Talismans in Elden Ring are accessories that bestow a variety of special effects. They're dropped by Enemies or Bosses, looted from chests, pilfered from corpses, or purchased from Merchants.
Talismans cannot be upgraded; however, more powerful versions of some talismans are obtainable. They're often recognizable by their bolster text (e.g. Talisman Name +1), with exceptions such as the Great-Jar's Arsenal (a direct upgrade to the Arsenal Charm).
Talismans are allowed in Player Trade.
Best 5 Talismans in Elden Ring
Best 5 Talismans in Shadow of the Erdtree
Increasing Talisman Slots in Elden Ring
Obtaining Talisman Pouches increases the number of talisman equip slots. Three can be obtained for a total of four equip slots. These are obtained after defeating a select few Bosses:
Talisman Pouches are rewarded, in no particular order:
- Upon defeating Margit, the Fell Omen in Stormhill, [Map link]
or Morgott, the Omen King in Leyndell, Royal Capital. [Map link] - After speaking to Finger Reader Enia, after acquiring two Great Runes,
or found in the Twin Maiden Husks' shop, if missed from Enia. - Upon defeating Godfrey, First Elden Lord (Golden Shade) in Leyndell, Royal Capital. [Map link]
All Legendary Talismans in Elden Ring
To unlock the Legendary Talismans Trophy and Achievement, you will need to acquire the following talismans:
Elden Ring All Talismans
Shadow of the Erdtree Talismans Comparison Table
Quick Search of All Shadow of the Erdtree Talismans
Talisman Name | Effect | Weight | Location | Requires |
---|---|---|---|---|
Crimson Amber Medallion +3 |
Boosts maximum HP by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Cerulean Amber Medallion +3 |
Boosts maximum FP by 12.5% | 0.3 |
|
Shadow of the Erdtree DLC |
Viridian Amber Medallion +3 |
Boosts maximum stamina by 17% | 0.3 |
|
Shadow of the Erdtree DLC |
Two-Headed Turtle Talisman |
Greatly raises stamina recovery speed (22.2%) | 0.3 |
|
Shadow of the Erdtree DLC |
Stalwart Horn Charm +2 |
Vastly raises robustness | 0.3 |
|
Shadow of the Erdtree DLC |
Immunizing Horn Charm +2 |
Vastly raises immunity by 180 | 0.3 |
|
Shadow of the Erdtree DLC |
Clarifying Horn Charm +2 |
Vastly raises focus by 180 | 0.3 |
|
Shadow of the Erdtree DLC |
Mottled Necklace +2 |
Vastly raises robustness, immunity, and focus by 100 | 0.3 |
|
Shadow of the Erdtree DLC |
Spelldrake Talisman +3 |
Boosts magic damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Flamedrake Talisman +3 |
Boosts fire damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Boltdrake Talisman +3 |
Boosts lightning damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Golden Braid |
Boosts holy damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Pearldrake Talisman +3 |
Boosts non-physical damage negation by 11% | 0.3 |
|
Shadow of the Erdtree DLC |
Crimson Seed Talisman +1 |
Greatly boosts HP restoration from Flask of Crimson Tears by 30% | 0.3 |
|
Shadow of the Erdtree DLC |
Cerulean Seed Talisman +1 |
Greatly boosts FP restoration from Flask of Cerulean Tears by 30% | 0.3 |
|
Shadow of the Erdtree DLC |
Blessed Blue Dew Talisman |
Slowly restores FP (0.5 FP per second) | 0.3 |
|
Shadow of the Erdtree DLC |
Fine Crucible Feather Talisman |
Improves backsteps but increases damage taken by 15% | 0.3 |
|
Shadow of the Erdtree DLC |
Outer God Heirloom |
Raises arcane +5 | 0.3 |
|
Shadow of the Erdtree DLC |
Shattered Stone Talisman |
Raises potency of kicking and stomping skills by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Two-Handed Sword Talisman |
Enhances attacks with two-handed weapons by 15% | 0.3 |
|
Shadow of the Erdtree DLC |
Crusade Insignia |
Raises attack power by 15% for 20 seconds after defeating an enemy | 0.3 |
|
Shadow of the Erdtree DLC |
Aged One's Exultation |
Madness in the vicinity increases attack power by 20% | 0.3 |
|
Shadow of the Erdtree DLC |
Arrow's Soaring Sting Talisman |
Increases the effective range of bows by 50% and raises attack power of arrows and bolts by 8% | 0.3 |
|
Shadow of the Erdtree DLC |
Pearl Shield Talisman |
Boosts all non-physical damage negation by 20% while guarding | 0.3 |
|
Shadow of the Erdtree DLC |
Dried Bouquet |
Raises attack power by 15% for 20 seconds when summoned spirit dies | 0.3 |
|
Shadow of the Erdtree DLC |
Smithing Talisman |
Enhances weapon-throwing attacks by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Ailment Talisman |
Raises resistance to the last ailment suffered | 0.3 |
|
Shadow of the Erdtree DLC |
Retaliatory Crossed-Tree |
Enhances attacks executed after rolling or backstepping by 17% | 0.3 | Shadow of the Erdtree DLC | |
Lacerating Crossed-Tree |
Enhances dash attacks | 0.3 |
|
Shadow of the Erdtree DLC |
Sharpshot Talisman |
Boosts attack power of precision-aimed shots by 12% | 0.3 |
|
Shadow of the Erdtree DLC |
St. Trina's Smile |
Sleep in the vicinity increases attack power | 0.3 |
|
Shadow of the Erdtree DLC |
Talisman of the Dread |
Raises potency of magma by 14% | 0.3 |
|
Shadow of the Erdtree DLC |
Enraged Divine Beast |
Raises potency of storms by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Beloved Stardust |
Shortens casting speed for sorcery and incantations by the utmost, but increases damage taken | 0.3 |
|
Shadow of the Erdtree DLC |
Talisman of Lord's Bestowal |
Increases poise by 54% after using a flask of tears | 0.3 |
|
Shadow of the Erdtree DLC |
Verdigris Discus |
Raises defense with higher equipment load | 0.3 |
|
Shadow of the Erdtree DLC |
Rellana's Cameo |
Enhances attacks by 15% after maintaining the same stance for 2 seconds | 0.3 |
|
Shadow of the Erdtree DLC |
Blade of Mercy |
Raises attack power by 20% for 20 seconds after each critical hit | 0.3 |
|
Shadow of the Erdtree DLC |
Talisman of All Crucibles |
Grants effects of all crucible talismans, but but increases damage taken by 30% | 0.3 |
|
Shadow of the Erdtree DLC |
Shadow of the Erdtree Talismans Gallery
Crimson Amber Medallion +3
Boosts maximum HP by 10%
Cerulean Amber Medallion +3
Boosts maximum FP by 12.5%
Viridian Amber Medallion +3
Boosts maximum stamina by 17%
Two-Headed Turtle Talisman
Greatly raises stamina recovery speed by 22.2%
Stalwart Horn Charm +2
Vastly raises robustness by 180
Immunizing Horn Charm +2
Vastly raises immunity by 180
Clarifying Horn Charm +2
Vastly raises focus by 180
Mottled Necklace +2
Vastly raises robustness, immunity, and focus by 100
Spelldrake Talisman +3
Boosts magic damage negation by the utmost
Flamedrake Talisman +3
Boosts fire damage negation by 22%
Boltdrake Talisman +3
Boosts lightning damage negation by 22%
Golden Braid
Boosts holy damage negation by 22%
Pearldrake Talisman +3
Boosts non-physical damage negation by 11%
Crimson Seed Talisman +1
Greatly boosts HP restoration from Flask of Crimson Tears by 30%
Cerulean Seed Talisman +1
Greatly boosts FP restoration from Flask of Cerulean Tears by 30%
Blessed Blue Dew Talisman
Slowly restores FP (0.5 FP per second)
Fine Crucible Feather Talisman
Improves backsteps but increases damage taken by 15%
Outer God Heirloom
Raises arcane by 5
Shattered Stone Talisman
Raises potency of kicking and stomping skills by 10%
Two-Handed Sword Talisman
Enhances attacks with two-handed weapons by 15%
Crusade Insignia
Raises attack power by 15% for 20 seconds after defeating an enemy
Aged One's Exultation
Madness in the vicinity increases attack power by 20%
Arrow's Soaring Sting Talisman
Increases the effective range of bows by 50% and raises attack power of arrows and bolts by 8%
Pearl Shield Talisman
Boosts all non-physical damage negation by 20% while guarding
Dried Bouquet
Raises attack power by 15% for 20 seconds when summoned spirit dies
Smithing Talisman
Enhances weapon-throwing attacks by 10%
Ailment Talisman
Raises resistance to the last ailment suffered
Retaliatory Crossed-Tree
Enhances attacks executed after rolling or backstepping by 17%
Lacerating Crossed-Tree
Enhances dash attacks by 15%
Sharpshot Talisman
Boosts attack power of precision-aimed shots by 12%
St. Trina's Smile
Sleep in the vicinity increases attack power
Talisman of the Dread
Raises potency of magma by 14%
Enraged Divine Beast
Raises potency of storms by 10%
Beloved Stardust
Shortens casting speed + 99 for sorcery and incantations by the utmost, but increases damage taken by 30%
Talisman of Lord's Bestowal
Increases poise by 54% after using a flask of tears
Verdigris Discus
Raises defense with higher equipment load
Rellana's Cameo
Enhances attacks by 15% after maintaining the same stance for 2 seconds.
