It took me 4 or 5 full casts on the troll outside Godrik's arena to prock it once by chance and I never bothered to try and reproduce the result.
And to top it all off it's not even that good of a heavy spear. Do yourself a favor and pick literally anything else.
This needs to have hit detection on every arc it shoots, with the ability to multihit the same enemy and considering how much the arcs spread and how small they are, it needs to pass through enemies and be able to hit multiple enemies
- Anonymous
The ash of war does blood build up but it doesn't seem like a lot.
- Anonymous
This weapon had huge potential but the projectiles don't all hit and it's not working correctly with certain talismans. Unfortunate
- Anonymous
What's with all the invaders spamming this like it isn't one of the most readable and punishable skills out there?
- Anonymous
Odd how the projectiles work with this skill, like only one can hit at a time so most of the others just harmlessly pass through an enemy? Kinda sucks.
- Anonymous
So I’ve been trying talismans to see what makes this thing do more damage and I found a bug, the Godfrey Icon is making this skill do significant less damage. Fully charged up close attack was doing 3300 every single time then I put on the icon and it changed to 2700.
- Anonymous
Does this work with multi-hit talismans like millicent’s prosthesis?
- Anonymous
the waves have a tendency to aim down when locked on, meaning at any kind of range they hit the floor as often as enemy's feet
- Anonymous
This skill is garbage.
Half of the projectiles fly through enemies doing no damage meaning the few that do hit end up doing abysmal damage.
But hey, at least it looks real pretty when you stand there, wasting your focus and dealing subpar damage!
Staff go BRRRRR
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