Jori's Inquisition

joris inquisition
Thrust the greatstaff into the air, firing off a succession of golden barb-like arcs. Holding the button down extends the barrage for a short duration.

Jori's Inquisition is a Skill in Elden Ring. It was added with the Shadow of the Erdtree DLCJori's Inquisition allows the caster to fire a succession of golden arcs by thrusting the weapon into the air.

 

How to get Jori's Inquisition in Elden Ring

 

Elden Ring Jori's Inquisition Guide, Notes & Tips

  • This is a Unique Skill
  • FP Cost: 6 for a single use, 42 for the entire duration.
  • Deals Holy Damage
    • Possible Bug: The projectiles seem to inflict Blood Loss buildup
  • Holding the button extends duration
  • While holding the button and rapid firing, the projectiles can be manually aimed via camera free aim.
  • Useful against large enemies that are vulnerable to Holy Damage, such as Death Rite Bird and Ghostflame Dragon.
  • Other notes and tips go here

 

Elden Ring Shadow of the Erdtree Jori's Inquisition Videos

 

 

 

Elden Ring Skills
Ancient Lightning Spear  ♦  Angel's Wings  ♦  Aspects of the Crucible: Wings  ♦  Assassin's Gambit  ♦  Barbaric Roar  ♦  Barrage  ♦  Barricade Shield  ♦  Bear Witness!  ♦  Beast's roar  ♦  Black Flame Tornado  ♦  Blade of Death  ♦  Blade of Gold  ♦  Blind Spot  ♦  Blindfold of Happiness  ♦  Blinkbolt  ♦  Blinkbolt: Long-hafted Axe  ♦  Blinkbolt: Twinaxe  ♦  Blood Blade  ♦  Blood Tax  ♦  Bloodblade Dance  ♦  Bloodboon Ritual  ♦  Bloodfiends' Bloodboon  ♦  Bloodhound's Finesse  ♦  Bloodhound's Step  ♦  Bloody Slash  ♦  Braggart's Roar  ♦  Bubble Shower  ♦  Buckler Parry  ♦  Carian Grandeur  ♦  Carian Greatsword Skill  ♦  Carian Retaliation (Skill)  ♦  Carian Sovereignty  ♦  Charge Forth  ♦  Chilling Mist  ♦  Claw Flick  ♦  Contagious Fury  ♦  Corpse Piler  ♦  Corpse Wax Cutter  ♦  Cursed-Blood Slice  ♦  Darkness (Skill)  ♦  Deadly Dance  ♦  Deadly Poison Spray  ♦  Death Flare  ♦  Destined Death  ♦  Determination  ♦  Devonia's Vortex  ♦  Devourer of Worlds  ♦  Discus Hurl  ♦  Divine Beast Frost Stomp  ♦  Double Slash  ♦  Dragonform Flame  ♦  Dragonwound Slash  ♦  Dryleaf Whirlwind  ♦  Dynast's Finesse  ♦  Dynastic Sickleplay  ♦  Earthshaker  ♦  Enchanted Shot  ♦  Endure  ♦  Eochaid's Dancing Blade  ♦  Erdtree Slam  ♦  Eruption  ♦  Establish Order  ♦  Euporia Vortex  ♦  Familial Rancor  ♦  Fan Shot  ♦  Feeble Lord's Frenzied Flame  ♦  Firebreather  ♦  Fires of Slumber  ♦  Flame Dance  ♦  Flame of the Redmanes  ♦  Flame Skewer  ♦  Flame Spear  ♦  Flame Spit  ♦  Flaming Strike  ♦  Flare, O Serpent  ♦  Flower Dragonbolt  ♦  Flowing Form  ♦  Frenzyflame Thrust  ♦  Ghostflame Call  ♦  Ghostflame Ignition  ♦  Giant Hunt  ♦  Glintblade Phalanx (Skill)  ♦  Glintstone Dart  ♦  Glintstone Pebble Skill  ♦  Gold Breaker  ♦  Golden Crux  ♦  Golden Land  ♦  Golden Parry  ♦  Golden Retaliation  ♦  Golden Slam  ♦  Golden Tempering  ♦  Golden Vow  ♦  Gravitas  ♦  Gravity Bolt  ♦  Great Oracular Bubble Skill  ♦  Great-Serpent Hunt  ♦  Ground Slam  ♦  Hoarah Loux's Earthshaker  ♦  Hoarfrost Stomp  ♦  Holy Ground  ♦  Hone Blade  ♦  Horn Calling  ♦  Horn Calling: Storm  ♦  I Command Thee, Kneel!  ♦  Ice Lightning Sword  ♦  Ice Spear  ♦  Igon's Drake Hunt  ♦  Impaling Thrust  ♦  Kick  ♦  Knowledge Above All  ♦  Kowtower's Resentment  ♦  Last Rites  ♦  Lifesteal Fist  ♦  Light  ♦  Lightning Ram  ♦  Lightning Slash  ♦  Lightspeed Slash  ♦  Lion's Claw  ♦  Loretta's Slash  ♦  Madding Spear-Hand Strike  ♦  Magma Guillotine  ♦  Magma Shower  ♦  Messmer's Assault  ♦  Mighty Shot  ♦  Miquella's Ring of Light  ♦  Mists of Eternal Sleep  ♦  Mists of Slumber  ♦  Moon-and-Fire Stance  ♦  Moonlight Greatsword  ♦  Moore's Charge  ♦  Nebula  ♦  Needle Piercer  ♦  Night-and-Flame Stance  ♦  Oath of Vengeance  ♦  Onyx Lord's Repulsion  ♦  Onze's Line of Stars  ♦  Oracular Bubble  ♦  Ordovis' Vortex  ♦  Ordovis's Vortex  ♦  Overhead Stance  ♦  Painful Strike  ♦  Palm Blast  ♦  Parry Skill  ♦  Phantom Slash  ♦  Piercing Fang  ♦  Piercing Throw  ♦  Poison Moth Flight  ♦  Poison Spear-Hand Strike  ♦  Poisonous Mist  ♦  Prayerful Strike  ♦  Prelate's Charge  ♦  Promised Consort  ♦  Quickstep  ♦  Radahn's Rain  ♦  Raging Beast  ♦  Rain of Arrows  ♦  Rallying Standard  ♦  Rancor Shot  ♦  Rancor Slash  ♦  Raptor of the Mists  ♦  Red Bear Hunt  ♦  Reduvia Blood Blade  ♦  Regal Beastclaw  ♦  Regal Roar  ♦  Repeating Fire  ♦  Repeating Thrust  ♦  Revenge of the Night  ♦  Revenger's Blade  ♦  Roaring Bash  ♦  Rolling Sparks  ♦  Romina's Purification  ♦  Rosus's Summons  ♦  Royal Knight's Resolve  ♦  Ruinous Ghostflame  ♦  Sacred Blade  ♦  Sacred Order  ♦  Sacred Phalanx  ♦  Sacred Ring of Light  ♦  Savage Claws  ♦  Savage Lion's Claw  ♦  Scattershot (Claws)  ♦  Scattershot Throw  ♦  Sea of Magma  ♦  Seppuku  ♦  Shadow Sunflower Headbutt  ♦  Shared Order  ♦  Shield Bash  ♦  Shield Crash  ♦  Shield Strike  ♦  Shriek of Milos  ♦  Shriek of Sorrow  ♦  Siluria's Woe  ♦  Sky Shot  ♦  Sleep Evermore  ♦  Smithing Art Spears  ♦  Solitary Moon Slash  ♦  Sorcery of the Crozier  ♦  Soul Stifler  ♦  Spearcall Ritual  ♦  Spectral Lance  ♦  Spinning Chain  ♦  Spinning Gravity Thrust  ♦  Spinning Guillotine  ♦  Spinning Slash  ♦  Spinning Strikes  ♦  Spinning Weapon  ♦  Spinning Wheel  ♦  Square Off  ♦  Stamp (Sweep)  ♦  Stamp (Upward Cut)  ♦  Starcaller Cry  ♦  Storm Assault  ♦  Storm Blade  ♦  Storm Kick  ♦  Storm Stomp  ♦  Storm Wall  ♦  Stormcaller  ♦  Surge of Faith  ♦  Swift Slash  ♦  Sword Dance  ♦  Taker's Flames  ♦  The Poison Flower Blooms Twice  ♦  The Queen's Black Flame  ♦  Thops's Barrier  ♦  Through and Through  ♦  Thunderbolt  ♦  Thundercloud Form  ♦  Thunderstorm  ♦  Tongues of Fire  ♦  Torch Attack  ♦  Transient Moonlight  ♦  Tremendous Phalanx  ♦  Troll's Roar  ♦  Unblockable Blade  ♦  Unending Dance  ♦  Unsheathe  ♦  Vacuum Slice  ♦  Viper Bite  ♦  Vow of the Indomitable  ♦  Wall of Sparks  ♦  War Cry  ♦  Waterfowl Dance  ♦  Wave of Destruction  ♦  Wave of Gold  ♦  Waves of Darkness  ♦  Weed Cutter  ♦  White Light Charge  ♦  White Shadow's Lure  ♦  Wild Strikes  ♦  Wing Stance  ♦  Witching Hour Slash  ♦  Wolf's Assault  ♦  Zamor Ice Storm