Blade of Mercy
Raises attack powerby 20% for 20 seconds after each critical hit
Talisman of All Crucibles
Grants effects of all crucible talismans, but increases damage taken by 30%
Talismans Gallery in Elden Ring
Crimson Amber Medallion
Raises maximum HP
(+1 and +2 available)
Crimson Seed Talisman
Boosts HP regeneration from Flask of Crimson Tears
Blessed Dew Talisman
Slowly restores HP
Cerulean Amber Medallion
Raises maximum FP
(+1 and +2 available)
Cerulean Seed Talisman
Boosts FP regeneration from Flask of Cerulean Tears
Viridian Amber Medallion
Raises maximum Stamina
(+1 and +2 available)
Green Turtle Talisman
Raises Stamina recovery speed
Arsenal Charm
Raises maximum Equip Load
(+1 Available)
Great-Jar's Arsenal
Vastly raises maximum Equip Load
Erdtree's Favor
Raises maximum HP, Stamina, and Equip Load
(+1 and +2 available)
Radagon's Scarseal
Raises Vigor, Endurance, Strength, and Dexterity, but increases damage taken
Radagon's Soreseal
Greatly raises Vigor, Endurance, Strength, and Dexterity, but increases damage taken
Marika's Scarseal
Raises Mind, Intelligence, Faith, and Arcane, but increases damage taken
Marika's Soreseal
Greatly raises Mind, Intelligence, Faith, and Arcane, but increases damage taken
Starscourge Heirloom
Raises Strength
Stargazer Heirloom
Raises Intelligence
Two Fingers Heirloom
Raises Faith
Dragoncrest Shield Talisman
Boosts Physical Damage negation
(+1 and +2 available)
Dragoncrest Greatshield Talisman
Enormously boosts Physical Damage negation
Spelldrake Talisman
Boosts Magic Damage negation
(+1 and +2 available)
Flamedrake Talisman
Boosts Fire Damage negation
(+1 and +2 available)
Boltdrake Talisman
Boosts Lightning Damage negation
(+1 and +2 available)
Haligdrake Talisman
Boosts Holy Damage negation
(+1 and +2 available)
Pearldrake Talisman
Boosts Elemental Damage negation
(+1 and +2 available)
Immunizing Horn Charm
Raises Immunity
(+1 available)
Stalwart Horn Charm
Greatly raises Robustness
(+1 available)
Clarifying Horn Charm
Raises Focus
(+1 available)
Mottled Necklace
Raises Robustness, Immunity, and Focus
(+1 available)
Prince of Death's Cyst
Greatly raises Vitality
Dagger Talisman
Enhances Critical Damage
Curved Sword Talisman
Enhances guard counters
Twinblade Talisman
Enhances final hit of chain attacks
Axe Talisman
Enhances charged attacks
Hammer Talisman
Enhances stamina-reducing attacks against blockers
Spear Talisman
Enhances counterattacks unique to thrusting weapons
Lance Talisman
Enhances attacks on horseback
Claw Talisman
Enhances jump attacks
Greatshield Talisman
Boosts guarding ability
Arrow's Sting Talisman
Raises attack power of arrows and bolts
Arrow's Reach Talisman
Increases bow effective range
Graven-School Talisman
Raises potency of Sorceries
Graven-Mass Talisman
Greatly raises potency of Sorceries
Faithful's Canvas Talisman
Raises potency of Incantations
Flock's Canvas Talisman
Greatly raises the potency of Incantations
Moon of Nokstella
Increases Memory Slots
Old Lord's Talisman
Extends Spell effect duration
Radagon Icon
Shortens Spell casting time
Roar Medallion
Enhances roars and breath attacks
Companion Jar
Raises potency of Throwing Pots
Perfumer's Talisman
Raises potency of Perfume items
Warrior Jar Shard
Boosts the attack power of Skills
Shard of Alexander
Greatly boosts the attack power of Skills
Bull-Goat's Talisman
Raises Poise
Blue Dancer Charm
Raises attack power with lower Equip Load
Magic Scorpion Charm
Raises Magic Damage, but lowers damage negation
Fire Scorpion Charm
Raises Fire Damage, but lowers damage negations
Lightning Scorpion Charm
Raises Lightning Damage, but lowers damage negation
Sacred Scorpion Charm
Raises Holy Damage, but lowers damage negation
Crucible Scale Talisman
Reduces Critical Damage taken
Crucible Feather Talisman
Improves dodge rolling effectiveness, but reduces damage negation
Crucible Knot Talisman
Reduces damage and impact of headshots taken
Red-Feathered Branchsword
Raises attack power when HP is low
Blue-Feathered Branchsword
Raises defense when HP is low
Ritual Sword Talisman
Raises attack power when HP is at maximum
Ritual Shield Talisman
Raises defense when HP is at maximum
Assassin's Crimson Dagger
Critical hits restore HP
Assassin's Cerulean Dagger
Critical hits restore FP
Winged Sword Insignia
Raises attack power with successive attacks
Rotten Winged Sword Insignia
Greatly raises attack power with successive attacks
Millicent's Prosthesis
Boosts Dexterity, raises attack
power with successive strikes
Godskin Swaddling Cloth
Successive attacks restore HP
Lord of Blood's Exultation
Blood Loss in vicinity increases attack power
Taker's Cameo
Restores HP upon defeating enemies
Ancestral Spirit's Horn
Restores FP upon defeating enemies
Gold Scarab
Increases Runes obtained from defeated enemies
Silver Scarab
Raises Item Discovery
Crepus's Vial
Eliminates all sound made by the wearer during movement
Concealing Veil
Conceals wearer while crouching away from foes
Longtail Cat Talisman
Renders the wearer immune to Fall Damage
Furled Finger's Trick-Mirror
Take on appearance of a Host of Fingers
Host's Trick-Mirror
Take on appearance of a cooperator
Shabriri's Woe
Constantly attracts enemies' aggression
Daedicar's Woe
Increases damage taken
Sacrificial Twig
Prevent Rune loss upon death, but will be lost itself in exchange
(Multiple Exist)
Entwining Umbilical Cord
Changes demeanour of wearer's actions
Talismans Comparison Table for Elden Ring
Quick Search of All Talismans
Talisman Name | Effect | Weight | Location | Requires |
---|---|---|---|---|
Crimson Amber Medallion +3 |
Boosts maximum HP by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Cerulean Amber Medallion +3 |
Boosts maximum FP by 12.5% | 0.3 |
|
Shadow of the Erdtree DLC |
Viridian Amber Medallion +3 |
Boosts maximum stamina by 17% | 0.3 |
|
Shadow of the Erdtree DLC |
Two-Headed Turtle Talisman |
Greatly raises stamina recovery speed (22.2%) | 0.3 |
|
Shadow of the Erdtree DLC |
Stalwart Horn Charm +2 |
Vastly raises robustness | 0.3 |
|
Shadow of the Erdtree DLC |
Immunizing Horn Charm +2 |
Vastly raises immunity by 180 | 0.3 |
|
Shadow of the Erdtree DLC |
Clarifying Horn Charm +2 |
Vastly raises focus by 180 | 0.3 |
|
Shadow of the Erdtree DLC |
Mottled Necklace +2 |
Vastly raises robustness, immunity, and focus by 100 | 0.3 |
|
Shadow of the Erdtree DLC |
Spelldrake Talisman +3 |
Boosts magic damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Flamedrake Talisman +3 |
Boosts fire damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Boltdrake Talisman +3 |
Boosts lightning damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Golden Braid |
Boosts holy damage negation by 22% | 0.3 |
|
Shadow of the Erdtree DLC |
Pearldrake Talisman +3 |
Boosts non-physical damage negation by 11% | 0.3 |
|
Shadow of the Erdtree DLC |
Crimson Seed Talisman +1 |
Greatly boosts HP restoration from Flask of Crimson Tears by 30% | 0.3 | In the centre of the Finger Ruins of Rhia. Go to the large ring of fingers (as shown by the Ruins Map given by Count Ymir), and then sound the hanging bell from one of the fingers that's pointing down. The Hole-Laden Necklace given by Ymir is required to sound it. [Elden Ring Shadow of the Erdtree Interactive Map] | Shadow of the Erdtree DLC |
Cerulean Seed Talisman +1 |
Greatly boosts FP restoration from Flask of Cerulean Tears by 30% | 0.3 | Sound the Hanging Bell in Finger Ruins of Dheo. [Elden Ring Shadow of the Erdtree Interactive Map] | Shadow of the Erdtree DLC |
Blessed Blue Dew Talisman |
Slowly restores FP (0.5 FP per second) | 0.3 |
|
Shadow of the Erdtree DLC |
Fine Crucible Feather Talisman |
Improves backsteps but increases damage taken by 15% | 0.3 |
|
Shadow of the Erdtree DLC |
Outer God Heirloom |
Raises arcane by 5 | 0.3 |
|
Shadow of the Erdtree DLC |
Shattered Stone Talisman |
Raises potency of kicking and stomping skills by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Two-Handed Sword Talisman |
Enhances attacks with two-handed weapons by 15% | 0.3 |
|
Shadow of the Erdtree DLC |
Crusade Insignia |
Raises attack power by 15% for 20 seconds after defeating an enemy | 0.3 |
|
Shadow of the Erdtree DLC |
Aged One's Exultation |
Madness in the vicinity increases attack power by 20% | 0.3 |
|
Shadow of the Erdtree DLC |
Arrow's Soaring Sting Talisman |
Increases the effective range of bows by 50% and raises attack power of arrows and bolts by 8% | 0.3 |
|
Shadow of the Erdtree DLC |
Pearl Shield Talisman |
Boosts all non-physical damage negation by 20% while guarding | 0.3 |
|
Shadow of the Erdtree DLC |
Dried Bouquet |
Raises attack power by 15% for 20 seconds when summoned spirit dies | 0.3 |
|
Shadow of the Erdtree DLC |
Smithing Talisman |
Enhances weapon-throwing attacks by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Ailment Talisman |
Raises resistance to the last ailment suffered by 350 | 0.3 |
|
Shadow of the Erdtree DLC |
Retaliatory Crossed-Tree |
Enhances attacks executed after rolling or backstepping by 17% | 0.3 | Shadow of the Erdtree DLC | |
Lacerating Crossed-Tree |
Enhances dash attacks by 15% | 0.3 |
|
Shadow of the Erdtree DLC |
Sharpshot Talisman |
Boosts attack power of precision-aimed shots by 12% | 0.3 |
|
Shadow of the Erdtree DLC |
St. Trina's Smile |
Sleep in the vicinity increases attack power by 20% for 30 seconds. | 0.3 |
|
Shadow of the Erdtree DLC |
Talisman of the Dread |
Raises potency of magma by 14% | 0.3 |
|
Shadow of the Erdtree DLC |
Enraged Divine Beast |
Raises potency of storms by 10% | 0.3 |
|
Shadow of the Erdtree DLC |
Beloved Stardust |
Shortens casting speed +99 for sorcery and incantations by the utmost, but increases damage taken by 30% | 0.3 |
|
Shadow of the Erdtree DLC |
Talisman of Lord's Bestowal |
Increases poise after using a flask of tears. ~54% poise for 2 seconds. | 0.3 |
|
Shadow of the Erdtree DLC |
Verdigris Discus |
Raises defense with higher equipment load. Heavy Load (7.5% PVP/10% PVE) Overload (15%PVP/20%PVE) | 0.3 |
|
Shadow of the Erdtree DLC |
Rellana's Cameo |
Enhances attacks by 15% after maintaining the same stance for 2 seconds | 0.3 |
|
Shadow of the Erdtree DLC |
Blade of Mercy |
Raises attack power by 20% for 20 seconds after each critical hit | 0.3 |
|
Shadow of the Erdtree DLC |
Talisman of All Crucibles |
Grants effects of all crucible talismans | 0.3 |
|
Shadow of the Erdtree DLC |
Crimson Amber Medallion |
Raises maximum HP by 6/7/8%. | 0.3 |
|
Base game |
Crimson Seed Talisman |
Boosts HP restoration from Flask of Crimson Tears by 20%. | 0.8 |
|
Base game |
Blessed Dew Talisman |
Slowly restores HP at a rate of 2 HP/s. | 0.6 | Base game | |
Cerulean Amber Medallion |
Raises maximum FP by 7/9/11%. |
0.3 |
|
Base game |
Cerulean Seed Talisman |
Boosts FP restoration from Flask of Cerulean Tears by 20%. | 0.8 |
|
Base game |
Viridian Amber Medallion |
Raises maximum stamina by 11/13/15%. | 0.3 |
|
Base game |
Green Turtle Talisman |
Raises stamina recovery speed by 8/s (17.7%). | 0.7 |
|
Base game |
Arsenal Charm |
Raises maximum Equip Load by 15/17%. |
1.5 |
|
Base game |
Great-Jar's Arsenal |
Raises maximum Equip Load by 19%. |
1.5 |
|
Base game |
Erdtree's Favor |
Raises maximum HP by 3/3.5/4%, Stamina by 7%/8.5%/10%, and Equip Load by 5%/6.5%/8%. |
1.5 |
|
Base game |
Radagon's Scarseal |
Raises Vigor, Endurance, Strength, and Dexterity by 3, but increases all damage taken by 10%. | 0.8 |
|
Base game |
Radagon's Soreseal |
Raises Vigor, Endurance, Strength, and Dexterity by 5, but increases all damage taken by 15%. | 0.8 |
|
Base game |
Marika's Scarseal |
Raises Mind, Intelligence, Faith, and Arcane by 3, but increases all damage taken by 10%. |
0.8 |
|
Base game |
Marika's Soreseal |
Raises Mind, Intelligence, Faith, and Arcane by 5, but increases all damage taken by 15%. | 0.8 |
|
Base game |
Starscourge Heirloom |
Raises Strength by 5. | 0.8 | Base game | |
Prosthesis-Wearer Heirloom |
Raises Dexterity by 5. | 0.8 | Base game | |
Stargazer Heirloom |
Raises Intelligence by 5. | 0.6 |
|
Base game |
Two Fingers Heirloom |
Raises Faith by 5. | 0.6 |
|
Base game |
Dragoncrest Shield Talisman |
Reduces Physical Damage taken by 10/13/17%. | 0.8 |
|
Base game |
Dragoncrest Greatshield Talisman |
Reduces Physical Damage taken by 20%. | 0.8 |
|
Base game |
Spelldrake Talisman |
Reduces Magic Damage taken by 13/17/20%. | 0.6 |
|
Base game |
Flamedrake Talisman |
Reduces Fire Damage taken by 13/17/20%. | 0.6 |
|
Base game |
Boltdrake Talisman |
Reduces Lightning Damage taken by 13/17/20%. |
0.6 |
|
Base game |
Haligdrake Talisman |
Reduces Holy Damage taken by 13/17/20%. | 0.6 |
|
Base game |
Pearldrake Talisman |
Reduces non-Physical Damage taken by 5/7/9%. |
0.9 |
|
Base game & Shadow of the Erdtree DLC |
Immunizing Horn Charm |
Raises Immunity by 90/140. | 0.6 |
|
Base game |
Stalwart Horn Charm |
Raises Robustness by 90/140. | 0.6 |
|
Base game |
Clarifying Horn Charm |
Raises Focus by 90/140. | 0.6 |
|
Base game & Shadow of the Erdtree DLC |
Mottled Necklace |
Raises Robustness, Immunity, and Focus by 40/60. | 0.9 |