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    • Anonymous

      Atualmente essa habilidade está precisando de uns ajustes, são mais de 10 projeteis disparados ao manter o botão pressionado, porém o máximo de hits que conseguir acertar foram 6 no Agouro no Esgoto de Leyndell

      • Anonymous

        With 160 levels put into damage stats (80 Fth, 45, str, 45 dex), this weapon deals 781 damage (297 phys + 483 holy) with 55 bleed (No talismans). To put in perspective Messmer Soldier Spear does 756 phys with no bleed and Bloodfiends Sacred Spear does 716 phys with 55 bleed. Ash of war aside, this is a great holy dmg weapon that lets you cast Incantations with a little bleed. (If going for more bleed buildup dump the Str and Dex into Arcane)

        • Anonymous

          This skill killed me in a duel, but I was very far away from the visual projectile both times I got hit. Probably just a latency issue but was still shocking

          • Anonymous

            It's so funny how people are genuinely angry when something in this game isn't overpowered. They're so used to abusing things like pre-nerf impenetrable thorns or rivers or blood that when a skill or spell isn't literally gamebreakingly broken they come to the wiki to rage.

            Is this skill going to carry you through the whole game just by mindlessly mashing L2? No. Is Jori's Spear the best weapon in the game? No.

            But it is a fairly solid jack of all trades weapon. Innate bleed on a long range weapon that can shield poke is nice. The skill can do pretty nice damage to enemies who are weak to holy, and can be used as a ranged attack to pull enemies away from a group, or to apply pressure in PvP.

            Sometimes it's okay for a weapon to just be good. Not everything has to be OP.

            • Anonymous

              My disappointment is immeasurable. The Weapon AOW fires 4 arcs but an enemy can be hit by 1 at the most then hit detection of the other 3 in the salvo is disabled for that enemy. Forget using it against bosses for multihit. If firing continuously you will fire 6 salvos of 4 each and they all behave this way. Tested on a troll and from the full cast salvos only 6 will hit. Every time just those 6.
              Versus groups of enemies a single cast of 4 arcs will hit no more than 2 enemies. tested against soldiers in the gatefront ruin during an alarm. It's always 2 hits even when you have 5-6 enemies stacked in the visual AOE. This makes me believe that only 2 out of the 4 arcs have hit detection at all, and from the 2 that can hit, they do not pass through enemies at all. When an arc hits it does a single instance of damage to that enemy and can't damage other enemies it passes through as well as makes it so that the enemy hit can't be hit from the other damaging arc in the salvo of 4.
              Overall this is so badly coded it's insane and the visuals are a lie. The FP drain is absolutely ridiculous as well, you are better off just using any other holy damage spell or AOW instead. Despite the arcs actually doing bleed buildup (probably a bug) actually bleeding something with this is near impossible. It took me 4 or 5 full casts on the troll outside Godrik's arena to prock it once by chance and I never bothered to try and reproduce the result.
              And to top it all off it's not even that good of a heavy spear. Do yourself a favor and pick literally anything else.
              This needs to have hit detection on every arc it shoots, with the ability to multihit the same enemy and considering how much the arcs spread and how small they are, it needs to pass through enemies and be able to hit multiple enemies

              • Anonymous

                This weapon had huge potential but the projectiles don't all hit and it's not working correctly with certain talismans. Unfortunate

                • Anonymous

                  What's with all the invaders spamming this like it isn't one of the most readable and punishable skills out there?

                  • Anonymous

                    Odd how the projectiles work with this skill, like only one can hit at a time so most of the others just harmlessly pass through an enemy? Kinda sucks.

                    • Anonymous

                      So I’ve been trying talismans to see what makes this thing do more damage and I found a bug, the Godfrey Icon is making this skill do significant less damage. Fully charged up close attack was doing 3300 every single time then I put on the icon and it changed to 2700.

                      • Anonymous

                        the waves have a tendency to aim down when locked on, meaning at any kind of range they hit the floor as often as enemy's feet

                        • Anonymous

                          This skill is garbage.

                          Half of the projectiles fly through enemies doing no damage meaning the few that do hit end up doing abysmal damage.

                          But hey, at least it looks real pretty when you stand there, wasting your focus and dealing subpar damage!

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