|
Base game & Shadow of the Erdtree DLC |
Prince of Death's Pustule |
Raises Vitality by 90. | 0.6 |
|
Base game |
Prince of Death's Cyst |
Raises Vitality by 140. | 0.6 |
|
Base game |
Dagger Talisman |
Increases Critical Damage by 17%. | 1.1 |
|
Base game |
Curved Sword Talisman |
Increases Guard Counter damage by 20%. | 0.7 |
|
Base game |
Twinblade Talisman |
Increases damage of final hit in attack chains by 45%. | 0.7 |
|
Base game |
Axe Talisman |
Increases Charge Attack damage by 10%. | 0.8 |
|
Base game |
Hammer Talisman |
Increases Stamina damage against blocking enemies by 40%. | 0.9 |
|
Base game |
Spear Talisman |
Increases Counterattack damage of thrusting weapons by 15%. | 0.5 |
|
Base game |
Lance Talisman |
Increases damage of attacks while on horseback by 15%. | 0.7 | Base game | |
Claw Talisman |
Increases Jump Attack damage by 15%. | 0.7 |
|
Base game |
Greatshield Talisman |
Reduces stamina damage taken while blocking by 20%. | 0.9 |
|
Base game |
Arrow's Sting Talisman |
Raises attack power of arrows and bolts by 10%. | 0.7 |
|
Base game |
Arrow's Reach Talisman |
Increases bow effective range by 65%. | 0.7 |
|
Base game |
Graven-School Talisman |
Increases damage of Sorceries by 4%. | 0.7 |
|
Base game |
Graven-Mass Talisman |
Increases damage of Sorceries by 8%. | 1.0 |
|
Base game |
Faithful's Canvas Talisman |
Increases damage of Incantations by 4%. | 0.7 |
|
Base game |
Flock's Canvas Talisman |
Increases damage of Incantations by 8%. | 1.0 | Base game | |
Primal Glintstone Blade |
Spells consume 25% less FP, but maximum HP is reduced by 15%. | 0.6 |
|
Base game |
Moon of Nokstella |
Increases memory slots by 2. | 0.8 |
|
Base game |
Old Lord's Talisman |
Extends spell effect duration by 30%. | 0.5 |
|
Base game |
Radagon Icon |
Shortens spell casting time by 30 Virtual Dexterity. | 0.7 |
|
Base game |
Roar Medallion |
Increases damage of roars and breath attacks by 15%. | 0.7 |
|
Base game |
Companion Jar |
Increases damage of throwing pots by 20%. | 0.6 | Base game | |
Perfumer's Talisman |
Increases damage of perfume items by 20%. | 0.6 |
|
Base game |
Carian Filigreed Crest |
Lowers FP consumed by Skills by 25%. | 0.8 |
|
Base game |
Warrior Jar Shard |
Boosts the attack power of Skills by 10%. | 0.9 |
|
Base game |
Shard of Alexander |
Greatly boosts the attack power of Skills by 15%. | 0.9 |
|
Base game |
Godfrey Icon |
Increases attack power of charged Spells and Skills by 15%. | 0.8 |
|
Base game |
Bull-Goat's Talisman |
Raises Poise by 33%. | 0.5 |
|
Base game |
Blue Dancer Charm |
Raises physical scaling damage with lower equipment load by up to 15%. | 0.9 |
|
Base game |
Magic Scorpion Charm |
Raises Magic Damage by 12%, but increases Physical Damage taken by 10%. | 0.8 |
|
Base game |
Fire Scorpion Charm |
Raises Fire Damage, but increases Physical Damage taken by 10%. | 0.8 |
|
Base game |
Lightning Scorpion Charm |
Raises Lightning Damage, but increases Physical Damage taken by 10%. | 0.8 |
|
Base game |
Sacred Scorpion Charm |
Raises Holy Damage, but increases Physical Damage taken by 10%. | 0.8 |
|
Base game |
Crucible Scale Talisman |
Reduces damage taken from critical hits by 30%. | 1.1 |
|
Base game |
Crucible Feather Talisman |
Improves dodge rolling by +6 iframes, but increases damage taken by 30%. | 0.8 | Base game | |
Crucible Knot Talisman |
Prevents taking increased damage and being staggered from headshots. | 0.5 |
|
Base game |
Red-Feathered Branchsword |
Raises attack power by 20% when HP is below 20%. | 1.4 |
|
Base game |
Blue-Feathered Branchsword |
Reduces damage taken by 50% when HP is below 20%. | 1.1 |
|
Base game |
Ritual Sword Talisman |
Raises attack power by 10% when HP is at maximum. | 0.9 |
|
Base game |
Ritual Shield Talisman |
Reduces damage taken by 30% when HP is at maximum. | 0.9 |
|
Base game |
Assassin's Crimson Dagger |
Critical hits restore 10% + 85 HP. | 0.8 |
|
Base game |
Assassin's Cerulean Dagger |
Critical hits restores 15 FP. | 0.8 |
|
Base game |
Winged Sword Insignia |
Raises attack power with successive attacks (3% → 5% → 10%). | 1.4 |
|
Base game |
Rotten Winged Sword Insignia |
Greatly raises attack power with successive attacks (6% → 8% → 13%). | 1.4 | Base game | |
Millicent's Prosthesis |
Raises dexterity by 5 and raises attack power with successive attacks (4% → 6% → 11%). | 1.6 | Base game | |
Godskin Swaddling Cloth |
Successive attacks restore 3% + 30 HP. | 0.9 |
|
Base game |
Kindred of Rot's Exultation |
Poisoning or rot in vicinity increases attack power by 20% for 20s. | 0.9 |
|
Base game |
Lord of Blood's Exultation |
Blood loss in vicinity increases attack power by 20% for 20s. | 0.9 |
|
Base game |
Taker's Cameo |
Restores 3% + 30 HP upon defeating enemies. | 1.0 |
|
Base game |
Ancestral Spirit's Horn |
Restores 3 FP upon defeating enemies. | 1.2 |
|
Base game |
Gold Scarab |
Increases runes obtained from defeated enemies by 20%. | 1.2 |
|
Base game |
Silver Scarab |
Raises item discovery by 75. | 1.2 |
|
Base game |
Crepus's Vial |
Eliminates all sound made by the wearer during movement. | 0.7 |
|
Base game |
Concealing Veil |
Conceals wearer while crouching away from foes. | 0.9 |
|
Base game |
Longtail Cat Talisman |
Renders the wearer immune to non-lethal Fall Damage. | 0.6 |
|
Base game |
Furled Finger's Trick-Mirror |
Take on appearance of a Host of Fingers. | 0.7 |
|
Base game |
Host's Trick-Mirror |
Take on appearance of a cooperator. | 0.7 |
|
Base game |
Shabriri's Woe |
Constantly attracts enemies' aggression. | 0.6 |
|
Base game |
Daedicar's Woe |
Increases damage taken by 100%. | 0.8 |
|
Base game |
Sacrificial Twig |
Will be lost on death in place of runes. | 1 |
|
Base game |
Entwining Umbilical Cord |
Changes demeanour of wearer's actions. | 0.5 |
|
Base game |
Ailment Talisman |
TBA | TBA |
|
Base game |
Enraged Divine Beast |
TBA | TBA |
|
Base game |
Rellana's Cameo |
Increase the damage done by stance weapons | TBA |
|
Base game |
- Anonymous
Wish they gave us a silver scarab +1 talisman. Tgere were loads of items to boost discovery and drop rate in dark souls 3, the rapier, the staff, talismans had upgrades, the mimic head. ER has way more items to drop with lower drop rates and way less discovery upgrades :(
- Anonymous
with how many projectile weapon in dlc including from strong attack melee weapon, there should be talisman that prevent stagger from projectile attack & reduce its damage since all new projectile still stagger you even if you manage iframe it on top of status build up.
- Anonymous
If From adds the last talisman into the game, it will be an even 155,
- Anonymous
Most new talismans are just upgrades from base game talismans and more damage for certain attacks. Underwhelming. Wish there was more unique talismans for different play styles.
A talisman to boost healing incantation power and range for spirits and co op, or a talisman to absorb some damage taken by your allies/host to help keep them alive by tanking for them.
instead of your squishy ally losing 900hp from taking a 1000 damage attack with 10 negation, they lose 450hp from taking 500 damage at 10 negation, while you can tank the 500 damage with whatever high negation you have such as 60% to only lose 200hp. Tank builds would be so much more fun!
But obviously FROM has to add more useless crucible talismans.
Found a passive FP regen talisman that appears same and blessed dew
- Anonymous
why did you put the dlc talismans at the top of the list, but in the armors section the dlc stuff is in a whole different tab?
- Anonymous
probably an unpopular opinion but I wish there weren’t so many talismans that just power creep out the base game ones in the DLC, I would’ve rather had more unique / interesting effects, like maybe a % increase to your health the higher your % equip load is
- Anonymous
Kinda disappointing that they didn't make a Radagon Icon +1 and +2
- Anonymous
- Anonymous
- Anonymous
- Anonymous
“I got the DLC spoiled for me :(“
Oh no! What happened?
“Well I was scrolling through the wiki and subreddit when-“
Huh. Bout right place for spoilers to be I reckon. What’d you get spoiled?
“The name of a talisman :(“
Oh noooooooooooooooooooo
- Anonymous
Come on man have some shame don't post dlc content before its even released
- Anonymous
Why are you listing dlc talismans over a week before the dlc is out?
- Anonymous
Crimson Amber Medallion +2 (Staple/Stackable)
Crimson Seed Talisman (Situational/Stackable)
Blessed Dew Talisman (Stackable)
Cerulean Amber Medallion +2 (Stackable)
Cerulean Seed Talisman (Situational/Stackable)
Viridian Amber Medallion +2 (Staple/Stackable)
Green Turtle Talisman (Stackable)
Great-Jar's Arsenal (Staple/Stackable)
Erdree's Favor +2 (Staple/Stackable)
Radagon's Soreseal (Situational/Stackable)
Marika's Soreseal (Situational/Stackable)
Starscourge (Stackable)
Prothesis-wearer (Stackable)
Stargazer (Stackable)
Two Fingers (Stackable)
Dragoncrest Greatshield Talisman (Stackable)
Spelldrake +2 (Situational/Stackable)
Flamedrake +2 (Situational/Stackable)
Boltdrake +2 (Situational/Stackable)
Halidrake +2 (Situational/Stackable)
Pearldrake +2 (Situational/Stackable)
Immunizing Horn +1 (Situational/Stackable)
Stalwart Horn +1 (Situational/Stackable)
Clarifying Horn +1 (Situational/Stackable)
Mottled Necklace +1 (Situational/Stackable)
Prince of Death's Cyst (Situational/Stackable)
Dagger Talisman (Stackable)
Curved Sword Talisman (Stackable)
Twinblade Talisman (Stackable)
Axe Talisman (Stackable)
Hammer Talisman (Situational/Stackable)
Spear Talisman (Stackable)
Lance Talisman (Situational/Stackable)
Claw Talisman (Stackable)
Greatshield Talisman (Stackable)
Arrow's Sting Talisman (Situational/Stackable)
Arrow's Reach Talisman (Situational)
Graven-Mass Talisman (Stackable)
Flock's Canvas Talisman (Stackable)
Primal Glintstone Blade (Situational/Stackable)
Moon of Nokstella (Situational)
Old Lord's Talisman (Situational)
Radagon Icon (Situational/Stackable)
Roar Medallion (Situational/Stackable)
Companion Jar (Situational/Stackable)
Perfumer's Talisman (Situational/Stackable)
Carian Filigreed Crest (Situational/Stackable)
Shard of Alexander (Staple/Situational/Stackable)
Godfrey Icon (Situational/Stackable)
Bull-Goat's Talisman (Situational/Stackable)
Blue Dancer Charm (Situational/Stackable)
Scorpion Charm(s) (Situational/Stackable)
Crucible Scale Talisman (Situational)
Crucible Feather Talisman (Situational)
Crucible Knot Talisman (Situational)
Red/Blue Branchsword (Situational/Stackable)
Ritual Sword/Shield Talisman (Situational/Stackable)
Assassin's Crimson/Cerulean Dagger (Situational/Stackable)
Rotten Winged Sword Insignia (Staple/Situational/Stackable)
Millicent's Prosthesis (Staple/Situational/Stackable)
Godskin Swaddling Cloth (Situational/Stackable)
Kindred of Rot's Exultation (Situational/Stackable)
Lord of Blood's Exultation (Situational/Stackable)
Taker's Cameo (Situational/Stackable)
Ancestral Spirit's Horn (Situational/Stackable)
Gold/Silver Scarab (Situational/Stackable)
Crepus's Vial (Situational)
Concealing Veil (Situational)
Longtail Cat Talisman (Situational)
Furled Finger's Trick-Mirror (Situational)
Host's Trick-Mirror (Situational)
Shabriri's Woe (Situational/Stackable)
Daedicar's Woe (Situational/Stackable)
Sacrifical Twig (Situational)
Entwining Umbilical Cord (???)
You have four Talisman Slots, plan-out and arrange, carefully.
- Anonymous
Some talisman ideas:
-[Blood, Poison/Rot, Frost] Shield - Grants 30% damage negation for 30 seconds when corresponding status affect activates on you
-Boulder charm - Walk/Run 20% slower but gain +30 defense and +30% negation
-[Sharp, Pointy, Dull] Fragment - 20% extra damage negation against Slashing/Thrusting/Striking damage
-Snow Witch's Exultation - 20% more damage when Frostbite activates
-Hidden Dew - 2FP regen every second
-Titan Prosthesis - Nullifies strength requirement of weapon in hand
-Jar Prosthesis - Swing weapons 33% slower but deal 65% more damage (10%+ more dps)
-Paladins Talisman - 30% of damage received by nearby allies is transferred to you
-Saints Talisman - Healing incantations have a wider area of effect and heal allies 20% more
-Sentinels Talisman - Gain 30% more HP but lose 50% stamina
-Spell Breaker Talisman - 25% chance incoming offensive spell does 0 damage
-Albinauric Heirloom - +5 to arcane
Some ideas that do stick with the lore and some that are extreme and based on playstyles. Nothing like these ideas will be added knowing FROM, will probably get some weak or borderline useless talismans. There really need to be more talismans based around The playstyles of tanking or supporting etc. Kinda miss the old high reward, high burden rings of the older games. Rings with good bonuses and big negatives like "ring of magical sharpness" having +20% magic damage but -40% magic defense, not like some lame watered down +8% damage or defense talismans we have here.
- Anonymous
Aliment Talisman Link needs the first + removed so it will not 404. (Currently +Aliment+Talisman in the link, needs to be Ailment+Talisman in the link to hit the proper page.)
- Anonymous
- Anonymous
- Anonymous
I like that they put talismans that increase damage taken or attract enemies' attention, as if I wasn't struggling enough LMAO
- Anonymous
This was very helpful thank you I finally know what talismans I want
- Anonymous
Shabriri ajd daedicar woe should’ve been tools to activate and deactivate the effect, in a similar manner as sekiro.
- Anonymous
Crazy how bs "balance" in this game is. Most talismans nerfed into oblivion in pvp, while op **** like shard of alex is full power after more than 2 years lol. Not even talking about how 25% of them is useless even in pve
- Anonymous
NEW CONFIRMED DLC LEAKS AS OF 3/8/24
* A talisman that lets you swim but attracts nearby sharks that kill you instantly
* A talisman that doubles your attack power but only when you're not attacking
* A talisman that generates 1 rune per second but your character farts the entire time it's equipped
* A talisman that completely removes fall damage but turns your screen black and taking it off instantly kills you
* A talisman that lets out the "Bruh" sound effect when someone points down in PvP
* A talisman that says it grants ultimate power but in reality it irreversibly turns you into a giant human foot
* A talisman that's just kinda pretty to look at and doesn't really do anything at all but you're cool with it and you like it anyways
- Anonymous
Man all the talismans are so pretty. Always loved how Fromsoft went the extra mile to make rings, keys, talismans, etc. visually interesting, even back during the King's Field/Eternal Ring days.
Makes me wish we could wear them on our character model. Would be cool being able to hang your equipped talismans off the hilt of your weapon or attached to your armor.
- Anonymous
Maybe the red and blue feathers in those two low health talismans belong to the twinbird? Maybe giving a glimpse of what it is besides the twinbird kite shield which portrays it too
- Anonymous
Patch 1.00 META-slaves still malding over percentage nerfs lol
- Anonymous
Seeing as the Blessed Dew Talisman slowly restores HP, I hope they introduce a talisman for steady FP regeneration as well. It'd be nice instead of having to farm consumables (those Starlight Shards) or use up a Physick slot.
- Anonymous
The physical negation debuff from Scorpion charms is reduced by the Ritual Shield, Dragoncrest and possibly from Black Flame Protection and Boiled Prawn/Crab. My negations are 58.441, 57.430, 57.976 and 57.209 before equipping fire scorpion. They are 54.285, 53.172, 53.773 and 52.930 afterwards.
- Anonymous
Why nothing that alters or obscures rolling? I want to be ninja :(
- Anonymous
holy hell did i miss out on half the talismans i did not know existed
- Anonymous
Location of the Arsenal Charm is completely wrong. It's not looted off a body in the GRAFTED SCION (wtf is a many armed key master) room, it's given by Nepheli at the Roundtable after killing Godrick
- Anonymous
I wonder why silver cat talisman wasn’t a new game plus reward so that you may have an easier travel. Not only it would make the talisman useful but new playthroughs would also be less of an ***pain.
Maybe some parts of gameplay would be impossible to go through (bugs or lack of access) if you were to skip them easily with this talisman, though I can’t think of one.
- Anonymous
New idea for talisman: fell sky of nokron. Greatly regenerates fp outside of combat. It would be obtained after killing astel, naturalborn of the void.
The regen would be similar to the starlight shard's regen, but to prevent it from being op it would only work out of combat, so if you need fp to wail on an enemy you'd need to hide first and think about your resources better in boss fights
- Anonymous
Would be nice if talismans could be associated with certain weapons and automatically switch when you use them. Ie, if you switch to your bow, then the bow talismans come up. If you switch to a spear, then those come up. if you switch to cast sorceries, then those talismans come up.
- Anonymous
I like that talismans aren’t OP but a bunch of them are absolutely useless I don’t get it
- Anonymous
I don't understand why "reduced effectiveness in PvP" has to solely constitute items that are nerfed into oblivion in PvP, why can't the nerfs ever be relatively minor so that they are still usable? Surely it wouldn't break the game if Dragoncrest Greatshield was only reduced by half rather than three fourths, or if Pearldrake wasn't nerfed at all, when things like Shard of Alexander, Roar Medallion, Rotten Winged Sword Insignia, Millicent's Prosthesis, and the Red and Blue Feathered Branchswords are all operating at full effectiveness in PvP.
- Anonymous
just play dark souls 1 and 2 if you want to see what real % increases should look like from these types of items and then play 3 if you want to see its downfall into mediocrity
- Anonymous
You got to love the fact that half of these talismans have metrically dismal increases or simply have a high-risk/ low-reward payout.
You may as well call them trinkets.
- Anonymous
Why does FROM have to nerf a bunch of the talismans for PVP? Like, they straight up made the defense talismans useless (Dragoncrest Greatshield: 20% phys. reduction in PVE, 5% reduction in PVP, a whopping 75% in effectiveness). They also REDUCED the damage bonus of the scorpion charms from 12% in PVE to 8% in PVP, while simultaneously INCREASING damage taken from 10% in PVE to 15% in PVP. Despite this, talismans that boost attack generally are untouched by these "PVP nerfs". Example: Warrior Jar Shard and Shard Of Alexander get to keep their 10% and 15% boosts to weapon skills. What is the point of (at best) taking a meagre 5% less damage? It is highly unlikely to provide any sort of value in an encounter, making it a waste of a talisman slot. Furthermore, what is the point of doing a meagre 8% more damage, all while being punished with a staggering 15% increase to damage taken from physical damage, the most common damage type? Why would they decide to balance these talisman types this way? It makes them completely worthless. Even with a combination of the dragoncrest greatshield and a charm talisman (something that sounds good on paper, due to the dragoncrest reducing the penalty of the charm talisman) you will STILL be taking 10% more physical damage in PVP. The poor state of these talismans reduces their use in anything other than PVE, reducing the build variety in the game. Would it really be that bad to cancel 20% of the damage of that 1800 damage Giant Hunt strike? It would still do a whopping 1440 damage in the end. Get rid of these stupid PVP nerfs.
- Anonymous
My Talisman Tier List
Graded with the following criteria in mind: ease-of-use, severity of drawbacks, potency of intended effect, niche (e.g. typical frequency of opportunities to prove useful), PvE vs. PvP utility, synergy w/ other buffs/talismans, etc. (Some talismans are excluded for being weaker/obsolete versions)
S Tier - Talismans so splashable and powerful you have to make a good case NOT to use them
-Shard of Alexander (Very little justification needed, L2's are HUGE in this game and this powers them up even further. Unless you solely use Bloodhound’s Step or something this is a no-brainer)
-Erdtree's Favor +2 (A little more health, quite a bit more stamina and carry weight all-in-one. What's there to gripe about?)
-Lord of Blood's Exultation (Bleed is absurdly accessible, easy to proc and this boosts ALL of your damage. Another no-brainer unless you specifically don’t use bleed or if fighting Radagon/Elden Beast)
-Godfrey Icon (Most accessible boost to spell damage if they’re chargeable, which a lot of the best spells are. Combined w/ Shard of Alexander chargeable skills can turn into instant win buttons.)
-Green Turtle Talisman (Stamina: you need it to move, you need it to fight, you need it to fu- er I mean it *really* helps you catch your breath. For moving, and fighting, yeah..)
-Claw Talisman (Jumping attacks are very powerful as it is, this turns them into damage BOMBS)
A Tier - Very excellent talismans a few of which are borderline S tier
-Crimson Amber Medallion +2 (Health: it's what keeps you alive, now you got a ****-ton more of it. Praise the Sun)
-Kindred of Rot’s Exultation (All the benefits of LOB’s with the challenge of Poison/Rot being trickier to proc repeatedly.)
-Millicent’s Prosthesis (Basically two talismans for the price of one, it’s great. Recommend running also the Rotten Wingsword Insignia and Thorny Cracked Tear to maximize returns)
-Radagon Icon (When a single frame dictates whether a spell lands this is a game changer. Would be S tier if max casting speed didn’t require you to level Dex or equip a specific staff)
-Flock’s Canvas Talisman (More free damage is always great, though an 8% boost isn’t exactly huge unless your incant scaling is already very high.)
-Graven-Mass Talisman (Same as above but with sorcery, duh.)
-Old Lord’s Talisman (Amazing talisman. Loses out on S tier only due to it providing diminished value to shorter buffs like Flame Grant Me Strength, Howl of Shabriri, Black Flame Blade and certain AoW’s)
-Dagger Talisman (If you’re into parrying or backstabbing this will give you a LOT of one-shot kills especially in PvP)
B Tier - Talismans that are great but becoming more niche and play-style dependent
-Taker’s Cameo (Very useful to help preserve flasks particularly in clearing dungeons, useless in duels and arena Boss fights of course)
-Godskin Swaddling Cloth (Lot of potential synergy and shines on fast weapons. Mixed bag on slower weapons or if you’re one-shotting mobs - which is a good problem to have)
-Rotten Wingsword Insignia (Max buff is great but takes work getting there and falls off quickly just like the Prosthesis. Stack all of its synergies to make it more worthwhile)
-Bull-Goat Talisman (More poise is great but with the recent PvP update unless you already have really high poise I would recommend wearing heavier armor first)
-Roar Medallion (Great for the certain spells and skills it applies to. Turns Greyoll’s Roar into a nuke)
Both Seed Talismans (Stronger flasks are wonderful all-around, but only if you really need them.)
-Cerulean Amber Medallion +2 (Now you have even more FP for your Comet Azur, though you’ll likely want high Mind to get meaningful value out of it)
-Viridian Amber Medallion +2 (Yay, more stamina for panic-rolling through Malenia’s Waterfowl Dance)
-Both Ritual Talismans (Gotta stay at full health for them to pull their weight sure, but that’s what your 14 flasks and regen spells are for!)
-Spear Talisman (Shield-pokers rejoice! Very good in PvP if you’re running any thrusting weapon)
-Both Seed Talismans (Your flasks are stronger, pretty darn efffective. Crimson is obviously worthless in Duels)
C Tier - Talismans that are good in their niche but likely won’t provide ample value otherwise
-All Scarseals/Soreseals (Great for hitting requirements and gouging stats to pump up vigor early game, negation penalty becomes less and less justified as you level up and should never be slotted ultra long-term)
-All Scorpion Charms (Ok for boosting spells, terrible for weapons w/ split damage as damage increase is too negligible to justify the steep negation penalty. D tier in PvP)
-All Drake Talismans (Better off boosting your hp pool and using relevant elemental negation spells, unless you’re *really* wanting to max out for a hard boss or if you just don’t use spells)
-All Heirloom Talismans (Fine early game to help you meet requirements, but become less and less relevant the more you hone your build and should be completely obsolete by late game)
-Gold Scarab (Want to make rune farming an even more pain-free experience? Go nuts.)
-Silver Scarab (Item discovery is such an irritating mechanic, this does help but not much by itself. Hope you have good Arcane and some fowl feet because you’ll need them too)
-Ancestral Spirit Horn (Can help keep your FP topped off if you use a lot of spells/skill, but you’re almost always better off just slotting the Cerulean Seed or Amber Medallion Talismans)
-Carian Filigreed Crest (Good if your Mind is really low for skills. Otherwise might be better off running a Cerulean Amber Medallion or Seed Talisman, or even the above before considering this.)
-Companion Jar (Boosts your throwing pots sure but those likely aren’t and should not be your primary source of DPS)
-Moon of Nokstella (Might catch flak for it not being higher but when you have a staggering 10 spell slots already two more will likely not provide ample value for most people)
-Both Feathered Branch Swords (These can REALLY save you in a pinch, but to take up a slot and provide zero value until you’re almost dead and have to stay that way to keep it active never sat right with me.)
-Axe Talisman (Charged R2’s are even more ridiculously strong than before, provided you don’t whiff or get staggered out of them. Extreme luck needed to land one in PvP)
-Both Arrow Talismans (Extra arrow range and damage is good and all, though find it tough to justify dedicating 1-2 slots for just a bow and only a handful of spells/skills. Good but niche)
-Curved Sword Talisman (Great for PvE, not ranked higher since guard counters are next to useless in PvP outside of luck)
-Lance Talisman (Great for boss fights where you can ride Torrent, for mobs it’s more straight-forward to hop off and fight them so I’d say it’s situational)
-Graven School/Faithful Canvas Talismans (Ok, but boost is so small it is hardly noticeable unless your spell scaling is VERY high. Only slot if you're stacking with their stronger counter-part)
D Tier - Extremely niche talismans, you likely have a very specific reason if you're using any of them. Some are borderline F Tier
-All Horn Charms (Extremely few scenarios where any status effect is a huge enough problem to waste a slot on. Lake of Rot is one of very few exceptions)
-Prince of Death Cyst (See Above)
-Crepus’s Vial (PvE utility debatable. Enemy AI is oblivious enough during sneak already, no meaningful utility in PvP)
-Concealing Veil (Utility also debatable for similar reasons above. Might be better for PvP but I’ll never slot it)
-Both Trick Mirrors (PvP invasion specific and they’re basically just for trolling invaders. Waste of space in my opinion but not entirely useless I guess.)
-Both Assassin Dagger Talismans (Extra HP/FP on crits is nice and all but it’s a big hassle to make these pull their weight when you can just run an Amber Medallion or Seed Talisman)
-Perfumer’s Talisman (Only works on offensive aromatics and you can only hold 10 total. VERY niche)
-Blue Dancer Charm (Max benefit is good but requires you to have an extremely low equip load which is likely not worth it outside of very niche play-styles)
-Longtail Cat Talisman (Only protects against non-lethal falls, in a game where the majority of falls are either lethal or don’t damage you much/at all to begin with. So it’s a no from me, DOG.)
-Primal Glintstone Blade (Last FP related talisman you’ll want to consider. Almost never worth the hp handicap when you can run a number of better talismans that have no drawbacks)
-Blessed Dew Talisman (Go ahead and slot this early game if you want, but once you clear Limgrave throw it in the trash and never look back.)
-Twinblade Talisman (Only buffs your final attack which requires more time and stamina than you might want to spend for a tiny return. Ironically more useful on colossal weapons than twinblades.)
-Hammer Talisman (Useless in PvP since almost no one blocks, only really good against mobs w/ shields in PvE which make up a minority. Even then just bait an attack, roll behind and backstab them)
-Greatshield Talisman (Fine for shield-pokers, but don’t bother using this on anything smaller than a greatshield. It won’t make a meaningful difference. Likely better off just rolling anyways. Very niche)
-Crucible Scale Talisman (Reduces incoming critical damage, fine. How about just don’t put yourself in situations to get criticaled? If you’re getting tagged enough to warrant using this you have a skill issue.)
-Crucible Feather Talisman (Highly mixed bag, increases roll i-frames but punishes you heavily if you mess up your timing with a very steep negation penalty. I’d personally just avoid it altogether)
-Shabriri's Woe (Drawing aggro has its place, but those places are likely VERY few and far between outside of specific strats)
F Tier - Bottom of the barrel. Why would you even look in the general direction of these things?..
-Crucible Knot Talisman (Out of hundreds of hours of gameplay I have been headshot maybe twice and only during invasions. Waste of a slot 99.9999999% of the time so don’t even bother)
-Daedicar’s Woe (Seriously? What rhyme or reason is there for you to use this other than to self-handicap for god knows why… masochist.)
-Sacrifical Twig (Runes are literally EVERYWHERE. Kill bosses. Find Golden Runes. Farm Greyoll. Farm the Albinaurics at Mohg’s. A quality of life thing sure but 100% unnecessary. I’ve never used one)
Entwining Umbilical Cord (Not even obtainable but all it would’ve done is slightly alter the way your character model behaves so I say whatever)
This is merely my take and some will definitely disagree so please feel free to discuss below in the comments.
Cheers!
- Anonymous
No talisman to slowly recover FP? So much talismans but none this useful? what a shame...
I want 300 barefist damage like ds2 and based cartwheel like ds1
I want 300 barefist damage like ds2 and based cartwheel like ds1
- Anonymous
no arcane boost ring, no frost trigger increasing damage ring, no fp regen ring, no dwgr equivalent yet calamity ring 2 and knotted talisman which doesn't even stack with pumpkin head make it into the game, great job guys
- Anonymous
Ten Talisman ideas
1. FP version of Blessed Dew
2. Heavy version of Blue Dancer Charm.
3. A combo deal of Carian Crest and Warrior Jar Shard. Maybe just slightly increases damage to put it on par with the Shards
4. FP version of Godskin Swaddling Cloth.
5. Barbarian Cloth: Boost attacks from fist, claw, unarmed, or kick attacks.
6. Carian Knight's Talisman: Allows duel cast with Melee spells. This basicly would require 2 staves, and cost twice the fp to cast, but allow Gavel of Haima, Carian Slicer, Carian Greatsword, and
Adula's Moonblade to be duel cast.
7. Hunter's Mark: Deal more damage to animals. (This one may be due to my bitterness towards Rune Bears)
8. Maiden' Heirloom: Increase Vigor, Mind, and Endurance by 5. Decrease Faith and Intelligence by 5.
9. Desecrated Ashes: All spirit armaments gain black flame.
10. Erdtree Ashes: All animal spirits have increased health and heal with each successful attack.
- Anonymous
In your opinion, what do you guys think is the best talisman? Please, do not be rude to people because of their opinion.
- Anonymous
what are some good talisman for early/mid game for a faith/dex build
- Anonymous
- Anonymous
New idea for talisman: fundamentalist icon. It disables the current ash of war and converts equiped spells into selectable ashes of war for your weapon in the right hand.
- Anonymous
would be nice to have a Talisman that makes you move faster on foot for when you are in an area you can't use your horse. wouldn't stack when you're riding your horse or make you attack faster, just help cut down on travel time.
- Anonymous
instead of having all these arbitrary pvp/pve nerfs, couldn't they just add diminishing returns when stacking different buffs?
- Anonymous
Really is a shame how all the powerful defense talismans get nerfed in multiplayer, everyone just runs poise with a ton of damage boosting crap and 2 shots everyone
- Anonymous
- Anonymous
A talisman that improves unarmed combat would be nice. I wanna do a fist only run but punching things to death takes an unreasonably long time
- Anonymous
New idea for talisman: torrent's horn. Gives double jump to your character, but reduces all defenses briefly after the second jump.
- Anonymous
it really sucks how many talismans are nuked to the point of uselessness in pvp, it just makes everyone run the same 5 talismans
- Anonymous
- Anonymous
i'm a big fan of how a lot of the talisman icons have the small holes so that they can be worn like a necklace. similar to how most talisman's and amulets were/are used in real life
- Anonymous
Crucible Knot Talisman gotta be the worst talisman in the Game
- Anonymous
- Anonymous
From what I had heard about the game, I thought all the attack boosting talismans would be best for PvE, but I ended up with Estus Ring, Cloranthy Ring, Havel's Ring and Leo Ring/flex slot again lol.
- Anonymous
Anyone has suggestions for a dragonscale sword build? Mainly leaning on dex, frostbite and lighting.
- Anonymous
Tempted to do a "pretend its ds3" build with dagger talisman, radagon's scarseal, silvercat talisman for no reason, and erdtree's favor +3. parry caestus and a pocket flame dagger. it would suck so much! can't wait
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Which button do I press to actually use talismans ive got them in slot but can't use them
- Anonymous
so what your saying is if i run rotten winged sword, lord of bloods exulatation, swaddling cloth, and bullgoat i become him
- Anonymous
Try to put all 8 talismans in your chest and then take them back again. it should give you the achievement...
- Anonymous
I Have all 8 talismans but my achievement wont unlock..... any help?
- Anonymous
- Anonymous
Why is there not an arcane +5 talisman, every other damage stat which arcane is got one but for some reason it has been left out. Guess I'll quick swap marika's soreseal to cast bloodflame blade for now.
- Anonymous
I really wish there was was that reduced incantation time lol
- Anonymous
people **** on the scorpion charms because they hit your defense pretty hard, but on a dedicated pure elemental build it is totally worth it.
- Anonymous
powerstance great stars with prayerful strike aow + godskin swaddling cloth + taker's cameo + assassin's crimson dagger for ultimate lifesteal build
- Anonymous
you could take out half the talismans from the game and nothing would change
- Anonymous
I just hate that after 4 souls games that nearly all the talismans are exact carbon copies of rings we've had since Demons Souls. The only thing that's changed is the names. I feel like we could've gotten so many cool unique effects that would be awesome in a souls open world game. Like sure include all these talismans, these effects have been in the souls games forever. But they should of branched out a lot more.
A few ideas for talismans I had.
- Gather twice as materials when harvesting items. (Great for when you're exploring.)
- Increase torrents health by x%
- increase damage by x% when you have heavy equip load
- increase damage by x% during day (have a nighttime version too) maybe have an extreme negative effect with it.
- increase strength of spirit summons but they cost twice as much.
- gain a notification when near a cave or dungeon
- fp Regen
- killing enemies grants a momentary boost to stamina recovery these effect stacks
- x% chance to recover arrows from slain foes
- wearing full set of armor grants x effect
- weapons deal increased poise damage but you take increased poise damage
- increase crouch speed by x% critical hits are silent and faster
- decrease number of enemies it takes to Regen flasks
- gain a notification when near a site of grace
- increase torrent move speed by x%
- increase damage by x% when below x% stamina
- gain a flask charge when someone rates your message
- gain a damage boost when someone rates your message
- spirit summons gain health when killing an enemy
- the list goes on and on. They could've made a bunch of exploration focused talismans, more talismans which unique effects instead of the same things we've had for years. Obviously they would have to balanced and such but the potential was there.
- Anonymous
there needs to be 4 more heirlooms for the other stats, Vigor, Mind, Endurance, Arcane.
i prefer rings. when you get something, you press triangle immediately and dont look at the icon in the top left. you look to the little item queue thing on the right, and you see something that could just as easily be a wierd helmet, a talisman, a seal, or a weapon. you look through your entire inventory, and find that it's some random talisman that increases your magic damage by 5% or whatever. in ds, you pick up a ring, and that's that.
- Anonymous
- Anonymous
did anyone know that the old lord talisman looks like placidusax?
- Anonymous
If I'm completely honest, most of the time I don't even know what to use as 4th talisman lol
- Anonymous
waiting for the headshot damage talisman so i can embrace my inner snoipah
- Anonymous
There is something I would like to know that I'm not sure has been addressed here. In regards to some of the talismans that receive penalties for being used in pvp, what exactly counts as pvp? For instance, if I am summoned as a cooperator in someone else's world and then someone invades, does the stat nerf happen as soon as we get invaded or from the moment I am summoned to multiplayer? Thanks in advance for anyone who takes the time to answer.
- Anonymous
- Anonymous
one charm i would really like to see in dlc would be one that restores hp and fp when you kill an enemy group if your flasks are full
People keep nagging and complaining that it should be more then 4 talisman, I'd they do that then must players will add something that deals more damage to insta kill bosses faster instead of using them in clever way or to diverse their build, instead in deciding they should add necklace pouch with new necklace items. Ex: some damage is delt to fp instead of health, equip load is doubled at full hp/stamina, but halved when low. Immune to frost but take double fire damage.
- Anonymous
Would have been good to have some sort of Frost exaltation since its already less effective than a bleed buikd.
- Anonymous
300hrs into Elden Ring, and I'm still missing like 40% of these Talismans.
- Anonymous
- Anonymous
The similarities to DS3 are too obvious. In this case, for example, 6 slots should have been the maximum. Just for the simple fact of making the game a separate entity and not a 'copy & paste' job. Regardless, it's a masterpiece and I have 357 hours logged so far, lol.
- Anonymous
Dear Great Lord,
Why is the in game talisman menu 5 wide, and the Fextra menu 4 wide? Please Lord, abolish the sinners responsible.
- Anonymous
Man i cant believe they changed rings to talismans despite the game being called elden ring, -1000/10 do not buy
- Anonymous
It would be so cool if you could see the talismans on your body, like if they were visible on the side of your character on a belt or something, dangling off your character. Would love to see that in a future patch or something.
Could some one fix the flyouts being missing on some of the talismans, I'll take blame for the first 8 because I still have no idea how to implement the flyouts in the editor but a few others lack flyouts such as, Axe, Arrow's Sting, Arrow's Reach, Faithful's Canvas, Blue Dancer, Assassin's Crimson and Cerulean Dagger, and Crepus's Vail. Many thanks to anyone who can fix this
- Anonymous
while i admit scarseal/soreseals are quite powerful in early stage, especially radagon's, i couldn't help thinking the side effect is a little bit to high, especially when compared to the similar one in DS3, would be great if the side effect could be reduced to 4%/8%.
- Anonymous
I wanna know exactly what the umbilical cord one is/was supposed to do, seems fashionable and therefore reasonable
still no damage increase after frostbite in vicinity
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